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-rw-r--r--contrib/map_extractor/adt.h130
1 files changed, 0 insertions, 130 deletions
diff --git a/contrib/map_extractor/adt.h b/contrib/map_extractor/adt.h
deleted file mode 100644
index 516ed88a86e..00000000000
--- a/contrib/map_extractor/adt.h
+++ /dev/null
@@ -1,130 +0,0 @@
-#ifndef ADT_H
-#define ADT_H
-
-#define TILESIZE (533.33333f)
-#define CHUNKSIZE ((TILESIZE) / 16.0f)
-#define UNITSIZE (CHUNKSIZE / 8.0f)
-
-typedef unsigned char uint8;
-typedef unsigned short uint16;
-typedef unsigned int uint32;
-class Liquid;
-typedef struct
-{
- float x;
- float y;
- float z;
-} svec;
-
-typedef struct
-{
- double x;
- double y;
- double z;
-} vec;
-
-typedef struct
-{
- vec v[3];
-} triangle;
-
-typedef struct
-{
- float v9[16 * 8 + 1][16 * 8 + 1];
- float v8[16 * 8][16 * 8];
-} Cell;
-
-typedef struct
-{
- double v9[9][9];
- double v8[8][8];
- uint16 area_id;
-} chunk;
-
-typedef struct
-{
- chunk ch[16][16];
-} mcell;
-
-struct MapChunkHeader
-{
- uint32 flags;
- uint32 ix;
- uint32 iy;
- uint32 nLayers;
- uint32 nDoodadRefs;
- uint32 ofsHeight;
- uint32 ofsNormal;
- uint32 ofsLayer;
- uint32 ofsRefs;
- uint32 ofsAlpha;
- uint32 sizeAlpha;
- uint32 ofsShadow;
- uint32 sizeShadow;
- uint32 areaid;
- uint32 nMapObjRefs;
- uint32 holes;
- uint16 s1;
- uint16 s2;
- uint32 d1;
- uint32 d2;
- uint32 d3;
- uint32 predTex;
- uint32 nEffectDoodad;
- uint32 ofsSndEmitters;
- uint32 nSndEmitters;
- uint32 ofsLiquid; // not use in WotLK
- uint32 sizeLiquid; // not use in WotLK
- float zpos;
- float xpos;
- float ypos;
- uint32 textureId; // new offsColorValues in WotLK
- uint32 props;
- uint32 effectId;
-};
-
-typedef struct
-{
- uint32 offsData1;
- uint32 used;
- uint32 offsData2;
-} MH2O_offsData;
-
-typedef struct
-{
- uint16 LiquidTypeId;
- uint16 type;
- float heightLevel1;
- float heightLevel2;
- uint8 xOffset;
- uint8 yOffset;
- uint8 width;
- uint8 height;
- uint32 ofsData2a;
- uint32 ofsData2b;
-} MH2O_Data1;
-
-typedef struct
-{
- uint16 unk1;
- uint16 unk2;
- float height;
-} LiqData;
-
-enum LiquidType
-{
- LIQUID_TYPE_WATER = 0,
- LIQUID_TYPE_OCEAN = 1,
- LIQUID_TYPE_MAGMA = 2,
- LIQUID_TYPE_SLIME = 3
-};
-
-class MPQFile;
-
-float *MapLiqHeight;
-uint8 *MapLiqFlag;
-uint32 k, m, chunk_num;
-void LoadMapChunk(MPQFile &, chunk*);
-#endif
-
-