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-rw-r--r--contrib/map_extractor/adt.h130
1 files changed, 130 insertions, 0 deletions
diff --git a/contrib/map_extractor/adt.h b/contrib/map_extractor/adt.h
new file mode 100644
index 00000000000..516ed88a86e
--- /dev/null
+++ b/contrib/map_extractor/adt.h
@@ -0,0 +1,130 @@
+#ifndef ADT_H
+#define ADT_H
+
+#define TILESIZE (533.33333f)
+#define CHUNKSIZE ((TILESIZE) / 16.0f)
+#define UNITSIZE (CHUNKSIZE / 8.0f)
+
+typedef unsigned char uint8;
+typedef unsigned short uint16;
+typedef unsigned int uint32;
+class Liquid;
+typedef struct
+{
+ float x;
+ float y;
+ float z;
+} svec;
+
+typedef struct
+{
+ double x;
+ double y;
+ double z;
+} vec;
+
+typedef struct
+{
+ vec v[3];
+} triangle;
+
+typedef struct
+{
+ float v9[16 * 8 + 1][16 * 8 + 1];
+ float v8[16 * 8][16 * 8];
+} Cell;
+
+typedef struct
+{
+ double v9[9][9];
+ double v8[8][8];
+ uint16 area_id;
+} chunk;
+
+typedef struct
+{
+ chunk ch[16][16];
+} mcell;
+
+struct MapChunkHeader
+{
+ uint32 flags;
+ uint32 ix;
+ uint32 iy;
+ uint32 nLayers;
+ uint32 nDoodadRefs;
+ uint32 ofsHeight;
+ uint32 ofsNormal;
+ uint32 ofsLayer;
+ uint32 ofsRefs;
+ uint32 ofsAlpha;
+ uint32 sizeAlpha;
+ uint32 ofsShadow;
+ uint32 sizeShadow;
+ uint32 areaid;
+ uint32 nMapObjRefs;
+ uint32 holes;
+ uint16 s1;
+ uint16 s2;
+ uint32 d1;
+ uint32 d2;
+ uint32 d3;
+ uint32 predTex;
+ uint32 nEffectDoodad;
+ uint32 ofsSndEmitters;
+ uint32 nSndEmitters;
+ uint32 ofsLiquid; // not use in WotLK
+ uint32 sizeLiquid; // not use in WotLK
+ float zpos;
+ float xpos;
+ float ypos;
+ uint32 textureId; // new offsColorValues in WotLK
+ uint32 props;
+ uint32 effectId;
+};
+
+typedef struct
+{
+ uint32 offsData1;
+ uint32 used;
+ uint32 offsData2;
+} MH2O_offsData;
+
+typedef struct
+{
+ uint16 LiquidTypeId;
+ uint16 type;
+ float heightLevel1;
+ float heightLevel2;
+ uint8 xOffset;
+ uint8 yOffset;
+ uint8 width;
+ uint8 height;
+ uint32 ofsData2a;
+ uint32 ofsData2b;
+} MH2O_Data1;
+
+typedef struct
+{
+ uint16 unk1;
+ uint16 unk2;
+ float height;
+} LiqData;
+
+enum LiquidType
+{
+ LIQUID_TYPE_WATER = 0,
+ LIQUID_TYPE_OCEAN = 1,
+ LIQUID_TYPE_MAGMA = 2,
+ LIQUID_TYPE_SLIME = 3
+};
+
+class MPQFile;
+
+float *MapLiqHeight;
+uint8 *MapLiqFlag;
+uint32 k, m, chunk_num;
+void LoadMapChunk(MPQFile &, chunk*);
+#endif
+
+