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-rw-r--r--contrib/vmap_debugger/ModelContainerView.h89
1 files changed, 89 insertions, 0 deletions
diff --git a/contrib/vmap_debugger/ModelContainerView.h b/contrib/vmap_debugger/ModelContainerView.h
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+++ b/contrib/vmap_debugger/ModelContainerView.h
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+#ifndef _MODELCONTAINERVIEW_H
+#define _MODELCONTAINERVIEW_H
+
+#include <G3D/G3DAll.h>
+#include <G3D/System.h>
+#include "ModelContainer.h"
+#include "DebugCmdLogger.h"
+#include "vmapmanager.h"
+
+
+
+
+namespace VMAP
+{
+ //==========================================
+
+
+ //==========================================
+
+ class ModelContainerView :
+ public G3D::GApp
+ {
+ private:
+ SkyRef iSky;
+ LightingRef iLighting;
+ SkyParameters iSkyParameters;
+
+ VARAreaRef iVARAreaRef;
+ Table<std::string , VAR*> iTriVarTable;
+ Table<std::string , Array<int> > iTriIndexTable;
+
+ VARAreaRef iVARAreaRef2;
+ VAR iTriDebugVar;
+ Array<Vector3> iVTriDebugArray;
+ Array<int> iTriDebugArray;
+
+ //Array<int> iLineIndexArray;
+
+ GApp* i_App;
+ CommandFileRW iCommandFileRW;
+ Array<Command> iCmdArray;
+ int iCurrCmdIndex;
+
+ VMapManager* iVMapManager;
+
+ Vector3 iPos1;
+ Vector3 iPos2;
+ Color3 iColor;
+ bool iDrawLine;
+ int iInstanceId;
+ bool iPosSent;
+ Array<Command> iPrevLoadCommands;
+ private:
+ Vector3 convertPositionToMangosRep(float x, float y, float z) const;
+
+ public:
+ ModelContainerView(const G3D::GApp::Settings& settings);
+
+ ~ModelContainerView(void);
+
+ void addModelContainer(const std::string& pName,const ModelContainer* pModelContainer);
+ void removeModelContainer(const std::string& pName, const ModelContainer* pModelContainer);
+ void setViewPosition(const Vector3& pPosition);
+
+ void onGraphics(RenderDevice* rd, Array<PosedModelRef> &posed3D, Array<PosedModel2DRef> &posed2D);
+ virtual void onInit();
+ void init();
+ void cleanup();
+ void onUserInput(UserInput* ui);
+
+ void fillRenderArray(const SubModel& pSm,Array<TriangleBox> &pArray, const TreeNode* pTreeNode);
+ void fillVertexAndIndexArrays(const SubModel& pSm, Array<Vector3>& vArray, Array<int>& iArray);
+
+ bool loadAndShowTile(int pMapId, int x, int y);
+ void showMap(int pMapId, int x, int y);
+
+ void showMap(MapTree* mt, std::string dirFileName);
+ bool loadAndShowTile(int pMapId);
+
+
+ void processCommand();
+
+ };
+
+ //==========================================
+ //==========================================
+}
+
+#endif