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-rw-r--r--dep/acelite/ace/DLL.h209
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diff --git a/dep/acelite/ace/DLL.h b/dep/acelite/ace/DLL.h
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-// -*- C++ -*-
-
-//=============================================================================
-/**
- * @file DLL.h
- *
- * $Id: DLL.h 95913 2012-06-21 17:14:36Z johnnyw $
- *
- * @author Kirthika Parameswaran <kirthika@cs.wustl.edu>
- */
-//=============================================================================
-
-#ifndef ACE_DLL_H
-#define ACE_DLL_H
-#include /**/ "ace/pre.h"
-
-#include /**/ "ace/ACE_export.h"
-
-#if !defined (ACE_LACKS_PRAGMA_ONCE)
-# pragma once
-#endif /* ACE_LACKS_PRAGMA_ONCE */
-
-#include "ace/Global_Macros.h"
-#include "ace/os_include/os_dlfcn.h"
-
-ACE_BEGIN_VERSIONED_NAMESPACE_DECL
-
-class ACE_DLL_Handle;
-
-/**
- * @class ACE_DLL
- *
- * @brief Provides an abstract interface for handling various DLL
- * operations.
- *
- * This class is a wrapper over the various methods for utilizing
- * a dynamically linked library (DLL), which is called a shared
- * library on some platforms. Operations @c open(), @c close(), and
- * @c symbol() have been implemented to help opening/closing and
- * extracting symbol information from a DLL, respectively.
- */
-class ACE_Export ACE_DLL
-{
-public:
- // = Initialization and termination methods.
-
- /**
- * Default constructor. By default, the close() operation on the
- * object will be invoked before it is destroyed.
- * @param close_handle_on_destruction Indicates whether or not the
- * close() method will be called to close an open DLL when this
- * object is destroyed. By default, close() will be called.
- * Set this parameter to 0 for situations where the DLL's lifetime
- * is controlled in a scope other than that of this ACE_DLL object.
- * For example, termination by ACE_DLL_Manager via ACE::fini().
- */
- explicit ACE_DLL (bool close_handle_on_destruction = true);
-
- /// Allow assignment
- ACE_DLL& operator= (const ACE_DLL &rhs);
-
-
- /**
- * This constructor performs the actions of open() during construction.
- * @param dll_name The name or path of the DLL to load.
- * @param open_mode Flags to alter the actions taken when loading the DLL.
- * The possible values are:
- * @li @c RTLD_LAZY (this the default): loads identifier symbols but
- * not the symbols for functions, which are loaded dynamically
- * on-demand.
- * @li @c RTLD_NOW: performs all necessary relocations when
- * @a dll_name is first loaded
- * @li RTLD_GLOBAL: makes symbols available for relocation
- * processing of any other DLLs.
- * @param close_handle_on_destruction Indicates whether or not the
- * close() method will be called to close an open DLL when this
- * object is destroyed. By default, close() will be called.
- * Set this parameter to 0 for situations where the DLL's lifetime
- * is controlled in a scope other than that of this ACE_DLL object.
- * For example, termination by ACE_DLL_Manager via ACE::fini().
- */
- explicit ACE_DLL (const ACE_TCHAR *dll_name,
- int open_mode = ACE_DEFAULT_SHLIB_MODE,
- bool close_handle_on_destruction = true);
-
- /// Copy constructor.
- ACE_DLL (const ACE_DLL &);
-
- /**
- * This method opens and dynamically links a specified DLL.
- * @param dll_name The filename or path of the DLL to load. ACE will
- * attempt to apply the platform's standard library/DLL prefixes
- * and suffixes, allowing a simple, unadorned name to be passed
- * regardless of platform. The set of name transforms is listed
- * below. A @i decorator is a platform's name designator for a debug
- * vs release build. For example, on Windows it is usually "d".
- * @li Prefix + name + decorator + suffix
- * @li Prefix + name + suffix
- * @li Name + decorator + suffix
- * @li Name + suffix
- * @li Name
- * Note that the transforms with @i decorator will be avoided if
- * ACE is built with the @c ACE_DISABLE_DEBUG_DLL_CHECK config macro.
- *
- * @Note There is another mode for locating library/DLL files that
- * was used in old versions of ACE. The alternate method builds
- * more combinations of pathname by combining the names transforms
- * above with locations listed in the platform's standard "path"
- * locations (e.g., @c LD_LIBRARY_PATH). It can be enabled by building
- * ACE with the @c ACE_MUST_HELP_DLOPEN_SEARCH_PATH config macro.
- * Use of this option is discouraged since it avoids the standard
- * platform search options and security mechanisms.
- *
- * @param open_mode Flags to alter the actions taken when loading the DLL.
- * The possible values are:
- * @li @c RTLD_LAZY (this the default): loads identifier symbols but
- * not the symbols for functions, which are loaded dynamically
- * on demand.
- * @li @c RTLD_NOW: performs all necessary relocations when
- * @a dll_name is first loaded
- * @li @c RTLD_GLOBAL: makes symbols available for relocation
- * processing of any other DLLs.
- * @param close_handle_on_destruction Indicates whether or not the
- * close() method will be called to close an open DLL when this
- * object is destroyed. By default, close() will be called.
- * Set this parameter to 0 for situations where the DLL's lifetime
- * is controlled in a scope other than that of this ACE_DLL object.
- * For example, termination by ACE_DLL_Manager via ACE::fini().
- * @retval -1 On failure
- * @retval 0 On success.
- */
- int open (const ACE_TCHAR *dll_name,
- int open_mode = ACE_DEFAULT_SHLIB_MODE,
- bool close_handle_on_destruction = true);
-
- /// Call to close the DLL object.
- int close (void);
-
- /**
- * Called when the DLL object is destroyed -- invokes close() if the
- * @a close_handle_on_destruction flag was set to non-zero in the
- * constructor or open() method.
- */
- ~ACE_DLL (void);
-
- /**
- * Look up a named symbol in the DLL. DLL must be successfully opened
- * before calling symbol().
- * @param symbol_name The symbol name to look up.
- * @param ignore_errors If set to 1, allows you to probe a dll without
- * generating error messages in the log. Handy for determining
- * the capabilities of a library.
- * @return Returns the value of @a symbol_name if it is a valid symbol
- * in the DLL. Otherwise, returns 0.
- */
- void *symbol (const ACE_TCHAR *symbol_name, int ignore_errors = 0);
-
- /// Returns a pointer to a string explaining that an error occured. You
- /// will need to consult the error log for the actual error string
- /// returned by the OS.
- ACE_TCHAR *error (void) const;
-
- /**
- * Return the handle to the caller. If @a become_owner is non-0 then
- * caller assumes ownership of the handle and the ACE_DLL object
- * won't call close() when it goes out of scope, even if
- * @c close_handle_on_destruction is set.
- */
- ACE_SHLIB_HANDLE get_handle (int become_owner = 0) const;
-
- /// Set the handle for the DLL object. By default, the close()
- /// operation on / the object will be invoked before it is destroyed.
- int set_handle (ACE_SHLIB_HANDLE handle,
- bool close_handle_on_destruction = true);
-
-private:
-
- int open_i (const ACE_TCHAR *dll_name,
- int open_mode = ACE_DEFAULT_SHLIB_MODE,
- bool close_handle_on_destruction = true,
- ACE_SHLIB_HANDLE handle = 0);
-
-
- //private:
-public:
-
- /// Open mode.
- int open_mode_;
-
- /// Keep track of the name of the loaded dll, so it can be used
- /// to remove framework components, singletons that live in the dll,
- /// prior to unloading the dll in the close() method.
- ACE_TCHAR *dll_name_;
-
- /// This flag keeps track of whether we should close the handle
- /// automatically when the object is destroyed.
- bool close_handle_on_destruction_;
-
- ACE_DLL_Handle *dll_handle_;
-
- /// Flag to record if the last operation had an error.
- bool error_;
-
-};
-
-ACE_END_VERSIONED_NAMESPACE_DECL
-
-#include /**/ "ace/post.h"
-#endif /* ACE_DLL_H */