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-rw-r--r--dep/acelite/ace/SOCK_Stream.cpp40
1 files changed, 0 insertions, 40 deletions
diff --git a/dep/acelite/ace/SOCK_Stream.cpp b/dep/acelite/ace/SOCK_Stream.cpp
deleted file mode 100644
index 54148be89c6..00000000000
--- a/dep/acelite/ace/SOCK_Stream.cpp
+++ /dev/null
@@ -1,40 +0,0 @@
-// $Id: SOCK_Stream.cpp 91286 2010-08-05 09:04:31Z johnnyw $
-
-#include "ace/SOCK_Stream.h"
-
-#if !defined (__ACE_INLINE__)
-#include "ace/SOCK_Stream.inl"
-#endif /* __ACE_INLINE__ */
-
-
-
-ACE_BEGIN_VERSIONED_NAMESPACE_DECL
-
-ACE_ALLOC_HOOK_DEFINE(ACE_SOCK_Stream)
-
-void
-ACE_SOCK_Stream::dump (void) const
-{
-#if defined (ACE_HAS_DUMP)
- ACE_TRACE ("ACE_SOCK_Stream::dump");
-#endif /* ACE_HAS_DUMP */
-}
-
-int
-ACE_SOCK_Stream::close (void)
-{
-#if defined (ACE_WIN32)
- // We need the following call to make things work correctly on
- // Win32, which requires us to do a close_writer() before doing the
- // close() in order to avoid losing data. Note that we don't need
- // to do this on UNIX since it doesn't have this "feature".
- // Moreover, this will cause subtle problems on UNIX due to the way
- // that fork() works.
- (void) this->close_writer ();
- #endif /* ACE_WIN32 */
-
- // Close down the socket.
- return ACE_SOCK::close ();
-}
-
-ACE_END_VERSIONED_NAMESPACE_DECL