diff options
Diffstat (limited to 'dep/g3dlite/G3D/G3DGameUnits.h')
-rw-r--r-- | dep/g3dlite/G3D/G3DGameUnits.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/dep/g3dlite/G3D/G3DGameUnits.h b/dep/g3dlite/G3D/G3DGameUnits.h new file mode 100644 index 00000000000..e2bc2c811e8 --- /dev/null +++ b/dep/g3dlite/G3D/G3DGameUnits.h @@ -0,0 +1,42 @@ +/** + @file G3DGameUnits.h + + @maintainer Morgan McGuire, http://graphics.cs.williams.edu + @created 2002-10-05 + @edited 2006-11-10 + */ + +#ifndef G3D_GAMEUNITS_H +#define G3D_GAMEUNITS_H + +#include "G3D/platform.h" + +namespace G3D { +/** + Time, in seconds. + */ +typedef double GameTime; +typedef double SimTime; + +/** + Actual wall clock time in seconds. + */ +typedef double RealTime; + +enum AMPM {AM, PM}; + +/** \deprecated */ +enum {SECOND=1, MINUTE=60, HOUR = 60*60, DAY=24*60*60, SUNRISE=24*60*60/4, SUNSET=24*60*60*3/4, MIDNIGHT=0, METER=1, KILOMETER=1000}; + +/** + Converts a 12 hour clock time into the number of seconds since + midnight. Note that 12:00 PM is noon and 12:00 AM is midnight. + + Example: <CODE>toSeconds(10, 00, AM)</CODE> + */ +SimTime toSeconds(int hour, int minute, double seconds, AMPM ap); +SimTime toSeconds(int hour, int minute, AMPM ap); + +} + +#endif |