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Diffstat (limited to 'dep/g3dlite/G3D/Image4.h')
-rw-r--r-- | dep/g3dlite/G3D/Image4.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/dep/g3dlite/G3D/Image4.h b/dep/g3dlite/G3D/Image4.h new file mode 100644 index 00000000000..21d7f1e79b1 --- /dev/null +++ b/dep/g3dlite/G3D/Image4.h @@ -0,0 +1,86 @@ +/** + @file Image4.h + + @maintainer Morgan McGuire, http://graphics.cs.williams.edu + + @created 2007-01-31 + @edited 2007-01-31 +*/ + + +#ifndef G3D_IMAGE4_H +#define G3D_IMAGE4_H + +#include "G3D/platform.h" +#include "G3D/Map2D.h" +#include "G3D/Color4.h" +#include "G3D/GImage.h" + +namespace G3D { + +typedef ReferenceCountedPointer<class Image4> Image4Ref; + +/** + RGBA image with 32-bit floating point storage for each channel. + + Whenever a method needs to convert from RGB to RGBA, A=1 is assumed. + + Bilinear interpolation on Image4 is about 8x faster than on + Image4uint8 due to the large cost of converting int->float on modern + machines. + + @sa G3D::Image4uint8, G3D::GImage. + */ +class Image4 : public Map2D<Color4, Color4> { +public: + + typedef Image4 Type; + typedef ReferenceCountedPointer<class Image4> Ref; + typedef Color4 Storage; + typedef Color4 Compute; + +protected: + + Image4(int w, int h, WrapMode wrap); + + void copyGImage(const class GImage& im); + void copyArray(const Color1* src, int w, int h); + void copyArray(const Color3* src, int w, int h); + void copyArray(const Color4* src, int w, int h); + void copyArray(const Color1uint8* src, int w, int h); + void copyArray(const Color3uint8* src, int w, int h); + void copyArray(const Color4uint8* src, int w, int h); + +public: + + const class ImageFormat* format() const; + + /** Creates an all-zero width x height image. */ + static Ref createEmpty(int width, int height, WrapMode wrap = WrapMode::ERROR); + + /** Creates a 0 x 0 image. */ + static Ref createEmpty(WrapMode wrap = WrapMode::ERROR); + + static Ref fromFile(const std::string& filename, WrapMode wrap = WrapMode::ERROR, GImage::Format fmt = GImage::AUTODETECT); + + static Ref fromArray(const class Color1uint8* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR); + static Ref fromArray(const class Color3uint8* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR); + static Ref fromArray(const class Color4uint8* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR); + static Ref fromArray(const class Color1* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR); + static Ref fromArray(const class Color3* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR); + static Ref fromArray(const class Color4* ptr, int width, int height, WrapMode wrap = WrapMode::ERROR); + + static Ref fromImage4uint8(const ReferenceCountedPointer<class Image4uint8>& im); + + static Ref fromGImage(const class GImage& im, WrapMode wrap = WrapMode::ERROR); + + /** Loads from any of the file formats supported by G3D::GImage. */ + void load(const std::string& filename, GImage::Format fmt = GImage::AUTODETECT); + + /** Saves in any of the formats supported by G3D::GImage. */ + void save(const std::string& filename, GImage::Format fmt = GImage::AUTODETECT); +}; + +} // G3D + +#endif |