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Diffstat (limited to 'dep/g3dlite/G3D/Vector3int16.h')
-rw-r--r-- | dep/g3dlite/G3D/Vector3int16.h | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/dep/g3dlite/G3D/Vector3int16.h b/dep/g3dlite/G3D/Vector3int16.h new file mode 100644 index 00000000000..3197ea49d1a --- /dev/null +++ b/dep/g3dlite/G3D/Vector3int16.h @@ -0,0 +1,127 @@ +/** + @file Vector3int16.h + + @maintainer Morgan McGuire, matrix@brown.edu + + @created 2003-04-07 + @edited 2003-06-24 + Copyright 2000-2004, Morgan McGuire. + All rights reserved. + */ + +#ifndef VECTOR3INT16_H +#define VECTOR3INT16_H + +#include "G3D/platform.h" +#include "G3D/g3dmath.h" +#include "G3D/HashTrait.h" + +#ifdef _MSC_VER +// Turn off "conditional expression is constant" warning; MSVC generates this +// for debug assertions in inlined methods. +#pragma warning (disable : 4127) +#endif + + +namespace G3D { + +/** + \class Vector3int16 + A Vector3 that packs its fields into uint16s. + */ +G3D_BEGIN_PACKED_CLASS(2) +class Vector3int16 { +private: + // Hidden operators + bool operator<(const Vector3int16&) const; + bool operator>(const Vector3int16&) const; + bool operator<=(const Vector3int16&) const; + bool operator>=(const Vector3int16&) const; + +public: + G3D::int16 x; + G3D::int16 y; + G3D::int16 z; + + Vector3int16() : x(0), y(0), z(0) {} + Vector3int16(G3D::int16 _x, G3D::int16 _y, G3D::int16 _z) : x(_x), y(_y), z(_z) {} + Vector3int16(const class Vector3& v); + Vector3int16(class BinaryInput& bi); + + void serialize(class BinaryOutput& bo) const; + void deserialize(class BinaryInput& bi); + + inline G3D::int16& operator[] (int i) { + debugAssert(i <= 2); + return ((G3D::int16*)this)[i]; + } + + inline const G3D::int16& operator[] (int i) const { + debugAssert(i <= 2); + return ((G3D::int16*)this)[i]; + } + + inline Vector3int16 operator+(const Vector3int16& other) const { + return Vector3int16(x + other.x, y + other.y, z + other.z); + } + + inline Vector3int16 operator-(const Vector3int16& other) const { + return Vector3int16(x - other.x, y - other.y, z - other.z); + } + + inline Vector3int16 operator*(const Vector3int16& other) const { + return Vector3int16(x * other.x, y * other.y, z * other.z); + } + + inline Vector3int16 operator*(const int s) const { + return Vector3int16(int16(x * s), int16(y * s), int16(z * s)); + } + + inline Vector3int16& operator+=(const Vector3int16& other) { + x += other.x; + y += other.y; + z += other.y; + return *this; + } + + inline Vector3int16& operator-=(const Vector3int16& other) { + x -= other.x; + y -= other.y; + z -= other.z; + return *this; + } + + inline Vector3int16& operator*=(const Vector3int16& other) { + x *= other.x; + y *= other.y; + z *= other.z; + return *this; + } + + inline bool operator== (const Vector3int16& rkVector) const { + return ( x == rkVector.x && y == rkVector.y && z == rkVector.z ); + } + + inline bool operator!= (const Vector3int16& rkVector) const { + return ( x != rkVector.x || y != rkVector.y || z != rkVector.z ); + } + + Vector3int16 max(const Vector3int16& v) const { + return Vector3int16(std::max(x, v.x), std::max(y, v.y), std::max(z, v.z)); + } + + Vector3int16 min(const Vector3int16& v) const { + return Vector3int16(std::min(x, v.x), std::min(y, v.y), std::min(z, v.z)); + } + + std::string toString() const; +} +G3D_END_PACKED_CLASS(2) + +} + +template <> struct HashTrait<G3D::Vector3int16> { + static size_t hashCode(const G3D::Vector3int16& key) { return static_cast<size_t>(key.x + ((int)key.y << 5) + ((int)key.z << 10)); } +}; + +#endif |