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diff --git a/dep/g3dlite/G3D/Vector3int16.h b/dep/g3dlite/G3D/Vector3int16.h
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+/**
+ @file Vector3int16.h
+
+ @maintainer Morgan McGuire, matrix@brown.edu
+
+ @created 2003-04-07
+ @edited 2003-06-24
+ Copyright 2000-2004, Morgan McGuire.
+ All rights reserved.
+ */
+
+#ifndef VECTOR3INT16_H
+#define VECTOR3INT16_H
+
+#include "G3D/platform.h"
+#include "G3D/g3dmath.h"
+#include "G3D/HashTrait.h"
+
+#ifdef _MSC_VER
+// Turn off "conditional expression is constant" warning; MSVC generates this
+// for debug assertions in inlined methods.
+#pragma warning (disable : 4127)
+#endif
+
+
+namespace G3D {
+
+/**
+ \class Vector3int16
+ A Vector3 that packs its fields into uint16s.
+ */
+G3D_BEGIN_PACKED_CLASS(2)
+class Vector3int16 {
+private:
+ // Hidden operators
+ bool operator<(const Vector3int16&) const;
+ bool operator>(const Vector3int16&) const;
+ bool operator<=(const Vector3int16&) const;
+ bool operator>=(const Vector3int16&) const;
+
+public:
+ G3D::int16 x;
+ G3D::int16 y;
+ G3D::int16 z;
+
+ Vector3int16() : x(0), y(0), z(0) {}
+ Vector3int16(G3D::int16 _x, G3D::int16 _y, G3D::int16 _z) : x(_x), y(_y), z(_z) {}
+ Vector3int16(const class Vector3& v);
+ Vector3int16(class BinaryInput& bi);
+
+ void serialize(class BinaryOutput& bo) const;
+ void deserialize(class BinaryInput& bi);
+
+ inline G3D::int16& operator[] (int i) {
+ debugAssert(i <= 2);
+ return ((G3D::int16*)this)[i];
+ }
+
+ inline const G3D::int16& operator[] (int i) const {
+ debugAssert(i <= 2);
+ return ((G3D::int16*)this)[i];
+ }
+
+ inline Vector3int16 operator+(const Vector3int16& other) const {
+ return Vector3int16(x + other.x, y + other.y, z + other.z);
+ }
+
+ inline Vector3int16 operator-(const Vector3int16& other) const {
+ return Vector3int16(x - other.x, y - other.y, z - other.z);
+ }
+
+ inline Vector3int16 operator*(const Vector3int16& other) const {
+ return Vector3int16(x * other.x, y * other.y, z * other.z);
+ }
+
+ inline Vector3int16 operator*(const int s) const {
+ return Vector3int16(int16(x * s), int16(y * s), int16(z * s));
+ }
+
+ inline Vector3int16& operator+=(const Vector3int16& other) {
+ x += other.x;
+ y += other.y;
+ z += other.y;
+ return *this;
+ }
+
+ inline Vector3int16& operator-=(const Vector3int16& other) {
+ x -= other.x;
+ y -= other.y;
+ z -= other.z;
+ return *this;
+ }
+
+ inline Vector3int16& operator*=(const Vector3int16& other) {
+ x *= other.x;
+ y *= other.y;
+ z *= other.z;
+ return *this;
+ }
+
+ inline bool operator== (const Vector3int16& rkVector) const {
+ return ( x == rkVector.x && y == rkVector.y && z == rkVector.z );
+ }
+
+ inline bool operator!= (const Vector3int16& rkVector) const {
+ return ( x != rkVector.x || y != rkVector.y || z != rkVector.z );
+ }
+
+ Vector3int16 max(const Vector3int16& v) const {
+ return Vector3int16(std::max(x, v.x), std::max(y, v.y), std::max(z, v.z));
+ }
+
+ Vector3int16 min(const Vector3int16& v) const {
+ return Vector3int16(std::min(x, v.x), std::min(y, v.y), std::min(z, v.z));
+ }
+
+ std::string toString() const;
+}
+G3D_END_PACKED_CLASS(2)
+
+}
+
+template <> struct HashTrait<G3D::Vector3int16> {
+ static size_t hashCode(const G3D::Vector3int16& key) { return static_cast<size_t>(key.x + ((int)key.y << 5) + ((int)key.z << 10)); }
+};
+
+#endif