aboutsummaryrefslogtreecommitdiff
path: root/dep/g3dlite/System.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'dep/g3dlite/System.cpp')
-rw-r--r--dep/g3dlite/System.cpp1746
1 files changed, 1746 insertions, 0 deletions
diff --git a/dep/g3dlite/System.cpp b/dep/g3dlite/System.cpp
new file mode 100644
index 00000000000..e03c4e8c6fa
--- /dev/null
+++ b/dep/g3dlite/System.cpp
@@ -0,0 +1,1746 @@
+/**
+ @file System.cpp
+
+ @maintainer Morgan McGuire, http://graphics.cs.williams.edu
+
+ Note: every routine must call init() first.
+
+ There are two kinds of detection used in this file. At compile
+ time, the _MSC_VER #define is used to determine whether x86 assembly
+ can be used at all. At runtime, processor detection is used to
+ determine if we can safely call the routines that use that assembly.
+
+ @created 2003-01-25
+ @edited 2010-01-03
+ */
+
+#include "G3D/platform.h"
+#include "G3D/System.h"
+#include "G3D/debug.h"
+#include "G3D/fileutils.h"
+#include "G3D/TextOutput.h"
+#include "G3D/G3DGameUnits.h"
+#include "G3D/Crypto.h"
+#include "G3D/prompt.h"
+#include "G3D/stringutils.h"
+#include "G3D/Log.h"
+#include "G3D/Table.h"
+#include "G3D/GMutex.h"
+#include "G3D/units.h"
+#include <time.h>
+
+#include <cstring>
+#include <cstdio>
+
+// Uncomment the following line to turn off G3D::System memory
+// allocation and use the operating system's malloc.
+//#define NO_BUFFERPOOL
+
+#if defined(__i386__) || defined(__x86_64__) || defined(G3D_WIN32)
+# define G3D_NOT_OSX_PPC
+#endif
+
+#include <cstdlib>
+
+#ifdef G3D_WIN32
+
+# include <conio.h>
+# include <sys/timeb.h>
+# include "G3D/RegistryUtil.h"
+
+#elif defined(G3D_LINUX)
+
+# include <stdlib.h>
+# include <stdio.h>
+# include <errno.h>
+# include <sys/types.h>
+# include <sys/select.h>
+# include <termios.h>
+# include <unistd.h>
+# include <sys/ioctl.h>
+# include <sys/time.h>
+# include <pthread.h>
+
+#elif defined(G3D_OSX)
+
+ #include <stdlib.h>
+ #include <stdio.h>
+ #include <errno.h>
+ #include <sys/types.h>
+ #include <sys/sysctl.h>
+ #include <sys/select.h>
+ #include <sys/time.h>
+ #include <termios.h>
+ #include <unistd.h>
+ #include <pthread.h>
+ #include <mach-o/arch.h>
+
+ #include <sstream>
+ #include <CoreServices/CoreServices.h>
+#endif
+
+// SIMM include
+#ifdef __SSE__
+#include <xmmintrin.h>
+#endif
+
+namespace G3D {
+
+
+/** Checks if the CPUID command is available on the processor (called from init) */
+static bool checkForCPUID();
+
+/** Called from init */
+static void getG3DVersion(std::string& s);
+
+/** Called from init */
+static G3DEndian checkEndian();
+
+
+System& System::instance() {
+ static System thesystem;
+ return thesystem;
+}
+
+
+System::System() :
+ m_initialized(false),
+ m_cpuSpeed(0),
+ m_hasCPUID(false),
+ m_hasRDTSC(false),
+ m_hasMMX(false),
+ m_hasSSE(false),
+ m_hasSSE2(false),
+ m_hasSSE3(false),
+ m_has3DNOW(false),
+ m_has3DNOW2(false),
+ m_hasAMDMMX(false),
+ m_cpuVendor("Uninitialized"),
+ m_numCores(1),
+ m_machineEndian(G3D_LITTLE_ENDIAN),
+ m_cpuArch("Uninitialized"),
+ m_operatingSystem("Uninitialized"),
+ m_version("Uninitialized"),
+ m_outOfMemoryCallback(NULL),
+ m_realWorldGetTickTime0(0),
+ m_highestCPUIDFunction(0) {
+
+ init();
+}
+
+
+void System::init() {
+ // NOTE: Cannot use most G3D data structures or utility functions
+ // in here because they are not initialized.
+
+ if (m_initialized) {
+ return;
+ } else {
+ m_initialized = true;
+ }
+
+ getG3DVersion(m_version);
+
+ m_machineEndian = checkEndian();
+
+ m_hasCPUID = checkForCPUID();
+ // Process the CPUID information
+ if (m_hasCPUID) {
+ // We read the standard CPUID level 0x00000000 which should
+ // be available on every x86 processor. This fills out
+ // a string with the processor vendor tag.
+ unsigned int eaxreg = 0, ebxreg = 0, ecxreg = 0, edxreg = 0;
+
+ cpuid(CPUID_VENDOR_ID, eaxreg, ebxreg, ecxreg, edxreg);
+
+ {
+ char c[100];
+ // Then we connect the single register values to the vendor string
+ *((unsigned int*) c) = ebxreg;
+ *((unsigned int*) (c + 4)) = edxreg;
+ *((unsigned int*) (c + 8)) = ecxreg;
+ c[12] = '\0';
+ m_cpuVendor = c;
+ }
+
+ switch (ebxreg) {
+ case 0x756E6547: // GenuineIntel
+ m_cpuArch = "Intel Processor";
+ break;
+
+ case 0x68747541: // AuthenticAMD
+ m_cpuArch = "AMD Processor";
+ break;
+
+ case 0x69727943: // CyrixInstead
+ m_cpuArch = "Cyrix Processor";
+ break;
+
+ default:
+ m_cpuArch = "Unknown Processor Vendor";
+ break;
+ }
+
+
+ unsigned int highestFunction = eaxreg;
+ if (highestFunction >= CPUID_NUM_CORES) {
+ cpuid(CPUID_NUM_CORES, eaxreg, ebxreg, ecxreg, edxreg);
+ // Number of cores is in (eax>>26) + 1
+ m_numCores = (eaxreg >> 26) + 1;
+ }
+
+ cpuid(CPUID_GET_HIGHEST_FUNCTION, m_highestCPUIDFunction, ebxreg, ecxreg, edxreg);
+ }
+
+
+ // Get the operating system name (also happens to read some other information)
+# ifdef G3D_WIN32
+ // Note that this overrides some of the values computed above
+ bool success = RegistryUtil::readInt32
+ ("HKEY_LOCAL_MACHINE\\HARDWARE\\DESCRIPTION\\System\\CentralProcessor\\0",
+ "~MHz", m_cpuSpeed);
+
+ SYSTEM_INFO systemInfo;
+ GetSystemInfo(&systemInfo);
+ const char* arch = NULL;
+ switch (systemInfo.wProcessorArchitecture) {
+ case PROCESSOR_ARCHITECTURE_INTEL:
+ arch = "Intel";
+ break;
+
+ case PROCESSOR_ARCHITECTURE_MIPS:
+ arch = "MIPS";
+ break;
+
+ case PROCESSOR_ARCHITECTURE_ALPHA:
+ arch = "Alpha";
+ break;
+
+ case PROCESSOR_ARCHITECTURE_PPC:
+ arch = "Power PC";
+ break;
+
+ default:
+ arch = "Unknown";
+ }
+
+ m_numCores = systemInfo.dwNumberOfProcessors;
+ uint32 maxAddr = (uint32)systemInfo.lpMaximumApplicationAddress;
+ {
+ char c[1024];
+ sprintf(c, "%d x %d-bit %s processor",
+ systemInfo.dwNumberOfProcessors,
+ (int)(::log((double)maxAddr) / ::log(2.0) + 2.0),
+ arch);
+ m_cpuArch = c;
+ }
+
+ OSVERSIONINFO osVersionInfo;
+ osVersionInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
+ success = GetVersionEx(&osVersionInfo) != 0;
+
+ if (success) {
+ char c[1000];
+ sprintf(c, "Windows %d.%d build %d Platform %d %s",
+ osVersionInfo.dwMajorVersion,
+ osVersionInfo.dwMinorVersion,
+ osVersionInfo.dwBuildNumber,
+ osVersionInfo.dwPlatformId,
+ osVersionInfo.szCSDVersion);
+ m_operatingSystem = c;
+ } else {
+ m_operatingSystem = "Windows";
+ }
+
+# elif defined(G3D_LINUX) || defined(G3D_FREEBSD)
+
+ {
+ // Find the operating system using the 'uname' command
+ FILE* f = popen("uname -a", "r");
+
+ int len = 100;
+ char* r = (char*)::malloc(len * sizeof(char));
+ fgets(r, len, f);
+ // Remove trailing newline
+ if (r[strlen(r) - 1] == '\n') {
+ r[strlen(r) - 1] = '\0';
+ }
+ fclose(f);
+
+ m_operatingSystem = r;
+ ::free(r);
+ }
+
+# elif defined(G3D_OSX)
+
+ // Operating System:
+ SInt32 macVersion;
+ Gestalt(gestaltSystemVersion, &macVersion);
+
+ int major = (macVersion >> 8) & 0xFF;
+ int minor = (macVersion >> 4) & 0xF;
+ int revision = macVersion & 0xF;
+
+ {
+ char c[1000];
+ sprintf(c, "OS X %x.%x.%x", major, minor, revision);
+ m_operatingSystem = c;
+ }
+
+ // Clock Cycle Timing Information:
+ Gestalt('pclk', &m_OSXCPUSpeed);
+ m_cpuSpeed = iRound((double)m_OSXCPUSpeed / (1024 * 1024));
+ m_secondsPerNS = 1.0 / 1.0e9;
+
+ // System Architecture:
+ const NXArchInfo* pInfo = NXGetLocalArchInfo();
+
+ if (pInfo) {
+ m_cpuArch = pInfo->description;
+
+ switch (pInfo->cputype) {
+ case CPU_TYPE_POWERPC:
+ switch(pInfo->cpusubtype){
+ case CPU_SUBTYPE_POWERPC_750:
+ case CPU_SUBTYPE_POWERPC_7400:
+ case CPU_SUBTYPE_POWERPC_7450:
+ m_cpuVendor = "Motorola";
+ break;
+ case CPU_SUBTYPE_POWERPC_970:
+ m_cpuVendor = "IBM";
+ break;
+ }
+ break;
+
+ case CPU_TYPE_I386:
+ m_cpuVendor = "Intel";
+ break;
+ }
+ }
+# endif
+
+ initTime();
+
+ getStandardProcessorExtensions();
+}
+
+
+void getG3DVersion(std::string& s) {
+ char cstr[100];
+ if ((G3D_VER % 100) != 0) {
+ sprintf(cstr, "G3D %d.%02d beta %d",
+ G3D_VER / 10000,
+ (G3D_VER / 100) % 100,
+ G3D_VER % 100);
+ } else {
+ sprintf(cstr, "G3D %d.%02d",
+ G3D_VER / 10000,
+ (G3D_VER / 100) % 100);
+ }
+ s = cstr;
+}
+
+#if 0 // TODO: delete
+struct Directory {
+ std::string path;
+ Array<std::string> contents;
+};
+
+static bool maybeAddDirectory(const std::string& newPath, Array<Directory>& directoryArray, bool recurse = true) {
+ if (fileExists(newPath)) {
+ Directory& d = directoryArray.next();
+ d.path = newPath;
+ getFiles(pathConcat(newPath, "*"), d.contents);
+ Array<std::string> dirs;
+ getDirs(pathConcat(newPath, "*"), dirs);
+ d.contents.append(dirs);
+
+ if (recurse) {
+ // Look for subdirectories
+ static const std::string subdirs[] =
+ {"font", "gui", "SuperShader", "cubemap", "icon", "material", "image", "md2", "md3", "ifs", "3ds", "sky", ""};
+
+ for (int j = 0; j < dirs.size(); ++j) {
+ for (int i = 0; ! subdirs[i].empty(); ++i) {
+ if (dirs[j] == subdirs[i]) {
+ maybeAddDirectory(pathConcat(newPath, dirs[j]), directoryArray, false);
+ }
+ }
+ }
+ }
+ return true;
+ } else {
+ return false;
+ }
+}
+#endif
+
+std::string System::findDataFile
+(const std::string& full,
+ bool errorIfNotFound) {
+
+ // Places where specific files were most recently found. This is
+ // used to cache seeking of common files.
+ static Table<std::string, std::string> lastFound;
+
+ // First check if the file exists as requested. This will go
+ // through the FileSystemCache, so most calls do not touch disk.
+ if (fileExists(full)) {
+ return full;
+ }
+
+ // Now check where we previously found this file.
+ std::string* last = lastFound.getPointer(full);
+ if (last != NULL) {
+ if (fileExists(*last)) {
+ // Even if cwd has changed the file is still present.
+ // We won't notice if it has been deleted, however.
+ return *last;
+ } else {
+ // Remove this from the cache it is invalid
+ lastFound.remove(full);
+ }
+ }
+
+ // Places to look
+ static Array<std::string> directoryArray;
+
+ if (directoryArray.size() == 0) {
+ // Initialize the directory array
+ RealTime t0 = System::time();
+
+ Array<std::string> baseDirArray;
+
+ std::string initialAppDataDir(instance().m_appDataDir);
+
+ baseDirArray.append("");
+ if (! initialAppDataDir.empty()) {
+ baseDirArray.append(initialAppDataDir);
+ }
+
+ const char* g3dPath = getenv("G3DDATA");
+
+ if (g3dPath && (initialAppDataDir != g3dPath)) {
+ baseDirArray.append(g3dPath);
+ }
+
+ static const std::string subdirs[] =
+ {"font", "gui", "SuperShader", "cubemap", "icon", "material", "image", "md2", "md3", "ifs", "3ds", "sky", ""};
+ for (int j = 0; j < baseDirArray.size(); ++j) {
+ std::string d = baseDirArray[j];
+ if (fileExists(d)) {
+ directoryArray.append(d);
+ for (int i = 0; ! subdirs[i].empty(); ++i) {
+ const std::string& p = pathConcat(d, subdirs[i]);
+ if (fileExists(p)) {
+ directoryArray.append(p);
+ }
+ }
+ }
+ }
+
+ logLazyPrintf("Initializing System::findDataFile took %fs\n", System::time() - t0);
+ }
+
+ for (int i = 0; i < directoryArray.size(); ++i) {
+ const std::string& p = pathConcat(directoryArray[i], full);
+ if (fileExists(p)) {
+ lastFound.set(full, p);
+ return p;
+ }
+ }
+
+ if (errorIfNotFound) {
+ // Generate an error message
+ std::string locations;
+ for (int i = 0; i < directoryArray.size(); ++i) {
+ locations += pathConcat(directoryArray[i], full) + "\n";
+ }
+ alwaysAssertM(false, "Could not find '" + full + "' in:\n" + locations);
+ }
+
+ // Not found
+ return "";
+}
+
+
+void System::setAppDataDir(const std::string& path) {
+ instance().m_appDataDir = path;
+}
+
+
+std::string demoFindData(bool errorIfNotFound) {
+ static const char* g3dPath = getenv("G3DDATA");
+ if (g3dPath) {
+ return g3dPath;
+# ifdef G3D_WIN32
+ } else if (fileExists("../data")) {
+ // G3D install on Windows
+ return "../data";
+ } else if (fileExists("../data-files")) {
+ // G3D source on Windows
+ return "../data-files";
+# else
+ } else if (fileExists("../../../../data")) {
+ // G3D install on Unix
+ return "../../../../data";
+ } else if (fileExists("../../../../data-files")) {
+ // G3D source on Unix
+ return "../../../../data-files";
+# endif
+ } else {
+ return "";
+ }
+}
+
+
+const std::string& System::build() {
+ const static std::string b =
+# ifdef _DEBUG
+ "Debug";
+# else
+ "Release";
+# endif
+
+ return b;
+}
+
+
+static G3DEndian checkEndian() {
+ int32 a = 1;
+ if (*(uint8*)&a == 1) {
+ return G3D_LITTLE_ENDIAN;
+ } else {
+ return G3D_BIG_ENDIAN;
+ }
+}
+
+
+static bool checkForCPUID() {
+ // all known supported architectures have cpuid
+ // add cases for incompatible architectures if they are added
+ // e.g., if we ever support __powerpc__ being defined again
+
+ return true;
+}
+
+
+void System::getStandardProcessorExtensions() {
+#if ! defined(G3D_OSX) || defined(G3D_OSX_INTEL)
+ if (! m_hasCPUID) {
+ return;
+ }
+
+ uint32 eaxreg = 0, ebxreg = 0, ecxreg = 0, features = 0;
+
+ cpuid(CPUID_PROCESSOR_FEATURES, eaxreg, ebxreg, ecxreg, features);
+
+# define checkBit(var, bit) ((var & (1 << bit)) ? true : false)
+
+ m_hasRDTSC = checkBit(features, 4);
+ m_hasMMX = checkBit(features, 23);
+ m_hasSSE = checkBit(features, 25);
+ m_hasSSE2 = checkBit(features, 26);
+ // Bit 28 is HTT; not checked by G3D
+
+ m_hasSSE3 = checkBit(ecxreg, 0);
+
+ if (m_highestCPUIDFunction >= CPUID_EXTENDED_FEATURES) {
+ cpuid(CPUID_EXTENDED_FEATURES, eaxreg, ebxreg, ecxreg, features);
+ m_hasAMDMMX = checkBit(features, 22); // Only on AMD
+ m_has3DNOW = checkBit(features, 31); // Only on AMD
+ m_has3DNOW2 = checkBit(features, 30); // Only on AMD
+ } else {
+ m_hasAMDMMX = false;
+ m_has3DNOW = false;
+ m_has3DNOW2 = false;
+ }
+
+# undef checkBit
+#endif
+}
+
+#if defined(G3D_WIN32) && !defined(G3D_64BIT)
+ #pragma message("Port System::memcpy SIMD to all platforms")
+/** Michael Herf's fast memcpy */
+void memcpyMMX(void* dst, const void* src, int nbytes) {
+ int remainingBytes = nbytes;
+
+ if (nbytes > 64) {
+ _asm {
+ mov esi, src
+ mov edi, dst
+ mov ecx, nbytes
+ shr ecx, 6 // 64 bytes per iteration
+
+ loop1:
+ movq mm1, 0[ESI] // Read in source data
+ movq mm2, 8[ESI]
+ movq mm3, 16[ESI]
+ movq mm4, 24[ESI]
+ movq mm5, 32[ESI]
+ movq mm6, 40[ESI]
+ movq mm7, 48[ESI]
+ movq mm0, 56[ESI]
+
+ movntq 0[EDI], mm1 // Non-temporal stores
+ movntq 8[EDI], mm2
+ movntq 16[EDI], mm3
+ movntq 24[EDI], mm4
+ movntq 32[EDI], mm5
+ movntq 40[EDI], mm6
+ movntq 48[EDI], mm7
+ movntq 56[EDI], mm0
+
+ add esi, 64
+ add edi, 64
+ dec ecx
+ jnz loop1
+
+ emms
+ }
+ remainingBytes -= ((nbytes >> 6) << 6);
+ }
+
+ if (remainingBytes > 0) {
+ // Memcpy the rest
+ memcpy((uint8*)dst + (nbytes - remainingBytes),
+ (const uint8*)src + (nbytes - remainingBytes), remainingBytes);
+ }
+}
+#endif
+
+void System::memcpy(void* dst, const void* src, size_t numBytes) {
+#if defined(G3D_WIN32) && !defined(G3D_64BIT)
+ memcpyMMX(dst, src, numBytes);
+#else
+ ::memcpy(dst, src, numBytes);
+#endif
+}
+
+
+/** Michael Herf's fastest memset. n32 must be filled with the same
+ character repeated. */
+#if defined(G3D_WIN32) && !defined(G3D_64BIT)
+ #pragma message("Port System::memfill SIMD to all platforms")
+
+// On x86 processors, use MMX
+void memfill(void *dst, int n32, unsigned long i) {
+
+ int originalSize = i;
+ int bytesRemaining = i;
+
+ if (i > 16) {
+
+ bytesRemaining = i % 16;
+ i -= bytesRemaining;
+ __asm {
+ movq mm0, n32
+ punpckldq mm0, mm0
+ mov edi, dst
+
+ loopwrite:
+
+ movntq 0[edi], mm0
+ movntq 8[edi], mm0
+
+ add edi, 16
+ sub i, 16
+ jg loopwrite
+
+ emms
+ }
+ }
+
+ if (bytesRemaining > 0) {
+ ::memset((uint8*)dst + (originalSize - bytesRemaining), n32, bytesRemaining);
+ }
+}
+#endif
+
+
+void System::memset(void* dst, uint8 value, size_t numBytes) {
+#if defined(G3D_WIN32) && !defined(G3D_64BIT)
+ uint32 v = value;
+ v = v + (v << 8) + (v << 16) + (v << 24);
+ G3D::memfill(dst, v, numBytes);
+#else
+ ::memset(dst, value, numBytes);
+#endif
+}
+
+
+/** Removes the 'd' that icompile / Morgan's VC convention appends. */
+static std::string computeAppName(const std::string& start) {
+ if (start.size() < 2) {
+ return start;
+ }
+
+ if (start[start.size() - 1] == 'd') {
+ // Maybe remove the 'd'; see if ../ or ../../ has the same name
+ char tmp[1024];
+ getcwd(tmp, sizeof(tmp));
+ std::string drive, base, ext;
+ Array<std::string> path;
+ parseFilename(tmp, drive, path, base, ext);
+
+ std::string shortName = start.substr(0, start.size() - 1);
+
+ if ((path.size() > 1) && (toLower(path.last()) == toLower(shortName))) {
+ return shortName;
+ }
+
+ if ((path.size() > 2) && (toLower(path[path.size() - 2]) == toLower(shortName))) {
+ return shortName;
+ }
+ }
+
+ return start;
+}
+
+
+std::string& System::appName() {
+ static std::string n = computeAppName(filenameBase(currentProgramFilename()));
+ return n;
+}
+
+
+std::string System::currentProgramFilename() {
+ char filename[2048];
+
+# ifdef G3D_WIN32
+ {
+ GetModuleFileNameA(NULL, filename, sizeof(filename));
+ }
+# elif defined(G3D_OSX)
+ {
+ // Run the 'ps' program to extract the program name
+ // from the process ID.
+ int pid;
+ FILE* fd;
+ char cmd[80];
+ pid = getpid();
+ sprintf(cmd, "ps -p %d -o comm=\"\"", pid);
+
+ fd = popen(cmd, "r");
+ int s = fread(filename, 1, sizeof(filename), fd);
+ // filename will contain a newline. Overwrite it:
+ filename[s - 1] = '\0';
+ }
+# else
+ {
+ int ret = readlink("/proc/self/exe", filename, sizeof(filename));
+
+ // In case of an error, leave the handling up to the caller
+ if (ret == -1) {
+ return "";
+ }
+
+ debugAssert((int)sizeof(filename) > ret);
+
+ // Ensure proper NULL termination
+ filename[ret] = 0;
+ }
+ #endif
+
+ return filename;
+}
+
+
+void System::sleep(RealTime t) {
+
+ // Overhead of calling this function, measured from a previous run.
+ static const RealTime OVERHEAD = 0.00006f;
+
+ RealTime now = time();
+ RealTime wakeupTime = now + t - OVERHEAD;
+
+ RealTime remainingTime = wakeupTime - now;
+ RealTime sleepTime = 0;
+
+ // On Windows, a "time slice" is measured in quanta of 3-5 ms (http://support.microsoft.com/kb/259025)
+ // Sleep(0) yields the remainder of the time slice, which could be a long time.
+ // A 1 ms minimum time experimentally kept the "Empty GApp" at nearly no CPU load at 100 fps,
+ // yet nailed the frame timing perfectly.
+ static RealTime minRealSleepTime = 3 * units::milliseconds();
+
+ while (remainingTime > 0) {
+
+ if (remainingTime > minRealSleepTime * 2.5) {
+ // Safe to use Sleep with a time... sleep for half the remaining time
+ sleepTime = max(remainingTime * 0.5, 0.0005);
+ } else if (remainingTime > minRealSleepTime) {
+ // Safe to use Sleep with a zero time;
+ // causes the program to yield only
+ // the current time slice, and then return.
+ sleepTime = 0;
+ } else {
+ // Not safe to use Sleep; busy wait
+ sleepTime = -1;
+ }
+
+ if (sleepTime >= 0) {
+ #ifdef G3D_WIN32
+ // Translate to milliseconds
+ Sleep((int)(sleepTime * 1e3));
+ #else
+ // Translate to microseconds
+ usleep((int)(sleepTime * 1e6));
+ #endif
+ }
+
+ now = time();
+ remainingTime = wakeupTime - now;
+ }
+}
+
+
+void System::consoleClearScreen() {
+# ifdef G3D_WIN32
+ system("cls");
+# else
+ system("clear");
+# endif
+}
+
+
+bool System::consoleKeyPressed() {
+ #ifdef G3D_WIN32
+
+ return _kbhit() != 0;
+
+ #else
+
+ static const int STDIN = 0;
+ static bool initialized = false;
+
+ if (! initialized) {
+ // Use termios to turn off line buffering
+ termios term;
+ tcgetattr(STDIN, &term);
+ term.c_lflag &= ~ICANON;
+ tcsetattr(STDIN, TCSANOW, &term);
+ setbuf(stdin, NULL);
+ initialized = true;
+ }
+
+ #ifdef G3D_LINUX
+
+ int bytesWaiting;
+ ioctl(STDIN, FIONREAD, &bytesWaiting);
+ return bytesWaiting;
+
+ #else
+
+ timeval timeout;
+ fd_set rdset;
+
+ FD_ZERO(&rdset);
+ FD_SET(STDIN, &rdset);
+ timeout.tv_sec = 0;
+ timeout.tv_usec = 0;
+
+ return select(STDIN + 1, &rdset, NULL, NULL, &timeout);
+ #endif
+ #endif
+}
+
+
+int System::consoleReadKey() {
+# ifdef G3D_WIN32
+ return _getch();
+# else
+ char c;
+ read(0, &c, 1);
+ return c;
+# endif
+}
+
+
+void System::initTime() {
+ #ifdef G3D_WIN32
+ if (QueryPerformanceFrequency(&m_counterFrequency)) {
+ QueryPerformanceCounter(&m_start);
+ }
+
+ struct _timeb t;
+ _ftime(&t);
+
+ m_realWorldGetTickTime0 = (RealTime)t.time - t.timezone * G3D::MINUTE + (t.dstflag ? G3D::HOUR : 0);
+
+ #else
+ gettimeofday(&m_start, NULL);
+ // "sse" = "seconds since epoch". The time
+ // function returns the seconds since the epoch
+ // GMT (perhaps more correctly called UTC).
+ time_t gmt = ::time(NULL);
+
+ // No call to free or delete is needed, but subsequent
+ // calls to asctime, ctime, mktime, etc. might overwrite
+ // local_time_vals.
+ tm* localTimeVals = localtime(&gmt);
+
+ time_t local = gmt;
+
+ if (localTimeVals) {
+ // tm_gmtoff is already corrected for daylight savings.
+ local = local + localTimeVals->tm_gmtoff;
+ }
+
+ m_realWorldGetTickTime0 = local;
+ #endif
+}
+
+
+RealTime System::time() {
+# ifdef G3D_WIN32
+ LARGE_INTEGER now;
+ QueryPerformanceCounter(&now);
+
+ return ((RealTime)(now.QuadPart - instance().m_start.QuadPart) /
+ instance().m_counterFrequency.QuadPart) + instance().m_realWorldGetTickTime0;
+# else
+ // Linux resolution defaults to 100Hz.
+ // There is no need to do a separate RDTSC call as gettimeofday
+ // actually uses RDTSC when on systems that support it, otherwise
+ // it uses the system clock.
+ struct timeval now;
+ gettimeofday(&now, NULL);
+
+ return (now.tv_sec - instance().m_start.tv_sec) +
+ (now.tv_usec - instance().m_start.tv_usec) / 1e6
+ + instance().m_realWorldGetTickTime0;
+# endif
+}
+
+
+////////////////////////////////////////////////////////////////
+
+#define REALPTR_TO_USERPTR(x) ((uint8*)(x) + sizeof (void *))
+#define USERPTR_TO_REALPTR(x) ((uint8*)(x) - sizeof (void *))
+#define REALBLOCK_SIZE(x) ((x) + sizeof (void *))
+
+class BufferPool {
+public:
+
+ /** Only store buffers up to these sizes (in bytes) in each pool->
+ Different pools have different management strategies.
+
+ A large block is preallocated for tiny buffers; they are used with
+ tremendous frequency. Other buffers are allocated as demanded.
+ Tiny buffers are 128 bytes long because that seems to align well with
+ cache sizes on many machines.
+ */
+ enum {tinyBufferSize = 128, smallBufferSize = 1024, medBufferSize = 4096};
+
+ /**
+ Most buffers we're allowed to store.
+ 250000 * 128 = 32 MB (preallocated)
+ 10000 * 1024 = 10 MB (allocated on demand)
+ 1024 * 4096 = 4 MB (allocated on demand)
+ */
+ enum {maxTinyBuffers = 250000, maxSmallBuffers = 10000, maxMedBuffers = 1024};
+
+private:
+
+ class MemBlock {
+ public:
+ void* ptr;
+ size_t bytes;
+
+ inline MemBlock() : ptr(NULL), bytes(0) {}
+ inline MemBlock(void* p, size_t b) : ptr(p), bytes(b) {}
+ };
+
+ MemBlock smallPool[maxSmallBuffers];
+ int smallPoolSize;
+
+ MemBlock medPool[maxMedBuffers];
+ int medPoolSize;
+
+ /** The tiny pool is a single block of storage into which all tiny
+ objects are allocated. This provides better locality for
+ small objects and avoids the search time, since all tiny
+ blocks are exactly the same size. */
+ void* tinyPool[maxTinyBuffers];
+ int tinyPoolSize;
+
+ /** Pointer to the data in the tiny pool */
+ void* tinyHeap;
+
+ Spinlock m_lock;
+
+ void lock() {
+ m_lock.lock();
+ }
+
+ void unlock() {
+ m_lock.unlock();
+ }
+
+#if 0 //-----------------------------------------------old mutex
+# ifdef G3D_WIN32
+ CRITICAL_SECTION mutex;
+# else
+ pthread_mutex_t mutex;
+# endif
+
+ /** Provide synchronization between threads */
+ void lock() {
+# ifdef G3D_WIN32
+ EnterCriticalSection(&mutex);
+# else
+ pthread_mutex_lock(&mutex);
+# endif
+ }
+
+ void unlock() {
+# ifdef G3D_WIN32
+ LeaveCriticalSection(&mutex);
+# else
+ pthread_mutex_unlock(&mutex);
+# endif
+ }
+#endif //-------------------------------------------old mutex
+
+ /**
+ Malloc out of the tiny heap. Returns NULL if allocation failed.
+ */
+ inline void* tinyMalloc(size_t bytes) {
+ // Note that we ignore the actual byte size
+ // and create a constant size block.
+ (void)bytes;
+ assert(tinyBufferSize >= bytes);
+
+ void* ptr = NULL;
+
+ if (tinyPoolSize > 0) {
+ --tinyPoolSize;
+
+ // Return the old last pointer from the freelist
+ ptr = tinyPool[tinyPoolSize];
+
+# ifdef G3D_DEBUG
+ if (tinyPoolSize > 0) {
+ assert(tinyPool[tinyPoolSize - 1] != ptr);
+ // "System::malloc heap corruption detected: "
+ // "the last two pointers on the freelist are identical (during tinyMalloc).");
+ }
+# endif
+
+ // NULL out the entry to help detect corruption
+ tinyPool[tinyPoolSize] = NULL;
+ }
+
+ return ptr;
+ }
+
+ /** Returns true if this is a pointer into the tiny heap. */
+ bool inTinyHeap(void* ptr) {
+ return
+ (ptr >= tinyHeap) &&
+ (ptr < (uint8*)tinyHeap + maxTinyBuffers * tinyBufferSize);
+ }
+
+ void tinyFree(void* ptr) {
+ assert(ptr);
+ assert(tinyPoolSize < maxTinyBuffers);
+ // "Tried to free a tiny pool buffer when the tiny pool freelist is full.");
+
+# ifdef G3D_DEBUG
+ if (tinyPoolSize > 0) {
+ void* prevOnHeap = tinyPool[tinyPoolSize - 1];
+ assert(prevOnHeap != ptr);
+// "System::malloc heap corruption detected: "
+// "the last two pointers on the freelist are identical (during tinyFree).");
+ }
+# endif
+
+ assert(tinyPool[tinyPoolSize] == NULL);
+
+ // Put the pointer back into the free list
+ tinyPool[tinyPoolSize] = ptr;
+ ++tinyPoolSize;
+
+ }
+
+ void flushPool(MemBlock* pool, int& poolSize) {
+ for (int i = 0; i < poolSize; ++i) {
+ ::free(pool[i].ptr);
+ pool[i].ptr = NULL;
+ pool[i].bytes = 0;
+ }
+ poolSize = 0;
+ }
+
+
+ /** Allocate out of a specific pool-> Return NULL if no suitable
+ memory was found.
+
+ */
+ void* malloc(MemBlock* pool, int& poolSize, size_t bytes) {
+
+ // OPT: find the smallest block that satisfies the request.
+
+ // See if there's something we can use in the buffer pool->
+ // Search backwards since usually we'll re-use the last one.
+ for (int i = (int)poolSize - 1; i >= 0; --i) {
+ if (pool[i].bytes >= bytes) {
+ // We found a suitable entry in the pool->
+
+ // No need to offset the pointer; it is already offset
+ void* ptr = pool[i].ptr;
+
+ // Remove this element from the pool
+ --poolSize;
+ pool[i] = pool[poolSize];
+
+ return ptr;
+ }
+ }
+
+ return NULL;
+ }
+
+public:
+
+ /** Count of memory allocations that have occurred. */
+ int totalMallocs;
+ int mallocsFromTinyPool;
+ int mallocsFromSmallPool;
+ int mallocsFromMedPool;
+
+ /** Amount of memory currently allocated (according to the application).
+ This does not count the memory still remaining in the buffer pool,
+ but does count extra memory required for rounding off to the size
+ of a buffer.
+ Primarily useful for detecting leaks.*/
+ // TODO: make me an atomic int!
+ volatile int bytesAllocated;
+
+ BufferPool() {
+ totalMallocs = 0;
+
+ mallocsFromTinyPool = 0;
+ mallocsFromSmallPool = 0;
+ mallocsFromMedPool = 0;
+
+ bytesAllocated = true;
+
+ tinyPoolSize = 0;
+ tinyHeap = NULL;
+
+ smallPoolSize = 0;
+
+ medPoolSize = 0;
+
+
+ // Initialize the tiny heap as a bunch of pointers into one
+ // pre-allocated buffer.
+ tinyHeap = ::malloc(maxTinyBuffers * tinyBufferSize);
+ for (int i = 0; i < maxTinyBuffers; ++i) {
+ tinyPool[i] = (uint8*)tinyHeap + (tinyBufferSize * i);
+ }
+ tinyPoolSize = maxTinyBuffers;
+
+#if 0 ///---------------------------------- old mutex
+# ifdef G3D_WIN32
+ InitializeCriticalSection(&mutex);
+# else
+ pthread_mutex_init(&mutex, NULL);
+# endif
+#endif ///---------------------------------- old mutex
+ }
+
+
+ ~BufferPool() {
+ ::free(tinyHeap);
+#if 0 //-------------------------------- old mutex
+# ifdef G3D_WIN32
+ DeleteCriticalSection(&mutex);
+# else
+ // No destruction on pthreads
+# endif
+#endif //--------------------------------old mutex
+ }
+
+
+ void* realloc(void* ptr, size_t bytes) {
+ if (ptr == NULL) {
+ return malloc(bytes);
+ }
+
+ if (inTinyHeap(ptr)) {
+ if (bytes <= tinyBufferSize) {
+ // The old pointer actually had enough space.
+ return ptr;
+ } else {
+ // Free the old pointer and malloc
+
+ void* newPtr = malloc(bytes);
+ System::memcpy(newPtr, ptr, tinyBufferSize);
+ tinyFree(ptr);
+ return newPtr;
+
+ }
+ } else {
+ // In one of our heaps.
+
+ // See how big the block really was
+ size_t realSize = *(uint32*)USERPTR_TO_REALPTR(ptr);
+ if (bytes <= realSize) {
+ // The old block was big enough.
+ return ptr;
+ }
+
+ // Need to reallocate
+ void* newPtr = malloc(bytes);
+ System::memcpy(newPtr, ptr, realSize);
+ free(ptr);
+ return newPtr;
+ }
+ }
+
+
+ void* malloc(size_t bytes) {
+ lock();
+ ++totalMallocs;
+
+ if (bytes <= tinyBufferSize) {
+
+ void* ptr = tinyMalloc(bytes);
+
+ if (ptr) {
+ ++mallocsFromTinyPool;
+ unlock();
+ return ptr;
+ }
+
+ }
+
+ // Failure to allocate a tiny buffer is allowed to flow
+ // through to a small buffer
+ if (bytes <= smallBufferSize) {
+
+ void* ptr = malloc(smallPool, smallPoolSize, bytes);
+
+ if (ptr) {
+ ++mallocsFromSmallPool;
+ unlock();
+ return ptr;
+ }
+
+ } else if (bytes <= medBufferSize) {
+ // Note that a small allocation failure does *not* fall
+ // through into a medium allocation because that would
+ // waste the medium buffer's resources.
+
+ void* ptr = malloc(medPool, medPoolSize, bytes);
+
+ if (ptr) {
+ ++mallocsFromMedPool;
+ unlock();
+ debugAssertM(ptr != NULL, "BufferPool::malloc returned NULL");
+ return ptr;
+ }
+ }
+
+ bytesAllocated += REALBLOCK_SIZE(bytes);
+ unlock();
+
+ // Heap allocate
+
+ // Allocate 4 extra bytes for our size header (unfortunate,
+ // since malloc already added its own header).
+ void* ptr = ::malloc(REALBLOCK_SIZE(bytes));
+
+ if (ptr == NULL) {
+ // Flush memory pools to try and recover space
+ flushPool(smallPool, smallPoolSize);
+ flushPool(medPool, medPoolSize);
+ ptr = ::malloc(REALBLOCK_SIZE(bytes));
+ }
+
+ if (ptr == NULL) {
+ if ((System::outOfMemoryCallback() != NULL) &&
+ (System::outOfMemoryCallback()(REALBLOCK_SIZE(bytes), true) == true)) {
+ // Re-attempt the malloc
+ ptr = ::malloc(REALBLOCK_SIZE(bytes));
+ }
+ }
+
+ if (ptr == NULL) {
+ if (System::outOfMemoryCallback() != NULL) {
+ // Notify the application
+ System::outOfMemoryCallback()(REALBLOCK_SIZE(bytes), false);
+ }
+# ifdef G3D_DEBUG
+ debugPrintf("::malloc(%d) returned NULL\n", (int)REALBLOCK_SIZE(bytes));
+# endif
+ debugAssertM(ptr != NULL,
+ "::malloc returned NULL. Either the "
+ "operating system is out of memory or the "
+ "heap is corrupt.");
+ return NULL;
+ }
+
+ *(uint32*)ptr = bytes;
+
+ return REALPTR_TO_USERPTR(ptr);
+ }
+
+
+ void free(void* ptr) {
+ if (ptr == NULL) {
+ // Free does nothing on null pointers
+ return;
+ }
+
+ assert(isValidPointer(ptr));
+
+ if (inTinyHeap(ptr)) {
+ lock();
+ tinyFree(ptr);
+ unlock();
+ return;
+ }
+
+ uint32 bytes = *(uint32*)USERPTR_TO_REALPTR(ptr);
+
+ lock();
+ if (bytes <= smallBufferSize) {
+ if (smallPoolSize < maxSmallBuffers) {
+ smallPool[smallPoolSize] = MemBlock(ptr, bytes);
+ ++smallPoolSize;
+ unlock();
+ return;
+ }
+ } else if (bytes <= medBufferSize) {
+ if (medPoolSize < maxMedBuffers) {
+ medPool[medPoolSize] = MemBlock(ptr, bytes);
+ ++medPoolSize;
+ unlock();
+ return;
+ }
+ }
+ bytesAllocated -= REALBLOCK_SIZE(bytes);
+ unlock();
+
+ // Free; the buffer pools are full or this is too big to store.
+ ::free(USERPTR_TO_REALPTR(ptr));
+ }
+
+ std::string performance() const {
+ if (totalMallocs > 0) {
+ int pooled = mallocsFromTinyPool +
+ mallocsFromSmallPool +
+ mallocsFromMedPool;
+
+ int total = totalMallocs;
+
+ return format("malloc performance: %5.1f%% <= %db, %5.1f%% <= %db, "
+ "%5.1f%% <= %db, %5.1f%% > %db",
+ 100.0 * mallocsFromTinyPool / total,
+ BufferPool::tinyBufferSize,
+ 100.0 * mallocsFromSmallPool / total,
+ BufferPool::smallBufferSize,
+ 100.0 * mallocsFromMedPool / total,
+ BufferPool::medBufferSize,
+ 100.0 * (1.0 - (double)pooled / total),
+ BufferPool::medBufferSize);
+ } else {
+ return "No System::malloc calls made yet.";
+ }
+ }
+
+ std::string status() const {
+ return format("preallocated shared buffers: %5d/%d x %db",
+ maxTinyBuffers - tinyPoolSize, maxTinyBuffers, tinyBufferSize);
+ }
+};
+
+// Dynamically allocated because we need to ensure that
+// the buffer pool is still around when the last global variable
+// is deallocated.
+static BufferPool* bufferpool = NULL;
+
+std::string System::mallocPerformance() {
+#ifndef NO_BUFFERPOOL
+ return bufferpool->performance();
+#else
+ return "NO_BUFFERPOOL";
+#endif
+}
+
+std::string System::mallocStatus() {
+#ifndef NO_BUFFERPOOL
+ return bufferpool->status();
+#else
+ return "NO_BUFFERPOOL";
+#endif
+}
+
+
+void System::resetMallocPerformanceCounters() {
+#ifndef NO_BUFFERPOOL
+ bufferpool->totalMallocs = 0;
+ bufferpool->mallocsFromMedPool = 0;
+ bufferpool->mallocsFromSmallPool = 0;
+ bufferpool->mallocsFromTinyPool = 0;
+#endif
+}
+
+
+#ifndef NO_BUFFERPOOL
+inline void initMem() {
+ // Putting the test here ensures that the system is always
+ // initialized, even when globals are being allocated.
+ static bool initialized = false;
+ if (! initialized) {
+ bufferpool = new BufferPool();
+ initialized = true;
+ }
+}
+#endif
+
+
+void* System::malloc(size_t bytes) {
+#ifndef NO_BUFFERPOOL
+ initMem();
+ return bufferpool->malloc(bytes);
+#else
+ return ::malloc(bytes);
+#endif
+}
+
+void* System::calloc(size_t n, size_t x) {
+#ifndef NO_BUFFERPOOL
+ void* b = System::malloc(n * x);
+ debugAssertM(b != NULL, "System::malloc returned NULL");
+ debugAssertM(isValidHeapPointer(b), "System::malloc returned an invalid pointer");
+ System::memset(b, 0, n * x);
+ return b;
+#else
+ return ::calloc(n, x);
+#endif
+}
+
+
+void* System::realloc(void* block, size_t bytes) {
+#ifndef NO_BUFFERPOOL
+ initMem();
+ return bufferpool->realloc(block, bytes);
+#else
+ return ::realloc(block, bytes);
+#endif
+}
+
+
+void System::free(void* p) {
+#ifndef NO_BUFFERPOOL
+ bufferpool->free(p);
+#else
+ return ::free(p);
+#endif
+}
+
+
+void* System::alignedMalloc(size_t bytes, size_t alignment) {
+
+ alwaysAssertM(isPow2(alignment), "alignment must be a power of 2");
+
+ // We must align to at least a word boundary.
+ alignment = iMax(alignment, sizeof(void *));
+
+ // Pad the allocation size with the alignment size and the
+ // size of the redirect pointer.
+ size_t totalBytes = bytes + alignment + sizeof(void*);
+
+ size_t truePtr = (size_t)System::malloc(totalBytes);
+
+ if (truePtr == 0) {
+ // malloc returned NULL
+ return NULL;
+ }
+
+ debugAssert(isValidHeapPointer((void*)truePtr));
+ #ifdef G3D_WIN32
+ // The blocks we return will not be valid Win32 debug heap
+ // pointers because they are offset
+ // debugAssert(_CrtIsValidPointer((void*)truePtr, totalBytes, TRUE) );
+ #endif
+
+ // The return pointer will be the next aligned location (we must at least
+ // leave space for the redirect pointer, however).
+ size_t alignedPtr = truePtr + sizeof(void*);
+
+ // 2^n - 1 has the form 1111... in binary.
+ uint32 bitMask = (alignment - 1);
+
+ // Advance forward until we reach an aligned location.
+ while ((alignedPtr & bitMask) != 0) {
+ alignedPtr += sizeof(void*);
+ }
+
+ debugAssert(alignedPtr - truePtr + bytes <= totalBytes);
+
+ // Immediately before the aligned location, write the true array location
+ // so that we can free it correctly.
+ size_t* redirectPtr = (size_t *)(alignedPtr - sizeof(void *));
+ redirectPtr[0] = truePtr;
+
+ debugAssert(isValidHeapPointer((void*)truePtr));
+
+ #ifdef G3D_WIN32
+ debugAssert( _CrtIsValidPointer((void*)alignedPtr, bytes, TRUE) );
+ #endif
+ return (void *)alignedPtr;
+}
+
+
+void System::alignedFree(void* _ptr) {
+ if (_ptr == NULL) {
+ return;
+ }
+
+ size_t alignedPtr = (size_t)_ptr;
+
+ // Back up one word from the pointer the user passed in.
+ // We now have a pointer to a pointer to the true start
+ // of the memory block.
+ size_t* redirectPtr = (size_t*)(alignedPtr - sizeof(void *));
+
+ // Dereference that pointer so that ptr = true start
+ void* truePtr = (void*)redirectPtr[0];
+
+ debugAssert(isValidHeapPointer((void*)truePtr));
+ System::free(truePtr);
+}
+
+
+void System::setEnv(const std::string& name, const std::string& value) {
+ std::string cmd = name + "=" + value;
+# ifdef G3D_WIN32
+ _putenv(cmd.c_str());
+# else
+ // Many linux implementations of putenv expect char*
+ putenv(const_cast<char*>(cmd.c_str()));
+# endif
+}
+
+
+const char* System::getEnv(const std::string& name) {
+ return getenv(name.c_str());
+}
+
+
+static void var(TextOutput& t, const std::string& name, const std::string& val) {
+ t.writeSymbols(name,"=");
+ t.writeString(val);
+ t.writeNewline();
+}
+
+
+static void var(TextOutput& t, const std::string& name, const bool val) {
+ t.writeSymbols(name, "=", val ? "Yes" : "No");
+ t.writeNewline();
+}
+
+
+static void var(TextOutput& t, const std::string& name, const int val) {
+ t.writeSymbols(name,"=");
+ t.writeNumber(val);
+ t.writeNewline();
+}
+
+
+void System::describeSystem(
+ std::string& s) {
+
+ TextOutput t;
+ describeSystem(t);
+ t.commitString(s);
+}
+
+void System::describeSystem(
+ TextOutput& t) {
+
+ t.writeSymbols("App", "{");
+ t.writeNewline();
+ t.pushIndent();
+ {
+ var(t, "Name", System::currentProgramFilename());
+ char cwd[1024];
+ getcwd(cwd, 1024);
+ var(t, "cwd", std::string(cwd));
+ }
+ t.popIndent();
+ t.writeSymbols("}");
+ t.writeNewline();
+ t.writeNewline();
+
+ t.writeSymbols("OS", "{");
+ t.writeNewline();
+ t.pushIndent();
+ {
+ var(t, "Name", System::operatingSystem());
+ }
+ t.popIndent();
+ t.writeSymbols("}");
+ t.writeNewline();
+ t.writeNewline();
+
+ t.writeSymbols("CPU", "{");
+ t.writeNewline();
+ t.pushIndent();
+ {
+ var(t, "Vendor", System::cpuVendor());
+ var(t, "Architecture", System::cpuArchitecture());
+ var(t, "hasCPUID", System::hasCPUID());
+ var(t, "hasMMX", System::hasMMX());
+ var(t, "hasSSE", System::hasSSE());
+ var(t, "hasSSE2", System::hasSSE2());
+ var(t, "hasSSE3", System::hasSSE3());
+ var(t, "has3DNow", System::has3DNow());
+ var(t, "hasRDTSC", System::hasRDTSC());
+ var(t, "numCores", System::numCores());
+ }
+ t.popIndent();
+ t.writeSymbols("}");
+ t.writeNewline();
+ t.writeNewline();
+
+ t.writeSymbols("G3D", "{");
+ t.writeNewline();
+ t.pushIndent();
+ {
+ var(t, "Link version", G3D_VER);
+ var(t, "Compile version", System::version());
+ }
+ t.popIndent();
+ t.writeSymbols("}");
+ t.writeNewline();
+ t.writeNewline();
+}
+
+
+void System::setClipboardText(const std::string& s) {
+# ifdef G3D_WIN32
+ if (OpenClipboard(NULL)) {
+ HGLOBAL hMem = GlobalAlloc(GHND | GMEM_DDESHARE, s.size() + 1);
+ if (hMem) {
+ char *pMem = (char*)GlobalLock(hMem);
+ strcpy(pMem, s.c_str());
+ GlobalUnlock(hMem);
+
+ EmptyClipboard();
+ SetClipboardData(CF_TEXT, hMem);
+ }
+
+ CloseClipboard();
+ GlobalFree(hMem);
+ }
+# endif
+}
+
+
+std::string System::getClipboardText() {
+ std::string s;
+
+# ifdef G3D_WIN32
+ if (OpenClipboard(NULL)) {
+ HANDLE h = GetClipboardData(CF_TEXT);
+
+ if (h) {
+ char* temp = (char*)GlobalLock(h);
+ if (temp) {
+ s = temp;
+ }
+ temp = NULL;
+ GlobalUnlock(h);
+ }
+ CloseClipboard();
+ }
+# endif
+ return s;
+}
+
+
+std::string System::currentDateString() {
+ time_t t1;
+ ::time(&t1);
+ tm* t = localtime(&t1);
+ return format("%d-%02d-%02d", t->tm_year + 1900, t->tm_mon + 1, t->tm_mday);
+}
+
+#ifdef _MSC_VER
+
+// VC on Intel
+void System::cpuid(CPUIDFunction func, uint32& areg, uint32& breg, uint32& creg, uint32& dreg) {
+#if !defined(G3D_64BIT)
+ // Can't copy from assembler direct to a function argument (which is on the stack) in VC.
+ uint32 a,b,c,d;
+
+ // Intel assembler syntax
+ __asm {
+ mov eax, func // eax <- func
+ mov ecx, 0
+ cpuid
+ mov a, eax
+ mov b, ebx
+ mov c, ecx
+ mov d, edx
+ }
+ areg = a;
+ breg = b;
+ creg = c;
+ dreg = d;
+#else
+ int CPUInfo[4];
+ __cpuid(CPUInfo, func);
+ memcpy(&areg, &CPUInfo[0], 4);
+ memcpy(&breg, &CPUInfo[1], 4);
+ memcpy(&creg, &CPUInfo[2], 4);
+ memcpy(&dreg, &CPUInfo[3], 4);
+#endif
+}
+
+#elif defined(G3D_OSX) && ! defined(G3D_OSX_INTEL)
+
+// non-intel OS X; no CPUID
+void System::cpuid(CPUIDFunction func, uint32& eax, uint32& ebx, uint32& ecx, uint32& edx) {
+ eax = 0;
+ ebx = 0;
+ ecx = 0;
+ edx = 0;
+}
+
+#else
+
+// See http://sam.zoy.org/blog/2007-04-13-shlib-with-non-pic-code-have-inline-assembly-and-pic-mix-well
+// for a discussion of why the second version saves ebx; it allows 32-bit code to compile with the -fPIC option.
+// On 64-bit x86, PIC code has a dedicated rip register for PIC so there is no ebx conflict.
+void System::cpuid(CPUIDFunction func, uint32& eax, uint32& ebx, uint32& ecx, uint32& edx) {
+#if ! defined(__PIC__) || defined(__x86_64__)
+ // AT&T assembler syntax
+ asm volatile(
+ "movl $0, %%ecx \n\n" /* Wipe ecx */
+ "cpuid \n\t"
+ : "=a"(eax), "=b"(ebx), "=c"(ecx), "=d"(edx)
+ : "a"(func));
+#else
+ // AT&T assembler syntax
+ asm volatile(
+ "pushl %%ebx \n\t" /* save ebx */
+ "movl $0, %%ecx \n\n" /* Wipe ecx */
+ "cpuid \n\t"
+ "movl %%ebx, %1 \n\t" /* save what cpuid just put in %ebx */
+ "popl %%ebx \n\t" /* restore the old ebx */
+ : "=a"(eax), "=r"(ebx), "=c"(ecx), "=d"(edx)
+ : "a"(func));
+#endif
+}
+
+#endif
+
+} // namespace