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-rw-r--r--dep/g3dlite/include/G3D/Table.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/dep/g3dlite/include/G3D/Table.h b/dep/g3dlite/include/G3D/Table.h
index 896a5a2a08a..ab0b114b1c4 100644
--- a/dep/g3dlite/include/G3D/Table.h
+++ b/dep/g3dlite/include/G3D/Table.h
@@ -86,12 +86,11 @@ namespace G3D {
<PRE>
template<> struct HashTrait<MyEnum> {
- static size_t equals(const MyEnum& key) const { return reinterpret_cast<size_t>( key ); }
+ static size_t hashCode(const MyEnum& key) const { return reinterpret_cast<size_t>( key ); }
};
</PRE>
- And rely on the default enum operator==.
-
+ and rely on the default enum operator==.
Periodically check that debugGetLoad() is low (> 0.1). When it gets near
1.0 your hash function is badly designed and maps too many inputs to