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-rw-r--r--dep/g3dlite/source/PhysicsFrameSpline.cpp80
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diff --git a/dep/g3dlite/source/PhysicsFrameSpline.cpp b/dep/g3dlite/source/PhysicsFrameSpline.cpp
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+++ b/dep/g3dlite/source/PhysicsFrameSpline.cpp
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+/**
+ \file PhysicsFrameSpline.cpp
+
+ \author Morgan McGuire, http://graphics.cs.williams.edu
+ */
+#include "G3D/PhysicsFrameSpline.h"
+#include "G3D/Any.h"
+#include "G3D/stringutils.h"
+
+namespace G3D {
+
+PhysicsFrameSpline::PhysicsFrameSpline() {}
+
+PhysicsFrameSpline::PhysicsFrameSpline(const Any& any) {
+ *this = any;
+}
+
+PhysicsFrameSpline& PhysicsFrameSpline::operator=(const Any& any) {
+ const std::string& n = toLower(any.name());
+ *this = PhysicsFrameSpline();
+
+ if (n == "physicsframespline" || n == "pframespline") {
+ any.verifyName("PhysicsFrameSpline", "PFrameSpline");
+
+ for (Any::AnyTable::Iterator it = any.table().begin(); it.hasMore(); ++it) {
+ const std::string& k = toLower(it->key);
+ if (k == "cyclic") {
+ cyclic = it->value;
+ } else if (k == "control") {
+ const Any& v = it->value;
+ v.verifyType(Any::ARRAY);
+ control.resize(v.size());
+ for (int i = 0; i < control.size(); ++i) {
+ control[i] = v[i];
+ }
+ if (! any.containsKey("time")) {
+ time.resize(control.size());
+ for (int i = 0; i < time.size(); ++i) {
+ time[i] = i;
+ }
+ }
+ } else if (k == "finalinterval") {
+ finalInterval = it->value;
+ } else if (k == "time") {
+ const Any& v = it->value;
+ v.verifyType(Any::ARRAY);
+ time.resize(v.size());
+ for (int i = 0; i < time.size(); ++i) {
+ time[i] = v[i];
+ }
+ }
+ }
+ } else {
+ // Must be a PhysicsFrame constructor of some kind
+ append(any);
+ }
+ return *this;
+}
+
+
+void PhysicsFrameSpline::correct(PhysicsFrame& frame) const {
+ frame.rotation.unitize();
+}
+
+
+void PhysicsFrameSpline::ensureShortestPath(PhysicsFrame* A, int N) const {
+ for (int i = 1; i < N; ++i) {
+ const Quat& p = A[i - 1].rotation;
+ Quat& q = A[i].rotation;
+
+ float cosphi = p.dot(q);
+
+ if (cosphi < 0) {
+ // Going the long way, so change the order
+ q = -q;
+ }
+ }
+}
+
+}