diff options
Diffstat (limited to 'dep/include/g3dlite/G3D/AABox.h')
-rw-r--r-- | dep/include/g3dlite/G3D/AABox.h | 272 |
1 files changed, 0 insertions, 272 deletions
diff --git a/dep/include/g3dlite/G3D/AABox.h b/dep/include/g3dlite/G3D/AABox.h deleted file mode 100644 index 2e8da1f6098..00000000000 --- a/dep/include/g3dlite/G3D/AABox.h +++ /dev/null @@ -1,272 +0,0 @@ -/** - @file AABox.h - - Axis-aligned box class - - @maintainer Morgan McGuire, http://graphics.cs.williams.edu - - @created 2004-01-10 - @edited 2009-02-10 - - Copyright 2000-2009, Morgan McGuire. - All rights reserved. - */ - -#ifndef G3D_AABOX_H -#define G3D_AABOX_H - -#include "G3D/platform.h" -#include "G3D/Vector3.h" -#include "G3D/debug.h" -#include "G3D/Array.h" -#include "G3D/Plane.h" - -namespace G3D { - -/** - An axis-aligned box. - */ -class AABox { -private: - friend class Intersect; - - /** Optional argument placeholder */ - static int dummy; - - Vector3 lo; - Vector3 hi; - -public: - - /** Does not initialize the fields */ - inline AABox() {} - - /** - Constructs a zero-area AABox at v. - */ - inline explicit AABox(const Vector3& v) { - lo = hi = v; - } - - /** Assumes that low is less than or equal to high along each dimension. - To have this automatically enforced, use - <code>AABox(low.min(high), low.max(high));</code> - */ - inline AABox(const Vector3& low, const Vector3& high) { - set(low, high); - } - - /** Assumes that low is less than or equal to high along each dimension. - */ - inline void set(const Vector3& low, const Vector3& high) { - debugAssert( - (low.x <= high.x) && - (low.y <= high.y) && - (low.z <= high.z)); - lo = low; - hi = high; - } - - /** - Grows to include the bounds of a - */ - inline void merge(const AABox& a) { - lo = lo.min(a.lo); - hi = hi.max(a.hi); - } - - inline void merge(const Vector3& a) { - lo = lo.min(a); - hi = hi.max(a); - } - - void serialize(class BinaryOutput& b) const; - - void deserialize(class BinaryInput& b); - - inline bool isFinite() const { - return lo.isFinite() && hi.isFinite(); - } - - inline const Vector3& low() const { - return lo; - } - - inline const Vector3& high() const { - return hi; - } - - /** - The largest possible finite box. - */ - static const AABox& maxFinite(); - - /** A large finite box. This is smaller than FLT_MAX - because it leaves room to add boxes together. */ - static const AABox& large(); - - static const AABox& inf(); - - static const AABox& zero(); - - /** - Returns the centroid of the box. - */ - inline Vector3 center() const { - return (lo + hi) * 0.5; - } - - Vector3 corner(int index) const; - - /** - Distance from corner(0) to the next corner along axis a. - */ - inline float extent(int a) const { - debugAssert(a < 3); - return hi[a] - lo[a]; - } - - - inline Vector3 extent() const { - return hi - lo; - } - - - /** - Splits the box into two AABoxes along the specified axis. low contains - the part that was closer to negative infinity along axis, high contains - the other part. Either may have zero volume. - */ - void split(const Vector3::Axis& axis, float location, AABox& low, AABox& high) const; - - /** - Conservative culling test for up to 32 planes. - Returns true if there exists a <CODE>plane[p]</CODE> for - which the entire object is in the negative half space - (opposite the plane normal). - - <CODE>testMask</CODE> and <CODE>childMask</CODE> - are used for optimizing bounding volume hierarchies. - The version of this method that produces childMask - is slower than the version without; it should only - be used for parent nodes. - - @param cullingPlaneIndex The index of the first plane for which - the entire object is in the negative half-space. The function - exits early when one plane is found. -1 when the function - returns false (i.e. when no plane culls the whole object). - - @param testMask If bit <I>p</I> is 0, the - bounding volume automatically passes the culling test for - <CODE>plane[p]</CODE> (i.e. it is known that the volume - is entirely within the positive half space). The function - must return false if testMask is 0 and test all planes - when testMask is -1 (0xFFFFFFFF). - - @param childMask Test mask for the children of this volume. - - */ - bool culledBy( - const Array<Plane>& plane, - int32& cullingPlaneIndex, - const uint32 testMask, - uint32& childMask) const; - - /** - Conservative culling test that does not produce a mask for children. - */ - bool culledBy( - const Array<Plane>& plane, - int32& cullingPlaneIndex = dummy, - const uint32 testMask = 0xFFFFFFFF) const; - - /** less than or equal to containment */ - inline bool contains(const AABox& other) const { - return - (other.hi.x <= hi.x) && - (other.hi.y <= hi.y) && - (other.hi.z <= hi.z) && - (other.lo.x >= lo.x) && - (other.lo.y >= lo.y) && - (other.lo.z >= lo.z); - } - - inline bool contains( - const Vector3& point) const { - return - (point.x >= lo.x) && - (point.y >= lo.y) && - (point.z >= lo.z) && - (point.x <= hi.x) && - (point.y <= hi.y) && - (point.z <= hi.z); - } - - inline float area() const { - Vector3 diag = hi - lo; - return 2.0f * (diag.x * diag.y + diag.y * diag.z + diag.x * diag.z); - } - - inline float volume() const { - Vector3 diag = hi - lo; - return diag.x * diag.y * diag.z; - } - - Vector3 randomInteriorPoint() const; - - Vector3 randomSurfacePoint() const; - - /** Returns true if there is any overlap */ - bool intersects(const AABox& other) const; - - /** Returns true if there is any overlap. - @cite Jim Arvo's algorithm from Graphics Gems II*/ - bool intersects(const class Sphere& other) const; - - /** Return the intersection of the two boxes */ - AABox intersect(const AABox& other) const { - Vector3 H = hi.min(other.hi); - Vector3 L = lo.max(other.lo).min(H); - return AABox(L, H); - } - - inline size_t hashCode() const { - return lo.hashCode() + hi.hashCode(); - } - - inline bool operator==(const AABox& b) const { - return (lo == b.lo) && (hi == b.hi); - } - - inline bool operator!=(const AABox& b) const { - return !((lo == b.lo) && (hi == b.hi)); - } - - inline AABox operator+(const Vector3& v) const { - AABox out; - out.lo = lo + v; - out.hi = hi + v; - return out; - } - - inline AABox operator-(const Vector3& v) const { - AABox out; - out.lo = lo - v; - out.hi = hi - v; - return out; - } - - void getBounds(AABox& out) const { - out = *this; - } -}; - -} - -template <> struct HashTrait<G3D::AABox> { - static size_t hashCode(const G3D::AABox& key) { return key.hashCode(); } -}; - - - -#endif |