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-rw-r--r--dep/include/g3dlite/G3D/Box.h46
1 files changed, 23 insertions, 23 deletions
diff --git a/dep/include/g3dlite/G3D/Box.h b/dep/include/g3dlite/G3D/Box.h
index f097c10e18e..124727a0ca9 100644
--- a/dep/include/g3dlite/G3D/Box.h
+++ b/dep/include/g3dlite/G3D/Box.h
@@ -1,10 +1,10 @@
/**
@file Box.h
-
+
Box class
-
+
@maintainer Morgan McGuire, matrix@graphics3d.com
-
+
@cite Portions based on Dave Eberly's Magic Software Library at <A HREF="http://www.magic-software.com">http://www.magic-software.com</A>
@created 2001-06-02
@edited 2006-01-05
@@ -26,7 +26,7 @@ namespace G3D {
class CoordinateFrame;
/**
- An arbitrary 3D box, useful as a bounding box.
+ An arbitrary 3D box, useful as a bounding box.
To construct a box from a coordinate frame, center and extent, use the idiom:
@@ -43,7 +43,7 @@ private:
/**
<PRE>
3 2 7 6
-
+
0 1 4 5
front back (seen through front)
@@ -55,7 +55,7 @@ private:
Unit axes.
*/
Vector3 _axis[3];
-
+
Vector3 _center;
/**
@@ -88,7 +88,7 @@ public:
/**
- Returns the object to world transformation for
+ Returns the object to world transformation for
this box. localFrame().worldToObject(...) takes
objects into the space where the box axes are
(1,0,0), (0,1,0), (0,0,1). Note that there
@@ -156,40 +156,40 @@ public:
Vector3& v3) const;
/**
- @deprecated Use culledBy(Array<Plane>&)
+ @deprecated Use culledBy(Array<Plane>&)
*/
bool culledBy(
const class Plane* plane,
int numPlanes,
- int32& cullingPlaneIndex,
- const uint32 testMask,
+ int32& cullingPlaneIndex,
+ const uint32 testMask,
uint32& childMask) const;
/**
- @deprecated Use culledBy(Array<Plane>&)
+ @deprecated Use culledBy(Array<Plane>&)
*/
bool culledBy(
const class Plane* plane,
int numPlanes,
- int32& cullingPlaneIndex = dummy,
- const uint32 testMask = -1) const;
+ int32& cullingPlaneIndex = dummy,
+ const uint32 testMask = -1) const;
- /**
+ /**
See AABox::culledBy
- */
- bool culledBy(
- const Array<Plane>& plane,
- int32& cullingPlaneIndex,
- const uint32 testMask,
+ */
+ bool culledBy(
+ const Array<Plane>& plane,
+ int32& cullingPlaneIndex,
+ const uint32 testMask,
uint32& childMask) const;
/**
Conservative culling test that does not produce a mask for children.
*/
- bool culledBy(
- const Array<Plane>& plane,
- int32& cullingPlaneIndex = dummy,
- const uint32 testMask = -1) const;
+ bool culledBy(
+ const Array<Plane>& plane,
+ int32& cullingPlaneIndex = dummy,
+ const uint32 testMask = -1) const;
bool contains(
const Vector3& point) const;