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Diffstat (limited to 'dep/include/g3dlite/G3D/BumpMapPreprocess.h')
-rw-r--r-- | dep/include/g3dlite/G3D/BumpMapPreprocess.h | 61 |
1 files changed, 0 insertions, 61 deletions
diff --git a/dep/include/g3dlite/G3D/BumpMapPreprocess.h b/dep/include/g3dlite/G3D/BumpMapPreprocess.h deleted file mode 100644 index 955f99e61b2..00000000000 --- a/dep/include/g3dlite/G3D/BumpMapPreprocess.h +++ /dev/null @@ -1,61 +0,0 @@ -/** - \file BumpMapPreprocess.h - - \maintainer Morgan McGuire, http://graphics.cs.williams.edu - - \created 2010-01-28 - \edited 2010-01-28 - - Copyright 2000-2010, Morgan McGuire. - All rights reserved. - */ - -#ifndef G3D_BumpMapPreprocess_h -#define G3D_BumpMapPreprocess_h - -#include "G3D/platform.h" - -namespace G3D { -class Any; - -/** -Not in the BumpMap class to avoid a circular dependency between Texture and BumpMap. -G3D::GImage::computeNormalMap(). -*/ -class BumpMapPreprocess { -public: - - /** If true, the elevations are box filtered after computing normals - and before uploading, which produces better results for parallax offset mapping - Defaults to false. */ - bool lowPassFilter; - - /** Height of the maximum ("white") value, in pixels, for the purpose of computing normals. - A value of 255 means that a 255 x 255 bump image with a full black-to-white gradient - will produce a 45-degree ramp (this also results in "cubic" voxels). - A negative value means to set zExtentPixels to -zExtentPixels * max(width, height). - The default is -0.02. - */ - float zExtentPixels; - - /** After computing normals, scale the height by |N.z|, a trick that reduces texture swim in steep areas for parallax offset - mapping. Defaults to false.*/ - bool scaleZByNz; - - BumpMapPreprocess() : lowPassFilter(false), zExtentPixels(-0.02f), scaleZByNz(false) {} - - BumpMapPreprocess(const Any& any); - - operator Any() const; - - bool operator==(const BumpMapPreprocess& other) const { - return - (lowPassFilter == other.lowPassFilter) && - (zExtentPixels == other.zExtentPixels) && - (scaleZByNz == other.scaleZByNz); - } -}; - -} - -#endif |