diff options
Diffstat (limited to 'dep/include/g3dlite/G3D/Line.h')
-rw-r--r-- | dep/include/g3dlite/G3D/Line.h | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/dep/include/g3dlite/G3D/Line.h b/dep/include/g3dlite/G3D/Line.h index 724d5ef88cb..0741e2f804f 100644 --- a/dep/include/g3dlite/G3D/Line.h +++ b/dep/include/g3dlite/G3D/Line.h @@ -1,86 +1,64 @@ /** @file Line.h - Line class - @maintainer Morgan McGuire, matrix@graphics3d.com - @created 2001-06-02 @edited 2006-02-28 */ - #ifndef G3D_LINE_H #define G3D_LINE_H - #include "G3D/platform.h" #include "G3D/Vector3.h" - namespace G3D { - class Plane; - /** An infinite 3D line. */ class Line { protected: - Vector3 _point; Vector3 _direction; - Line(const Vector3& point, const Vector3& direction) { _point = point; _direction = direction.direction(); } - public: - /** Undefined (provided for creating Array<Line> only) */ inline Line() {} - virtual ~Line() {} - /** Constructs a line from two (not equal) points. */ static Line fromTwoPoints(const Vector3 &point1, const Vector3 &point2) { return Line(point1, point2 - point1); } - /** Creates a line from a point and a (nonzero) direction. */ static Line fromPointAndDirection(const Vector3& point, const Vector3& direction) { return Line(point, direction); } - /** Returns the closest point on the line to point. */ Vector3 closestPoint(const Vector3& pt) const; - /** Returns the distance between point and the line */ double distance(const Vector3& point) const { return (closestPoint(point) - point).magnitude(); } - /** Returns a point on the line */ Vector3 point() const; - /** Returns the direction (or negative direction) of the line */ Vector3 direction() const; - /** Returns the point where the line and plane intersect. If there is no intersection, returns a point at infinity. */ Vector3 intersection(const Plane &plane) const; }; - };// namespace - #endif |