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Diffstat (limited to 'dep/include/g3dlite/G3D/PhysicsFrame.h')
-rw-r--r-- | dep/include/g3dlite/G3D/PhysicsFrame.h | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/dep/include/g3dlite/G3D/PhysicsFrame.h b/dep/include/g3dlite/G3D/PhysicsFrame.h deleted file mode 100644 index a5a9305b83e..00000000000 --- a/dep/include/g3dlite/G3D/PhysicsFrame.h +++ /dev/null @@ -1,74 +0,0 @@ -/** - @file PhysicsFrame.h - - @maintainer Morgan McGuire, http://graphics.cs.williams.edu - - @created 2002-07-08 - @edited 2006-01-10 -*/ - -#ifndef G3D_PHYSICSFRAME_H -#define G3D_PHYSICSFRAME_H - -#include "G3D/platform.h" -#include "G3D/Vector3.h" -#include "G3D/Matrix3.h" -#include "G3D/Quat.h" -#include "G3D/CoordinateFrame.h" -#include <math.h> -#include <string> - - -namespace G3D { - -/** - An RT transformation using a quaternion; suitable for - physics integration. - - This interface is in "Beta" and will change in the next release. - */ -class PhysicsFrame { -public: - - Quat rotation; - - /** - Takes object space points to world space. - */ - Vector3 translation; - - /** - Initializes to the identity frame. - */ - PhysicsFrame(); - - /** - Purely translational force - */ - PhysicsFrame(const Vector3& translation) : translation(translation) {} - - PhysicsFrame(const CoordinateFrame& coordinateFrame); - - /** Compose: create the transformation that is <I>other</I> followed by <I>this</I>.*/ - PhysicsFrame operator*(const PhysicsFrame& other) const; - - virtual ~PhysicsFrame() {} - - CoordinateFrame toCoordinateFrame() const; - - /** - Linear interpolation (spherical linear for the rotations). - */ - PhysicsFrame lerp( - const PhysicsFrame& other, - float alpha) const; - - void deserialize(class BinaryInput& b); - - void serialize(class BinaryOutput& b) const; - -}; - -} // namespace - -#endif |