diff options
Diffstat (limited to 'dep/include/g3dlite/G3D/Plane.h')
-rw-r--r-- | dep/include/g3dlite/G3D/Plane.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/dep/include/g3dlite/G3D/Plane.h b/dep/include/g3dlite/G3D/Plane.h index f00c15c0988..0e53cc14666 100644 --- a/dep/include/g3dlite/G3D/Plane.h +++ b/dep/include/g3dlite/G3D/Plane.h @@ -25,8 +25,8 @@ class Plane { private: /** normal.Dot(x,y,z) = distance */ - Vector3 _normal; - float _distance; + Vector3 _normal; + float _distance; /** Assumes the normal has unit length. @@ -68,7 +68,7 @@ public: virtual ~Plane() {} /** - Returns true if point is on the side the normal points to or + Returns true if point is on the side the normal points to or is in the plane. */ inline bool halfSpaceContains(Vector3 point) const { @@ -81,7 +81,7 @@ public: } /** - Returns true if point is on the side the normal points to or + Returns true if point is on the side the normal points to or is in the plane. */ inline bool halfSpaceContains(const Vector4& point) const { @@ -93,7 +93,7 @@ public: } /** - Returns true if point is on the side the normal points to or + Returns true if point is on the side the normal points to or is in the plane. Only call on finite points. Faster than halfSpaceContains. */ inline bool halfSpaceContainsFinite(const Vector3& point) const { @@ -108,9 +108,9 @@ public: return fuzzyEq(point.dot(_normal), _distance); } - inline const Vector3& normal() const { - return _normal; - } + inline const Vector3& normal() const { + return _normal; + } /** Returns distance from point to plane. Distance is negative if point is behind (not in plane in direction opposite normal) the plane. |