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-rw-r--r--dep/include/g3dlite/G3D/System.h30
1 files changed, 0 insertions, 30 deletions
diff --git a/dep/include/g3dlite/G3D/System.h b/dep/include/g3dlite/G3D/System.h
index ab5a8d60a76..183faffcf93 100644
--- a/dep/include/g3dlite/G3D/System.h
+++ b/dep/include/g3dlite/G3D/System.h
@@ -1,58 +1,41 @@
/**
@file System.h
-
@maintainer Morgan McGuire, matrix@graphics3d.com
-
@cite Rob Wyatt http://www.gamasutra.com/features/wyatts_world/19990709/processor_detection_01.htm
@cite Benjamin Jurke http://www.flipcode.com/cgi-bin/msg.cgi?showThread=COTD-ProcessorDetectionClass&forum=cotd&id=-1
@cite Michael Herf http://www.stereopsis.com/memcpy.html
-
@created 2003-01-25
@edited 2006-04-26
*/
-
#ifndef G3D_SYSTEM_H
#define G3D_SYSTEM_H
-
#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include <string>
-
#ifdef G3D_OSX
# include <CoreServices/CoreServices.h>
#endif
-
namespace G3D {
-
typedef double RealTime;
-
class System {
public:
-
/** Called automatically by the other System routines.*/
static void init();
-
/**
Guarantees that the start of the array is aligned to the
specified number of bytes.
*/
static void* alignedMalloc(size_t bytes, size_t alignment);
-
/**
Uses pooled storage to optimize small allocations (1 byte to 5 kilobytes).
Can be 10x to 100x faster than calling ::malloc or new.
-
The result must be freed with free.
-
Threadsafe on Win32.
-
@sa calloc realloc OutOfMemoryCallback free
*/
static void* malloc(size_t bytes);
-
static void* calloc(size_t n, size_t x);
-
/**
@param size Size of memory that the system was trying to allocate
@param recoverable If true, the system will attempt to allocate again
@@ -62,7 +45,6 @@ public:
error was recoverable.
*/
typedef bool (*OutOfMemoryCallback)(size_t size, bool recoverable);
-
/**
When System::malloc fails to allocate memory because the system is
out of memory, it invokes this handler (if it is not NULL).
@@ -70,54 +52,42 @@ public:
was trying to allocate when it ran out. If the callback returns
true, System::malloc will attempt to allocate the memory again.
If the callback returns false, then System::malloc will return NULL.
-
You can use outOfMemoryCallback to free data structures or to
register the failure.
*/
static OutOfMemoryCallback outOfMemoryCallback;
-
/**
Version of realloc that works with System::malloc.
*/
static void* realloc(void* block, size_t bytes);
-
/** Returns a string describing how well System::malloc is using its internal pooled storage.
"heap" memory was slow to allocate; the other data sizes are comparatively fast.*/
static std::string mallocPerformance();
static void resetMallocPerformanceCounters();
-
/**
Returns a string describing the current usage of the buffer pools used for
optimizing System::malloc.
*/
static std::string mallocStatus();
-
/**
Free data allocated with System::malloc.
-
Threadsafe on Win32.
*/
static void free(void* p);
-
/**
Frees memory allocated with alignedMalloc.
*/
static void alignedFree(void* ptr);
-
/** An implementation of memcpy that may be up to 2x as fast as the C library
one on some processors. Guaranteed to have the same behavior as memcpy
in all cases. */
static void memcpy(void* dst, const void* src, size_t numBytes);
-
/** An implementation of memset that may be up to 2x as fast as the C library
one on some processors. Guaranteed to have the same behavior as memset
in all cases. */
static void memset(void* dst, uint8 value, size_t numBytes);
-
};
-
} // namespace
-
#endif