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-rw-r--r--dep/include/g3dlite/G3D/debugPrintf.h62
1 files changed, 0 insertions, 62 deletions
diff --git a/dep/include/g3dlite/G3D/debugPrintf.h b/dep/include/g3dlite/G3D/debugPrintf.h
deleted file mode 100644
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--- a/dep/include/g3dlite/G3D/debugPrintf.h
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-/**
- @file debugPrintf.h
-
- @maintainer Morgan McGuire, http://graphics.cs.williams.edu
-
- @created 2001-08-26
- @edited 2007-07-20
-
- Copyright 2000-2007, Morgan McGuire.
- All rights reserved.
- */
-
-#ifndef G3D_DEBUGPRINTF_H
-#define G3D_DEBUGPRINTF_H
-
-#include "G3D/platform.h"
-#include <stdio.h>
-#include <cstdarg>
-#include "G3D/format.h"
-#include <string>
-
-namespace G3D {
-
-typedef void (*ConsolePrintHook)(const std::string&);
-
-namespace _internal {
- extern ConsolePrintHook _consolePrintHook;
-}
-
-/** Called by consolePrintf after the log and terminal have been written to.
- Used by GConsole to intercept printing routines.*/
-void setConsolePrintHook(ConsolePrintHook h);
-
-ConsolePrintHook consolePrintHook();
-
-/**
- Sends output to the log and to the last GConsole instantiated.
-
- Guarantees that the output has been flushed by the time the routine
- returns.
- @sa G3D::logPrintf, G3D::screenPrintf
- @return The string that was printed
- */
-std::string __cdecl consolePrintf(const char* fmt ...) G3D_CHECK_PRINTF_ARGS;
-std::string consolePrint(const std::string&);
-
-/**
- Under visual studio, appears in the VS debug pane.
- On unix-based operating systems the output is sent to stderr.
-
- Also sends output to the console (G3D::consolePrintf) if there is a consolePrintHook,
- and log (G3D::logPrintf), and flushes before returning.
-
- @return The string that was printed
-*/
-std::string __cdecl debugPrintf(const char* fmt ...) G3D_CHECK_PRINTF_ARGS;
-std::string debugPrint(const std::string&);
-
-} // namespace G3D
-
-#endif
-