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Diffstat (limited to 'dep/include/g3dlite/G3D/units.h')
-rw-r--r-- | dep/include/g3dlite/G3D/units.h | 126 |
1 files changed, 0 insertions, 126 deletions
diff --git a/dep/include/g3dlite/G3D/units.h b/dep/include/g3dlite/G3D/units.h deleted file mode 100644 index 2e30304dc62..00000000000 --- a/dep/include/g3dlite/G3D/units.h +++ /dev/null @@ -1,126 +0,0 @@ -/** - @file units.h - - @maintainer Morgan McGuire, http://graphics.cs.williams.edu - - @created 2009-08-21 - @edited 2009-08-21 - */ -#ifndef G3D_units_h -#define G3D_units_h - -#include "G3D/platform.h" - -namespace G3D { -/** Use <code>using namespace G3D::units;</code> to include all units - into your program. The units system is specifically designed not to - be general but to support commonly used units efficiently and - clearly. See http://en.wikipedia.org/wiki/SI_prefix for interesting facts - about SI/metric units and full definitions.*/ -namespace units { - -/** 1e-9 m */ -inline float nanometers() { - return 1e-9f; -} - -/** 1e-6 m */ -inline float micrometers() { - return 1e-6f; -} - -/** 0.001 m */ -inline float millimeters() { - return 0.001f; -} - -/** 0.01 m */ -inline float centimeters() { - return 0.01f; -} - -/** SI base unit of distance measure. */ -inline float meters() { - return 1.0f; -} - -/** 1000 m */ -inline float kilometers() { - return 100.0f; -} - -/** 0.0254 m */ -inline float inches() { - return 0.0254f; -} - -/** 0.3048 m */ -inline float feet() { - return 0.3048f; -} - -/** 0.9144 m */ -inline float yards() { - return 0.9144f; -} - -/** 1609.344 m */ -inline float miles() { - return 1609.344f; -} - -///////////////////////////////////////////////////////////// - -/** SI base unit of angular measure. */ -inline float radians() { - return 1.0f; -} - -/** pi/180 */ -inline float degrees() { - return 0.0174532925f; -} - -////////////////////////////////////////////////////////////// - -/** 1e-9 s */ -inline float nanoseconds() { - return 1e-9f; -} - -/** 1e-3 s */ -inline float milliseconds() { - return 1e-3f; -} - -/** Base unit of time */ -inline float seconds() { - return 1.0; -} - -/** 60 s */ -inline float minutes() { - return 60.0f; -} - -/** 3600 s */ -inline float hours() { - return 3600.0f; -} - -/** 86400 s */ -inline float days() { - return 86400.0f; -} - -/** 31556926 s */ -inline float years() { - return 31556926.0f; -} - -/////////////////////////////////////////// - -} -} - -#endif |