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-rw-r--r--dep/include/g3dlite/G3D/units.h126
1 files changed, 0 insertions, 126 deletions
diff --git a/dep/include/g3dlite/G3D/units.h b/dep/include/g3dlite/G3D/units.h
deleted file mode 100644
index 2e30304dc62..00000000000
--- a/dep/include/g3dlite/G3D/units.h
+++ /dev/null
@@ -1,126 +0,0 @@
-/**
- @file units.h
-
- @maintainer Morgan McGuire, http://graphics.cs.williams.edu
-
- @created 2009-08-21
- @edited 2009-08-21
- */
-#ifndef G3D_units_h
-#define G3D_units_h
-
-#include "G3D/platform.h"
-
-namespace G3D {
-/** Use <code>using namespace G3D::units;</code> to include all units
- into your program. The units system is specifically designed not to
- be general but to support commonly used units efficiently and
- clearly. See http://en.wikipedia.org/wiki/SI_prefix for interesting facts
- about SI/metric units and full definitions.*/
-namespace units {
-
-/** 1e-9 m */
-inline float nanometers() {
- return 1e-9f;
-}
-
-/** 1e-6 m */
-inline float micrometers() {
- return 1e-6f;
-}
-
-/** 0.001 m */
-inline float millimeters() {
- return 0.001f;
-}
-
-/** 0.01 m */
-inline float centimeters() {
- return 0.01f;
-}
-
-/** SI base unit of distance measure. */
-inline float meters() {
- return 1.0f;
-}
-
-/** 1000 m */
-inline float kilometers() {
- return 100.0f;
-}
-
-/** 0.0254 m */
-inline float inches() {
- return 0.0254f;
-}
-
-/** 0.3048 m */
-inline float feet() {
- return 0.3048f;
-}
-
-/** 0.9144 m */
-inline float yards() {
- return 0.9144f;
-}
-
-/** 1609.344 m */
-inline float miles() {
- return 1609.344f;
-}
-
-/////////////////////////////////////////////////////////////
-
-/** SI base unit of angular measure. */
-inline float radians() {
- return 1.0f;
-}
-
-/** pi/180 */
-inline float degrees() {
- return 0.0174532925f;
-}
-
-//////////////////////////////////////////////////////////////
-
-/** 1e-9 s */
-inline float nanoseconds() {
- return 1e-9f;
-}
-
-/** 1e-3 s */
-inline float milliseconds() {
- return 1e-3f;
-}
-
-/** Base unit of time */
-inline float seconds() {
- return 1.0;
-}
-
-/** 60 s */
-inline float minutes() {
- return 60.0f;
-}
-
-/** 3600 s */
-inline float hours() {
- return 3600.0f;
-}
-
-/** 86400 s */
-inline float days() {
- return 86400.0f;
-}
-
-/** 31556926 s */
-inline float years() {
- return 31556926.0f;
-}
-
-///////////////////////////////////////////
-
-}
-}
-
-#endif