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-rw-r--r--dep/include/sockets/SocketHandler.h40
1 files changed, 40 insertions, 0 deletions
diff --git a/dep/include/sockets/SocketHandler.h b/dep/include/sockets/SocketHandler.h
index e187de5f675..1812c9c386f 100644
--- a/dep/include/sockets/SocketHandler.h
+++ b/dep/include/sockets/SocketHandler.h
@@ -4,40 +4,50 @@
**/
/*
Copyright (C) 2004-2007 Anders Hedstrom
+
This library is made available under the terms of the GNU GPL.
+
If you would like to use this library in a closed-source application,
a separate license agreement is available. For information about
the closed-source license agreement for the C++ sockets library,
please visit http://www.alhem.net/Sockets/license.html and/or
email license@alhem.net.
+
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
+
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
+
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _SOCKETS_SocketHandler_H
#define _SOCKETS_SocketHandler_H
+
#include "sockets-config.h"
#include <map>
#include <list>
+
#include "socket_include.h"
#include "ISocketHandler.h"
+
#ifdef SOCKETS_NAMESPACE
namespace SOCKETS_NAMESPACE {
#endif
+
class Socket;
#ifdef ENABLE_RESOLVER
class ResolvServer;
#endif
class Mutex;
+
/** Socket container class, event generator.
\ingroup basic */
class SocketHandler : public ISocketHandler
@@ -45,43 +55,60 @@ class SocketHandler : public ISocketHandler
protected:
/** Map type for holding file descriptors/socket object pointers. */
typedef std::map<SOCKET,Socket *> socket_m;
+
public:
/** SocketHandler constructor.
\param log Optional log class pointer */
SocketHandler(StdLog *log = NULL);
+
/** SocketHandler threadsafe constructor.
\param mutex Externally declared mutex variable
\param log Optional log class pointer */
SocketHandler(Mutex& mutex,StdLog *log = NULL);
+
~SocketHandler();
+
/** Get mutex reference for threadsafe operations. */
Mutex& GetMutex() const;
+
/** Register StdLog object for error callback.
\param log Pointer to log class */
void RegStdLog(StdLog *log);
+
/** Log error to log class for print out / storage. */
void LogError(Socket *p,const std::string& user_text,int err,const std::string& sys_err,loglevel_t t = LOG_LEVEL_WARNING);
+
/** Add socket instance to socket map. Removal is always automatic. */
void Add(Socket *);
+
/** Get status of read/write/exception file descriptor set for a socket. */
void Get(SOCKET s,bool& r,bool& w,bool& e);
+
/** Set read/write/exception file descriptor sets (fd_set). */
void Set(SOCKET s,bool bRead,bool bWrite,bool bException = true);
+
/** Wait for events, generate callbacks. */
int Select(long sec,long usec);
+
/** This method will not return until an event has been detected. */
int Select();
+
/** Wait for events, generate callbacks. */
int Select(struct timeval *tsel);
+
/** Check that a socket really is handled by this socket handler. */
bool Valid(Socket *);
+
/** Return number of sockets handled by this handler. */
size_t GetCount();
+
/** Override and return false to deny all incoming connections.
\param p ListenSocket class pointer (use GetPort to identify which one) */
bool OkToAccept(Socket *p);
+
/** Called by Socket when a socket changes state. */
void AddList(SOCKET s,list_t which_one,bool add);
+
// Connection pool
#ifdef ENABLE_POOL
/** Find available open connection (used by connection pool). */
@@ -92,6 +119,7 @@ public:
\return true if connection pool is enabled */
bool PoolEnabled();
#endif // ENABLE_POOL
+
// Socks4
#ifdef ENABLE_SOCKS4
/** Set socks4 server ip that all new tcp sockets should use. */
@@ -117,6 +145,7 @@ public:
\return true if direct connection should be tried if connection to socks4 server fails */
bool Socks4TryDirect();
#endif // ENABLE_SOCKS4
+
// DNS resolve server
#ifdef ENABLE_RESOLVER
/** Enable asynchronous DNS.
@@ -144,6 +173,7 @@ public:
/** Returns true if the socket is waiting for a resolve event. */
bool Resolving(Socket *);
#endif // ENABLE_RESOLVER
+
#ifdef ENABLE_TRIGGERS
/** Fetch unique trigger id. */
int TriggerID(Socket *src);
@@ -158,22 +188,27 @@ public:
Leave them in place if 'false' - if a trigger should be called many times */
void Trigger(int id, Socket::TriggerData& data, bool erase = true);
#endif // ENABLE_TRIGGERS
+
#ifdef ENABLE_DETACH
/** Indicates that the handler runs under SocketThread. */
void SetSlave(bool x = true);
/** Indicates that the handler runs under SocketThread. */
bool IsSlave();
#endif
+
/** Sanity check of those accursed lists. */
void CheckSanity();
+
protected:
socket_m m_sockets; ///< Active sockets map
socket_m m_add; ///< Sockets to be added to sockets map
std::list<Socket *> m_delete; ///< Sockets to be deleted (failed when Add)
+
protected:
StdLog *m_stdlog; ///< Registered log class, or NULL
Mutex& m_mutex; ///< Thread safety mutex
bool m_b_use_mutex; ///< Mutex correctly initialized
+
private:
void CheckList(socket_v&,const std::string&); ///< Used by CheckSanity
/** Remove socket from socket map, used by Socket class. */
@@ -185,6 +220,7 @@ private:
int m_preverror; ///< debug select() error
int m_errcnt; ///< debug select() error
time_t m_tlast; ///< timeout control
+
// state lists
socket_v m_fds; ///< Active file descriptor list
socket_v m_fds_erase; ///< File descriptors that are to be erased from m_sockets
@@ -195,6 +231,7 @@ private:
socket_v m_fds_timeout; ///< checklist timeout
socket_v m_fds_retry; ///< checklist retry client connect
socket_v m_fds_close; ///< checklist close and delete
+
#ifdef ENABLE_SOCKS4
ipaddr_t m_socks4_host; ///< Socks4 server host ip
port_t m_socks4_port; ///< Socks4 server port number
@@ -220,8 +257,11 @@ private:
#endif
};
+
#ifdef SOCKETS_NAMESPACE
}
#endif
+
#endif // _SOCKETS_SocketHandler_H
+