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diff --git a/dep/recastnavigation/Detour/DetourNavMeshQuery.cpp b/dep/recastnavigation/Detour/DetourNavMeshQuery.cpp
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+++ b/dep/recastnavigation/Detour/DetourNavMeshQuery.cpp
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+//
+// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <math.h>
+#include <float.h>
+#include <string.h>
+#include "DetourNavMeshQuery.h"
+#include "DetourNavMesh.h"
+#include "DetourNode.h"
+#include "DetourCommon.h"
+#include "DetourAlloc.h"
+#include "DetourAssert.h"
+#include <new>
+
+
+dtQueryFilter::dtQueryFilter() :
+ m_includeFlags(0xffff),
+ m_excludeFlags(0)
+{
+ for (int i = 0; i < DT_MAX_AREAS; ++i)
+ m_areaCost[i] = 1.0f;
+}
+
+#ifdef DT_VIRTUAL_QUERYFILTER
+bool dtQueryFilter::passFilter(const dtPolyRef /*ref*/,
+ const dtMeshTile* /*tile*/,
+ const dtPoly* poly) const
+{
+ return (poly->flags & m_includeFlags) != 0 && (poly->flags & m_excludeFlags) == 0;
+}
+
+float dtQueryFilter::getCost(const float* pa, const float* pb,
+ const dtPolyRef /*prevRef*/, const dtMeshTile* /*prevTile*/, const dtPoly* /*prevPoly*/,
+ const dtPolyRef /*curRef*/, const dtMeshTile* /*curTile*/, const dtPoly* curPoly,
+ const dtPolyRef /*nextRef*/, const dtMeshTile* /*nextTile*/, const dtPoly* /*nextPoly*/) const
+{
+ return dtVdist(pa, pb) * m_areaCost[curPoly->area];
+}
+#else
+inline bool dtQueryFilter::passFilter(const dtPolyRef /*ref*/,
+ const dtMeshTile* /*tile*/,
+ const dtPoly* poly) const
+{
+ return (poly->flags & m_includeFlags) != 0 && (poly->flags & m_excludeFlags) == 0;
+}
+
+inline float dtQueryFilter::getCost(const float* pa, const float* pb,
+ const dtPolyRef /*prevRef*/, const dtMeshTile* /*prevTile*/, const dtPoly* /*prevPoly*/,
+ const dtPolyRef /*curRef*/, const dtMeshTile* /*curTile*/, const dtPoly* curPoly,
+ const dtPolyRef /*nextRef*/, const dtMeshTile* /*nextTile*/, const dtPoly* /*nextPoly*/) const
+{
+ return dtVdist(pa, pb) * m_areaCost[curPoly->getArea()];
+}
+#endif
+
+static const float H_SCALE = 2.0f; // Search heuristic scale.
+
+
+dtNavMeshQuery* dtAllocNavMeshQuery()
+{
+ void* mem = dtAlloc(sizeof(dtNavMeshQuery), DT_ALLOC_PERM);
+ if (!mem) return 0;
+ return new(mem) dtNavMeshQuery;
+}
+
+void dtFreeNavMeshQuery(dtNavMeshQuery* navmesh)
+{
+ if (!navmesh) return;
+ navmesh->~dtNavMeshQuery();
+ dtFree(navmesh);
+}
+
+//////////////////////////////////////////////////////////////////////////////////////////
+dtNavMeshQuery::dtNavMeshQuery() :
+ m_tinyNodePool(0),
+ m_nodePool(0),
+ m_openList(0)
+{
+ memset(&m_query, 0, sizeof(dtQueryData));
+}
+
+dtNavMeshQuery::~dtNavMeshQuery()
+{
+ if (m_tinyNodePool)
+ m_tinyNodePool->~dtNodePool();
+ if (m_nodePool)
+ m_nodePool->~dtNodePool();
+ if (m_openList)
+ m_openList->~dtNodeQueue();
+ dtFree(m_tinyNodePool);
+ dtFree(m_nodePool);
+ dtFree(m_openList);
+}
+
+dtStatus dtNavMeshQuery::init(const dtNavMesh* nav, const int maxNodes)
+{
+ m_nav = nav;
+
+ if (!m_nodePool || m_nodePool->getMaxNodes() < maxNodes)
+ {
+ if (m_nodePool)
+ {
+ m_nodePool->~dtNodePool();
+ dtFree(m_nodePool);
+ m_nodePool = 0;
+ }
+ m_nodePool = new (dtAlloc(sizeof(dtNodePool), DT_ALLOC_PERM)) dtNodePool(maxNodes, dtNextPow2(maxNodes/4));
+ if (!m_nodePool)
+ return DT_FAILURE_OUT_OF_MEMORY;
+ }
+ else
+ {
+ m_nodePool->clear();
+ }
+
+ if (!m_tinyNodePool)
+ {
+ m_tinyNodePool = new (dtAlloc(sizeof(dtNodePool), DT_ALLOC_PERM)) dtNodePool(64, 32);
+ if (!m_tinyNodePool)
+ return DT_FAILURE_OUT_OF_MEMORY;
+ }
+ else
+ {
+ m_tinyNodePool->clear();
+ }
+
+ // TODO: check the open list size too.
+ if (!m_openList || m_openList->getCapacity() < maxNodes)
+ {
+ if (m_openList)
+ {
+ m_openList->~dtNodeQueue();
+ dtFree(m_openList);
+ m_openList = 0;
+ }
+ m_openList = new (dtAlloc(sizeof(dtNodeQueue), DT_ALLOC_PERM)) dtNodeQueue(maxNodes);
+ if (!m_openList)
+ return DT_FAILURE_OUT_OF_MEMORY;
+ }
+ else
+ {
+ m_openList->clear();
+ }
+
+ return DT_SUCCESS;
+}
+
+//////////////////////////////////////////////////////////////////////////////////////////
+dtStatus dtNavMeshQuery::closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest) const
+{
+ dtAssert(m_nav);
+ const dtMeshTile* tile = 0;
+ const dtPoly* poly = 0;
+ if (m_nav->getTileAndPolyByRef(ref, &tile, &poly) != DT_SUCCESS)
+ return DT_FAILURE;
+ if (!tile) return DT_FAILURE;
+
+ if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ return DT_FAILURE;
+
+ if (closestPointOnPolyInTile(tile, poly, pos, closest) != DT_SUCCESS)
+ return DT_FAILURE;
+ return DT_SUCCESS;
+}
+
+dtStatus dtNavMeshQuery::closestPointOnPolyInTile(const dtMeshTile* tile, const dtPoly* poly,
+ const float* pos, float* closest) const
+{
+ const unsigned int ip = (unsigned int)(poly - tile->polys);
+ const dtPolyDetail* pd = &tile->detailMeshes[ip];
+
+ // TODO: The commented out version finds 'cylinder distance' instead of 'sphere distance' to the navmesh.
+ // Test and enable.
+/*
+ // Clamp point to be inside the polygon.
+ float verts[DT_VERTS_PER_POLYGON*3];
+ float edged[DT_VERTS_PER_POLYGON];
+ float edget[DT_VERTS_PER_POLYGON];
+ const int nv = poly->vertCount;
+ for (int i = 0; i < nv; ++i)
+ dtVcopy(&verts[i*3], &tile->verts[poly->verts[i]*3]);
+
+ dtVcopy(closest, pos);
+ if (!dtDistancePtPolyEdgesSqr(pos, verts, nv, edged, edget))
+ {
+ // Point is outside the polygon, dtClamp to nearest edge.
+ float dmin = FLT_MAX;
+ int imin = -1;
+ for (int i = 0; i < nv; ++i)
+ {
+ if (edged[i] < dmin)
+ {
+ dmin = edged[i];
+ imin = i;
+ }
+ }
+ const float* va = &verts[imin*3];
+ const float* vb = &verts[((imin+1)%nv)*3];
+ dtVlerp(closest, va, vb, edget[imin]);
+ }
+
+ // Find height at the location.
+ for (int j = 0; j < pd->triCount; ++j)
+ {
+ const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4];
+ const float* v[3];
+ for (int k = 0; k < 3; ++k)
+ {
+ if (t[k] < poly->vertCount)
+ v[k] = &tile->verts[poly->verts[t[k]]*3];
+ else
+ v[k] = &tile->detailVerts[(pd->vertBase+(t[k]-poly->vertCount))*3];
+ }
+ float h;
+ if (dtClosestHeightPointTriangle(pos, v[0], v[1], v[2], h))
+ {
+ closest[1] = h;
+ break;
+ }
+ }
+*/
+ float closestDistSqr = FLT_MAX;
+ for (int j = 0; j < pd->triCount; ++j)
+ {
+ const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4];
+ const float* v[3];
+ for (int k = 0; k < 3; ++k)
+ {
+ if (t[k] < poly->vertCount)
+ v[k] = &tile->verts[poly->verts[t[k]]*3];
+ else
+ v[k] = &tile->detailVerts[(pd->vertBase+(t[k]-poly->vertCount))*3];
+ }
+
+ float pt[3];
+ dtClosestPtPointTriangle(pt, pos, v[0], v[1], v[2]);
+ float d = dtVdistSqr(pos, pt);
+
+ if (d < closestDistSqr)
+ {
+ dtVcopy(closest, pt);
+ closestDistSqr = d;
+ }
+ }
+
+ return DT_SUCCESS;
+}
+
+dtStatus dtNavMeshQuery::closestPointOnPolyBoundary(dtPolyRef ref, const float* pos, float* closest) const
+{
+ dtAssert(m_nav);
+
+ const dtMeshTile* tile = 0;
+ const dtPoly* poly = 0;
+ if (m_nav->getTileAndPolyByRef(ref, &tile, &poly) != DT_SUCCESS)
+ return DT_FAILURE;
+
+ // Collect vertices.
+ float verts[DT_VERTS_PER_POLYGON*3];
+ float edged[DT_VERTS_PER_POLYGON];
+ float edget[DT_VERTS_PER_POLYGON];
+ int nv = 0;
+ for (int i = 0; i < (int)poly->vertCount; ++i)
+ {
+ dtVcopy(&verts[nv*3], &tile->verts[poly->verts[i]*3]);
+ nv++;
+ }
+
+ bool inside = dtDistancePtPolyEdgesSqr(pos, verts, nv, edged, edget);
+ if (inside)
+ {
+ // Point is inside the polygon, return the point.
+ dtVcopy(closest, pos);
+ }
+ else
+ {
+ // Point is outside the polygon, dtClamp to nearest edge.
+ float dmin = FLT_MAX;
+ int imin = -1;
+ for (int i = 0; i < nv; ++i)
+ {
+ if (edged[i] < dmin)
+ {
+ dmin = edged[i];
+ imin = i;
+ }
+ }
+ const float* va = &verts[imin*3];
+ const float* vb = &verts[((imin+1)%nv)*3];
+ dtVlerp(closest, va, vb, edget[imin]);
+ }
+
+ return DT_SUCCESS;
+}
+
+
+dtStatus dtNavMeshQuery::getPolyHeight(dtPolyRef ref, const float* pos, float* height) const
+{
+ dtAssert(m_nav);
+
+ const dtMeshTile* tile = 0;
+ const dtPoly* poly = 0;
+ if (m_nav->getTileAndPolyByRef(ref, &tile, &poly) != DT_SUCCESS)
+ return DT_FAILURE;
+
+ if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ {
+ const float* v0 = &tile->verts[poly->verts[0]*3];
+ const float* v1 = &tile->verts[poly->verts[1]*3];
+ const float d0 = dtVdist(pos, v0);
+ const float d1 = dtVdist(pos, v1);
+ const float u = d0 / (d0+d1);
+ if (height)
+ *height = v0[1] + (v1[1] - v0[1]) * u;
+ return DT_SUCCESS;
+ }
+ else
+ {
+ const unsigned int ip = (unsigned int)(poly - tile->polys);
+ const dtPolyDetail* pd = &tile->detailMeshes[ip];
+ for (int j = 0; j < pd->triCount; ++j)
+ {
+ const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4];
+ const float* v[3];
+ for (int k = 0; k < 3; ++k)
+ {
+ if (t[k] < poly->vertCount)
+ v[k] = &tile->verts[poly->verts[t[k]]*3];
+ else
+ v[k] = &tile->detailVerts[(pd->vertBase+(t[k]-poly->vertCount))*3];
+ }
+ float h;
+ if (dtClosestHeightPointTriangle(pos, v[0], v[1], v[2], h))
+ {
+ if (height)
+ *height = h;
+ return DT_SUCCESS;
+ }
+ }
+ }
+
+ return DT_FAILURE;
+}
+
+dtStatus dtNavMeshQuery::findNearestPoly(const float* center, const float* extents,
+ const dtQueryFilter* filter,
+ dtPolyRef* nearestRef, float* nearestPt) const
+{
+ dtAssert(m_nav);
+
+ *nearestRef = 0;
+
+ // Get nearby polygons from proximity grid.
+ dtPolyRef polys[128];
+ int polyCount = 0;
+ if (queryPolygons(center, extents, filter, polys, &polyCount, 128) != DT_SUCCESS)
+ return DT_FAILURE;
+
+ // Find nearest polygon amongst the nearby polygons.
+ dtPolyRef nearest = 0;
+ float nearestDistanceSqr = FLT_MAX;
+ for (int i = 0; i < polyCount; ++i)
+ {
+ dtPolyRef ref = polys[i];
+ float closestPtPoly[3];
+ if (closestPointOnPoly(ref, center, closestPtPoly) != DT_SUCCESS)
+ continue;
+ float d = dtVdistSqr(center, closestPtPoly);
+ if (d < nearestDistanceSqr)
+ {
+ if (nearestPt)
+ dtVcopy(nearestPt, closestPtPoly);
+ nearestDistanceSqr = d;
+ nearest = ref;
+ }
+ }
+
+ if (nearestRef)
+ *nearestRef = nearest;
+
+ return DT_SUCCESS;
+}
+
+dtPolyRef dtNavMeshQuery::findNearestPolyInTile(const dtMeshTile* tile, const float* center, const float* extents,
+ const dtQueryFilter* filter, float* nearestPt) const
+{
+ dtAssert(m_nav);
+
+ float bmin[3], bmax[3];
+ dtVsub(bmin, center, extents);
+ dtVadd(bmax, center, extents);
+
+ // Get nearby polygons from proximity grid.
+ dtPolyRef polys[128];
+ int polyCount = queryPolygonsInTile(tile, bmin, bmax, filter, polys, 128);
+
+ // Find nearest polygon amongst the nearby polygons.
+ dtPolyRef nearest = 0;
+ float nearestDistanceSqr = FLT_MAX;
+ for (int i = 0; i < polyCount; ++i)
+ {
+ dtPolyRef ref = polys[i];
+ const dtPoly* poly = &tile->polys[m_nav->decodePolyIdPoly(ref)];
+ float closestPtPoly[3];
+ if (closestPointOnPolyInTile(tile, poly, center, closestPtPoly) != DT_SUCCESS)
+ continue;
+
+ float d = dtVdistSqr(center, closestPtPoly);
+ if (d < nearestDistanceSqr)
+ {
+ if (nearestPt)
+ dtVcopy(nearestPt, closestPtPoly);
+ nearestDistanceSqr = d;
+ nearest = ref;
+ }
+ }
+
+ return nearest;
+}
+
+int dtNavMeshQuery::queryPolygonsInTile(const dtMeshTile* tile, const float* qmin, const float* qmax,
+ const dtQueryFilter* filter,
+ dtPolyRef* polys, const int maxPolys) const
+{
+ dtAssert(m_nav);
+
+ if (tile->bvTree)
+ {
+ const dtBVNode* node = &tile->bvTree[0];
+ const dtBVNode* end = &tile->bvTree[tile->header->bvNodeCount];
+ const float* tbmin = tile->header->bmin;
+ const float* tbmax = tile->header->bmax;
+ const float qfac = tile->header->bvQuantFactor;
+
+ // Calculate quantized box
+ unsigned short bmin[3], bmax[3];
+ // dtClamp query box to world box.
+ float minx = dtClamp(qmin[0], tbmin[0], tbmax[0]) - tbmin[0];
+ float miny = dtClamp(qmin[1], tbmin[1], tbmax[1]) - tbmin[1];
+ float minz = dtClamp(qmin[2], tbmin[2], tbmax[2]) - tbmin[2];
+ float maxx = dtClamp(qmax[0], tbmin[0], tbmax[0]) - tbmin[0];
+ float maxy = dtClamp(qmax[1], tbmin[1], tbmax[1]) - tbmin[1];
+ float maxz = dtClamp(qmax[2], tbmin[2], tbmax[2]) - tbmin[2];
+ // Quantize
+ bmin[0] = (unsigned short)(qfac * minx) & 0xfffe;
+ bmin[1] = (unsigned short)(qfac * miny) & 0xfffe;
+ bmin[2] = (unsigned short)(qfac * minz) & 0xfffe;
+ bmax[0] = (unsigned short)(qfac * maxx + 1) | 1;
+ bmax[1] = (unsigned short)(qfac * maxy + 1) | 1;
+ bmax[2] = (unsigned short)(qfac * maxz + 1) | 1;
+
+ // Traverse tree
+ const dtPolyRef base = m_nav->getPolyRefBase(tile);
+ int n = 0;
+ while (node < end)
+ {
+ const bool overlap = dtOverlapQuantBounds(bmin, bmax, node->bmin, node->bmax);
+ const bool isLeafNode = node->i >= 0;
+
+ if (isLeafNode && overlap)
+ {
+ dtPolyRef ref = base | (dtPolyRef)node->i;
+ if (filter->passFilter(ref, tile, &tile->polys[node->i]))
+ {
+ if (n < maxPolys)
+ polys[n++] = ref;
+ }
+ }
+
+ if (overlap || isLeafNode)
+ node++;
+ else
+ {
+ const int escapeIndex = -node->i;
+ node += escapeIndex;
+ }
+ }
+
+ return n;
+ }
+ else
+ {
+ float bmin[3], bmax[3];
+ int n = 0;
+ const dtPolyRef base = m_nav->getPolyRefBase(tile);
+ for (int i = 0; i < tile->header->polyCount; ++i)
+ {
+ // Calc polygon bounds.
+ dtPoly* p = &tile->polys[i];
+ const float* v = &tile->verts[p->verts[0]*3];
+ dtVcopy(bmin, v);
+ dtVcopy(bmax, v);
+ for (int j = 1; j < p->vertCount; ++j)
+ {
+ v = &tile->verts[p->verts[j]*3];
+ dtVmin(bmin, v);
+ dtVmax(bmax, v);
+ }
+ if (dtOverlapBounds(qmin,qmax, bmin,bmax))
+ {
+ const dtPolyRef ref = base | (dtPolyRef)i;
+ if (filter->passFilter(ref, tile, p))
+ {
+ if (n < maxPolys)
+ polys[n++] = ref;
+ }
+ }
+ }
+ return n;
+ }
+}
+
+dtStatus dtNavMeshQuery::queryPolygons(const float* center, const float* extents,
+ const dtQueryFilter* filter,
+ dtPolyRef* polys, int* polyCount, const int maxPolys) const
+{
+ dtAssert(m_nav);
+
+ float bmin[3], bmax[3];
+ dtVsub(bmin, center, extents);
+ dtVadd(bmax, center, extents);
+
+ // Find tiles the query touches.
+ int minx, miny, maxx, maxy;
+ m_nav->calcTileLoc(bmin, &minx, &miny);
+ m_nav->calcTileLoc(bmax, &maxx, &maxy);
+
+ int n = 0;
+ for (int y = miny; y <= maxy; ++y)
+ {
+ for (int x = minx; x <= maxx; ++x)
+ {
+ const dtMeshTile* tile = m_nav->getTileAt(x,y);
+ if (!tile) continue;
+ n += queryPolygonsInTile(tile, bmin, bmax, filter, polys+n, maxPolys-n);
+ if (n >= maxPolys)
+ {
+ *polyCount = n;
+ return DT_SUCCESS;
+ }
+ }
+ }
+ *polyCount = n;
+
+ return DT_SUCCESS;
+}
+
+dtStatus dtNavMeshQuery::findPath(dtPolyRef startRef, dtPolyRef endRef,
+ const float* startPos, const float* endPos,
+ const dtQueryFilter* filter,
+ dtPolyRef* path, int* pathCount, const int maxPath) const
+{
+ dtAssert(m_nav);
+ dtAssert(m_nodePool);
+ dtAssert(m_openList);
+
+ *pathCount = 0;
+
+ if (!startRef || !endRef)
+ return DT_FAILURE;
+
+ if (!maxPath)
+ return DT_FAILURE;
+
+ // Validate input
+ if (!m_nav->isValidPolyRef(startRef) || !m_nav->isValidPolyRef(endRef))
+ return DT_FAILURE;
+
+ if (startRef == endRef)
+ {
+ path[0] = startRef;
+ *pathCount = 1;
+ return DT_SUCCESS;
+ }
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ dtNode* startNode = m_nodePool->getNode(startRef);
+ dtVcopy(startNode->pos, startPos);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = dtVdist(startPos, endPos) * H_SCALE;
+ startNode->id = startRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ dtNode* lastBestNode = startNode;
+ float lastBestNodeCost = startNode->total;
+
+ while (!m_openList->empty())
+ {
+ // Remove node from open list and put it in closed list.
+ dtNode* bestNode = m_openList->pop();
+ bestNode->flags &= ~DT_NODE_OPEN;
+ bestNode->flags |= DT_NODE_CLOSED;
+
+ // Reached the goal, stop searching.
+ if (bestNode->id == endRef)
+ {
+ lastBestNode = bestNode;
+ break;
+ }
+
+ // Get current poly and tile.
+ // The API input has been cheked already, skip checking internal data.
+ const dtPolyRef bestRef = bestNode->id;
+ const dtMeshTile* bestTile = 0;
+ const dtPoly* bestPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly);
+
+ // Get parent poly and tile.
+ dtPolyRef parentRef = 0;
+ const dtMeshTile* parentTile = 0;
+ const dtPoly* parentPoly = 0;
+ if (bestNode->pidx)
+ parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id;
+ if (parentRef)
+ m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly);
+
+ for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next)
+ {
+ dtPolyRef neighbourRef = bestTile->links[i].ref;
+
+ // Skip invalid ids and do not expand back to where we came from.
+ if (!neighbourRef || neighbourRef == parentRef)
+ continue;
+
+ // Get neighbour poly and tile.
+ // The API input has been cheked already, skip checking internal data.
+ const dtMeshTile* neighbourTile = 0;
+ const dtPoly* neighbourPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly);
+
+ if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
+ continue;
+
+ dtNode* neighbourNode = m_nodePool->getNode(neighbourRef);
+ if (!neighbourNode)
+ continue;
+
+ // If the node is visited the first time, calculate node position.
+ if (neighbourNode->flags == 0)
+ {
+ getEdgeMidPoint(bestRef, bestPoly, bestTile,
+ neighbourRef, neighbourPoly, neighbourTile,
+ neighbourNode->pos);
+ }
+
+ // Calculate cost and heuristic.
+ float cost = 0;
+ float heuristic = 0;
+
+ // Special case for last node.
+ if (neighbourRef == endRef)
+ {
+ // Cost
+ const float curCost = filter->getCost(bestNode->pos, neighbourNode->pos,
+ parentRef, parentTile, parentPoly,
+ bestRef, bestTile, bestPoly,
+ neighbourRef, neighbourTile, neighbourPoly);
+ const float endCost = filter->getCost(neighbourNode->pos, endPos,
+ bestRef, bestTile, bestPoly,
+ neighbourRef, neighbourTile, neighbourPoly,
+ 0, 0, 0);
+
+ cost = bestNode->cost + curCost + endCost;
+ heuristic = 0;
+ }
+ else
+ {
+ // Cost
+ const float curCost = filter->getCost(bestNode->pos, neighbourNode->pos,
+ parentRef, parentTile, parentPoly,
+ bestRef, bestTile, bestPoly,
+ neighbourRef, neighbourTile, neighbourPoly);
+ cost = bestNode->cost + curCost;
+ heuristic = dtVdist(neighbourNode->pos, endPos)*H_SCALE;
+ }
+
+ const float total = cost + heuristic;
+
+ // The node is already in open list and the new result is worse, skip.
+ if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total)
+ continue;
+ // The node is already visited and process, and the new result is worse, skip.
+ if ((neighbourNode->flags & DT_NODE_CLOSED) && total >= neighbourNode->total)
+ continue;
+
+ // Add or update the node.
+ neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode);
+ neighbourNode->id = neighbourRef;
+ neighbourNode->flags &= ~DT_NODE_CLOSED;
+ neighbourNode->cost = cost;
+ neighbourNode->total = total;
+
+ if (neighbourNode->flags & DT_NODE_OPEN)
+ {
+ // Already in open, update node location.
+ m_openList->modify(neighbourNode);
+ }
+ else
+ {
+ // Put the node in open list.
+ neighbourNode->flags |= DT_NODE_OPEN;
+ m_openList->push(neighbourNode);
+ }
+
+ // Update nearest node to target so far.
+ if (heuristic < lastBestNodeCost)
+ {
+ lastBestNodeCost = heuristic;
+ lastBestNode = neighbourNode;
+ }
+ }
+ }
+
+ // Reverse the path.
+ dtNode* prev = 0;
+ dtNode* node = lastBestNode;
+ do
+ {
+ dtNode* next = m_nodePool->getNodeAtIdx(node->pidx);
+ node->pidx = m_nodePool->getNodeIdx(prev);
+ prev = node;
+ node = next;
+ }
+ while (node);
+
+ // Store path
+ node = prev;
+ int n = 0;
+ do
+ {
+ path[n++] = node->id;
+ node = m_nodePool->getNodeAtIdx(node->pidx);
+ }
+ while (node && n < maxPath);
+
+ *pathCount = n;
+
+ return DT_SUCCESS;
+}
+
+dtStatus dtNavMeshQuery::initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef,
+ const float* startPos, const float* endPos,
+ const dtQueryFilter* filter)
+{
+ dtAssert(m_nav);
+ dtAssert(m_nodePool);
+ dtAssert(m_openList);
+
+ // Init path state.
+ memset(&m_query, 0, sizeof(dtQueryData));
+ m_query.status = DT_FAILURE;
+ m_query.startRef = startRef;
+ m_query.endRef = endRef;
+ dtVcopy(m_query.startPos, startPos);
+ dtVcopy(m_query.endPos, endPos);
+ m_query.filter = filter;
+
+ if (!startRef || !endRef)
+ return DT_FAILURE;
+
+ // Validate input
+ if (!m_nav->isValidPolyRef(startRef) || !m_nav->isValidPolyRef(endRef))
+ return DT_FAILURE;
+
+ if (startRef == endRef)
+ {
+ m_query.status = DT_SUCCESS;
+ return DT_SUCCESS;
+ }
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ dtNode* startNode = m_nodePool->getNode(startRef);
+ dtVcopy(startNode->pos, startPos);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = dtVdist(startPos, endPos) * H_SCALE;
+ startNode->id = startRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ m_query.status = DT_IN_PROGRESS;
+ m_query.lastBestNode = startNode;
+ m_query.lastBestNodeCost = startNode->total;
+
+ return m_query.status;
+}
+
+dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter)
+{
+ if (m_query.status!= DT_IN_PROGRESS)
+ return m_query.status;
+
+ // Make sure the request is still valid.
+ if (!m_nav->isValidPolyRef(m_query.startRef) || !m_nav->isValidPolyRef(m_query.endRef))
+ {
+ m_query.status = DT_FAILURE;
+ return DT_FAILURE;
+ }
+
+ int iter = 0;
+ while (iter < maxIter && !m_openList->empty())
+ {
+ iter++;
+
+ // Remove node from open list and put it in closed list.
+ dtNode* bestNode = m_openList->pop();
+ bestNode->flags &= ~DT_NODE_OPEN;
+ bestNode->flags |= DT_NODE_CLOSED;
+
+ // Reached the goal, stop searching.
+ if (bestNode->id == m_query.endRef)
+ {
+ m_query.lastBestNode = bestNode;
+ m_query.status = DT_SUCCESS;
+ return m_query.status;
+ }
+
+ // Get current poly and tile.
+ // The API input has been cheked already, skip checking internal data.
+ const dtPolyRef bestRef = bestNode->id;
+ const dtMeshTile* bestTile = 0;
+ const dtPoly* bestPoly = 0;
+ if (m_nav->getTileAndPolyByRef(bestRef, &bestTile, &bestPoly) != DT_SUCCESS)
+ {
+ // The polygon has disappeared during the sliced query, fail.
+ m_query.status = DT_FAILURE;
+ return m_query.status;
+ }
+
+ // Get parent poly and tile.
+ dtPolyRef parentRef = 0;
+ const dtMeshTile* parentTile = 0;
+ const dtPoly* parentPoly = 0;
+ if (bestNode->pidx)
+ parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id;
+ if (parentRef)
+ {
+ if (m_nav->getTileAndPolyByRef(parentRef, &parentTile, &parentPoly) != DT_SUCCESS)
+ {
+ // The polygon has disappeared during the sliced query, fail.
+ m_query.status = DT_FAILURE;
+ return m_query.status;
+ }
+ }
+
+ for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next)
+ {
+ dtPolyRef neighbourRef = bestTile->links[i].ref;
+
+ // Skip invalid ids and do not expand back to where we came from.
+ if (!neighbourRef || neighbourRef == parentRef)
+ continue;
+
+ // Get neighbour poly and tile.
+ // The API input has been cheked already, skip checking internal data.
+ const dtMeshTile* neighbourTile = 0;
+ const dtPoly* neighbourPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly);
+
+ if (!m_query.filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
+ continue;
+
+ dtNode* neighbourNode = m_nodePool->getNode(neighbourRef);
+ if (!neighbourNode)
+ continue;
+
+ // If the node is visited the first time, calculate node position.
+ if (neighbourNode->flags == 0)
+ {
+ getEdgeMidPoint(bestRef, bestPoly, bestTile,
+ neighbourRef, neighbourPoly, neighbourTile,
+ neighbourNode->pos);
+ }
+
+ // Calculate cost and heuristic.
+ float cost = 0;
+ float heuristic = 0;
+
+ // Special case for last node.
+ if (neighbourRef == m_query.endRef)
+ {
+ // Cost
+ const float curCost = m_query.filter->getCost(bestNode->pos, neighbourNode->pos,
+ parentRef, parentTile, parentPoly,
+ bestRef, bestTile, bestPoly,
+ neighbourRef, neighbourTile, neighbourPoly);
+ const float endCost = m_query.filter->getCost(neighbourNode->pos, m_query.endPos,
+ bestRef, bestTile, bestPoly,
+ neighbourRef, neighbourTile, neighbourPoly,
+ 0, 0, 0);
+
+ cost = bestNode->cost + curCost + endCost;
+ heuristic = 0;
+ }
+ else
+ {
+ // Cost
+ const float curCost = m_query.filter->getCost(bestNode->pos, neighbourNode->pos,
+ parentRef, parentTile, parentPoly,
+ bestRef, bestTile, bestPoly,
+ neighbourRef, neighbourTile, neighbourPoly);
+ cost = bestNode->cost + curCost;
+ heuristic = dtVdist(neighbourNode->pos, m_query.endPos)*H_SCALE;
+ }
+
+ const float total = cost + heuristic;
+
+ // The node is already in open list and the new result is worse, skip.
+ if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total)
+ continue;
+ // The node is already visited and process, and the new result is worse, skip.
+ if ((neighbourNode->flags & DT_NODE_CLOSED) && total >= neighbourNode->total)
+ continue;
+
+ // Add or update the node.
+ neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode);
+ neighbourNode->id = neighbourRef;
+ neighbourNode->flags &= ~DT_NODE_CLOSED;
+ neighbourNode->cost = cost;
+ neighbourNode->total = total;
+
+ if (neighbourNode->flags & DT_NODE_OPEN)
+ {
+ // Already in open, update node location.
+ m_openList->modify(neighbourNode);
+ }
+ else
+ {
+ // Put the node in open list.
+ neighbourNode->flags |= DT_NODE_OPEN;
+ m_openList->push(neighbourNode);
+ }
+
+ // Update nearest node to target so far.
+ if (heuristic < m_query.lastBestNodeCost)
+ {
+ m_query.lastBestNodeCost = heuristic;
+ m_query.lastBestNode = neighbourNode;
+ }
+ }
+ }
+
+ // Exhausted all nodes, but could not find path.
+ if (m_openList->empty())
+ m_query.status = DT_SUCCESS;
+
+ return m_query.status;
+}
+
+dtStatus dtNavMeshQuery::finalizeSlicedFindPath(dtPolyRef* path, int* pathCount, const int maxPath)
+{
+ *pathCount = 0;
+
+ if (m_query.status != DT_SUCCESS)
+ {
+ // Reset query.
+ memset(&m_query, 0, sizeof(dtQueryData));
+ return DT_FAILURE;
+ }
+
+ int n = 0;
+
+ if (m_query.startRef == m_query.endRef)
+ {
+ // Special case: the search starts and ends at same poly.
+ path[n++] = m_query.startRef;
+ }
+ else
+ {
+ // Reverse the path.
+ dtAssert(m_query.lastBestNode);
+ dtNode* prev = 0;
+ dtNode* node = m_query.lastBestNode;
+ do
+ {
+ dtNode* next = m_nodePool->getNodeAtIdx(node->pidx);
+ node->pidx = m_nodePool->getNodeIdx(prev);
+ prev = node;
+ node = next;
+ }
+ while (node);
+
+ // Store path
+ node = prev;
+ do
+ {
+ path[n++] = node->id;
+ node = m_nodePool->getNodeAtIdx(node->pidx);
+ }
+ while (node && n < maxPath);
+ }
+
+ // Reset query.
+ memset(&m_query, 0, sizeof(dtQueryData));
+
+ *pathCount = n;
+
+ return DT_SUCCESS;
+}
+
+dtStatus dtNavMeshQuery::finalizeSlicedFindPathPartial(const dtPolyRef* existing, const int existingSize,
+ dtPolyRef* path, int* pathCount, const int maxPath)
+{
+ *pathCount = 0;
+
+ if (existingSize == 0)
+ {
+ return DT_FAILURE;
+ }
+
+ if (m_query.status != DT_SUCCESS && m_query.status != DT_IN_PROGRESS)
+ {
+ // Reset query.
+ memset(&m_query, 0, sizeof(dtQueryData));
+ return DT_FAILURE;
+ }
+
+ int n = 0;
+
+ if (m_query.startRef == m_query.endRef)
+ {
+ // Special case: the search starts and ends at same poly.
+ path[n++] = m_query.startRef;
+ }
+ else
+ {
+ // Find furthest existing node that was visited.
+ dtNode* prev = 0;
+ dtNode* node = 0;
+ for (int i = existingSize-1; i >= 0; --i)
+ {
+ node = m_nodePool->findNode(existing[i]);
+ if (node)
+ break;
+ }
+
+ if (!node)
+ {
+ return DT_FAILURE;
+ }
+
+ // Reverse the path.
+ do
+ {
+ dtNode* next = m_nodePool->getNodeAtIdx(node->pidx);
+ node->pidx = m_nodePool->getNodeIdx(prev);
+ prev = node;
+ node = next;
+ }
+ while (node);
+
+ // Store path
+ node = prev;
+ do
+ {
+ path[n++] = node->id;
+ node = m_nodePool->getNodeAtIdx(node->pidx);
+ }
+ while (node && n < maxPath);
+ }
+
+ // Reset query.
+ memset(&m_query, 0, sizeof(dtQueryData));
+
+ *pathCount = n;
+
+ return DT_SUCCESS;
+}
+
+
+dtStatus dtNavMeshQuery::findStraightPath(const float* startPos, const float* endPos,
+ const dtPolyRef* path, const int pathSize,
+ float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs,
+ int* straightPathCount, const int maxStraightPath) const
+{
+ dtAssert(m_nav);
+
+ *straightPathCount = 0;
+
+ if (!maxStraightPath)
+ return DT_FAILURE;
+
+ if (!path[0])
+ return DT_FAILURE;
+
+ int n = 0;
+
+ // TODO: Should this be callers responsibility?
+ float closestStartPos[3];
+ if (closestPointOnPolyBoundary(path[0], startPos, closestStartPos) != DT_SUCCESS)
+ return DT_FAILURE;
+
+ // Add start point.
+ dtVcopy(&straightPath[n*3], closestStartPos);
+ if (straightPathFlags)
+ straightPathFlags[n] = DT_STRAIGHTPATH_START;
+ if (straightPathRefs)
+ straightPathRefs[n] = path[0];
+ n++;
+ if (n >= maxStraightPath)
+ {
+ *straightPathCount = n;
+ return DT_SUCCESS;
+ }
+
+ float closestEndPos[3];
+ if (closestPointOnPolyBoundary(path[pathSize-1], endPos, closestEndPos) != DT_SUCCESS)
+ return DT_FAILURE;
+
+ if (pathSize > 1)
+ {
+ float portalApex[3], portalLeft[3], portalRight[3];
+ dtVcopy(portalApex, closestStartPos);
+ dtVcopy(portalLeft, portalApex);
+ dtVcopy(portalRight, portalApex);
+ int apexIndex = 0;
+ int leftIndex = 0;
+ int rightIndex = 0;
+
+ unsigned char leftPolyType = 0;
+ unsigned char rightPolyType = 0;
+
+ dtPolyRef leftPolyRef = path[0];
+ dtPolyRef rightPolyRef = path[0];
+
+ for (int i = 0; i < pathSize; ++i)
+ {
+ float left[3], right[3];
+ unsigned char fromType, toType;
+
+ if (i+1 < pathSize)
+ {
+ // Next portal.
+ if (getPortalPoints(path[i], path[i+1], left, right, fromType, toType) != DT_SUCCESS)
+ {
+ if (closestPointOnPolyBoundary(path[i], endPos, closestEndPos) != DT_SUCCESS)
+ return DT_FAILURE;
+
+ dtVcopy(&straightPath[n*3], closestEndPos);
+ if (straightPathFlags)
+ straightPathFlags[n] = 0;
+ if (straightPathRefs)
+ straightPathRefs[n] = path[i];
+ n++;
+
+ return DT_SUCCESS;
+ }
+
+ // If starting really close the portal, advance.
+ if (i == 0)
+ {
+ float t;
+ if (dtDistancePtSegSqr2D(portalApex, left, right, t) < dtSqr(0.001f))
+ continue;
+ }
+ }
+ else
+ {
+ // End of the path.
+ dtVcopy(left, closestEndPos);
+ dtVcopy(right, closestEndPos);
+
+ fromType = toType = DT_POLYTYPE_GROUND;
+ }
+
+ // Right vertex.
+ if (dtTriArea2D(portalApex, portalRight, right) <= 0.0f)
+ {
+ if (dtVequal(portalApex, portalRight) || dtTriArea2D(portalApex, portalLeft, right) > 0.0f)
+ {
+ dtVcopy(portalRight, right);
+ rightPolyRef = (i+1 < pathSize) ? path[i+1] : 0;
+ rightPolyType = toType;
+ rightIndex = i;
+ }
+ else
+ {
+ dtVcopy(portalApex, portalLeft);
+ apexIndex = leftIndex;
+
+ unsigned char flags = 0;
+ if (!leftPolyRef)
+ flags = DT_STRAIGHTPATH_END;
+ else if (leftPolyType == DT_POLYTYPE_OFFMESH_CONNECTION)
+ flags = DT_STRAIGHTPATH_OFFMESH_CONNECTION;
+ dtPolyRef ref = leftPolyRef;
+
+ if (!dtVequal(&straightPath[(n-1)*3], portalApex))
+ {
+ // Append new vertex.
+ dtVcopy(&straightPath[n*3], portalApex);
+ if (straightPathFlags)
+ straightPathFlags[n] = flags;
+ if (straightPathRefs)
+ straightPathRefs[n] = ref;
+ n++;
+ // If reached end of path or there is no space to append more vertices, return.
+ if (flags == DT_STRAIGHTPATH_END || n >= maxStraightPath)
+ {
+ *straightPathCount = n;
+ return DT_SUCCESS;
+ }
+ }
+ else
+ {
+ // The vertices are equal, update flags and poly.
+ if (straightPathFlags)
+ straightPathFlags[n-1] = flags;
+ if (straightPathRefs)
+ straightPathRefs[n-1] = ref;
+ }
+
+ dtVcopy(portalLeft, portalApex);
+ dtVcopy(portalRight, portalApex);
+ leftIndex = apexIndex;
+ rightIndex = apexIndex;
+
+ // Restart
+ i = apexIndex;
+
+ continue;
+ }
+ }
+
+ // Left vertex.
+ if (dtTriArea2D(portalApex, portalLeft, left) >= 0.0f)
+ {
+ if (dtVequal(portalApex, portalLeft) || dtTriArea2D(portalApex, portalRight, left) < 0.0f)
+ {
+ dtVcopy(portalLeft, left);
+ leftPolyRef = (i+1 < pathSize) ? path[i+1] : 0;
+ leftPolyType = toType;
+ leftIndex = i;
+ }
+ else
+ {
+ dtVcopy(portalApex, portalRight);
+ apexIndex = rightIndex;
+
+ unsigned char flags = 0;
+ if (!rightPolyRef)
+ flags = DT_STRAIGHTPATH_END;
+ else if (rightPolyType == DT_POLYTYPE_OFFMESH_CONNECTION)
+ flags = DT_STRAIGHTPATH_OFFMESH_CONNECTION;
+ dtPolyRef ref = rightPolyRef;
+
+ if (!dtVequal(&straightPath[(n-1)*3], portalApex))
+ {
+ // Append new vertex.
+ dtVcopy(&straightPath[n*3], portalApex);
+ if (straightPathFlags)
+ straightPathFlags[n] = flags;
+ if (straightPathRefs)
+ straightPathRefs[n] = ref;
+ n++;
+ // If reached end of path or there is no space to append more vertices, return.
+ if (flags == DT_STRAIGHTPATH_END || n >= maxStraightPath)
+ {
+ *straightPathCount = n;
+ return DT_SUCCESS;
+ }
+ }
+ else
+ {
+ // The vertices are equal, update flags and poly.
+ if (straightPathFlags)
+ straightPathFlags[n-1] = flags;
+ if (straightPathRefs)
+ straightPathRefs[n-1] = ref;
+ }
+
+ dtVcopy(portalLeft, portalApex);
+ dtVcopy(portalRight, portalApex);
+ leftIndex = apexIndex;
+ rightIndex = apexIndex;
+
+ // Restart
+ i = apexIndex;
+
+ continue;
+ }
+ }
+ }
+ }
+
+ // If the point already exists, remove it and add reappend the actual end location.
+ if (n > 0 && dtVequal(&straightPath[(n-1)*3], closestEndPos))
+ n--;
+
+ // Add end point.
+ if (n < maxStraightPath)
+ {
+ dtVcopy(&straightPath[n*3], closestEndPos);
+ if (straightPathFlags)
+ straightPathFlags[n] = DT_STRAIGHTPATH_END;
+ if (straightPathRefs)
+ straightPathRefs[n] = 0;
+ n++;
+ }
+
+ *straightPathCount = n;
+ return DT_SUCCESS;
+}
+
+dtStatus dtNavMeshQuery::moveAlongSurface(dtPolyRef startRef, const float* startPos, const float* endPos,
+ const dtQueryFilter* filter,
+ float* resultPos, dtPolyRef* visited, int* visitedCount, const int maxVisitedSize) const
+{
+ dtAssert(m_nav);
+ dtAssert(m_tinyNodePool);
+
+ *visitedCount = 0;
+
+ // Validate input
+ if (!startRef) return DT_FAILURE;
+ if (!m_nav->isValidPolyRef(startRef)) return DT_FAILURE;
+
+ static const int MAX_STACK = 48;
+ dtNode* stack[MAX_STACK];
+ int nstack = 0;
+
+ m_tinyNodePool->clear();
+
+ dtNode* startNode = m_tinyNodePool->getNode(startRef);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = 0;
+ startNode->id = startRef;
+ startNode->flags = DT_NODE_CLOSED;
+ stack[nstack++] = startNode;
+
+ float bestPos[3];
+ float bestDist = FLT_MAX;
+ dtNode* bestNode = 0;
+ dtVcopy(bestPos, startPos);
+
+ // Search constraints
+ float searchPos[3], searchRadSqr;
+ dtVlerp(searchPos, startPos, endPos, 0.5f);
+ searchRadSqr = dtSqr(dtVdist(startPos, endPos)/2.0f + 0.001f);
+
+ float verts[DT_VERTS_PER_POLYGON*3];
+
+ while (nstack)
+ {
+ // Pop front.
+ dtNode* curNode = stack[0];
+ for (int i = 0; i < nstack-1; ++i)
+ stack[i] = stack[i+1];
+ nstack--;
+
+ // Get poly and tile.
+ // The API input has been cheked already, skip checking internal data.
+ const dtPolyRef curRef = curNode->id;
+ const dtMeshTile* curTile = 0;
+ const dtPoly* curPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(curRef, &curTile, &curPoly);
+
+ // Collect vertices.
+ const int nverts = curPoly->vertCount;
+ for (int i = 0; i < nverts; ++i)
+ dtVcopy(&verts[i*3], &curTile->verts[curPoly->verts[i]*3]);
+
+ // If target is inside the poly, stop search.
+ if (dtPointInPolygon(endPos, verts, nverts))
+ {
+ bestNode = curNode;
+ dtVcopy(bestPos, endPos);
+ break;
+ }
+
+ // Find wall edges and find nearest point inside the walls.
+ for (int i = 0, j = (int)curPoly->vertCount-1; i < (int)curPoly->vertCount; j = i++)
+ {
+ // Find links to neighbours.
+ static const int MAX_NEIS = 8;
+ int nneis = 0;
+ dtPolyRef neis[MAX_NEIS];
+
+ if (curPoly->neis[j] & DT_EXT_LINK)
+ {
+ // Tile border.
+ for (unsigned int k = curPoly->firstLink; k != DT_NULL_LINK; k = curTile->links[k].next)
+ {
+ const dtLink* link = &curTile->links[k];
+ if (link->edge == j)
+ {
+ if (link->ref != 0)
+ {
+ const dtMeshTile* neiTile = 0;
+ const dtPoly* neiPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(link->ref, &neiTile, &neiPoly);
+ if (filter->passFilter(link->ref, neiTile, neiPoly))
+ {
+ if (nneis < MAX_NEIS)
+ neis[nneis++] = link->ref;
+ }
+ }
+ }
+ }
+ }
+ else if (curPoly->neis[j])
+ {
+ const unsigned int idx = (unsigned int)(curPoly->neis[j]-1);
+ const dtPolyRef ref = m_nav->getPolyRefBase(curTile) | idx;
+ if (filter->passFilter(ref, curTile, &curTile->polys[idx]))
+ {
+ // Internal edge, encode id.
+ neis[nneis++] = ref;
+ }
+ }
+
+ if (!nneis)
+ {
+ // Wall edge, calc distance.
+ const float* vj = &verts[j*3];
+ const float* vi = &verts[i*3];
+ float tseg;
+ const float distSqr = dtDistancePtSegSqr2D(endPos, vj, vi, tseg);
+ if (distSqr < bestDist)
+ {
+ // Update nearest distance.
+ dtVlerp(bestPos, vj,vi, tseg);
+ bestDist = distSqr;
+ bestNode = curNode;
+ }
+ }
+ else
+ {
+ for (int k = 0; k < nneis; ++k)
+ {
+ // Skip if no node can be allocated.
+ dtNode* neighbourNode = m_tinyNodePool->getNode(neis[k]);
+ if (!neighbourNode)
+ continue;
+ // Skip if already visited.
+ if (neighbourNode->flags & DT_NODE_CLOSED)
+ continue;
+
+ // Skip the link if it is too far from search constraint.
+ // TODO: Maybe should use getPortalPoints(), but this one is way faster.
+ const float* vj = &verts[j*3];
+ const float* vi = &verts[i*3];
+ float tseg;
+ float distSqr = dtDistancePtSegSqr2D(searchPos, vj, vi, tseg);
+ if (distSqr > searchRadSqr)
+ continue;
+
+ // Mark as the node as visited and push to queue.
+ if (nstack < MAX_STACK)
+ {
+ neighbourNode->pidx = m_tinyNodePool->getNodeIdx(curNode);
+ neighbourNode->flags |= DT_NODE_CLOSED;
+ stack[nstack++] = neighbourNode;
+ }
+ }
+ }
+ }
+ }
+
+ int n = 0;
+ if (bestNode)
+ {
+ // Reverse the path.
+ dtNode* prev = 0;
+ dtNode* node = bestNode;
+ do
+ {
+ dtNode* next = m_tinyNodePool->getNodeAtIdx(node->pidx);
+ node->pidx = m_tinyNodePool->getNodeIdx(prev);
+ prev = node;
+ node = next;
+ }
+ while (node);
+
+ // Store result
+ node = prev;
+ do
+ {
+ visited[n++] = node->id;
+ node = m_tinyNodePool->getNodeAtIdx(node->pidx);
+ }
+ while (node && n < maxVisitedSize);
+ }
+
+ dtVcopy(resultPos, bestPos);
+
+ *visitedCount = n;
+
+ return DT_SUCCESS;
+}
+
+
+dtStatus dtNavMeshQuery::getPortalPoints(dtPolyRef from, dtPolyRef to, float* left, float* right,
+ unsigned char& fromType, unsigned char& toType) const
+{
+ dtAssert(m_nav);
+
+ const dtMeshTile* fromTile = 0;
+ const dtPoly* fromPoly = 0;
+ if (m_nav->getTileAndPolyByRef(from, &fromTile, &fromPoly) != DT_SUCCESS)
+ return DT_FAILURE;
+ fromType = fromPoly->getType();
+
+ const dtMeshTile* toTile = 0;
+ const dtPoly* toPoly = 0;
+ if (m_nav->getTileAndPolyByRef(to, &toTile, &toPoly) != DT_SUCCESS)
+ return DT_FAILURE;
+ toType = toPoly->getType();
+
+ return getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, left, right);
+}
+
+// Returns portal points between two polygons.
+dtStatus dtNavMeshQuery::getPortalPoints(dtPolyRef from, const dtPoly* fromPoly, const dtMeshTile* fromTile,
+ dtPolyRef to, const dtPoly* toPoly, const dtMeshTile* toTile,
+ float* left, float* right) const
+{
+ // Find the link that points to the 'to' polygon.
+ const dtLink* link = 0;
+ for (unsigned int i = fromPoly->firstLink; i != DT_NULL_LINK; i = fromTile->links[i].next)
+ {
+ if (fromTile->links[i].ref == to)
+ {
+ link = &fromTile->links[i];
+ break;
+ }
+ }
+ if (!link)
+ return DT_FAILURE;
+
+ // Handle off-mesh connections.
+ if (fromPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ {
+ // Find link that points to first vertex.
+ for (unsigned int i = fromPoly->firstLink; i != DT_NULL_LINK; i = fromTile->links[i].next)
+ {
+ if (fromTile->links[i].ref == to)
+ {
+ const int v = fromTile->links[i].edge;
+ dtVcopy(left, &fromTile->verts[fromPoly->verts[v]*3]);
+ dtVcopy(right, &fromTile->verts[fromPoly->verts[v]*3]);
+ return DT_SUCCESS;
+ }
+ }
+ return DT_FAILURE;
+ }
+
+ if (toPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ {
+ for (unsigned int i = toPoly->firstLink; i != DT_NULL_LINK; i = toTile->links[i].next)
+ {
+ if (toTile->links[i].ref == from)
+ {
+ const int v = toTile->links[i].edge;
+ dtVcopy(left, &toTile->verts[toPoly->verts[v]*3]);
+ dtVcopy(right, &toTile->verts[toPoly->verts[v]*3]);
+ return DT_SUCCESS;
+ }
+ }
+ return DT_FAILURE;
+ }
+
+ // Find portal vertices.
+ const int v0 = fromPoly->verts[link->edge];
+ const int v1 = fromPoly->verts[(link->edge+1) % (int)fromPoly->vertCount];
+ dtVcopy(left, &fromTile->verts[v0*3]);
+ dtVcopy(right, &fromTile->verts[v1*3]);
+
+ // If the link is at tile boundary, dtClamp the vertices to
+ // the link width.
+ if (link->side != 0xff)
+ {
+ // Unpack portal limits.
+ if (link->bmin != 0 || link->bmax != 255)
+ {
+ const float s = 1.0f/255.0f;
+ const float tmin = link->bmin*s;
+ const float tmax = link->bmax*s;
+ dtVlerp(left, &fromTile->verts[v0*3], &fromTile->verts[v1*3], tmin);
+ dtVlerp(right, &fromTile->verts[v0*3], &fromTile->verts[v1*3], tmax);
+ }
+ }
+
+ return DT_SUCCESS;
+}
+
+// Returns edge mid point between two polygons.
+dtStatus dtNavMeshQuery::getEdgeMidPoint(dtPolyRef from, dtPolyRef to, float* mid) const
+{
+ float left[3], right[3];
+ unsigned char fromType, toType;
+ if (!getPortalPoints(from, to, left,right, fromType, toType)) return DT_FAILURE;
+ mid[0] = (left[0]+right[0])*0.5f;
+ mid[1] = (left[1]+right[1])*0.5f;
+ mid[2] = (left[2]+right[2])*0.5f;
+ return DT_SUCCESS;
+}
+
+dtStatus dtNavMeshQuery::getEdgeMidPoint(dtPolyRef from, const dtPoly* fromPoly, const dtMeshTile* fromTile,
+ dtPolyRef to, const dtPoly* toPoly, const dtMeshTile* toTile,
+ float* mid) const
+{
+ float left[3], right[3];
+ if (getPortalPoints(from, fromPoly, fromTile, to, toPoly, toTile, left, right) != DT_SUCCESS)
+ return DT_FAILURE;
+ mid[0] = (left[0]+right[0])*0.5f;
+ mid[1] = (left[1]+right[1])*0.5f;
+ mid[2] = (left[2]+right[2])*0.5f;
+ return DT_SUCCESS;
+}
+
+dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, const float* endPos,
+ const dtQueryFilter* filter,
+ float* t, float* hitNormal, dtPolyRef* path, int* pathCount, const int maxPath) const
+{
+ dtAssert(m_nav);
+
+ *t = 0;
+ if (pathCount)
+ *pathCount = 0;
+
+ // Validate input
+ if (!startRef || !m_nav->isValidPolyRef(startRef))
+ return DT_FAILURE;
+
+ dtPolyRef curRef = startRef;
+ float verts[DT_VERTS_PER_POLYGON*3];
+ int n = 0;
+
+ hitNormal[0] = 0;
+ hitNormal[1] = 0;
+ hitNormal[2] = 0;
+
+ while (curRef)
+ {
+ // Cast ray against current polygon.
+
+ // The API input has been cheked already, skip checking internal data.
+ const dtMeshTile* tile = 0;
+ const dtPoly* poly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(curRef, &tile, &poly);
+
+ // Collect vertices.
+ int nv = 0;
+ for (int i = 0; i < (int)poly->vertCount; ++i)
+ {
+ dtVcopy(&verts[nv*3], &tile->verts[poly->verts[i]*3]);
+ nv++;
+ }
+
+ float tmin, tmax;
+ int segMin, segMax;
+ if (!dtIntersectSegmentPoly2D(startPos, endPos, verts, nv, tmin, tmax, segMin, segMax))
+ {
+ // Could not hit the polygon, keep the old t and report hit.
+ if (pathCount)
+ *pathCount = n;
+ return DT_SUCCESS;
+ }
+ // Keep track of furthest t so far.
+ if (tmax > *t)
+ *t = tmax;
+
+ // Store visited polygons.
+ if (n < maxPath)
+ path[n++] = curRef;
+
+ // Ray end is completely inside the polygon.
+ if (segMax == -1)
+ {
+ *t = FLT_MAX;
+ if (pathCount)
+ *pathCount = n;
+ return DT_SUCCESS;
+ }
+
+ // Follow neighbours.
+ dtPolyRef nextRef = 0;
+
+ for (unsigned int i = poly->firstLink; i != DT_NULL_LINK; i = tile->links[i].next)
+ {
+ const dtLink* link = &tile->links[i];
+
+ // Find link which contains this edge.
+ if ((int)link->edge != segMax)
+ continue;
+
+ // Get pointer to the next polygon.
+ const dtMeshTile* nextTile = 0;
+ const dtPoly* nextPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(link->ref, &nextTile, &nextPoly);
+
+ // Skip off-mesh connections.
+ if (nextPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ continue;
+
+ // Skip links based on filter.
+ if (!filter->passFilter(link->ref, nextTile, nextPoly))
+ continue;
+
+ // If the link is internal, just return the ref.
+ if (link->side == 0xff)
+ {
+ nextRef = link->ref;
+ break;
+ }
+
+ // If the link is at tile boundary,
+
+ // Check if the link spans the whole edge, and accept.
+ if (link->bmin == 0 && link->bmax == 255)
+ {
+ nextRef = link->ref;
+ break;
+ }
+
+ // Check for partial edge links.
+ const int v0 = poly->verts[link->edge];
+ const int v1 = poly->verts[(link->edge+1) % poly->vertCount];
+ const float* left = &tile->verts[v0*3];
+ const float* right = &tile->verts[v1*3];
+
+ // Check that the intersection lies inside the link portal.
+ if (link->side == 0 || link->side == 4)
+ {
+ // Calculate link size.
+ const float s = 1.0f/255.0f;
+ float lmin = left[2] + (right[2] - left[2])*(link->bmin*s);
+ float lmax = left[2] + (right[2] - left[2])*(link->bmax*s);
+ if (lmin > lmax) dtSwap(lmin, lmax);
+
+ // Find Z intersection.
+ float z = startPos[2] + (endPos[2]-startPos[2])*tmax;
+ if (z >= lmin && z <= lmax)
+ {
+ nextRef = link->ref;
+ break;
+ }
+ }
+ else if (link->side == 2 || link->side == 6)
+ {
+ // Calculate link size.
+ const float s = 1.0f/255.0f;
+ float lmin = left[0] + (right[0] - left[0])*(link->bmin*s);
+ float lmax = left[0] + (right[0] - left[0])*(link->bmax*s);
+ if (lmin > lmax) dtSwap(lmin, lmax);
+
+ // Find X intersection.
+ float x = startPos[0] + (endPos[0]-startPos[0])*tmax;
+ if (x >= lmin && x <= lmax)
+ {
+ nextRef = link->ref;
+ break;
+ }
+ }
+ }
+
+ if (!nextRef)
+ {
+ // No neighbour, we hit a wall.
+
+ // Calculate hit normal.
+ const int a = segMax;
+ const int b = segMax+1 < nv ? segMax+1 : 0;
+ const float* va = &verts[a*3];
+ const float* vb = &verts[b*3];
+ const float dx = vb[0] - va[0];
+ const float dz = vb[2] - va[2];
+ hitNormal[0] = dz;
+ hitNormal[1] = 0;
+ hitNormal[2] = -dx;
+ dtVnormalize(hitNormal);
+
+ if (pathCount)
+ *pathCount = n;
+ return DT_SUCCESS;
+ }
+
+ // No hit, advance to neighbour polygon.
+ curRef = nextRef;
+ }
+
+ if (pathCount)
+ *pathCount = n;
+
+ return DT_SUCCESS;
+}
+
+dtStatus dtNavMeshQuery::findPolysAroundCircle(dtPolyRef startRef, const float* centerPos, const float radius,
+ const dtQueryFilter* filter,
+ dtPolyRef* resultRef, dtPolyRef* resultParent, float* resultCost,
+ int* resultCount, const int maxResult) const
+{
+ dtAssert(m_nav);
+ dtAssert(m_nodePool);
+ dtAssert(m_openList);
+
+ *resultCount = 0;
+
+ // Validate input
+ if (!startRef) return DT_FAILURE;
+ if (!m_nav->isValidPolyRef(startRef)) return DT_FAILURE;
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ dtNode* startNode = m_nodePool->getNode(startRef);
+ dtVcopy(startNode->pos, centerPos);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = 0;
+ startNode->id = startRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ int n = 0;
+ if (n < maxResult)
+ {
+ if (resultRef)
+ resultRef[n] = startNode->id;
+ if (resultParent)
+ resultParent[n] = 0;
+ if (resultCost)
+ resultCost[n] = 0;
+ ++n;
+ }
+
+ const float radiusSqr = dtSqr(radius);
+
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+ bestNode->flags &= ~DT_NODE_OPEN;
+ bestNode->flags |= DT_NODE_CLOSED;
+
+ // Get poly and tile.
+ // The API input has been cheked already, skip checking internal data.
+ const dtPolyRef bestRef = bestNode->id;
+ const dtMeshTile* bestTile = 0;
+ const dtPoly* bestPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly);
+
+ // Get parent poly and tile.
+ dtPolyRef parentRef = 0;
+ const dtMeshTile* parentTile = 0;
+ const dtPoly* parentPoly = 0;
+ if (bestNode->pidx)
+ parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id;
+ if (parentRef)
+ m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly);
+
+ for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next)
+ {
+ const dtLink* link = &bestTile->links[i];
+ dtPolyRef neighbourRef = link->ref;
+ // Skip invalid neighbours and do not follow back to parent.
+ if (!neighbourRef || neighbourRef == parentRef)
+ continue;
+
+ // Expand to neighbour
+ const dtMeshTile* neighbourTile = 0;
+ const dtPoly* neighbourPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly);
+
+ // Do not advance if the polygon is excluded by the filter.
+ if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
+ continue;
+
+ // Find edge and calc distance to the edge.
+ float va[3], vb[3];
+ if (!getPortalPoints(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile, va, vb))
+ continue;
+
+ // If the circle is not touching the next polygon, skip it.
+ float tseg;
+ float distSqr = dtDistancePtSegSqr2D(centerPos, va, vb, tseg);
+ if (distSqr > radiusSqr)
+ continue;
+
+ dtNode* neighbourNode = m_nodePool->getNode(neighbourRef);
+ if (!neighbourNode)
+ continue;
+
+ if (neighbourNode->flags & DT_NODE_CLOSED)
+ continue;
+
+ // Cost
+ if (neighbourNode->flags == 0)
+ dtVlerp(neighbourNode->pos, va, vb, 0.5f);
+
+ const float total = bestNode->total + dtVdist(bestNode->pos, neighbourNode->pos);
+
+ // The node is already in open list and the new result is worse, skip.
+ if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total)
+ continue;
+
+ neighbourNode->id = neighbourRef;
+ neighbourNode->flags &= ~DT_NODE_CLOSED;
+ neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode);
+ neighbourNode->total = total;
+
+ if (neighbourNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(neighbourNode);
+ }
+ else
+ {
+ if (n < maxResult)
+ {
+ if (resultRef)
+ resultRef[n] = neighbourNode->id;
+ if (resultParent)
+ resultParent[n] = m_nodePool->getNodeAtIdx(neighbourNode->pidx)->id;
+ if (resultCost)
+ resultCost[n] = neighbourNode->total;
+ ++n;
+ }
+ neighbourNode->flags = DT_NODE_OPEN;
+ m_openList->push(neighbourNode);
+ }
+ }
+ }
+
+ *resultCount = n;
+
+ return DT_SUCCESS;
+}
+
+dtStatus dtNavMeshQuery::findPolysAroundShape(dtPolyRef startRef, const float* verts, const int nverts,
+ const dtQueryFilter* filter,
+ dtPolyRef* resultRef, dtPolyRef* resultParent, float* resultCost,
+ int* resultCount, const int maxResult) const
+{
+ dtAssert(m_nav);
+ dtAssert(m_nodePool);
+ dtAssert(m_openList);
+
+ *resultCount = 0;
+
+ // Validate input
+ if (!startRef) return DT_FAILURE;
+ if (!m_nav->isValidPolyRef(startRef)) return DT_FAILURE;
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ float centerPos[3] = {0,0,0};
+ for (int i = 0; i < nverts; ++i)
+ dtVadd(centerPos,centerPos,&verts[i*3]);
+ dtVscale(centerPos,centerPos,1.0f/nverts);
+
+ dtNode* startNode = m_nodePool->getNode(startRef);
+ dtVcopy(startNode->pos, centerPos);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = 0;
+ startNode->id = startRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ int n = 0;
+ if (n < maxResult)
+ {
+ if (resultRef)
+ resultRef[n] = startNode->id;
+ if (resultParent)
+ resultParent[n] = 0;
+ if (resultCost)
+ resultCost[n] = 0;
+ ++n;
+ }
+
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+ bestNode->flags &= ~DT_NODE_OPEN;
+ bestNode->flags |= DT_NODE_CLOSED;
+
+ // Get poly and tile.
+ // The API input has been cheked already, skip checking internal data.
+ const dtPolyRef bestRef = bestNode->id;
+ const dtMeshTile* bestTile = 0;
+ const dtPoly* bestPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly);
+
+ // Get parent poly and tile.
+ dtPolyRef parentRef = 0;
+ const dtMeshTile* parentTile = 0;
+ const dtPoly* parentPoly = 0;
+ if (bestNode->pidx)
+ parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id;
+ if (parentRef)
+ m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly);
+
+ for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next)
+ {
+ const dtLink* link = &bestTile->links[i];
+ dtPolyRef neighbourRef = link->ref;
+ // Skip invalid neighbours and do not follow back to parent.
+ if (!neighbourRef || neighbourRef == parentRef)
+ continue;
+
+ // Expand to neighbour
+ const dtMeshTile* neighbourTile = 0;
+ const dtPoly* neighbourPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly);
+
+ // Do not advance if the polygon is excluded by the filter.
+ if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
+ continue;
+
+ // Find edge and calc distance to the edge.
+ float va[3], vb[3];
+ if (!getPortalPoints(bestRef, bestPoly, bestTile, neighbourRef, neighbourPoly, neighbourTile, va, vb))
+ continue;
+
+ // If the poly is not touching the edge to the next polygon, skip the connection it.
+ float tmin, tmax;
+ int segMin, segMax;
+ if (!dtIntersectSegmentPoly2D(va, vb, verts, nverts, tmin, tmax, segMin, segMax))
+ continue;
+ if (tmin > 1.0f || tmax < 0.0f)
+ continue;
+
+ dtNode* neighbourNode = m_nodePool->getNode(neighbourRef);
+ if (!neighbourNode)
+ continue;
+
+ if (neighbourNode->flags & DT_NODE_CLOSED)
+ continue;
+
+ // Cost
+ if (neighbourNode->flags == 0)
+ dtVlerp(neighbourNode->pos, va, vb, 0.5f);
+
+ const float total = bestNode->total + dtVdist(bestNode->pos, neighbourNode->pos);
+
+ // The node is already in open list and the new result is worse, skip.
+ if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total)
+ continue;
+
+ neighbourNode->id = neighbourRef;
+ neighbourNode->flags &= ~DT_NODE_CLOSED;
+ neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode);
+ neighbourNode->total = total;
+
+ if (neighbourNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(neighbourNode);
+ }
+ else
+ {
+ if (n < maxResult)
+ {
+ if (resultRef)
+ resultRef[n] = neighbourNode->id;
+ if (resultParent)
+ resultParent[n] = m_nodePool->getNodeAtIdx(neighbourNode->pidx)->id;
+ if (resultCost)
+ resultCost[n] = neighbourNode->total;
+ ++n;
+ }
+ neighbourNode->flags = DT_NODE_OPEN;
+ m_openList->push(neighbourNode);
+ }
+ }
+ }
+
+ *resultCount = n;
+
+ return DT_SUCCESS;
+}
+
+dtStatus dtNavMeshQuery::findLocalNeighbourhood(dtPolyRef startRef, const float* centerPos, const float radius,
+ const dtQueryFilter* filter,
+ dtPolyRef* resultRef, dtPolyRef* resultParent,
+ int* resultCount, const int maxResult) const
+{
+ dtAssert(m_nav);
+ dtAssert(m_tinyNodePool);
+
+ *resultCount = 0;
+
+ // Validate input
+ if (!startRef) return DT_FAILURE;
+ if (!m_nav->isValidPolyRef(startRef)) return DT_FAILURE;
+
+ static const int MAX_STACK = 48;
+ dtNode* stack[MAX_STACK];
+ int nstack = 0;
+
+ m_tinyNodePool->clear();
+
+ dtNode* startNode = m_tinyNodePool->getNode(startRef);
+ startNode->pidx = 0;
+ startNode->id = startRef;
+ startNode->flags = DT_NODE_CLOSED;
+ stack[nstack++] = startNode;
+
+ const float radiusSqr = dtSqr(radius);
+
+ float pa[DT_VERTS_PER_POLYGON*3];
+ float pb[DT_VERTS_PER_POLYGON*3];
+
+ int n = 0;
+ if (n < maxResult)
+ {
+ resultRef[n] = startNode->id;
+ if (resultParent)
+ resultParent[n] = 0;
+ ++n;
+ }
+
+ while (nstack)
+ {
+ // Pop front.
+ dtNode* curNode = stack[0];
+ for (int i = 0; i < nstack-1; ++i)
+ stack[i] = stack[i+1];
+ nstack--;
+
+ // Get poly and tile.
+ // The API input has been cheked already, skip checking internal data.
+ const dtPolyRef curRef = curNode->id;
+ const dtMeshTile* curTile = 0;
+ const dtPoly* curPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(curRef, &curTile, &curPoly);
+
+ for (unsigned int i = curPoly->firstLink; i != DT_NULL_LINK; i = curTile->links[i].next)
+ {
+ const dtLink* link = &curTile->links[i];
+ dtPolyRef neighbourRef = link->ref;
+ // Skip invalid neighbours.
+ if (!neighbourRef)
+ continue;
+
+ // Skip if cannot alloca more nodes.
+ dtNode* neighbourNode = m_tinyNodePool->getNode(neighbourRef);
+ if (!neighbourNode)
+ continue;
+ // Skip visited.
+ if (neighbourNode->flags & DT_NODE_CLOSED)
+ continue;
+
+ // Expand to neighbour
+ const dtMeshTile* neighbourTile = 0;
+ const dtPoly* neighbourPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly);
+
+ // Skip off-mesh connections.
+ if (neighbourPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ continue;
+
+ // Do not advance if the polygon is excluded by the filter.
+ if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
+ continue;
+
+ // Find edge and calc distance to the edge.
+ float va[3], vb[3];
+ if (!getPortalPoints(curRef, curPoly, curTile, neighbourRef, neighbourPoly, neighbourTile, va, vb))
+ continue;
+
+ // If the circle is not touching the next polygon, skip it.
+ float tseg;
+ float distSqr = dtDistancePtSegSqr2D(centerPos, va, vb, tseg);
+ if (distSqr > radiusSqr)
+ continue;
+
+ // Mark node visited, this is done before the overlap test so that
+ // we will not visit the poly again if the test fails.
+ neighbourNode->flags |= DT_NODE_CLOSED;
+ neighbourNode->pidx = m_tinyNodePool->getNodeIdx(curNode);
+
+ // Check that the polygon does not collide with existing polygons.
+
+ // Collect vertices of the neighbour poly.
+ const int npa = neighbourPoly->vertCount;
+ for (int k = 0; k < npa; ++k)
+ dtVcopy(&pa[k*3], &neighbourTile->verts[neighbourPoly->verts[k]*3]);
+
+ bool overlap = false;
+ for (int j = 0; j < n; ++j)
+ {
+ dtPolyRef pastRef = resultRef[j];
+
+ // Connected polys do not overlap.
+ bool connected = false;
+ for (unsigned int k = curPoly->firstLink; k != DT_NULL_LINK; k = curTile->links[k].next)
+ {
+ if (curTile->links[k].ref == pastRef)
+ {
+ connected = true;
+ break;
+ }
+ }
+ if (connected)
+ continue;
+
+ // Potentially overlapping.
+ const dtMeshTile* pastTile = 0;
+ const dtPoly* pastPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(pastRef, &pastTile, &pastPoly);
+
+ // Get vertices and test overlap
+ const int npb = pastPoly->vertCount;
+ for (int k = 0; k < npb; ++k)
+ dtVcopy(&pb[k*3], &pastTile->verts[pastPoly->verts[k]*3]);
+
+ if (dtOverlapPolyPoly2D(pa,npa, pb,npb))
+ {
+ overlap = true;
+ break;
+ }
+ }
+ if (overlap)
+ continue;
+
+ // This poly is fine, store and advance to the poly.
+ if (n < maxResult)
+ {
+ resultRef[n] = neighbourRef;
+ if (resultParent)
+ resultParent[n] = curRef;
+ ++n;
+ }
+
+ if (nstack < MAX_STACK)
+ {
+ stack[nstack++] = neighbourNode;
+ }
+ }
+ }
+
+ *resultCount = n;
+
+ return DT_SUCCESS;
+}
+
+
+struct dtSegInterval
+{
+ short tmin, tmax;
+};
+
+static void insertInterval(dtSegInterval* ints, int& nints, const int maxInts,
+ const short tmin, const short tmax)
+{
+ if (nints+1 > maxInts) return;
+ // Find insertion point.
+ int idx = 0;
+ while (idx < nints)
+ {
+ if (tmax <= ints[idx].tmin)
+ break;
+ idx++;
+ }
+ // Move current results.
+ if (nints-idx)
+ memmove(ints+idx+1, ints+idx, sizeof(dtSegInterval)*(nints-idx));
+ // Store
+ ints[idx].tmin = tmin;
+ ints[idx].tmax = tmax;
+ nints++;
+}
+
+dtStatus dtNavMeshQuery::getPolyWallSegments(dtPolyRef ref, const dtQueryFilter* filter,
+ float* segments, int* segmentCount, const int maxSegments) const
+{
+ dtAssert(m_nav);
+
+ *segmentCount = 0;
+
+ const dtMeshTile* tile = 0;
+ const dtPoly* poly = 0;
+ if (m_nav->getTileAndPolyByRef(ref, &tile, &poly) != DT_SUCCESS)
+ return DT_FAILURE;
+
+ int n = 0;
+ static const int MAX_INTERVAL = 16;
+ dtSegInterval ints[MAX_INTERVAL];
+ int nints;
+
+ for (int i = 0, j = (int)poly->vertCount-1; i < (int)poly->vertCount; j = i++)
+ {
+ // Skip non-solid edges.
+ nints = 0;
+ if (poly->neis[j] & DT_EXT_LINK)
+ {
+ // Tile border.
+ for (unsigned int k = poly->firstLink; k != DT_NULL_LINK; k = tile->links[k].next)
+ {
+ const dtLink* link = &tile->links[k];
+ if (link->edge == j)
+ {
+ if (link->ref != 0)
+ {
+ const dtMeshTile* neiTile = 0;
+ const dtPoly* neiPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(link->ref, &neiTile, &neiPoly);
+ if (filter->passFilter(link->ref, neiTile, neiPoly))
+ {
+ insertInterval(ints, nints, MAX_INTERVAL, link->bmin, link->bmax);
+ }
+ }
+ }
+ }
+ }
+ else if (poly->neis[j])
+ {
+ // Internal edge
+ const unsigned int idx = (unsigned int)(poly->neis[j]-1);
+ const dtPolyRef ref = m_nav->getPolyRefBase(tile) | idx;
+ if (filter->passFilter(ref, tile, &tile->polys[idx]))
+ continue;
+ }
+
+ // Add sentinels
+ insertInterval(ints, nints, MAX_INTERVAL, -1, 0);
+ insertInterval(ints, nints, MAX_INTERVAL, 255, 256);
+
+ // Store segment.
+ const float* vj = &tile->verts[poly->verts[j]*3];
+ const float* vi = &tile->verts[poly->verts[i]*3];
+ for (int k = 1; k < nints; ++k)
+ {
+ // Find the space inbetween the opening areas.
+ const int imin = ints[k-1].tmax;
+ const int imax = ints[k].tmin;
+ if (imin == imax) continue;
+ if (imin == 0 && imax == 255)
+ {
+ if (n < maxSegments)
+ {
+ float* seg = &segments[n*6];
+ n++;
+ dtVcopy(seg+0, vj);
+ dtVcopy(seg+3, vi);
+ }
+ }
+ else
+ {
+ const float tmin = imin/255.0f;
+ const float tmax = imax/255.0f;
+ if (n < maxSegments)
+ {
+ float* seg = &segments[n*6];
+ n++;
+ dtVlerp(seg+0, vj,vi, tmin);
+ dtVlerp(seg+3, vj,vi, tmax);
+ }
+ }
+ }
+ }
+
+ *segmentCount = n;
+
+ return DT_SUCCESS;
+}
+
+dtStatus dtNavMeshQuery::findDistanceToWall(dtPolyRef startRef, const float* centerPos, const float maxRadius,
+ const dtQueryFilter* filter,
+ float* hitDist, float* hitPos, float* hitNormal) const
+{
+ dtAssert(m_nav);
+ dtAssert(m_nodePool);
+ dtAssert(m_openList);
+
+ // Validate input
+ if (!startRef) return DT_FAILURE;
+ if (!m_nav->isValidPolyRef(startRef)) return DT_FAILURE;
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ dtNode* startNode = m_nodePool->getNode(startRef);
+ dtVcopy(startNode->pos, centerPos);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = 0;
+ startNode->id = startRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ float radiusSqr = dtSqr(maxRadius);
+
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+ bestNode->flags &= ~DT_NODE_OPEN;
+ bestNode->flags |= DT_NODE_CLOSED;
+
+ // Get poly and tile.
+ // The API input has been cheked already, skip checking internal data.
+ const dtPolyRef bestRef = bestNode->id;
+ const dtMeshTile* bestTile = 0;
+ const dtPoly* bestPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(bestRef, &bestTile, &bestPoly);
+
+ // Get parent poly and tile.
+ dtPolyRef parentRef = 0;
+ const dtMeshTile* parentTile = 0;
+ const dtPoly* parentPoly = 0;
+ if (bestNode->pidx)
+ parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id;
+ if (parentRef)
+ m_nav->getTileAndPolyByRefUnsafe(parentRef, &parentTile, &parentPoly);
+
+ // Hit test walls.
+ for (int i = 0, j = (int)bestPoly->vertCount-1; i < (int)bestPoly->vertCount; j = i++)
+ {
+ // Skip non-solid edges.
+ if (bestPoly->neis[j] & DT_EXT_LINK)
+ {
+ // Tile border.
+ bool solid = true;
+ for (unsigned int k = bestPoly->firstLink; k != DT_NULL_LINK; k = bestTile->links[k].next)
+ {
+ const dtLink* link = &bestTile->links[k];
+ if (link->edge == j)
+ {
+ if (link->ref != 0)
+ {
+ const dtMeshTile* neiTile = 0;
+ const dtPoly* neiPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(link->ref, &neiTile, &neiPoly);
+ if (filter->passFilter(link->ref, neiTile, neiPoly))
+ solid = false;
+ }
+ break;
+ }
+ }
+ if (!solid) continue;
+ }
+ else if (bestPoly->neis[j])
+ {
+ // Internal edge
+ const unsigned int idx = (unsigned int)(bestPoly->neis[j]-1);
+ const dtPolyRef ref = m_nav->getPolyRefBase(bestTile) | idx;
+ if (filter->passFilter(ref, bestTile, &bestTile->polys[idx]))
+ continue;
+ }
+
+ // Calc distance to the edge.
+ const float* vj = &bestTile->verts[bestPoly->verts[j]*3];
+ const float* vi = &bestTile->verts[bestPoly->verts[i]*3];
+ float tseg;
+ float distSqr = dtDistancePtSegSqr2D(centerPos, vj, vi, tseg);
+
+ // Edge is too far, skip.
+ if (distSqr > radiusSqr)
+ continue;
+
+ // Hit wall, update radius.
+ radiusSqr = distSqr;
+ // Calculate hit pos.
+ hitPos[0] = vj[0] + (vi[0] - vj[0])*tseg;
+ hitPos[1] = vj[1] + (vi[1] - vj[1])*tseg;
+ hitPos[2] = vj[2] + (vi[2] - vj[2])*tseg;
+ }
+
+ for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next)
+ {
+ const dtLink* link = &bestTile->links[i];
+ dtPolyRef neighbourRef = link->ref;
+ // Skip invalid neighbours and do not follow back to parent.
+ if (!neighbourRef || neighbourRef == parentRef)
+ continue;
+
+ // Expand to neighbour.
+ const dtMeshTile* neighbourTile = 0;
+ const dtPoly* neighbourPoly = 0;
+ m_nav->getTileAndPolyByRefUnsafe(neighbourRef, &neighbourTile, &neighbourPoly);
+
+ // Skip off-mesh connections.
+ if (neighbourPoly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
+ continue;
+
+ // Calc distance to the edge.
+ const float* va = &bestTile->verts[bestPoly->verts[link->edge]*3];
+ const float* vb = &bestTile->verts[bestPoly->verts[(link->edge+1) % bestPoly->vertCount]*3];
+ float tseg;
+ float distSqr = dtDistancePtSegSqr2D(centerPos, va, vb, tseg);
+
+ // If the circle is not touching the next polygon, skip it.
+ if (distSqr > radiusSqr)
+ continue;
+
+ if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly))
+ continue;
+
+ dtNode* neighbourNode = m_nodePool->getNode(neighbourRef);
+ if (!neighbourNode)
+ continue;
+
+ if (neighbourNode->flags & DT_NODE_CLOSED)
+ continue;
+
+ // Cost
+ if (neighbourNode->flags == 0)
+ {
+ getEdgeMidPoint(bestRef, bestPoly, bestTile,
+ neighbourRef, neighbourPoly, neighbourTile, neighbourNode->pos);
+ }
+
+ const float total = bestNode->total + dtVdist(bestNode->pos, neighbourNode->pos);
+
+ // The node is already in open list and the new result is worse, skip.
+ if ((neighbourNode->flags & DT_NODE_OPEN) && total >= neighbourNode->total)
+ continue;
+
+ neighbourNode->id = neighbourRef;
+ neighbourNode->flags &= ~DT_NODE_CLOSED;
+ neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode);
+ neighbourNode->total = total;
+
+ if (neighbourNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(neighbourNode);
+ }
+ else
+ {
+ neighbourNode->flags |= DT_NODE_OPEN;
+ m_openList->push(neighbourNode);
+ }
+ }
+ }
+
+ // Calc hit normal.
+ dtVsub(hitNormal, centerPos, hitPos);
+ dtVnormalize(hitNormal);
+
+ *hitDist = sqrtf(radiusSqr);
+
+ return DT_SUCCESS;
+}
+
+bool dtNavMeshQuery::isInClosedList(dtPolyRef ref) const
+{
+ if (!m_nodePool) return false;
+ const dtNode* node = m_nodePool->findNode(ref);
+ return node && node->flags & DT_NODE_CLOSED;
+}