diff options
Diffstat (limited to 'dep/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp')
-rw-r--r-- | dep/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp | 352 |
1 files changed, 280 insertions, 72 deletions
diff --git a/dep/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp b/dep/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp index f1709dfd4cf..ec3a2946ea5 100644 --- a/dep/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp +++ b/dep/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp @@ -1011,7 +1011,13 @@ dtStatus dtNavMeshQuery::findPath(dtPolyRef startRef, dtPolyRef endRef, if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly)) continue; - dtNode* neighbourNode = m_nodePool->getNode(neighbourRef); + // deal explicitly with crossing tile boundaries + unsigned char crossSide = 0; + if (bestTile->links[i].side != 0xff) + crossSide = bestTile->links[i].side >> 1; + + // get the node + dtNode* neighbourNode = m_nodePool->getNode(neighbourRef, crossSide); if (!neighbourNode) { status |= DT_OUT_OF_NODES; @@ -1139,7 +1145,7 @@ dtStatus dtNavMeshQuery::findPath(dtPolyRef startRef, dtPolyRef endRef, /// dtStatus dtNavMeshQuery::initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef, const float* startPos, const float* endPos, - const dtQueryFilter* filter) + const dtQueryFilter* filter, const unsigned int options) { dtAssert(m_nav); dtAssert(m_nodePool); @@ -1153,6 +1159,8 @@ dtStatus dtNavMeshQuery::initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef dtVcopy(m_query.startPos, startPos); dtVcopy(m_query.endPos, endPos); m_query.filter = filter; + m_query.options = options; + m_query.raycastLimitSqr = FLT_MAX; if (!startRef || !endRef) return DT_FAILURE | DT_INVALID_PARAM; @@ -1161,6 +1169,16 @@ dtStatus dtNavMeshQuery::initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef if (!m_nav->isValidPolyRef(startRef) || !m_nav->isValidPolyRef(endRef)) return DT_FAILURE | DT_INVALID_PARAM; + // trade quality with performance? + if (options & DT_FINDPATH_ANY_ANGLE) + { + // limiting to several times the character radius yields nice results. It is not sensitive + // so it is enough to compute it from the first tile. + const dtMeshTile* tile = m_nav->getTileByRef(startRef); + float agentRadius = tile->header->walkableRadius; + m_query.raycastLimitSqr = dtSqr(agentRadius * DT_RAY_CAST_LIMIT_PROPORTIONS); + } + if (startRef == endRef) { m_query.status = DT_SUCCESS; @@ -1197,6 +1215,9 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters) m_query.status = DT_FAILURE; return DT_FAILURE; } + + dtRaycastHit rayHit; + rayHit.maxPath = 0; int iter = 0; while (iter < maxIter && !m_openList->empty()) @@ -1233,15 +1254,22 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters) return m_query.status; } - // Get parent poly and tile. - dtPolyRef parentRef = 0; + // Get parent and grand parent poly and tile. + dtPolyRef parentRef = 0, grandpaRef = 0; const dtMeshTile* parentTile = 0; const dtPoly* parentPoly = 0; + dtNode* parentNode = 0; if (bestNode->pidx) - parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id; + { + parentNode = m_nodePool->getNodeAtIdx(bestNode->pidx); + parentRef = parentNode->id; + if (parentNode->pidx) + grandpaRef = m_nodePool->getNodeAtIdx(parentNode->pidx)->id; + } if (parentRef) { - if (dtStatusFailed(m_nav->getTileAndPolyByRef(parentRef, &parentTile, &parentPoly))) + bool invalidParent = dtStatusFailed(m_nav->getTileAndPolyByRef(parentRef, &parentTile, &parentPoly)); + if (invalidParent || (grandpaRef && !m_nav->isValidPolyRef(grandpaRef)) ) { // The polygon has disappeared during the sliced query, fail. m_query.status = DT_FAILURE; @@ -1250,6 +1278,14 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters) return m_query.status; } } + + // decide whether to test raycast to previous nodes + bool tryLOS = false; + if (m_query.options & DT_FINDPATH_ANY_ANGLE) + { + if ((parentRef != 0) && (dtVdistSqr(parentNode->pos, bestNode->pos) < m_query.raycastLimitSqr)) + tryLOS = true; + } for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next) { @@ -1268,13 +1304,22 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters) if (!m_query.filter->passFilter(neighbourRef, neighbourTile, neighbourPoly)) continue; - dtNode* neighbourNode = m_nodePool->getNode(neighbourRef); + // deal explicitly with crossing tile boundaries + unsigned char crossSide = 0; + if (bestTile->links[i].side != 0xff) + crossSide = bestTile->links[i].side >> 1; + + dtNode* neighbourNode = m_nodePool->getNode(neighbourRef, crossSide); if (!neighbourNode) { m_query.status |= DT_OUT_OF_NODES; continue; } + // do not expand to nodes that were already visited from the same parent + if (neighbourNode->pidx != 0 && neighbourNode->pidx == bestNode->pidx) + continue; + // If the node is visited the first time, calculate node position. if (neighbourNode->flags == 0) { @@ -1287,30 +1332,44 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters) float cost = 0; float heuristic = 0; - // Special case for last node. - if (neighbourRef == m_query.endRef) + // raycast parent + bool foundShortCut = false; + rayHit.pathCost = rayHit.t = 0; + if (tryLOS) { - // Cost + raycast(parentRef, parentNode->pos, neighbourNode->pos, m_query.filter, DT_RAYCAST_USE_COSTS, &rayHit, grandpaRef); + foundShortCut = rayHit.t >= 1.0f; + } + + // update move cost + if (foundShortCut) + { + // shortcut found using raycast. Using shorter cost instead + cost = parentNode->cost + rayHit.pathCost; + } + else + { + // No shortcut found. const float curCost = m_query.filter->getCost(bestNode->pos, neighbourNode->pos, parentRef, parentTile, parentPoly, - bestRef, bestTile, bestPoly, - neighbourRef, neighbourTile, neighbourPoly); + bestRef, bestTile, bestPoly, + neighbourRef, neighbourTile, neighbourPoly); + cost = bestNode->cost + curCost; + } + + // Special case for last node. + if (neighbourRef == m_query.endRef) + { const float endCost = m_query.filter->getCost(neighbourNode->pos, m_query.endPos, bestRef, bestTile, bestPoly, neighbourRef, neighbourTile, neighbourPoly, 0, 0, 0); - cost = bestNode->cost + curCost + endCost; + cost = cost + endCost; heuristic = 0; } else { - // Cost - const float curCost = m_query.filter->getCost(bestNode->pos, neighbourNode->pos, - parentRef, parentTile, parentPoly, - bestRef, bestTile, bestPoly, - neighbourRef, neighbourTile, neighbourPoly); - cost = bestNode->cost + curCost; heuristic = dtVdist(neighbourNode->pos, m_query.endPos)*H_SCALE; } @@ -1324,11 +1383,13 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters) continue; // Add or update the node. - neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode); + neighbourNode->pidx = foundShortCut ? bestNode->pidx : m_nodePool->getNodeIdx(bestNode); neighbourNode->id = neighbourRef; - neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED); + neighbourNode->flags = (neighbourNode->flags & ~(DT_NODE_CLOSED | DT_NODE_PARENT_DETACHED)); neighbourNode->cost = cost; neighbourNode->total = total; + if (foundShortCut) + neighbourNode->flags = (neighbourNode->flags | DT_NODE_PARENT_DETACHED); if (neighbourNode->flags & DT_NODE_OPEN) { @@ -1392,11 +1453,15 @@ dtStatus dtNavMeshQuery::finalizeSlicedFindPath(dtPolyRef* path, int* pathCount, dtNode* prev = 0; dtNode* node = m_query.lastBestNode; + int prevRay = 0; do { dtNode* next = m_nodePool->getNodeAtIdx(node->pidx); node->pidx = m_nodePool->getNodeIdx(prev); prev = node; + int nextRay = node->flags & DT_NODE_PARENT_DETACHED; // keep track of whether parent is not adjacent (i.e. due to raycast shortcut) + node->flags = (node->flags & ~DT_NODE_PARENT_DETACHED) | prevRay; // and store it in the reversed path's node + prevRay = nextRay; node = next; } while (node); @@ -1405,13 +1470,31 @@ dtStatus dtNavMeshQuery::finalizeSlicedFindPath(dtPolyRef* path, int* pathCount, node = prev; do { - path[n++] = node->id; - if (n >= maxPath) + dtNode* next = m_nodePool->getNodeAtIdx(node->pidx); + dtStatus status = 0; + if (node->flags & DT_NODE_PARENT_DETACHED) { - m_query.status |= DT_BUFFER_TOO_SMALL; + float t, normal[3]; + int m; + status = raycast(node->id, node->pos, next->pos, m_query.filter, &t, normal, path+n, &m, maxPath-n); + n += m; + // raycast ends on poly boundary and the path might include the next poly boundary. + if (path[n-1] == next->id) + n--; // remove to avoid duplicates + } + else + { + path[n++] = node->id; + if (n >= maxPath) + status = DT_BUFFER_TOO_SMALL; + } + + if (status & DT_STATUS_DETAIL_MASK) + { + m_query.status |= status & DT_STATUS_DETAIL_MASK; break; } - node = m_nodePool->getNodeAtIdx(node->pidx); + node = next; } while (node); } @@ -1457,7 +1540,7 @@ dtStatus dtNavMeshQuery::finalizeSlicedFindPathPartial(const dtPolyRef* existing dtNode* node = 0; for (int i = existingSize-1; i >= 0; --i) { - node = m_nodePool->findNode(existing[i]); + m_nodePool->findNodes(existing[i], &node, 1); if (node) break; } @@ -1470,11 +1553,15 @@ dtStatus dtNavMeshQuery::finalizeSlicedFindPathPartial(const dtPolyRef* existing } // Reverse the path. + int prevRay = 0; do { dtNode* next = m_nodePool->getNodeAtIdx(node->pidx); node->pidx = m_nodePool->getNodeIdx(prev); prev = node; + int nextRay = node->flags & DT_NODE_PARENT_DETACHED; // keep track of whether parent is not adjacent (i.e. due to raycast shortcut) + node->flags = (node->flags & ~DT_NODE_PARENT_DETACHED) | prevRay; // and store it in the reversed path's node + prevRay = nextRay; node = next; } while (node); @@ -1483,13 +1570,31 @@ dtStatus dtNavMeshQuery::finalizeSlicedFindPathPartial(const dtPolyRef* existing node = prev; do { - path[n++] = node->id; - if (n >= maxPath) + dtNode* next = m_nodePool->getNodeAtIdx(node->pidx); + dtStatus status = 0; + if (node->flags & DT_NODE_PARENT_DETACHED) + { + float t, normal[3]; + int m; + status = raycast(node->id, node->pos, next->pos, m_query.filter, &t, normal, path+n, &m, maxPath-n); + n += m; + // raycast ends on poly boundary and the path might include the next poly boundary. + if (path[n-1] == next->id) + n--; // remove to avoid duplicates + } + else + { + path[n++] = node->id; + if (n >= maxPath) + status = DT_BUFFER_TOO_SMALL; + } + + if (status & DT_STATUS_DETAIL_MASK) { - m_query.status |= DT_BUFFER_TOO_SMALL; + m_query.status |= status & DT_STATUS_DETAIL_MASK; break; } - node = m_nodePool->getNodeAtIdx(node->pidx); + node = next; } while (node); } @@ -2161,6 +2266,8 @@ dtStatus dtNavMeshQuery::getEdgeMidPoint(dtPolyRef from, const dtPoly* fromPoly, return DT_SUCCESS; } + + /// @par /// /// This method is meant to be used for quick, short distance checks. @@ -2203,73 +2310,144 @@ dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, cons const dtQueryFilter* filter, float* t, float* hitNormal, dtPolyRef* path, int* pathCount, const int maxPath) const { - dtAssert(m_nav); + dtRaycastHit hit; + hit.path = path; + hit.maxPath = maxPath; + + dtStatus status = raycast(startRef, startPos, endPos, filter, 0, &hit); - *t = 0; + *t = hit.t; + if (hitNormal) + dtVcopy(hitNormal, hit.hitNormal); if (pathCount) - *pathCount = 0; + *pathCount = hit.pathCount; + + return status; +} + + +/// @par +/// +/// This method is meant to be used for quick, short distance checks. +/// +/// If the path array is too small to hold the result, it will be filled as +/// far as possible from the start postion toward the end position. +/// +/// <b>Using the Hit Parameter t of RaycastHit</b> +/// +/// If the hit parameter is a very high value (FLT_MAX), then the ray has hit +/// the end position. In this case the path represents a valid corridor to the +/// end position and the value of @p hitNormal is undefined. +/// +/// If the hit parameter is zero, then the start position is on the wall that +/// was hit and the value of @p hitNormal is undefined. +/// +/// If 0 < t < 1.0 then the following applies: +/// +/// @code +/// distanceToHitBorder = distanceToEndPosition * t +/// hitPoint = startPos + (endPos - startPos) * t +/// @endcode +/// +/// <b>Use Case Restriction</b> +/// +/// The raycast ignores the y-value of the end position. (2D check.) This +/// places significant limits on how it can be used. For example: +/// +/// Consider a scene where there is a main floor with a second floor balcony +/// that hangs over the main floor. So the first floor mesh extends below the +/// balcony mesh. The start position is somewhere on the first floor. The end +/// position is on the balcony. +/// +/// The raycast will search toward the end position along the first floor mesh. +/// If it reaches the end position's xz-coordinates it will indicate FLT_MAX +/// (no wall hit), meaning it reached the end position. This is one example of why +/// this method is meant for short distance checks. +/// +dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, const float* endPos, + const dtQueryFilter* filter, const unsigned int options, + dtRaycastHit* hit, dtPolyRef prevRef) const +{ + dtAssert(m_nav); + hit->t = 0; + hit->pathCount = 0; + hit->pathCost = 0; + // Validate input if (!startRef || !m_nav->isValidPolyRef(startRef)) return DT_FAILURE | DT_INVALID_PARAM; + if (prevRef && !m_nav->isValidPolyRef(prevRef)) + return DT_FAILURE | DT_INVALID_PARAM; - dtPolyRef curRef = startRef; - float verts[DT_VERTS_PER_POLYGON*3]; + float dir[3], curPos[3], lastPos[3]; + float verts[DT_VERTS_PER_POLYGON*3+3]; int n = 0; - - hitNormal[0] = 0; - hitNormal[1] = 0; - hitNormal[2] = 0; - + + dtVcopy(curPos, startPos); + dtVsub(dir, endPos, startPos); + dtVset(hit->hitNormal, 0, 0, 0); + dtStatus status = DT_SUCCESS; - + + const dtMeshTile* prevTile, *tile, *nextTile; + const dtPoly* prevPoly, *poly, *nextPoly; + dtPolyRef curRef, nextRef; + + // The API input has been checked already, skip checking internal data. + nextRef = curRef = startRef; + tile = 0; + poly = 0; + m_nav->getTileAndPolyByRefUnsafe(curRef, &tile, &poly); + nextTile = prevTile = tile; + nextPoly = prevPoly = poly; + if (prevRef) + m_nav->getTileAndPolyByRefUnsafe(prevRef, &prevTile, &prevPoly); + while (curRef) { // Cast ray against current polygon. - // The API input has been cheked already, skip checking internal data. - const dtMeshTile* tile = 0; - const dtPoly* poly = 0; - m_nav->getTileAndPolyByRefUnsafe(curRef, &tile, &poly); - // Collect vertices. int nv = 0; for (int i = 0; i < (int)poly->vertCount; ++i) { dtVcopy(&verts[nv*3], &tile->verts[poly->verts[i]*3]); nv++; - } + } float tmin, tmax; int segMin, segMax; if (!dtIntersectSegmentPoly2D(startPos, endPos, verts, nv, tmin, tmax, segMin, segMax)) { // Could not hit the polygon, keep the old t and report hit. - if (pathCount) - *pathCount = n; + hit->pathCount = n; return status; } // Keep track of furthest t so far. - if (tmax > *t) - *t = tmax; + if (tmax > hit->t) + hit->t = tmax; // Store visited polygons. - if (n < maxPath) - path[n++] = curRef; + if (n < hit->maxPath) + hit->path[n++] = curRef; else status |= DT_BUFFER_TOO_SMALL; - + // Ray end is completely inside the polygon. if (segMax == -1) { - *t = FLT_MAX; - if (pathCount) - *pathCount = n; + hit->t = FLT_MAX; + hit->pathCount = n; + + // add the cost + if (options & DT_RAYCAST_USE_COSTS) + hit->pathCost += filter->getCost(curPos, endPos, prevRef, prevTile, prevPoly, curRef, tile, poly, curRef, tile, poly); return status; } - + // Follow neighbours. - dtPolyRef nextRef = 0; + nextRef = 0; for (unsigned int i = poly->firstLink; i != DT_NULL_LINK; i = tile->links[i].next) { @@ -2280,8 +2458,8 @@ dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, cons continue; // Get pointer to the next polygon. - const dtMeshTile* nextTile = 0; - const dtPoly* nextPoly = 0; + nextTile = 0; + nextPoly = 0; m_nav->getTileAndPolyByRefUnsafe(link->ref, &nextTile, &nextPoly); // Skip off-mesh connections. @@ -2349,6 +2527,24 @@ dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, cons } } + // add the cost + if (options & DT_RAYCAST_USE_COSTS) + { + // compute the intersection point at the furthest end of the polygon + // and correct the height (since the raycast moves in 2d) + dtVcopy(lastPos, curPos); + dtVmad(curPos, startPos, dir, hit->t); + float* e1 = &verts[segMax*3]; + float* e2 = &verts[((segMax+1)%nv)*3]; + float eDir[3], diff[3]; + dtVsub(eDir, e2, e1); + dtVsub(diff, curPos, e1); + float s = dtSqr(eDir[0]) > dtSqr(eDir[2]) ? diff[0] / eDir[0] : diff[2] / eDir[2]; + curPos[1] = e1[1] + eDir[1] * s; + + hit->pathCost += filter->getCost(lastPos, curPos, prevRef, prevTile, prevPoly, curRef, tile, poly, nextRef, nextTile, nextPoly); + } + if (!nextRef) { // No neighbour, we hit a wall. @@ -2360,22 +2556,25 @@ dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, cons const float* vb = &verts[b*3]; const float dx = vb[0] - va[0]; const float dz = vb[2] - va[2]; - hitNormal[0] = dz; - hitNormal[1] = 0; - hitNormal[2] = -dx; - dtVnormalize(hitNormal); + hit->hitNormal[0] = dz; + hit->hitNormal[1] = 0; + hit->hitNormal[2] = -dx; + dtVnormalize(hit->hitNormal); - if (pathCount) - *pathCount = n; + hit->pathCount = n; return status; } - + // No hit, advance to neighbour polygon. + prevRef = curRef; curRef = nextRef; + prevTile = tile; + tile = nextTile; + prevPoly = poly; + poly = nextPoly; } - if (pathCount) - *pathCount = n; + hit->pathCount = n; return status; } @@ -3333,6 +3532,15 @@ bool dtNavMeshQuery::isValidPolyRef(dtPolyRef ref, const dtQueryFilter* filter) bool dtNavMeshQuery::isInClosedList(dtPolyRef ref) const { if (!m_nodePool) return false; - const dtNode* node = m_nodePool->findNode(ref); - return node && node->flags & DT_NODE_CLOSED; + + dtNode* nodes[DT_MAX_STATES_PER_NODE]; + int n= m_nodePool->findNodes(ref, nodes, DT_MAX_STATES_PER_NODE); + + for (int i=0; i<n; i++) + { + if (nodes[i]->flags & DT_NODE_CLOSED) + return true; + } + + return false; } |