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path: root/dep/recastnavigation/Recast/Source/RecastMesh.cpp
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-rw-r--r--dep/recastnavigation/Recast/Source/RecastMesh.cpp86
1 files changed, 80 insertions, 6 deletions
diff --git a/dep/recastnavigation/Recast/Source/RecastMesh.cpp b/dep/recastnavigation/Recast/Source/RecastMesh.cpp
index 8af609b79fb..e4f9c4b3629 100644
--- a/dep/recastnavigation/Recast/Source/RecastMesh.cpp
+++ b/dep/recastnavigation/Recast/Source/RecastMesh.cpp
@@ -288,6 +288,53 @@ static bool diagonal(int i, int j, int n, const int* verts, int* indices)
return inCone(i, j, n, verts, indices) && diagonalie(i, j, n, verts, indices);
}
+
+static bool diagonalieLoose(int i, int j, int n, const int* verts, int* indices)
+{
+ const int* d0 = &verts[(indices[i] & 0x0fffffff) * 4];
+ const int* d1 = &verts[(indices[j] & 0x0fffffff) * 4];
+
+ // For each edge (k,k+1) of P
+ for (int k = 0; k < n; k++)
+ {
+ int k1 = next(k, n);
+ // Skip edges incident to i or j
+ if (!((k == i) || (k1 == i) || (k == j) || (k1 == j)))
+ {
+ const int* p0 = &verts[(indices[k] & 0x0fffffff) * 4];
+ const int* p1 = &verts[(indices[k1] & 0x0fffffff) * 4];
+
+ if (vequal(d0, p0) || vequal(d1, p0) || vequal(d0, p1) || vequal(d1, p1))
+ continue;
+
+ if (intersectProp(d0, d1, p0, p1))
+ return false;
+ }
+ }
+ return true;
+}
+
+static bool inConeLoose(int i, int j, int n, const int* verts, int* indices)
+{
+ const int* pi = &verts[(indices[i] & 0x0fffffff) * 4];
+ const int* pj = &verts[(indices[j] & 0x0fffffff) * 4];
+ const int* pi1 = &verts[(indices[next(i, n)] & 0x0fffffff) * 4];
+ const int* pin1 = &verts[(indices[prev(i, n)] & 0x0fffffff) * 4];
+
+ // If P[i] is a convex vertex [ i+1 left or on (i-1,i) ].
+ if (leftOn(pin1, pi, pi1))
+ return leftOn(pi, pj, pin1) && leftOn(pj, pi, pi1);
+ // Assume (i-1,i,i+1) not collinear.
+ // else P[i] is reflex.
+ return !(leftOn(pi, pj, pi1) && leftOn(pj, pi, pin1));
+}
+
+static bool diagonalLoose(int i, int j, int n, const int* verts, int* indices)
+{
+ return inConeLoose(i, j, n, verts, indices) && diagonalieLoose(i, j, n, verts, indices);
+}
+
+
static int triangulate(int n, const int* verts, int* indices, int* tris)
{
int ntris = 0;
@@ -328,14 +375,41 @@ static int triangulate(int n, const int* verts, int* indices, int* tris)
if (mini == -1)
{
- // Should not happen.
-/* printf("mini == -1 ntris=%d n=%d\n", ntris, n);
+ // We might get here because the contour has overlapping segments, like this:
+ //
+ // A o-o=====o---o B
+ // / |C D| \
+ // o o o o
+ // : : : :
+ // We'll try to recover by loosing up the inCone test a bit so that a diagonal
+ // like A-B or C-D can be found and we can continue.
+ minLen = -1;
+ mini = -1;
for (int i = 0; i < n; i++)
{
- printf("%d ", indices[i] & 0x0fffffff);
+ int i1 = next(i, n);
+ int i2 = next(i1, n);
+ if (diagonalLoose(i, i2, n, verts, indices))
+ {
+ const int* p0 = &verts[(indices[i] & 0x0fffffff) * 4];
+ const int* p2 = &verts[(indices[next(i2, n)] & 0x0fffffff) * 4];
+ int dx = p2[0] - p0[0];
+ int dy = p2[2] - p0[2];
+ int len = dx*dx + dy*dy;
+
+ if (minLen < 0 || len < minLen)
+ {
+ minLen = len;
+ mini = i;
+ }
+ }
+ }
+ if (mini == -1)
+ {
+ // The contour is messed up. This sometimes happens
+ // if the contour simplification is too aggressive.
+ return -ntris;
}
- printf("\n");*/
- return -ntris;
}
int i = mini;
@@ -1463,7 +1537,7 @@ bool rcCopyPolyMesh(rcContext* ctx, const rcPolyMesh& src, rcPolyMesh& dst)
ctx->log(RC_LOG_ERROR, "rcCopyPolyMesh: Out of memory 'dst.flags' (%d).", src.npolys);
return false;
}
- memcpy(dst.flags, src.flags, sizeof(unsigned char)*src.npolys);
+ memcpy(dst.flags, src.flags, sizeof(unsigned short)*src.npolys);
return true;
}