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-rw-r--r--dep/src/g3dlite/PhysicsFrame.cpp77
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diff --git a/dep/src/g3dlite/PhysicsFrame.cpp b/dep/src/g3dlite/PhysicsFrame.cpp
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+/**
+ @file PhysicsFrame.cpp
+
+ @maintainer Morgan McGuire, http://graphics.cs.williams.edu
+
+ @created 2002-07-09
+ @edited 2006-01-25
+*/
+
+#include "G3D/platform.h"
+#include "G3D/PhysicsFrame.h"
+#include "G3D/BinaryInput.h"
+#include "G3D/BinaryOutput.h"
+
+namespace G3D {
+
+PhysicsFrame::PhysicsFrame() {
+ translation = Vector3::zero();
+ rotation = Quat();
+}
+
+
+PhysicsFrame::PhysicsFrame(
+ const CoordinateFrame& coordinateFrame) {
+
+ translation = coordinateFrame.translation;
+ rotation = Quat(coordinateFrame.rotation);
+}
+
+
+PhysicsFrame PhysicsFrame::operator*(const PhysicsFrame& other) const {
+ PhysicsFrame result;
+
+ result.rotation = rotation * other.rotation;
+ result.translation = translation + rotation.toRotationMatrix() * other.translation;
+
+ return result;
+}
+
+
+CoordinateFrame PhysicsFrame::toCoordinateFrame() const {
+ CoordinateFrame f;
+
+ f.translation = translation;
+ f.rotation = rotation.toRotationMatrix();
+
+ return f;
+}
+
+
+PhysicsFrame PhysicsFrame::lerp(
+ const PhysicsFrame& other,
+ float alpha) const {
+
+ PhysicsFrame result;
+
+ result.translation = translation.lerp(other.translation, alpha);
+ result.rotation = rotation.slerp(other.rotation, alpha);
+
+ return result;
+}
+
+
+void PhysicsFrame::deserialize(class BinaryInput& b) {
+ translation.deserialize(b);
+ rotation.deserialize(b);
+}
+
+
+void PhysicsFrame::serialize(class BinaryOutput& b) const {
+ translation.serialize(b);
+ rotation.serialize(b);
+}
+
+
+}; // namespace
+