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+/**
+ @file Stopwatch.cpp
+
+ @maintainer Morgan McGuire, http://graphics.cs.williams.edu
+
+ @created 2005-10-05
+ @edited 2009-03-14
+
+ Copyright 2000-2009, Morgan McGuire.
+ All rights reserved.
+ */
+
+#include "G3D/Stopwatch.h"
+#include "G3D/System.h"
+
+namespace G3D {
+
+Stopwatch::Stopwatch(const std::string& myName) :
+ myName(myName),
+ inBetween(false), lastTockTime(-1),
+ lastDuration(0), lastCycleCount(0), m_fps(0), emwaFPS(0),
+ m_smoothFPS(0), emwaDuration(0) {
+ computeOverhead();
+ reset();
+}
+
+
+void Stopwatch::computeOverhead() {
+ cycleOverhead = 0;
+ tick();
+ tock();
+ cycleOverhead = elapsedCycles();
+}
+
+
+void Stopwatch::tick() {
+ // This is 'alwaysAssert' instead of 'debugAssert'
+ // since people rarely profile in debug mode.
+ alwaysAssertM(! inBetween, "Stopwatch::tick() called twice in a row.");
+ inBetween = true;
+
+ // We read RDTSC twice here, but it is more abstract to implement this
+ // way and at least we're reading the cycle count last.
+ timeStart = System::time();
+ System::beginCycleCount(cycleStart);
+}
+
+
+void Stopwatch::tock() {
+ System::endCycleCount(cycleStart);
+ RealTime now = System::time();
+ lastDuration = now - timeStart;
+ if (abs(emwaDuration - lastDuration) > max(emwaDuration, lastDuration) * 0.50) {
+ // Off by more than 50%
+ emwaDuration = lastDuration;
+ } else {
+ emwaDuration = lastDuration * 0.05 + emwaDuration * 0.95;
+ }
+
+ lastCycleCount = cycleStart - cycleOverhead;
+ if (lastCycleCount < 0) {
+ lastCycleCount = 0;
+ }
+
+ if (lastTockTime != -1.0) {
+ m_fps = 1.0 / (now - lastTockTime);
+
+ const double blend = 0.01;
+ emwaFPS = m_fps * blend + emwaFPS * (1.0 - blend);
+
+ double maxDiscrepancyPercentage = 0.25;
+ if (abs(emwaFPS - m_fps) > max(emwaFPS, m_fps) * maxDiscrepancyPercentage) {
+ // The difference between emwa and m_fps is way off, so
+ // update emwa directly.
+ emwaFPS = m_fps * 0.20 + emwaFPS * 0.80;
+ }
+
+ // Update m_smoothFPS only when the value varies significantly.
+ // We round so as to not mislead the user as to the accuracy of
+ // the number.
+ if (m_smoothFPS == 0) {
+ m_smoothFPS = m_fps;
+ } else if (emwaFPS <= 20) {
+ if (::fabs(m_smoothFPS - emwaFPS) > 0.75) {
+ // Small number and display is off by more than 0.75; round to the nearest 0.1
+ m_smoothFPS = floor(emwaFPS * 10.0 + 0.5) / 10.0;
+ }
+ } else if (::fabs(m_smoothFPS - emwaFPS) > 1.25) {
+ // Large number and display is off by more than 1.25; round to the nearest 1.0
+ m_smoothFPS = floor(emwaFPS + 0.5);
+ }
+ }
+ lastTockTime = now;
+
+ alwaysAssertM(inBetween, "Stopwatch::tock() called without matching tick.");
+ inBetween = false;
+}
+
+
+void Stopwatch::reset() {
+ prevTime = startTime = System::time();
+ prevMark = "start";
+}
+
+
+void Stopwatch::after(const std::string& s) {
+ RealTime now = System::time();
+ debugPrintf("%s: %10s - %8fs since %s (%fs since start)\n",
+ myName.c_str(),
+ s.c_str(),
+ now - prevTime,
+ prevMark.c_str(),
+ now - startTime);
+ prevTime = now;
+ prevMark = s;
+}
+
+}
+