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-rw-r--r--dep/src/g3dlite/System.cpp1746
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diff --git a/dep/src/g3dlite/System.cpp b/dep/src/g3dlite/System.cpp
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-/**
- @file System.cpp
-
- @maintainer Morgan McGuire, http://graphics.cs.williams.edu
-
- Note: every routine must call init() first.
-
- There are two kinds of detection used in this file. At compile
- time, the _MSC_VER #define is used to determine whether x86 assembly
- can be used at all. At runtime, processor detection is used to
- determine if we can safely call the routines that use that assembly.
-
- @created 2003-01-25
- @edited 2010-01-03
- */
-
-#include "G3D/platform.h"
-#include "G3D/System.h"
-#include "G3D/debug.h"
-#include "G3D/fileutils.h"
-#include "G3D/TextOutput.h"
-#include "G3D/G3DGameUnits.h"
-#include "G3D/Crypto.h"
-#include "G3D/prompt.h"
-#include "G3D/stringutils.h"
-#include "G3D/Log.h"
-#include "G3D/Table.h"
-#include "G3D/GMutex.h"
-#include "G3D/units.h"
-#include <time.h>
-
-#include <cstring>
-#include <cstdio>
-
-// Uncomment the following line to turn off G3D::System memory
-// allocation and use the operating system's malloc.
-//#define NO_BUFFERPOOL
-
-#if defined(__i386__) || defined(__x86_64__) || defined(G3D_WIN32)
-# define G3D_NOT_OSX_PPC
-#endif
-
-#include <cstdlib>
-
-#ifdef G3D_WIN32
-
-# include <conio.h>
-# include <sys/timeb.h>
-# include "G3D/RegistryUtil.h"
-
-#elif defined(G3D_LINUX)
-
-# include <stdlib.h>
-# include <stdio.h>
-# include <errno.h>
-# include <sys/types.h>
-# include <sys/select.h>
-# include <termios.h>
-# include <unistd.h>
-# include <sys/ioctl.h>
-# include <sys/time.h>
-# include <pthread.h>
-
-#elif defined(G3D_OSX)
-
- #include <stdlib.h>
- #include <stdio.h>
- #include <errno.h>
- #include <sys/types.h>
- #include <sys/sysctl.h>
- #include <sys/select.h>
- #include <sys/time.h>
- #include <termios.h>
- #include <unistd.h>
- #include <pthread.h>
- #include <mach-o/arch.h>
-
- #include <sstream>
- #include <CoreServices/CoreServices.h>
-#endif
-
-// SIMM include
-#ifdef __SSE__
-#include <xmmintrin.h>
-#endif
-
-namespace G3D {
-
-
-/** Checks if the CPUID command is available on the processor (called from init) */
-static bool checkForCPUID();
-
-/** Called from init */
-static void getG3DVersion(std::string& s);
-
-/** Called from init */
-static G3DEndian checkEndian();
-
-
-System& System::instance() {
- static System thesystem;
- return thesystem;
-}
-
-
-System::System() :
- m_initialized(false),
- m_cpuSpeed(0),
- m_hasCPUID(false),
- m_hasRDTSC(false),
- m_hasMMX(false),
- m_hasSSE(false),
- m_hasSSE2(false),
- m_hasSSE3(false),
- m_has3DNOW(false),
- m_has3DNOW2(false),
- m_hasAMDMMX(false),
- m_cpuVendor("Uninitialized"),
- m_numCores(1),
- m_machineEndian(G3D_LITTLE_ENDIAN),
- m_cpuArch("Uninitialized"),
- m_operatingSystem("Uninitialized"),
- m_version("Uninitialized"),
- m_outOfMemoryCallback(NULL),
- m_realWorldGetTickTime0(0),
- m_highestCPUIDFunction(0) {
-
- init();
-}
-
-
-void System::init() {
- // NOTE: Cannot use most G3D data structures or utility functions
- // in here because they are not initialized.
-
- if (m_initialized) {
- return;
- } else {
- m_initialized = true;
- }
-
- getG3DVersion(m_version);
-
- m_machineEndian = checkEndian();
-
- m_hasCPUID = checkForCPUID();
- // Process the CPUID information
- if (m_hasCPUID) {
- // We read the standard CPUID level 0x00000000 which should
- // be available on every x86 processor. This fills out
- // a string with the processor vendor tag.
- unsigned int eaxreg = 0, ebxreg = 0, ecxreg = 0, edxreg = 0;
-
- cpuid(CPUID_VENDOR_ID, eaxreg, ebxreg, ecxreg, edxreg);
-
- {
- char c[100];
- // Then we connect the single register values to the vendor string
- *((unsigned int*) c) = ebxreg;
- *((unsigned int*) (c + 4)) = edxreg;
- *((unsigned int*) (c + 8)) = ecxreg;
- c[12] = '\0';
- m_cpuVendor = c;
- }
-
- switch (ebxreg) {
- case 0x756E6547: // GenuineIntel
- m_cpuArch = "Intel Processor";
- break;
-
- case 0x68747541: // AuthenticAMD
- m_cpuArch = "AMD Processor";
- break;
-
- case 0x69727943: // CyrixInstead
- m_cpuArch = "Cyrix Processor";
- break;
-
- default:
- m_cpuArch = "Unknown Processor Vendor";
- break;
- }
-
-
- unsigned int highestFunction = eaxreg;
- if (highestFunction >= CPUID_NUM_CORES) {
- cpuid(CPUID_NUM_CORES, eaxreg, ebxreg, ecxreg, edxreg);
- // Number of cores is in (eax>>26) + 1
- m_numCores = (eaxreg >> 26) + 1;
- }
-
- cpuid(CPUID_GET_HIGHEST_FUNCTION, m_highestCPUIDFunction, ebxreg, ecxreg, edxreg);
- }
-
-
- // Get the operating system name (also happens to read some other information)
-# ifdef G3D_WIN32
- // Note that this overrides some of the values computed above
- bool success = RegistryUtil::readInt32
- ("HKEY_LOCAL_MACHINE\\HARDWARE\\DESCRIPTION\\System\\CentralProcessor\\0",
- "~MHz", m_cpuSpeed);
-
- SYSTEM_INFO systemInfo;
- GetSystemInfo(&systemInfo);
- const char* arch = NULL;
- switch (systemInfo.wProcessorArchitecture) {
- case PROCESSOR_ARCHITECTURE_INTEL:
- arch = "Intel";
- break;
-
- case PROCESSOR_ARCHITECTURE_MIPS:
- arch = "MIPS";
- break;
-
- case PROCESSOR_ARCHITECTURE_ALPHA:
- arch = "Alpha";
- break;
-
- case PROCESSOR_ARCHITECTURE_PPC:
- arch = "Power PC";
- break;
-
- default:
- arch = "Unknown";
- }
-
- m_numCores = systemInfo.dwNumberOfProcessors;
- uint32 maxAddr = (uint32)systemInfo.lpMaximumApplicationAddress;
- {
- char c[1024];
- sprintf(c, "%d x %d-bit %s processor",
- systemInfo.dwNumberOfProcessors,
- (int)(::log((double)maxAddr) / ::log(2.0) + 2.0),
- arch);
- m_cpuArch = c;
- }
-
- OSVERSIONINFO osVersionInfo;
- osVersionInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
- success = GetVersionEx(&osVersionInfo) != 0;
-
- if (success) {
- char c[1000];
- sprintf(c, "Windows %d.%d build %d Platform %d %s",
- osVersionInfo.dwMajorVersion,
- osVersionInfo.dwMinorVersion,
- osVersionInfo.dwBuildNumber,
- osVersionInfo.dwPlatformId,
- osVersionInfo.szCSDVersion);
- m_operatingSystem = c;
- } else {
- m_operatingSystem = "Windows";
- }
-
-# elif defined(G3D_LINUX) || defined(G3D_FREEBSD)
-
- {
- // Find the operating system using the 'uname' command
- FILE* f = popen("uname -a", "r");
-
- int len = 100;
- char* r = (char*)::malloc(len * sizeof(char));
- fgets(r, len, f);
- // Remove trailing newline
- if (r[strlen(r) - 1] == '\n') {
- r[strlen(r) - 1] = '\0';
- }
- fclose(f);
-
- m_operatingSystem = r;
- ::free(r);
- }
-
-# elif defined(G3D_OSX)
-
- // Operating System:
- SInt32 macVersion;
- Gestalt(gestaltSystemVersion, &macVersion);
-
- int major = (macVersion >> 8) & 0xFF;
- int minor = (macVersion >> 4) & 0xF;
- int revision = macVersion & 0xF;
-
- {
- char c[1000];
- sprintf(c, "OS X %x.%x.%x", major, minor, revision);
- m_operatingSystem = c;
- }
-
- // Clock Cycle Timing Information:
- Gestalt('pclk', &m_OSXCPUSpeed);
- m_cpuSpeed = iRound((double)m_OSXCPUSpeed / (1024 * 1024));
- m_secondsPerNS = 1.0 / 1.0e9;
-
- // System Architecture:
- const NXArchInfo* pInfo = NXGetLocalArchInfo();
-
- if (pInfo) {
- m_cpuArch = pInfo->description;
-
- switch (pInfo->cputype) {
- case CPU_TYPE_POWERPC:
- switch(pInfo->cpusubtype){
- case CPU_SUBTYPE_POWERPC_750:
- case CPU_SUBTYPE_POWERPC_7400:
- case CPU_SUBTYPE_POWERPC_7450:
- m_cpuVendor = "Motorola";
- break;
- case CPU_SUBTYPE_POWERPC_970:
- m_cpuVendor = "IBM";
- break;
- }
- break;
-
- case CPU_TYPE_I386:
- m_cpuVendor = "Intel";
- break;
- }
- }
-# endif
-
- initTime();
-
- getStandardProcessorExtensions();
-}
-
-
-void getG3DVersion(std::string& s) {
- char cstr[100];
- if ((G3D_VER % 100) != 0) {
- sprintf(cstr, "G3D %d.%02d beta %d",
- G3D_VER / 10000,
- (G3D_VER / 100) % 100,
- G3D_VER % 100);
- } else {
- sprintf(cstr, "G3D %d.%02d",
- G3D_VER / 10000,
- (G3D_VER / 100) % 100);
- }
- s = cstr;
-}
-
-#if 0 // TODO: delete
-struct Directory {
- std::string path;
- Array<std::string> contents;
-};
-
-static bool maybeAddDirectory(const std::string& newPath, Array<Directory>& directoryArray, bool recurse = true) {
- if (fileExists(newPath)) {
- Directory& d = directoryArray.next();
- d.path = newPath;
- getFiles(pathConcat(newPath, "*"), d.contents);
- Array<std::string> dirs;
- getDirs(pathConcat(newPath, "*"), dirs);
- d.contents.append(dirs);
-
- if (recurse) {
- // Look for subdirectories
- static const std::string subdirs[] =
- {"font", "gui", "SuperShader", "cubemap", "icon", "material", "image", "md2", "md3", "ifs", "3ds", "sky", ""};
-
- for (int j = 0; j < dirs.size(); ++j) {
- for (int i = 0; ! subdirs[i].empty(); ++i) {
- if (dirs[j] == subdirs[i]) {
- maybeAddDirectory(pathConcat(newPath, dirs[j]), directoryArray, false);
- }
- }
- }
- }
- return true;
- } else {
- return false;
- }
-}
-#endif
-
-std::string System::findDataFile
-(const std::string& full,
- bool errorIfNotFound) {
-
- // Places where specific files were most recently found. This is
- // used to cache seeking of common files.
- static Table<std::string, std::string> lastFound;
-
- // First check if the file exists as requested. This will go
- // through the FileSystemCache, so most calls do not touch disk.
- if (fileExists(full)) {
- return full;
- }
-
- // Now check where we previously found this file.
- std::string* last = lastFound.getPointer(full);
- if (last != NULL) {
- if (fileExists(*last)) {
- // Even if cwd has changed the file is still present.
- // We won't notice if it has been deleted, however.
- return *last;
- } else {
- // Remove this from the cache it is invalid
- lastFound.remove(full);
- }
- }
-
- // Places to look
- static Array<std::string> directoryArray;
-
- if (directoryArray.size() == 0) {
- // Initialize the directory array
- RealTime t0 = System::time();
-
- Array<std::string> baseDirArray;
-
- std::string initialAppDataDir(instance().m_appDataDir);
-
- baseDirArray.append("");
- if (! initialAppDataDir.empty()) {
- baseDirArray.append(initialAppDataDir);
- }
-
- const char* g3dPath = getenv("G3DDATA");
-
- if (g3dPath && (initialAppDataDir != g3dPath)) {
- baseDirArray.append(g3dPath);
- }
-
- static const std::string subdirs[] =
- {"font", "gui", "SuperShader", "cubemap", "icon", "material", "image", "md2", "md3", "ifs", "3ds", "sky", ""};
- for (int j = 0; j < baseDirArray.size(); ++j) {
- std::string d = baseDirArray[j];
- if (fileExists(d)) {
- directoryArray.append(d);
- for (int i = 0; ! subdirs[i].empty(); ++i) {
- const std::string& p = pathConcat(d, subdirs[i]);
- if (fileExists(p)) {
- directoryArray.append(p);
- }
- }
- }
- }
-
- logLazyPrintf("Initializing System::findDataFile took %fs\n", System::time() - t0);
- }
-
- for (int i = 0; i < directoryArray.size(); ++i) {
- const std::string& p = pathConcat(directoryArray[i], full);
- if (fileExists(p)) {
- lastFound.set(full, p);
- return p;
- }
- }
-
- if (errorIfNotFound) {
- // Generate an error message
- std::string locations;
- for (int i = 0; i < directoryArray.size(); ++i) {
- locations += pathConcat(directoryArray[i], full) + "\n";
- }
- alwaysAssertM(false, "Could not find '" + full + "' in:\n" + locations);
- }
-
- // Not found
- return "";
-}
-
-
-void System::setAppDataDir(const std::string& path) {
- instance().m_appDataDir = path;
-}
-
-
-std::string demoFindData(bool errorIfNotFound) {
- static const char* g3dPath = getenv("G3DDATA");
- if (g3dPath) {
- return g3dPath;
-# ifdef G3D_WIN32
- } else if (fileExists("../data")) {
- // G3D install on Windows
- return "../data";
- } else if (fileExists("../data-files")) {
- // G3D source on Windows
- return "../data-files";
-# else
- } else if (fileExists("../../../../data")) {
- // G3D install on Unix
- return "../../../../data";
- } else if (fileExists("../../../../data-files")) {
- // G3D source on Unix
- return "../../../../data-files";
-# endif
- } else {
- return "";
- }
-}
-
-
-const std::string& System::build() {
- const static std::string b =
-# ifdef _DEBUG
- "Debug";
-# else
- "Release";
-# endif
-
- return b;
-}
-
-
-static G3DEndian checkEndian() {
- int32 a = 1;
- if (*(uint8*)&a == 1) {
- return G3D_LITTLE_ENDIAN;
- } else {
- return G3D_BIG_ENDIAN;
- }
-}
-
-
-static bool checkForCPUID() {
- // all known supported architectures have cpuid
- // add cases for incompatible architectures if they are added
- // e.g., if we ever support __powerpc__ being defined again
-
- return true;
-}
-
-
-void System::getStandardProcessorExtensions() {
-#if ! defined(G3D_OSX) || defined(G3D_OSX_INTEL)
- if (! m_hasCPUID) {
- return;
- }
-
- uint32 eaxreg = 0, ebxreg = 0, ecxreg = 0, features = 0;
-
- cpuid(CPUID_PROCESSOR_FEATURES, eaxreg, ebxreg, ecxreg, features);
-
-# define checkBit(var, bit) ((var & (1 << bit)) ? true : false)
-
- m_hasRDTSC = checkBit(features, 4);
- m_hasMMX = checkBit(features, 23);
- m_hasSSE = checkBit(features, 25);
- m_hasSSE2 = checkBit(features, 26);
- // Bit 28 is HTT; not checked by G3D
-
- m_hasSSE3 = checkBit(ecxreg, 0);
-
- if (m_highestCPUIDFunction >= CPUID_EXTENDED_FEATURES) {
- cpuid(CPUID_EXTENDED_FEATURES, eaxreg, ebxreg, ecxreg, features);
- m_hasAMDMMX = checkBit(features, 22); // Only on AMD
- m_has3DNOW = checkBit(features, 31); // Only on AMD
- m_has3DNOW2 = checkBit(features, 30); // Only on AMD
- } else {
- m_hasAMDMMX = false;
- m_has3DNOW = false;
- m_has3DNOW2 = false;
- }
-
-# undef checkBit
-#endif
-}
-
-#if defined(G3D_WIN32) && !defined(G3D_64BIT)
- #pragma message("Port System::memcpy SIMD to all platforms")
-/** Michael Herf's fast memcpy */
-void memcpyMMX(void* dst, const void* src, int nbytes) {
- int remainingBytes = nbytes;
-
- if (nbytes > 64) {
- _asm {
- mov esi, src
- mov edi, dst
- mov ecx, nbytes
- shr ecx, 6 // 64 bytes per iteration
-
- loop1:
- movq mm1, 0[ESI] // Read in source data
- movq mm2, 8[ESI]
- movq mm3, 16[ESI]
- movq mm4, 24[ESI]
- movq mm5, 32[ESI]
- movq mm6, 40[ESI]
- movq mm7, 48[ESI]
- movq mm0, 56[ESI]
-
- movntq 0[EDI], mm1 // Non-temporal stores
- movntq 8[EDI], mm2
- movntq 16[EDI], mm3
- movntq 24[EDI], mm4
- movntq 32[EDI], mm5
- movntq 40[EDI], mm6
- movntq 48[EDI], mm7
- movntq 56[EDI], mm0
-
- add esi, 64
- add edi, 64
- dec ecx
- jnz loop1
-
- emms
- }
- remainingBytes -= ((nbytes >> 6) << 6);
- }
-
- if (remainingBytes > 0) {
- // Memcpy the rest
- memcpy((uint8*)dst + (nbytes - remainingBytes),
- (const uint8*)src + (nbytes - remainingBytes), remainingBytes);
- }
-}
-#endif
-
-void System::memcpy(void* dst, const void* src, size_t numBytes) {
-#if defined(G3D_WIN32) && !defined(G3D_64BIT)
- memcpyMMX(dst, src, numBytes);
-#else
- ::memcpy(dst, src, numBytes);
-#endif
-}
-
-
-/** Michael Herf's fastest memset. n32 must be filled with the same
- character repeated. */
-#if defined(G3D_WIN32) && !defined(G3D_64BIT)
- #pragma message("Port System::memfill SIMD to all platforms")
-
-// On x86 processors, use MMX
-void memfill(void *dst, int n32, unsigned long i) {
-
- int originalSize = i;
- int bytesRemaining = i;
-
- if (i > 16) {
-
- bytesRemaining = i % 16;
- i -= bytesRemaining;
- __asm {
- movq mm0, n32
- punpckldq mm0, mm0
- mov edi, dst
-
- loopwrite:
-
- movntq 0[edi], mm0
- movntq 8[edi], mm0
-
- add edi, 16
- sub i, 16
- jg loopwrite
-
- emms
- }
- }
-
- if (bytesRemaining > 0) {
- ::memset((uint8*)dst + (originalSize - bytesRemaining), n32, bytesRemaining);
- }
-}
-#endif
-
-
-void System::memset(void* dst, uint8 value, size_t numBytes) {
-#if defined(G3D_WIN32) && !defined(G3D_64BIT)
- uint32 v = value;
- v = v + (v << 8) + (v << 16) + (v << 24);
- G3D::memfill(dst, v, numBytes);
-#else
- ::memset(dst, value, numBytes);
-#endif
-}
-
-
-/** Removes the 'd' that icompile / Morgan's VC convention appends. */
-static std::string computeAppName(const std::string& start) {
- if (start.size() < 2) {
- return start;
- }
-
- if (start[start.size() - 1] == 'd') {
- // Maybe remove the 'd'; see if ../ or ../../ has the same name
- char tmp[1024];
- getcwd(tmp, sizeof(tmp));
- std::string drive, base, ext;
- Array<std::string> path;
- parseFilename(tmp, drive, path, base, ext);
-
- std::string shortName = start.substr(0, start.size() - 1);
-
- if ((path.size() > 1) && (toLower(path.last()) == toLower(shortName))) {
- return shortName;
- }
-
- if ((path.size() > 2) && (toLower(path[path.size() - 2]) == toLower(shortName))) {
- return shortName;
- }
- }
-
- return start;
-}
-
-
-std::string& System::appName() {
- static std::string n = computeAppName(filenameBase(currentProgramFilename()));
- return n;
-}
-
-
-std::string System::currentProgramFilename() {
- char filename[2048];
-
-# ifdef G3D_WIN32
- {
- GetModuleFileNameA(NULL, filename, sizeof(filename));
- }
-# elif defined(G3D_OSX)
- {
- // Run the 'ps' program to extract the program name
- // from the process ID.
- int pid;
- FILE* fd;
- char cmd[80];
- pid = getpid();
- sprintf(cmd, "ps -p %d -o comm=\"\"", pid);
-
- fd = popen(cmd, "r");
- int s = fread(filename, 1, sizeof(filename), fd);
- // filename will contain a newline. Overwrite it:
- filename[s - 1] = '\0';
- }
-# else
- {
- int ret = readlink("/proc/self/exe", filename, sizeof(filename));
-
- // In case of an error, leave the handling up to the caller
- if (ret == -1) {
- return "";
- }
-
- debugAssert((int)sizeof(filename) > ret);
-
- // Ensure proper NULL termination
- filename[ret] = 0;
- }
- #endif
-
- return filename;
-}
-
-
-void System::sleep(RealTime t) {
-
- // Overhead of calling this function, measured from a previous run.
- static const RealTime OVERHEAD = 0.00006f;
-
- RealTime now = time();
- RealTime wakeupTime = now + t - OVERHEAD;
-
- RealTime remainingTime = wakeupTime - now;
- RealTime sleepTime = 0;
-
- // On Windows, a "time slice" is measured in quanta of 3-5 ms (http://support.microsoft.com/kb/259025)
- // Sleep(0) yields the remainder of the time slice, which could be a long time.
- // A 1 ms minimum time experimentally kept the "Empty GApp" at nearly no CPU load at 100 fps,
- // yet nailed the frame timing perfectly.
- static RealTime minRealSleepTime = 3 * units::milliseconds();
-
- while (remainingTime > 0) {
-
- if (remainingTime > minRealSleepTime * 2.5) {
- // Safe to use Sleep with a time... sleep for half the remaining time
- sleepTime = max(remainingTime * 0.5, 0.0005);
- } else if (remainingTime > minRealSleepTime) {
- // Safe to use Sleep with a zero time;
- // causes the program to yield only
- // the current time slice, and then return.
- sleepTime = 0;
- } else {
- // Not safe to use Sleep; busy wait
- sleepTime = -1;
- }
-
- if (sleepTime >= 0) {
- #ifdef G3D_WIN32
- // Translate to milliseconds
- Sleep((int)(sleepTime * 1e3));
- #else
- // Translate to microseconds
- usleep((int)(sleepTime * 1e6));
- #endif
- }
-
- now = time();
- remainingTime = wakeupTime - now;
- }
-}
-
-
-void System::consoleClearScreen() {
-# ifdef G3D_WIN32
- system("cls");
-# else
- system("clear");
-# endif
-}
-
-
-bool System::consoleKeyPressed() {
- #ifdef G3D_WIN32
-
- return _kbhit() != 0;
-
- #else
-
- static const int STDIN = 0;
- static bool initialized = false;
-
- if (! initialized) {
- // Use termios to turn off line buffering
- termios term;
- tcgetattr(STDIN, &term);
- term.c_lflag &= ~ICANON;
- tcsetattr(STDIN, TCSANOW, &term);
- setbuf(stdin, NULL);
- initialized = true;
- }
-
- #ifdef G3D_LINUX
-
- int bytesWaiting;
- ioctl(STDIN, FIONREAD, &bytesWaiting);
- return bytesWaiting;
-
- #else
-
- timeval timeout;
- fd_set rdset;
-
- FD_ZERO(&rdset);
- FD_SET(STDIN, &rdset);
- timeout.tv_sec = 0;
- timeout.tv_usec = 0;
-
- return select(STDIN + 1, &rdset, NULL, NULL, &timeout);
- #endif
- #endif
-}
-
-
-int System::consoleReadKey() {
-# ifdef G3D_WIN32
- return _getch();
-# else
- char c;
- read(0, &c, 1);
- return c;
-# endif
-}
-
-
-void System::initTime() {
- #ifdef G3D_WIN32
- if (QueryPerformanceFrequency(&m_counterFrequency)) {
- QueryPerformanceCounter(&m_start);
- }
-
- struct _timeb t;
- _ftime(&t);
-
- m_realWorldGetTickTime0 = (RealTime)t.time - t.timezone * G3D::MINUTE + (t.dstflag ? G3D::HOUR : 0);
-
- #else
- gettimeofday(&m_start, NULL);
- // "sse" = "seconds since epoch". The time
- // function returns the seconds since the epoch
- // GMT (perhaps more correctly called UTC).
- time_t gmt = ::time(NULL);
-
- // No call to free or delete is needed, but subsequent
- // calls to asctime, ctime, mktime, etc. might overwrite
- // local_time_vals.
- tm* localTimeVals = localtime(&gmt);
-
- time_t local = gmt;
-
- if (localTimeVals) {
- // tm_gmtoff is already corrected for daylight savings.
- local = local + localTimeVals->tm_gmtoff;
- }
-
- m_realWorldGetTickTime0 = local;
- #endif
-}
-
-
-RealTime System::time() {
-# ifdef G3D_WIN32
- LARGE_INTEGER now;
- QueryPerformanceCounter(&now);
-
- return ((RealTime)(now.QuadPart - instance().m_start.QuadPart) /
- instance().m_counterFrequency.QuadPart) + instance().m_realWorldGetTickTime0;
-# else
- // Linux resolution defaults to 100Hz.
- // There is no need to do a separate RDTSC call as gettimeofday
- // actually uses RDTSC when on systems that support it, otherwise
- // it uses the system clock.
- struct timeval now;
- gettimeofday(&now, NULL);
-
- return (now.tv_sec - instance().m_start.tv_sec) +
- (now.tv_usec - instance().m_start.tv_usec) / 1e6
- + instance().m_realWorldGetTickTime0;
-# endif
-}
-
-
-////////////////////////////////////////////////////////////////
-
-#define REALPTR_TO_USERPTR(x) ((uint8*)(x) + sizeof (void *))
-#define USERPTR_TO_REALPTR(x) ((uint8*)(x) - sizeof (void *))
-#define REALBLOCK_SIZE(x) ((x) + sizeof (void *))
-
-class BufferPool {
-public:
-
- /** Only store buffers up to these sizes (in bytes) in each pool->
- Different pools have different management strategies.
-
- A large block is preallocated for tiny buffers; they are used with
- tremendous frequency. Other buffers are allocated as demanded.
- Tiny buffers are 128 bytes long because that seems to align well with
- cache sizes on many machines.
- */
- enum {tinyBufferSize = 128, smallBufferSize = 1024, medBufferSize = 4096};
-
- /**
- Most buffers we're allowed to store.
- 250000 * 128 = 32 MB (preallocated)
- 10000 * 1024 = 10 MB (allocated on demand)
- 1024 * 4096 = 4 MB (allocated on demand)
- */
- enum {maxTinyBuffers = 250000, maxSmallBuffers = 10000, maxMedBuffers = 1024};
-
-private:
-
- class MemBlock {
- public:
- void* ptr;
- size_t bytes;
-
- inline MemBlock() : ptr(NULL), bytes(0) {}
- inline MemBlock(void* p, size_t b) : ptr(p), bytes(b) {}
- };
-
- MemBlock smallPool[maxSmallBuffers];
- int smallPoolSize;
-
- MemBlock medPool[maxMedBuffers];
- int medPoolSize;
-
- /** The tiny pool is a single block of storage into which all tiny
- objects are allocated. This provides better locality for
- small objects and avoids the search time, since all tiny
- blocks are exactly the same size. */
- void* tinyPool[maxTinyBuffers];
- int tinyPoolSize;
-
- /** Pointer to the data in the tiny pool */
- void* tinyHeap;
-
- Spinlock m_lock;
-
- void lock() {
- m_lock.lock();
- }
-
- void unlock() {
- m_lock.unlock();
- }
-
-#if 0 //-----------------------------------------------old mutex
-# ifdef G3D_WIN32
- CRITICAL_SECTION mutex;
-# else
- pthread_mutex_t mutex;
-# endif
-
- /** Provide synchronization between threads */
- void lock() {
-# ifdef G3D_WIN32
- EnterCriticalSection(&mutex);
-# else
- pthread_mutex_lock(&mutex);
-# endif
- }
-
- void unlock() {
-# ifdef G3D_WIN32
- LeaveCriticalSection(&mutex);
-# else
- pthread_mutex_unlock(&mutex);
-# endif
- }
-#endif //-------------------------------------------old mutex
-
- /**
- Malloc out of the tiny heap. Returns NULL if allocation failed.
- */
- inline void* tinyMalloc(size_t bytes) {
- // Note that we ignore the actual byte size
- // and create a constant size block.
- (void)bytes;
- assert(tinyBufferSize >= bytes);
-
- void* ptr = NULL;
-
- if (tinyPoolSize > 0) {
- --tinyPoolSize;
-
- // Return the old last pointer from the freelist
- ptr = tinyPool[tinyPoolSize];
-
-# ifdef G3D_DEBUG
- if (tinyPoolSize > 0) {
- assert(tinyPool[tinyPoolSize - 1] != ptr);
- // "System::malloc heap corruption detected: "
- // "the last two pointers on the freelist are identical (during tinyMalloc).");
- }
-# endif
-
- // NULL out the entry to help detect corruption
- tinyPool[tinyPoolSize] = NULL;
- }
-
- return ptr;
- }
-
- /** Returns true if this is a pointer into the tiny heap. */
- bool inTinyHeap(void* ptr) {
- return
- (ptr >= tinyHeap) &&
- (ptr < (uint8*)tinyHeap + maxTinyBuffers * tinyBufferSize);
- }
-
- void tinyFree(void* ptr) {
- assert(ptr);
- assert(tinyPoolSize < maxTinyBuffers);
- // "Tried to free a tiny pool buffer when the tiny pool freelist is full.");
-
-# ifdef G3D_DEBUG
- if (tinyPoolSize > 0) {
- void* prevOnHeap = tinyPool[tinyPoolSize - 1];
- assert(prevOnHeap != ptr);
-// "System::malloc heap corruption detected: "
-// "the last two pointers on the freelist are identical (during tinyFree).");
- }
-# endif
-
- assert(tinyPool[tinyPoolSize] == NULL);
-
- // Put the pointer back into the free list
- tinyPool[tinyPoolSize] = ptr;
- ++tinyPoolSize;
-
- }
-
- void flushPool(MemBlock* pool, int& poolSize) {
- for (int i = 0; i < poolSize; ++i) {
- ::free(pool[i].ptr);
- pool[i].ptr = NULL;
- pool[i].bytes = 0;
- }
- poolSize = 0;
- }
-
-
- /** Allocate out of a specific pool-> Return NULL if no suitable
- memory was found.
-
- */
- void* malloc(MemBlock* pool, int& poolSize, size_t bytes) {
-
- // OPT: find the smallest block that satisfies the request.
-
- // See if there's something we can use in the buffer pool->
- // Search backwards since usually we'll re-use the last one.
- for (int i = (int)poolSize - 1; i >= 0; --i) {
- if (pool[i].bytes >= bytes) {
- // We found a suitable entry in the pool->
-
- // No need to offset the pointer; it is already offset
- void* ptr = pool[i].ptr;
-
- // Remove this element from the pool
- --poolSize;
- pool[i] = pool[poolSize];
-
- return ptr;
- }
- }
-
- return NULL;
- }
-
-public:
-
- /** Count of memory allocations that have occurred. */
- int totalMallocs;
- int mallocsFromTinyPool;
- int mallocsFromSmallPool;
- int mallocsFromMedPool;
-
- /** Amount of memory currently allocated (according to the application).
- This does not count the memory still remaining in the buffer pool,
- but does count extra memory required for rounding off to the size
- of a buffer.
- Primarily useful for detecting leaks.*/
- // TODO: make me an atomic int!
- volatile int bytesAllocated;
-
- BufferPool() {
- totalMallocs = 0;
-
- mallocsFromTinyPool = 0;
- mallocsFromSmallPool = 0;
- mallocsFromMedPool = 0;
-
- bytesAllocated = true;
-
- tinyPoolSize = 0;
- tinyHeap = NULL;
-
- smallPoolSize = 0;
-
- medPoolSize = 0;
-
-
- // Initialize the tiny heap as a bunch of pointers into one
- // pre-allocated buffer.
- tinyHeap = ::malloc(maxTinyBuffers * tinyBufferSize);
- for (int i = 0; i < maxTinyBuffers; ++i) {
- tinyPool[i] = (uint8*)tinyHeap + (tinyBufferSize * i);
- }
- tinyPoolSize = maxTinyBuffers;
-
-#if 0 ///---------------------------------- old mutex
-# ifdef G3D_WIN32
- InitializeCriticalSection(&mutex);
-# else
- pthread_mutex_init(&mutex, NULL);
-# endif
-#endif ///---------------------------------- old mutex
- }
-
-
- ~BufferPool() {
- ::free(tinyHeap);
-#if 0 //-------------------------------- old mutex
-# ifdef G3D_WIN32
- DeleteCriticalSection(&mutex);
-# else
- // No destruction on pthreads
-# endif
-#endif //--------------------------------old mutex
- }
-
-
- void* realloc(void* ptr, size_t bytes) {
- if (ptr == NULL) {
- return malloc(bytes);
- }
-
- if (inTinyHeap(ptr)) {
- if (bytes <= tinyBufferSize) {
- // The old pointer actually had enough space.
- return ptr;
- } else {
- // Free the old pointer and malloc
-
- void* newPtr = malloc(bytes);
- System::memcpy(newPtr, ptr, tinyBufferSize);
- tinyFree(ptr);
- return newPtr;
-
- }
- } else {
- // In one of our heaps.
-
- // See how big the block really was
- size_t realSize = *(uint32*)USERPTR_TO_REALPTR(ptr);
- if (bytes <= realSize) {
- // The old block was big enough.
- return ptr;
- }
-
- // Need to reallocate
- void* newPtr = malloc(bytes);
- System::memcpy(newPtr, ptr, realSize);
- free(ptr);
- return newPtr;
- }
- }
-
-
- void* malloc(size_t bytes) {
- lock();
- ++totalMallocs;
-
- if (bytes <= tinyBufferSize) {
-
- void* ptr = tinyMalloc(bytes);
-
- if (ptr) {
- ++mallocsFromTinyPool;
- unlock();
- return ptr;
- }
-
- }
-
- // Failure to allocate a tiny buffer is allowed to flow
- // through to a small buffer
- if (bytes <= smallBufferSize) {
-
- void* ptr = malloc(smallPool, smallPoolSize, bytes);
-
- if (ptr) {
- ++mallocsFromSmallPool;
- unlock();
- return ptr;
- }
-
- } else if (bytes <= medBufferSize) {
- // Note that a small allocation failure does *not* fall
- // through into a medium allocation because that would
- // waste the medium buffer's resources.
-
- void* ptr = malloc(medPool, medPoolSize, bytes);
-
- if (ptr) {
- ++mallocsFromMedPool;
- unlock();
- debugAssertM(ptr != NULL, "BufferPool::malloc returned NULL");
- return ptr;
- }
- }
-
- bytesAllocated += REALBLOCK_SIZE(bytes);
- unlock();
-
- // Heap allocate
-
- // Allocate 4 extra bytes for our size header (unfortunate,
- // since malloc already added its own header).
- void* ptr = ::malloc(REALBLOCK_SIZE(bytes));
-
- if (ptr == NULL) {
- // Flush memory pools to try and recover space
- flushPool(smallPool, smallPoolSize);
- flushPool(medPool, medPoolSize);
- ptr = ::malloc(REALBLOCK_SIZE(bytes));
- }
-
- if (ptr == NULL) {
- if ((System::outOfMemoryCallback() != NULL) &&
- (System::outOfMemoryCallback()(REALBLOCK_SIZE(bytes), true) == true)) {
- // Re-attempt the malloc
- ptr = ::malloc(REALBLOCK_SIZE(bytes));
- }
- }
-
- if (ptr == NULL) {
- if (System::outOfMemoryCallback() != NULL) {
- // Notify the application
- System::outOfMemoryCallback()(REALBLOCK_SIZE(bytes), false);
- }
-# ifdef G3D_DEBUG
- debugPrintf("::malloc(%d) returned NULL\n", (int)REALBLOCK_SIZE(bytes));
-# endif
- debugAssertM(ptr != NULL,
- "::malloc returned NULL. Either the "
- "operating system is out of memory or the "
- "heap is corrupt.");
- return NULL;
- }
-
- *(uint32*)ptr = bytes;
-
- return REALPTR_TO_USERPTR(ptr);
- }
-
-
- void free(void* ptr) {
- if (ptr == NULL) {
- // Free does nothing on null pointers
- return;
- }
-
- assert(isValidPointer(ptr));
-
- if (inTinyHeap(ptr)) {
- lock();
- tinyFree(ptr);
- unlock();
- return;
- }
-
- uint32 bytes = *(uint32*)USERPTR_TO_REALPTR(ptr);
-
- lock();
- if (bytes <= smallBufferSize) {
- if (smallPoolSize < maxSmallBuffers) {
- smallPool[smallPoolSize] = MemBlock(ptr, bytes);
- ++smallPoolSize;
- unlock();
- return;
- }
- } else if (bytes <= medBufferSize) {
- if (medPoolSize < maxMedBuffers) {
- medPool[medPoolSize] = MemBlock(ptr, bytes);
- ++medPoolSize;
- unlock();
- return;
- }
- }
- bytesAllocated -= REALBLOCK_SIZE(bytes);
- unlock();
-
- // Free; the buffer pools are full or this is too big to store.
- ::free(USERPTR_TO_REALPTR(ptr));
- }
-
- std::string performance() const {
- if (totalMallocs > 0) {
- int pooled = mallocsFromTinyPool +
- mallocsFromSmallPool +
- mallocsFromMedPool;
-
- int total = totalMallocs;
-
- return format("malloc performance: %5.1f%% <= %db, %5.1f%% <= %db, "
- "%5.1f%% <= %db, %5.1f%% > %db",
- 100.0 * mallocsFromTinyPool / total,
- BufferPool::tinyBufferSize,
- 100.0 * mallocsFromSmallPool / total,
- BufferPool::smallBufferSize,
- 100.0 * mallocsFromMedPool / total,
- BufferPool::medBufferSize,
- 100.0 * (1.0 - (double)pooled / total),
- BufferPool::medBufferSize);
- } else {
- return "No System::malloc calls made yet.";
- }
- }
-
- std::string status() const {
- return format("preallocated shared buffers: %5d/%d x %db",
- maxTinyBuffers - tinyPoolSize, maxTinyBuffers, tinyBufferSize);
- }
-};
-
-// Dynamically allocated because we need to ensure that
-// the buffer pool is still around when the last global variable
-// is deallocated.
-static BufferPool* bufferpool = NULL;
-
-std::string System::mallocPerformance() {
-#ifndef NO_BUFFERPOOL
- return bufferpool->performance();
-#else
- return "NO_BUFFERPOOL";
-#endif
-}
-
-std::string System::mallocStatus() {
-#ifndef NO_BUFFERPOOL
- return bufferpool->status();
-#else
- return "NO_BUFFERPOOL";
-#endif
-}
-
-
-void System::resetMallocPerformanceCounters() {
-#ifndef NO_BUFFERPOOL
- bufferpool->totalMallocs = 0;
- bufferpool->mallocsFromMedPool = 0;
- bufferpool->mallocsFromSmallPool = 0;
- bufferpool->mallocsFromTinyPool = 0;
-#endif
-}
-
-
-#ifndef NO_BUFFERPOOL
-inline void initMem() {
- // Putting the test here ensures that the system is always
- // initialized, even when globals are being allocated.
- static bool initialized = false;
- if (! initialized) {
- bufferpool = new BufferPool();
- initialized = true;
- }
-}
-#endif
-
-
-void* System::malloc(size_t bytes) {
-#ifndef NO_BUFFERPOOL
- initMem();
- return bufferpool->malloc(bytes);
-#else
- return ::malloc(bytes);
-#endif
-}
-
-void* System::calloc(size_t n, size_t x) {
-#ifndef NO_BUFFERPOOL
- void* b = System::malloc(n * x);
- debugAssertM(b != NULL, "System::malloc returned NULL");
- debugAssertM(isValidHeapPointer(b), "System::malloc returned an invalid pointer");
- System::memset(b, 0, n * x);
- return b;
-#else
- return ::calloc(n, x);
-#endif
-}
-
-
-void* System::realloc(void* block, size_t bytes) {
-#ifndef NO_BUFFERPOOL
- initMem();
- return bufferpool->realloc(block, bytes);
-#else
- return ::realloc(block, bytes);
-#endif
-}
-
-
-void System::free(void* p) {
-#ifndef NO_BUFFERPOOL
- bufferpool->free(p);
-#else
- return ::free(p);
-#endif
-}
-
-
-void* System::alignedMalloc(size_t bytes, size_t alignment) {
-
- alwaysAssertM(isPow2(alignment), "alignment must be a power of 2");
-
- // We must align to at least a word boundary.
- alignment = iMax(alignment, sizeof(void *));
-
- // Pad the allocation size with the alignment size and the
- // size of the redirect pointer.
- size_t totalBytes = bytes + alignment + sizeof(void*);
-
- size_t truePtr = (size_t)System::malloc(totalBytes);
-
- if (truePtr == 0) {
- // malloc returned NULL
- return NULL;
- }
-
- debugAssert(isValidHeapPointer((void*)truePtr));
- #ifdef G3D_WIN32
- // The blocks we return will not be valid Win32 debug heap
- // pointers because they are offset
- // debugAssert(_CrtIsValidPointer((void*)truePtr, totalBytes, TRUE) );
- #endif
-
- // The return pointer will be the next aligned location (we must at least
- // leave space for the redirect pointer, however).
- size_t alignedPtr = truePtr + sizeof(void*);
-
- // 2^n - 1 has the form 1111... in binary.
- uint32 bitMask = (alignment - 1);
-
- // Advance forward until we reach an aligned location.
- while ((alignedPtr & bitMask) != 0) {
- alignedPtr += sizeof(void*);
- }
-
- debugAssert(alignedPtr - truePtr + bytes <= totalBytes);
-
- // Immediately before the aligned location, write the true array location
- // so that we can free it correctly.
- size_t* redirectPtr = (size_t *)(alignedPtr - sizeof(void *));
- redirectPtr[0] = truePtr;
-
- debugAssert(isValidHeapPointer((void*)truePtr));
-
- #ifdef G3D_WIN32
- debugAssert( _CrtIsValidPointer((void*)alignedPtr, bytes, TRUE) );
- #endif
- return (void *)alignedPtr;
-}
-
-
-void System::alignedFree(void* _ptr) {
- if (_ptr == NULL) {
- return;
- }
-
- size_t alignedPtr = (size_t)_ptr;
-
- // Back up one word from the pointer the user passed in.
- // We now have a pointer to a pointer to the true start
- // of the memory block.
- size_t* redirectPtr = (size_t*)(alignedPtr - sizeof(void *));
-
- // Dereference that pointer so that ptr = true start
- void* truePtr = (void*)redirectPtr[0];
-
- debugAssert(isValidHeapPointer((void*)truePtr));
- System::free(truePtr);
-}
-
-
-void System::setEnv(const std::string& name, const std::string& value) {
- std::string cmd = name + "=" + value;
-# ifdef G3D_WIN32
- _putenv(cmd.c_str());
-# else
- // Many linux implementations of putenv expect char*
- putenv(const_cast<char*>(cmd.c_str()));
-# endif
-}
-
-
-const char* System::getEnv(const std::string& name) {
- return getenv(name.c_str());
-}
-
-
-static void var(TextOutput& t, const std::string& name, const std::string& val) {
- t.writeSymbols(name,"=");
- t.writeString(val);
- t.writeNewline();
-}
-
-
-static void var(TextOutput& t, const std::string& name, const bool val) {
- t.writeSymbols(name, "=", val ? "Yes" : "No");
- t.writeNewline();
-}
-
-
-static void var(TextOutput& t, const std::string& name, const int val) {
- t.writeSymbols(name,"=");
- t.writeNumber(val);
- t.writeNewline();
-}
-
-
-void System::describeSystem(
- std::string& s) {
-
- TextOutput t;
- describeSystem(t);
- t.commitString(s);
-}
-
-void System::describeSystem(
- TextOutput& t) {
-
- t.writeSymbols("App", "{");
- t.writeNewline();
- t.pushIndent();
- {
- var(t, "Name", System::currentProgramFilename());
- char cwd[1024];
- getcwd(cwd, 1024);
- var(t, "cwd", std::string(cwd));
- }
- t.popIndent();
- t.writeSymbols("}");
- t.writeNewline();
- t.writeNewline();
-
- t.writeSymbols("OS", "{");
- t.writeNewline();
- t.pushIndent();
- {
- var(t, "Name", System::operatingSystem());
- }
- t.popIndent();
- t.writeSymbols("}");
- t.writeNewline();
- t.writeNewline();
-
- t.writeSymbols("CPU", "{");
- t.writeNewline();
- t.pushIndent();
- {
- var(t, "Vendor", System::cpuVendor());
- var(t, "Architecture", System::cpuArchitecture());
- var(t, "hasCPUID", System::hasCPUID());
- var(t, "hasMMX", System::hasMMX());
- var(t, "hasSSE", System::hasSSE());
- var(t, "hasSSE2", System::hasSSE2());
- var(t, "hasSSE3", System::hasSSE3());
- var(t, "has3DNow", System::has3DNow());
- var(t, "hasRDTSC", System::hasRDTSC());
- var(t, "numCores", System::numCores());
- }
- t.popIndent();
- t.writeSymbols("}");
- t.writeNewline();
- t.writeNewline();
-
- t.writeSymbols("G3D", "{");
- t.writeNewline();
- t.pushIndent();
- {
- var(t, "Link version", G3D_VER);
- var(t, "Compile version", System::version());
- }
- t.popIndent();
- t.writeSymbols("}");
- t.writeNewline();
- t.writeNewline();
-}
-
-
-void System::setClipboardText(const std::string& s) {
-# ifdef G3D_WIN32
- if (OpenClipboard(NULL)) {
- HGLOBAL hMem = GlobalAlloc(GHND | GMEM_DDESHARE, s.size() + 1);
- if (hMem) {
- char *pMem = (char*)GlobalLock(hMem);
- strcpy(pMem, s.c_str());
- GlobalUnlock(hMem);
-
- EmptyClipboard();
- SetClipboardData(CF_TEXT, hMem);
- }
-
- CloseClipboard();
- GlobalFree(hMem);
- }
-# endif
-}
-
-
-std::string System::getClipboardText() {
- std::string s;
-
-# ifdef G3D_WIN32
- if (OpenClipboard(NULL)) {
- HANDLE h = GetClipboardData(CF_TEXT);
-
- if (h) {
- char* temp = (char*)GlobalLock(h);
- if (temp) {
- s = temp;
- }
- temp = NULL;
- GlobalUnlock(h);
- }
- CloseClipboard();
- }
-# endif
- return s;
-}
-
-
-std::string System::currentDateString() {
- time_t t1;
- ::time(&t1);
- tm* t = localtime(&t1);
- return format("%d-%02d-%02d", t->tm_year + 1900, t->tm_mon + 1, t->tm_mday);
-}
-
-#ifdef _MSC_VER
-
-// VC on Intel
-void System::cpuid(CPUIDFunction func, uint32& areg, uint32& breg, uint32& creg, uint32& dreg) {
-#if !defined(G3D_64BIT)
- // Can't copy from assembler direct to a function argument (which is on the stack) in VC.
- uint32 a,b,c,d;
-
- // Intel assembler syntax
- __asm {
- mov eax, func // eax <- func
- mov ecx, 0
- cpuid
- mov a, eax
- mov b, ebx
- mov c, ecx
- mov d, edx
- }
- areg = a;
- breg = b;
- creg = c;
- dreg = d;
-#else
- int CPUInfo[4];
- __cpuid(CPUInfo, func);
- memcpy(&areg, &CPUInfo[0], 4);
- memcpy(&breg, &CPUInfo[1], 4);
- memcpy(&creg, &CPUInfo[2], 4);
- memcpy(&dreg, &CPUInfo[3], 4);
-#endif
-}
-
-#elif defined(G3D_OSX) && ! defined(G3D_OSX_INTEL)
-
-// non-intel OS X; no CPUID
-void System::cpuid(CPUIDFunction func, uint32& eax, uint32& ebx, uint32& ecx, uint32& edx) {
- eax = 0;
- ebx = 0;
- ecx = 0;
- edx = 0;
-}
-
-#else
-
-// See http://sam.zoy.org/blog/2007-04-13-shlib-with-non-pic-code-have-inline-assembly-and-pic-mix-well
-// for a discussion of why the second version saves ebx; it allows 32-bit code to compile with the -fPIC option.
-// On 64-bit x86, PIC code has a dedicated rip register for PIC so there is no ebx conflict.
-void System::cpuid(CPUIDFunction func, uint32& eax, uint32& ebx, uint32& ecx, uint32& edx) {
-#if ! defined(__PIC__) || defined(__x86_64__)
- // AT&T assembler syntax
- asm volatile(
- "movl $0, %%ecx \n\n" /* Wipe ecx */
- "cpuid \n\t"
- : "=a"(eax), "=b"(ebx), "=c"(ecx), "=d"(edx)
- : "a"(func));
-#else
- // AT&T assembler syntax
- asm volatile(
- "pushl %%ebx \n\t" /* save ebx */
- "movl $0, %%ecx \n\n" /* Wipe ecx */
- "cpuid \n\t"
- "movl %%ebx, %1 \n\t" /* save what cpuid just put in %ebx */
- "popl %%ebx \n\t" /* restore the old ebx */
- : "=a"(eax), "=r"(ebx), "=c"(ecx), "=d"(edx)
- : "a"(func));
-#endif
-}
-
-#endif
-
-} // namespace