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-rw-r--r--dep/src/g3dlite/System.cpp1329
1 files changed, 1213 insertions, 116 deletions
diff --git a/dep/src/g3dlite/System.cpp b/dep/src/g3dlite/System.cpp
index e55be13adc5..e03c4e8c6fa 100644
--- a/dep/src/g3dlite/System.cpp
+++ b/dep/src/g3dlite/System.cpp
@@ -1,7 +1,7 @@
-/**
+/**
@file System.cpp
-
- @maintainer Morgan McGuire, matrix@graphics3d.com
+
+ @maintainer Morgan McGuire, http://graphics.cs.williams.edu
Note: every routine must call init() first.
@@ -10,44 +10,56 @@
can be used at all. At runtime, processor detection is used to
determine if we can safely call the routines that use that assembly.
- @cite Rob Wyatt http://www.gamasutra.com/features/wyatts_world/19990709/processor_detection_01.htm
- @cite Benjamin Jurke http://www.flipcode.com/cgi-bin/msg.cgi?showThread=COTD-ProcessorDetectionClass&forum=cotd&id=-1
- @cite Michael Herf http://www.stereopsis.com/memcpy.html
-
@created 2003-01-25
- @edited 2006-05-17
+ @edited 2010-01-03
*/
#include "G3D/platform.h"
#include "G3D/System.h"
#include "G3D/debug.h"
-#include "G3D/format.h"
-
-#if defined(__OpenBSD__)
- #include <stdint.h>
+#include "G3D/fileutils.h"
+#include "G3D/TextOutput.h"
+#include "G3D/G3DGameUnits.h"
+#include "G3D/Crypto.h"
+#include "G3D/prompt.h"
+#include "G3D/stringutils.h"
+#include "G3D/Log.h"
+#include "G3D/Table.h"
+#include "G3D/GMutex.h"
+#include "G3D/units.h"
+#include <time.h>
+
+#include <cstring>
+#include <cstdio>
+
+// Uncomment the following line to turn off G3D::System memory
+// allocation and use the operating system's malloc.
+//#define NO_BUFFERPOOL
+
+#if defined(__i386__) || defined(__x86_64__) || defined(G3D_WIN32)
+# define G3D_NOT_OSX_PPC
#endif
-#ifdef G3D_WIN32
+#include <cstdlib>
- #include <conio.h>
- #include <sys/timeb.h>
- #include "G3D/RegistryUtil.h"
+#ifdef G3D_WIN32
-#elif defined(G3D_LINUX)
+# include <conio.h>
+# include <sys/timeb.h>
+# include "G3D/RegistryUtil.h"
- #include <stdlib.h>
- #include <stdio.h>
- #include <string.h>
- #include <errno.h>
- #include <sys/types.h>
- #include <sys/select.h>
- #include <termios.h>
- #include <unistd.h>
- #include <sys/ioctl.h>
- #include <sys/time.h>
- #include <pthread.h>
+#elif defined(G3D_LINUX)
- // #include <assert.h>
+# include <stdlib.h>
+# include <stdio.h>
+# include <errno.h>
+# include <sys/types.h>
+# include <sys/select.h>
+# include <termios.h>
+# include <unistd.h>
+# include <sys/ioctl.h>
+# include <sys/time.h>
+# include <pthread.h>
#elif defined(G3D_OSX)
@@ -67,50 +79,847 @@
#include <CoreServices/CoreServices.h>
#endif
-#if defined(SSE)
- #include <xmmintrin.h>
+// SIMM include
+#ifdef __SSE__
+#include <xmmintrin.h>
#endif
namespace G3D {
-static char versionCstr[1024];
-System::OutOfMemoryCallback System::outOfMemoryCallback = NULL;
-void System::init() {
- // Cannot use most G3D data structures or utility functions in here because
- // they are not initialized.
+/** Checks if the CPUID command is available on the processor (called from init) */
+static bool checkForCPUID();
- static bool initialized = false;
+/** Called from init */
+static void getG3DVersion(std::string& s);
+
+/** Called from init */
+static G3DEndian checkEndian();
- if (initialized) {
+
+System& System::instance() {
+ static System thesystem;
+ return thesystem;
+}
+
+
+System::System() :
+ m_initialized(false),
+ m_cpuSpeed(0),
+ m_hasCPUID(false),
+ m_hasRDTSC(false),
+ m_hasMMX(false),
+ m_hasSSE(false),
+ m_hasSSE2(false),
+ m_hasSSE3(false),
+ m_has3DNOW(false),
+ m_has3DNOW2(false),
+ m_hasAMDMMX(false),
+ m_cpuVendor("Uninitialized"),
+ m_numCores(1),
+ m_machineEndian(G3D_LITTLE_ENDIAN),
+ m_cpuArch("Uninitialized"),
+ m_operatingSystem("Uninitialized"),
+ m_version("Uninitialized"),
+ m_outOfMemoryCallback(NULL),
+ m_realWorldGetTickTime0(0),
+ m_highestCPUIDFunction(0) {
+
+ init();
+}
+
+
+void System::init() {
+ // NOTE: Cannot use most G3D data structures or utility functions
+ // in here because they are not initialized.
+
+ if (m_initialized) {
return;
+ } else {
+ m_initialized = true;
}
- initialized = true;
+ getG3DVersion(m_version);
+
+ m_machineEndian = checkEndian();
+
+ m_hasCPUID = checkForCPUID();
+ // Process the CPUID information
+ if (m_hasCPUID) {
+ // We read the standard CPUID level 0x00000000 which should
+ // be available on every x86 processor. This fills out
+ // a string with the processor vendor tag.
+ unsigned int eaxreg = 0, ebxreg = 0, ecxreg = 0, edxreg = 0;
+
+ cpuid(CPUID_VENDOR_ID, eaxreg, ebxreg, ecxreg, edxreg);
+
+ {
+ char c[100];
+ // Then we connect the single register values to the vendor string
+ *((unsigned int*) c) = ebxreg;
+ *((unsigned int*) (c + 4)) = edxreg;
+ *((unsigned int*) (c + 8)) = ecxreg;
+ c[12] = '\0';
+ m_cpuVendor = c;
+ }
+
+ switch (ebxreg) {
+ case 0x756E6547: // GenuineIntel
+ m_cpuArch = "Intel Processor";
+ break;
+
+ case 0x68747541: // AuthenticAMD
+ m_cpuArch = "AMD Processor";
+ break;
+
+ case 0x69727943: // CyrixInstead
+ m_cpuArch = "Cyrix Processor";
+ break;
+
+ default:
+ m_cpuArch = "Unknown Processor Vendor";
+ break;
+ }
+
+
+ unsigned int highestFunction = eaxreg;
+ if (highestFunction >= CPUID_NUM_CORES) {
+ cpuid(CPUID_NUM_CORES, eaxreg, ebxreg, ecxreg, edxreg);
+ // Number of cores is in (eax>>26) + 1
+ m_numCores = (eaxreg >> 26) + 1;
+ }
+ cpuid(CPUID_GET_HIGHEST_FUNCTION, m_highestCPUIDFunction, ebxreg, ecxreg, edxreg);
+ }
+
+
+ // Get the operating system name (also happens to read some other information)
+# ifdef G3D_WIN32
+ // Note that this overrides some of the values computed above
+ bool success = RegistryUtil::readInt32
+ ("HKEY_LOCAL_MACHINE\\HARDWARE\\DESCRIPTION\\System\\CentralProcessor\\0",
+ "~MHz", m_cpuSpeed);
+
+ SYSTEM_INFO systemInfo;
+ GetSystemInfo(&systemInfo);
+ const char* arch = NULL;
+ switch (systemInfo.wProcessorArchitecture) {
+ case PROCESSOR_ARCHITECTURE_INTEL:
+ arch = "Intel";
+ break;
+
+ case PROCESSOR_ARCHITECTURE_MIPS:
+ arch = "MIPS";
+ break;
+
+ case PROCESSOR_ARCHITECTURE_ALPHA:
+ arch = "Alpha";
+ break;
+
+ case PROCESSOR_ARCHITECTURE_PPC:
+ arch = "Power PC";
+ break;
+
+ default:
+ arch = "Unknown";
+ }
+
+ m_numCores = systemInfo.dwNumberOfProcessors;
+ uint32 maxAddr = (uint32)systemInfo.lpMaximumApplicationAddress;
+ {
+ char c[1024];
+ sprintf(c, "%d x %d-bit %s processor",
+ systemInfo.dwNumberOfProcessors,
+ (int)(::log((double)maxAddr) / ::log(2.0) + 2.0),
+ arch);
+ m_cpuArch = c;
+ }
+
+ OSVERSIONINFO osVersionInfo;
+ osVersionInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
+ success = GetVersionEx(&osVersionInfo) != 0;
+
+ if (success) {
+ char c[1000];
+ sprintf(c, "Windows %d.%d build %d Platform %d %s",
+ osVersionInfo.dwMajorVersion,
+ osVersionInfo.dwMinorVersion,
+ osVersionInfo.dwBuildNumber,
+ osVersionInfo.dwPlatformId,
+ osVersionInfo.szCSDVersion);
+ m_operatingSystem = c;
+ } else {
+ m_operatingSystem = "Windows";
+ }
+
+# elif defined(G3D_LINUX) || defined(G3D_FREEBSD)
+
+ {
+ // Find the operating system using the 'uname' command
+ FILE* f = popen("uname -a", "r");
+
+ int len = 100;
+ char* r = (char*)::malloc(len * sizeof(char));
+ fgets(r, len, f);
+ // Remove trailing newline
+ if (r[strlen(r) - 1] == '\n') {
+ r[strlen(r) - 1] = '\0';
+ }
+ fclose(f);
+
+ m_operatingSystem = r;
+ ::free(r);
+ }
+
+# elif defined(G3D_OSX)
+
+ // Operating System:
+ SInt32 macVersion;
+ Gestalt(gestaltSystemVersion, &macVersion);
+
+ int major = (macVersion >> 8) & 0xFF;
+ int minor = (macVersion >> 4) & 0xF;
+ int revision = macVersion & 0xF;
+
+ {
+ char c[1000];
+ sprintf(c, "OS X %x.%x.%x", major, minor, revision);
+ m_operatingSystem = c;
+ }
+
+ // Clock Cycle Timing Information:
+ Gestalt('pclk', &m_OSXCPUSpeed);
+ m_cpuSpeed = iRound((double)m_OSXCPUSpeed / (1024 * 1024));
+ m_secondsPerNS = 1.0 / 1.0e9;
+
+ // System Architecture:
+ const NXArchInfo* pInfo = NXGetLocalArchInfo();
+
+ if (pInfo) {
+ m_cpuArch = pInfo->description;
+
+ switch (pInfo->cputype) {
+ case CPU_TYPE_POWERPC:
+ switch(pInfo->cpusubtype){
+ case CPU_SUBTYPE_POWERPC_750:
+ case CPU_SUBTYPE_POWERPC_7400:
+ case CPU_SUBTYPE_POWERPC_7450:
+ m_cpuVendor = "Motorola";
+ break;
+ case CPU_SUBTYPE_POWERPC_970:
+ m_cpuVendor = "IBM";
+ break;
+ }
+ break;
+
+ case CPU_TYPE_I386:
+ m_cpuVendor = "Intel";
+ break;
+ }
+ }
+# endif
+
+ initTime();
+
+ getStandardProcessorExtensions();
+}
+
+
+void getG3DVersion(std::string& s) {
+ char cstr[100];
if ((G3D_VER % 100) != 0) {
- sprintf(versionCstr, "G3D %d.%02d beta %d",
- G3D_VER / 10000,
- (G3D_VER / 100) % 100,
- G3D_VER % 100);
+ sprintf(cstr, "G3D %d.%02d beta %d",
+ G3D_VER / 10000,
+ (G3D_VER / 100) % 100,
+ G3D_VER % 100);
} else {
- sprintf(versionCstr, "G3D %d.%02d",
- G3D_VER / 10000,
- (G3D_VER / 100) % 100);
+ sprintf(cstr, "G3D %d.%02d",
+ G3D_VER / 10000,
+ (G3D_VER / 100) % 100);
}
+ s = cstr;
+}
+
+#if 0 // TODO: delete
+struct Directory {
+ std::string path;
+ Array<std::string> contents;
+};
+static bool maybeAddDirectory(const std::string& newPath, Array<Directory>& directoryArray, bool recurse = true) {
+ if (fileExists(newPath)) {
+ Directory& d = directoryArray.next();
+ d.path = newPath;
+ getFiles(pathConcat(newPath, "*"), d.contents);
+ Array<std::string> dirs;
+ getDirs(pathConcat(newPath, "*"), dirs);
+ d.contents.append(dirs);
+
+ if (recurse) {
+ // Look for subdirectories
+ static const std::string subdirs[] =
+ {"font", "gui", "SuperShader", "cubemap", "icon", "material", "image", "md2", "md3", "ifs", "3ds", "sky", ""};
+
+ for (int j = 0; j < dirs.size(); ++j) {
+ for (int i = 0; ! subdirs[i].empty(); ++i) {
+ if (dirs[j] == subdirs[i]) {
+ maybeAddDirectory(pathConcat(newPath, dirs[j]), directoryArray, false);
+ }
+ }
+ }
+ }
+ return true;
+ } else {
+ return false;
+ }
}
+#endif
+
+std::string System::findDataFile
+(const std::string& full,
+ bool errorIfNotFound) {
+
+ // Places where specific files were most recently found. This is
+ // used to cache seeking of common files.
+ static Table<std::string, std::string> lastFound;
+
+ // First check if the file exists as requested. This will go
+ // through the FileSystemCache, so most calls do not touch disk.
+ if (fileExists(full)) {
+ return full;
+ }
+
+ // Now check where we previously found this file.
+ std::string* last = lastFound.getPointer(full);
+ if (last != NULL) {
+ if (fileExists(*last)) {
+ // Even if cwd has changed the file is still present.
+ // We won't notice if it has been deleted, however.
+ return *last;
+ } else {
+ // Remove this from the cache it is invalid
+ lastFound.remove(full);
+ }
+ }
+
+ // Places to look
+ static Array<std::string> directoryArray;
+
+ if (directoryArray.size() == 0) {
+ // Initialize the directory array
+ RealTime t0 = System::time();
+
+ Array<std::string> baseDirArray;
+
+ std::string initialAppDataDir(instance().m_appDataDir);
+
+ baseDirArray.append("");
+ if (! initialAppDataDir.empty()) {
+ baseDirArray.append(initialAppDataDir);
+ }
+
+ const char* g3dPath = getenv("G3DDATA");
+
+ if (g3dPath && (initialAppDataDir != g3dPath)) {
+ baseDirArray.append(g3dPath);
+ }
+
+ static const std::string subdirs[] =
+ {"font", "gui", "SuperShader", "cubemap", "icon", "material", "image", "md2", "md3", "ifs", "3ds", "sky", ""};
+ for (int j = 0; j < baseDirArray.size(); ++j) {
+ std::string d = baseDirArray[j];
+ if (fileExists(d)) {
+ directoryArray.append(d);
+ for (int i = 0; ! subdirs[i].empty(); ++i) {
+ const std::string& p = pathConcat(d, subdirs[i]);
+ if (fileExists(p)) {
+ directoryArray.append(p);
+ }
+ }
+ }
+ }
+
+ logLazyPrintf("Initializing System::findDataFile took %fs\n", System::time() - t0);
+ }
+
+ for (int i = 0; i < directoryArray.size(); ++i) {
+ const std::string& p = pathConcat(directoryArray[i], full);
+ if (fileExists(p)) {
+ lastFound.set(full, p);
+ return p;
+ }
+ }
+
+ if (errorIfNotFound) {
+ // Generate an error message
+ std::string locations;
+ for (int i = 0; i < directoryArray.size(); ++i) {
+ locations += pathConcat(directoryArray[i], full) + "\n";
+ }
+ alwaysAssertM(false, "Could not find '" + full + "' in:\n" + locations);
+ }
+
+ // Not found
+ return "";
+}
+
+
+void System::setAppDataDir(const std::string& path) {
+ instance().m_appDataDir = path;
+}
+
+
+std::string demoFindData(bool errorIfNotFound) {
+ static const char* g3dPath = getenv("G3DDATA");
+ if (g3dPath) {
+ return g3dPath;
+# ifdef G3D_WIN32
+ } else if (fileExists("../data")) {
+ // G3D install on Windows
+ return "../data";
+ } else if (fileExists("../data-files")) {
+ // G3D source on Windows
+ return "../data-files";
+# else
+ } else if (fileExists("../../../../data")) {
+ // G3D install on Unix
+ return "../../../../data";
+ } else if (fileExists("../../../../data-files")) {
+ // G3D source on Unix
+ return "../../../../data-files";
+# endif
+ } else {
+ return "";
+ }
+}
+
+
+const std::string& System::build() {
+ const static std::string b =
+# ifdef _DEBUG
+ "Debug";
+# else
+ "Release";
+# endif
+
+ return b;
+}
+
+
+static G3DEndian checkEndian() {
+ int32 a = 1;
+ if (*(uint8*)&a == 1) {
+ return G3D_LITTLE_ENDIAN;
+ } else {
+ return G3D_BIG_ENDIAN;
+ }
+}
+
+
+static bool checkForCPUID() {
+ // all known supported architectures have cpuid
+ // add cases for incompatible architectures if they are added
+ // e.g., if we ever support __powerpc__ being defined again
+
+ return true;
+}
+
+
+void System::getStandardProcessorExtensions() {
+#if ! defined(G3D_OSX) || defined(G3D_OSX_INTEL)
+ if (! m_hasCPUID) {
+ return;
+ }
+
+ uint32 eaxreg = 0, ebxreg = 0, ecxreg = 0, features = 0;
+
+ cpuid(CPUID_PROCESSOR_FEATURES, eaxreg, ebxreg, ecxreg, features);
+
+# define checkBit(var, bit) ((var & (1 << bit)) ? true : false)
+
+ m_hasRDTSC = checkBit(features, 4);
+ m_hasMMX = checkBit(features, 23);
+ m_hasSSE = checkBit(features, 25);
+ m_hasSSE2 = checkBit(features, 26);
+ // Bit 28 is HTT; not checked by G3D
+
+ m_hasSSE3 = checkBit(ecxreg, 0);
+
+ if (m_highestCPUIDFunction >= CPUID_EXTENDED_FEATURES) {
+ cpuid(CPUID_EXTENDED_FEATURES, eaxreg, ebxreg, ecxreg, features);
+ m_hasAMDMMX = checkBit(features, 22); // Only on AMD
+ m_has3DNOW = checkBit(features, 31); // Only on AMD
+ m_has3DNOW2 = checkBit(features, 30); // Only on AMD
+ } else {
+ m_hasAMDMMX = false;
+ m_has3DNOW = false;
+ m_has3DNOW2 = false;
+ }
+
+# undef checkBit
+#endif
+}
+
+#if defined(G3D_WIN32) && !defined(G3D_64BIT)
+ #pragma message("Port System::memcpy SIMD to all platforms")
+/** Michael Herf's fast memcpy */
+void memcpyMMX(void* dst, const void* src, int nbytes) {
+ int remainingBytes = nbytes;
+
+ if (nbytes > 64) {
+ _asm {
+ mov esi, src
+ mov edi, dst
+ mov ecx, nbytes
+ shr ecx, 6 // 64 bytes per iteration
+
+ loop1:
+ movq mm1, 0[ESI] // Read in source data
+ movq mm2, 8[ESI]
+ movq mm3, 16[ESI]
+ movq mm4, 24[ESI]
+ movq mm5, 32[ESI]
+ movq mm6, 40[ESI]
+ movq mm7, 48[ESI]
+ movq mm0, 56[ESI]
+
+ movntq 0[EDI], mm1 // Non-temporal stores
+ movntq 8[EDI], mm2
+ movntq 16[EDI], mm3
+ movntq 24[EDI], mm4
+ movntq 32[EDI], mm5
+ movntq 40[EDI], mm6
+ movntq 48[EDI], mm7
+ movntq 56[EDI], mm0
+
+ add esi, 64
+ add edi, 64
+ dec ecx
+ jnz loop1
+
+ emms
+ }
+ remainingBytes -= ((nbytes >> 6) << 6);
+ }
+
+ if (remainingBytes > 0) {
+ // Memcpy the rest
+ memcpy((uint8*)dst + (nbytes - remainingBytes),
+ (const uint8*)src + (nbytes - remainingBytes), remainingBytes);
+ }
+}
+#endif
void System::memcpy(void* dst, const void* src, size_t numBytes) {
- ::memcpy(dst, src, numBytes);
+#if defined(G3D_WIN32) && !defined(G3D_64BIT)
+ memcpyMMX(dst, src, numBytes);
+#else
+ ::memcpy(dst, src, numBytes);
+#endif
+}
+
+
+/** Michael Herf's fastest memset. n32 must be filled with the same
+ character repeated. */
+#if defined(G3D_WIN32) && !defined(G3D_64BIT)
+ #pragma message("Port System::memfill SIMD to all platforms")
+
+// On x86 processors, use MMX
+void memfill(void *dst, int n32, unsigned long i) {
+
+ int originalSize = i;
+ int bytesRemaining = i;
+
+ if (i > 16) {
+
+ bytesRemaining = i % 16;
+ i -= bytesRemaining;
+ __asm {
+ movq mm0, n32
+ punpckldq mm0, mm0
+ mov edi, dst
+
+ loopwrite:
+
+ movntq 0[edi], mm0
+ movntq 8[edi], mm0
+
+ add edi, 16
+ sub i, 16
+ jg loopwrite
+
+ emms
+ }
+ }
+
+ if (bytesRemaining > 0) {
+ ::memset((uint8*)dst + (originalSize - bytesRemaining), n32, bytesRemaining);
+ }
}
+#endif
+
void System::memset(void* dst, uint8 value, size_t numBytes) {
- ::memset(dst, value, numBytes);
+#if defined(G3D_WIN32) && !defined(G3D_64BIT)
+ uint32 v = value;
+ v = v + (v << 8) + (v << 16) + (v << 24);
+ G3D::memfill(dst, v, numBytes);
+#else
+ ::memset(dst, value, numBytes);
+#endif
+}
+
+
+/** Removes the 'd' that icompile / Morgan's VC convention appends. */
+static std::string computeAppName(const std::string& start) {
+ if (start.size() < 2) {
+ return start;
+ }
+
+ if (start[start.size() - 1] == 'd') {
+ // Maybe remove the 'd'; see if ../ or ../../ has the same name
+ char tmp[1024];
+ getcwd(tmp, sizeof(tmp));
+ std::string drive, base, ext;
+ Array<std::string> path;
+ parseFilename(tmp, drive, path, base, ext);
+
+ std::string shortName = start.substr(0, start.size() - 1);
+
+ if ((path.size() > 1) && (toLower(path.last()) == toLower(shortName))) {
+ return shortName;
+ }
+
+ if ((path.size() > 2) && (toLower(path[path.size() - 2]) == toLower(shortName))) {
+ return shortName;
+ }
+ }
+
+ return start;
+}
+
+
+std::string& System::appName() {
+ static std::string n = computeAppName(filenameBase(currentProgramFilename()));
+ return n;
+}
+
+
+std::string System::currentProgramFilename() {
+ char filename[2048];
+
+# ifdef G3D_WIN32
+ {
+ GetModuleFileNameA(NULL, filename, sizeof(filename));
+ }
+# elif defined(G3D_OSX)
+ {
+ // Run the 'ps' program to extract the program name
+ // from the process ID.
+ int pid;
+ FILE* fd;
+ char cmd[80];
+ pid = getpid();
+ sprintf(cmd, "ps -p %d -o comm=\"\"", pid);
+
+ fd = popen(cmd, "r");
+ int s = fread(filename, 1, sizeof(filename), fd);
+ // filename will contain a newline. Overwrite it:
+ filename[s - 1] = '\0';
+ }
+# else
+ {
+ int ret = readlink("/proc/self/exe", filename, sizeof(filename));
+
+ // In case of an error, leave the handling up to the caller
+ if (ret == -1) {
+ return "";
+ }
+
+ debugAssert((int)sizeof(filename) > ret);
+
+ // Ensure proper NULL termination
+ filename[ret] = 0;
+ }
+ #endif
+
+ return filename;
+}
+
+
+void System::sleep(RealTime t) {
+
+ // Overhead of calling this function, measured from a previous run.
+ static const RealTime OVERHEAD = 0.00006f;
+
+ RealTime now = time();
+ RealTime wakeupTime = now + t - OVERHEAD;
+
+ RealTime remainingTime = wakeupTime - now;
+ RealTime sleepTime = 0;
+
+ // On Windows, a "time slice" is measured in quanta of 3-5 ms (http://support.microsoft.com/kb/259025)
+ // Sleep(0) yields the remainder of the time slice, which could be a long time.
+ // A 1 ms minimum time experimentally kept the "Empty GApp" at nearly no CPU load at 100 fps,
+ // yet nailed the frame timing perfectly.
+ static RealTime minRealSleepTime = 3 * units::milliseconds();
+
+ while (remainingTime > 0) {
+
+ if (remainingTime > minRealSleepTime * 2.5) {
+ // Safe to use Sleep with a time... sleep for half the remaining time
+ sleepTime = max(remainingTime * 0.5, 0.0005);
+ } else if (remainingTime > minRealSleepTime) {
+ // Safe to use Sleep with a zero time;
+ // causes the program to yield only
+ // the current time slice, and then return.
+ sleepTime = 0;
+ } else {
+ // Not safe to use Sleep; busy wait
+ sleepTime = -1;
+ }
+
+ if (sleepTime >= 0) {
+ #ifdef G3D_WIN32
+ // Translate to milliseconds
+ Sleep((int)(sleepTime * 1e3));
+ #else
+ // Translate to microseconds
+ usleep((int)(sleepTime * 1e6));
+ #endif
+ }
+
+ now = time();
+ remainingTime = wakeupTime - now;
+ }
+}
+
+
+void System::consoleClearScreen() {
+# ifdef G3D_WIN32
+ system("cls");
+# else
+ system("clear");
+# endif
+}
+
+
+bool System::consoleKeyPressed() {
+ #ifdef G3D_WIN32
+
+ return _kbhit() != 0;
+
+ #else
+
+ static const int STDIN = 0;
+ static bool initialized = false;
+
+ if (! initialized) {
+ // Use termios to turn off line buffering
+ termios term;
+ tcgetattr(STDIN, &term);
+ term.c_lflag &= ~ICANON;
+ tcsetattr(STDIN, TCSANOW, &term);
+ setbuf(stdin, NULL);
+ initialized = true;
+ }
+
+ #ifdef G3D_LINUX
+
+ int bytesWaiting;
+ ioctl(STDIN, FIONREAD, &bytesWaiting);
+ return bytesWaiting;
+
+ #else
+
+ timeval timeout;
+ fd_set rdset;
+
+ FD_ZERO(&rdset);
+ FD_SET(STDIN, &rdset);
+ timeout.tv_sec = 0;
+ timeout.tv_usec = 0;
+
+ return select(STDIN + 1, &rdset, NULL, NULL, &timeout);
+ #endif
+ #endif
+}
+
+
+int System::consoleReadKey() {
+# ifdef G3D_WIN32
+ return _getch();
+# else
+ char c;
+ read(0, &c, 1);
+ return c;
+# endif
+}
+
+
+void System::initTime() {
+ #ifdef G3D_WIN32
+ if (QueryPerformanceFrequency(&m_counterFrequency)) {
+ QueryPerformanceCounter(&m_start);
+ }
+
+ struct _timeb t;
+ _ftime(&t);
+
+ m_realWorldGetTickTime0 = (RealTime)t.time - t.timezone * G3D::MINUTE + (t.dstflag ? G3D::HOUR : 0);
+
+ #else
+ gettimeofday(&m_start, NULL);
+ // "sse" = "seconds since epoch". The time
+ // function returns the seconds since the epoch
+ // GMT (perhaps more correctly called UTC).
+ time_t gmt = ::time(NULL);
+
+ // No call to free or delete is needed, but subsequent
+ // calls to asctime, ctime, mktime, etc. might overwrite
+ // local_time_vals.
+ tm* localTimeVals = localtime(&gmt);
+
+ time_t local = gmt;
+
+ if (localTimeVals) {
+ // tm_gmtoff is already corrected for daylight savings.
+ local = local + localTimeVals->tm_gmtoff;
+ }
+
+ m_realWorldGetTickTime0 = local;
+ #endif
+}
+
+
+RealTime System::time() {
+# ifdef G3D_WIN32
+ LARGE_INTEGER now;
+ QueryPerformanceCounter(&now);
+
+ return ((RealTime)(now.QuadPart - instance().m_start.QuadPart) /
+ instance().m_counterFrequency.QuadPart) + instance().m_realWorldGetTickTime0;
+# else
+ // Linux resolution defaults to 100Hz.
+ // There is no need to do a separate RDTSC call as gettimeofday
+ // actually uses RDTSC when on systems that support it, otherwise
+ // it uses the system clock.
+ struct timeval now;
+ gettimeofday(&now, NULL);
+
+ return (now.tv_sec - instance().m_start.tv_sec) +
+ (now.tv_usec - instance().m_start.tv_usec) / 1e6
+ + instance().m_realWorldGetTickTime0;
+# endif
}
////////////////////////////////////////////////////////////////
+
+#define REALPTR_TO_USERPTR(x) ((uint8*)(x) + sizeof (void *))
+#define USERPTR_TO_REALPTR(x) ((uint8*)(x) - sizeof (void *))
+#define REALBLOCK_SIZE(x) ((x) + sizeof (void *))
+
class BufferPool {
public:
@@ -119,16 +928,18 @@ public:
A large block is preallocated for tiny buffers; they are used with
tremendous frequency. Other buffers are allocated as demanded.
+ Tiny buffers are 128 bytes long because that seems to align well with
+ cache sizes on many machines.
*/
enum {tinyBufferSize = 128, smallBufferSize = 1024, medBufferSize = 4096};
- /**
+ /**
Most buffers we're allowed to store.
- 64000 * 128 = 8 MB (preallocated)
- 1024 * 1024 = 1 MB (allocated on demand)
- 1024 * 4096 = 4 MB (allocated on demand)
+ 250000 * 128 = 32 MB (preallocated)
+ 10000 * 1024 = 10 MB (allocated on demand)
+ 1024 * 4096 = 4 MB (allocated on demand)
*/
- enum {maxTinyBuffers = 64000, maxSmallBuffers = 1024, maxMedBuffers = 1024};
+ enum {maxTinyBuffers = 250000, maxSmallBuffers = 10000, maxMedBuffers = 1024};
private:
@@ -157,6 +968,17 @@ private:
/** Pointer to the data in the tiny pool */
void* tinyHeap;
+ Spinlock m_lock;
+
+ void lock() {
+ m_lock.lock();
+ }
+
+ void unlock() {
+ m_lock.unlock();
+ }
+
+#if 0 //-----------------------------------------------old mutex
# ifdef G3D_WIN32
CRITICAL_SECTION mutex;
# else
@@ -179,22 +1001,35 @@ private:
pthread_mutex_unlock(&mutex);
# endif
}
+#endif //-------------------------------------------old mutex
- /**
- Malloc out of the tiny heap.
+ /**
+ Malloc out of the tiny heap. Returns NULL if allocation failed.
*/
inline void* tinyMalloc(size_t bytes) {
// Note that we ignore the actual byte size
// and create a constant size block.
(void)bytes;
- debugAssert(tinyBufferSize >= bytes);
+ assert(tinyBufferSize >= bytes);
void* ptr = NULL;
if (tinyPoolSize > 0) {
--tinyPoolSize;
- // Return the last one
+
+ // Return the old last pointer from the freelist
ptr = tinyPool[tinyPoolSize];
+
+# ifdef G3D_DEBUG
+ if (tinyPoolSize > 0) {
+ assert(tinyPool[tinyPoolSize - 1] != ptr);
+ // "System::malloc heap corruption detected: "
+ // "the last two pointers on the freelist are identical (during tinyMalloc).");
+ }
+# endif
+
+ // NULL out the entry to help detect corruption
+ tinyPool[tinyPoolSize] = NULL;
}
return ptr;
@@ -202,12 +1037,26 @@ private:
/** Returns true if this is a pointer into the tiny heap. */
bool inTinyHeap(void* ptr) {
- return (ptr >= tinyHeap) &&
- (ptr < (uint8*)tinyHeap + maxTinyBuffers * tinyBufferSize);
+ return
+ (ptr >= tinyHeap) &&
+ (ptr < (uint8*)tinyHeap + maxTinyBuffers * tinyBufferSize);
}
void tinyFree(void* ptr) {
- debugAssert(tinyPoolSize < maxTinyBuffers);
+ assert(ptr);
+ assert(tinyPoolSize < maxTinyBuffers);
+ // "Tried to free a tiny pool buffer when the tiny pool freelist is full.");
+
+# ifdef G3D_DEBUG
+ if (tinyPoolSize > 0) {
+ void* prevOnHeap = tinyPool[tinyPoolSize - 1];
+ assert(prevOnHeap != ptr);
+// "System::malloc heap corruption detected: "
+// "the last two pointers on the freelist are identical (during tinyFree).");
+ }
+# endif
+
+ assert(tinyPool[tinyPoolSize] == NULL);
// Put the pointer back into the free list
tinyPool[tinyPoolSize] = ptr;
@@ -217,16 +1066,17 @@ private:
void flushPool(MemBlock* pool, int& poolSize) {
for (int i = 0; i < poolSize; ++i) {
- ::free(pool->ptr);
- pool->ptr = NULL;
- pool->bytes = 0;
+ ::free(pool[i].ptr);
+ pool[i].ptr = NULL;
+ pool[i].bytes = 0;
}
poolSize = 0;
}
- /** Allocate out of a specific pool-> Return NULL if no suitable
- memory was found.
+ /** Allocate out of a specific pool-> Return NULL if no suitable
+ memory was found.
+
*/
void* malloc(MemBlock* pool, int& poolSize, size_t bytes) {
@@ -260,13 +1110,13 @@ public:
int mallocsFromSmallPool;
int mallocsFromMedPool;
- /** Amount of memory currently allocated (according to the application).
+ /** Amount of memory currently allocated (according to the application).
This does not count the memory still remaining in the buffer pool,
but does count extra memory required for rounding off to the size
of a buffer.
Primarily useful for detecting leaks.*/
// TODO: make me an atomic int!
- int bytesAllocated;
+ volatile int bytesAllocated;
BufferPool() {
totalMallocs = 0;
@@ -284,6 +1134,7 @@ public:
medPoolSize = 0;
+
// Initialize the tiny heap as a bunch of pointers into one
// pre-allocated buffer.
tinyHeap = ::malloc(maxTinyBuffers * tinyBufferSize);
@@ -292,22 +1143,28 @@ public:
}
tinyPoolSize = maxTinyBuffers;
+#if 0 ///---------------------------------- old mutex
# ifdef G3D_WIN32
InitializeCriticalSection(&mutex);
# else
pthread_mutex_init(&mutex, NULL);
# endif
+#endif ///---------------------------------- old mutex
}
+
~BufferPool() {
::free(tinyHeap);
+#if 0 //-------------------------------- old mutex
# ifdef G3D_WIN32
DeleteCriticalSection(&mutex);
# else
// No destruction on pthreads
# endif
+#endif //--------------------------------old mutex
}
+
void* realloc(void* ptr, size_t bytes) {
if (ptr == NULL) {
return malloc(bytes);
@@ -319,7 +1176,7 @@ public:
return ptr;
} else {
// Free the old pointer and malloc
-
+
void* newPtr = malloc(bytes);
System::memcpy(newPtr, ptr, tinyBufferSize);
tinyFree(ptr);
@@ -330,7 +1187,7 @@ public:
// In one of our heaps.
// See how big the block really was
- size_t realSize = ((uint32*)ptr)[-1];
+ size_t realSize = *(uint32*)USERPTR_TO_REALPTR(ptr);
if (bytes <= realSize) {
// The old block was big enough.
return ptr;
@@ -344,6 +1201,7 @@ public:
}
}
+
void* malloc(size_t bytes) {
lock();
++totalMallocs;
@@ -358,12 +1216,12 @@ public:
return ptr;
}
- }
-
+ }
+
// Failure to allocate a tiny buffer is allowed to flow
// through to a small buffer
if (bytes <= smallBufferSize) {
-
+
void* ptr = malloc(smallPool, smallPoolSize, bytes);
if (ptr) {
@@ -372,7 +1230,7 @@ public:
return ptr;
}
- } else if (bytes <= medBufferSize) {
+ } else if (bytes <= medBufferSize) {
// Note that a small allocation failure does *not* fall
// through into a medium allocation because that would
// waste the medium buffer's resources.
@@ -382,54 +1240,63 @@ public:
if (ptr) {
++mallocsFromMedPool;
unlock();
+ debugAssertM(ptr != NULL, "BufferPool::malloc returned NULL");
return ptr;
}
}
- bytesAllocated += 4 + (int) bytes;
+ bytesAllocated += REALBLOCK_SIZE(bytes);
unlock();
// Heap allocate
// Allocate 4 extra bytes for our size header (unfortunate,
// since malloc already added its own header).
- void* ptr = ::malloc(bytes + 4);
+ void* ptr = ::malloc(REALBLOCK_SIZE(bytes));
if (ptr == NULL) {
// Flush memory pools to try and recover space
flushPool(smallPool, smallPoolSize);
flushPool(medPool, medPoolSize);
- ptr = ::malloc(bytes + 4);
+ ptr = ::malloc(REALBLOCK_SIZE(bytes));
}
if (ptr == NULL) {
- if ((System::outOfMemoryCallback != NULL) &&
- (System::outOfMemoryCallback(bytes + 4, true) == true)) {
+ if ((System::outOfMemoryCallback() != NULL) &&
+ (System::outOfMemoryCallback()(REALBLOCK_SIZE(bytes), true) == true)) {
// Re-attempt the malloc
- ptr = ::malloc(bytes + 4);
+ ptr = ::malloc(REALBLOCK_SIZE(bytes));
}
}
if (ptr == NULL) {
- if (System::outOfMemoryCallback != NULL) {
+ if (System::outOfMemoryCallback() != NULL) {
// Notify the application
- System::outOfMemoryCallback(bytes + 4, false);
+ System::outOfMemoryCallback()(REALBLOCK_SIZE(bytes), false);
}
+# ifdef G3D_DEBUG
+ debugPrintf("::malloc(%d) returned NULL\n", (int)REALBLOCK_SIZE(bytes));
+# endif
+ debugAssertM(ptr != NULL,
+ "::malloc returned NULL. Either the "
+ "operating system is out of memory or the "
+ "heap is corrupt.");
return NULL;
}
- *(uint32*)ptr = (uint32)bytes;
+ *(uint32*)ptr = bytes;
- return (uint8*)ptr + 4;
+ return REALPTR_TO_USERPTR(ptr);
}
+
void free(void* ptr) {
if (ptr == NULL) {
// Free does nothing on null pointers
return;
}
- debugAssert(isValidPointer(ptr));
+ assert(isValidPointer(ptr));
if (inTinyHeap(ptr)) {
lock();
@@ -438,7 +1305,7 @@ public:
return;
}
- uint32 bytes = ((uint32*)ptr)[-1];
+ uint32 bytes = *(uint32*)USERPTR_TO_REALPTR(ptr);
lock();
if (bytes <= smallBufferSize) {
@@ -456,17 +1323,17 @@ public:
return;
}
}
- bytesAllocated -= bytes + 4;
+ bytesAllocated -= REALBLOCK_SIZE(bytes);
unlock();
// Free; the buffer pools are full or this is too big to store.
- ::free((uint8*)ptr - 4);
+ ::free(USERPTR_TO_REALPTR(ptr));
}
std::string performance() const {
if (totalMallocs > 0) {
int pooled = mallocsFromTinyPool +
- mallocsFromSmallPool +
+ mallocsFromSmallPool +
mallocsFromMedPool;
int total = totalMallocs;
@@ -493,11 +1360,11 @@ public:
};
// Dynamically allocated because we need to ensure that
-// the buffer pool is still around when the last global variable
+// the buffer pool is still around when the last global variable
// is deallocated.
static BufferPool* bufferpool = NULL;
-std::string System::mallocPerformance() {
+std::string System::mallocPerformance() {
#ifndef NO_BUFFERPOOL
return bufferpool->performance();
#else
@@ -505,7 +1372,7 @@ std::string System::mallocPerformance() {
#endif
}
-std::string System::mallocStatus() {
+std::string System::mallocStatus() {
#ifndef NO_BUFFERPOOL
return bufferpool->status();
#else
@@ -513,6 +1380,7 @@ std::string System::mallocStatus() {
#endif
}
+
void System::resetMallocPerformanceCounters() {
#ifndef NO_BUFFERPOOL
bufferpool->totalMallocs = 0;
@@ -522,6 +1390,7 @@ void System::resetMallocPerformanceCounters() {
#endif
}
+
#ifndef NO_BUFFERPOOL
inline void initMem() {
// Putting the test here ensures that the system is always
@@ -534,6 +1403,7 @@ inline void initMem() {
}
#endif
+
void* System::malloc(size_t bytes) {
#ifndef NO_BUFFERPOOL
initMem();
@@ -546,6 +1416,8 @@ void* System::malloc(size_t bytes) {
void* System::calloc(size_t n, size_t x) {
#ifndef NO_BUFFERPOOL
void* b = System::malloc(n * x);
+ debugAssertM(b != NULL, "System::malloc returned NULL");
+ debugAssertM(isValidHeapPointer(b), "System::malloc returned an invalid pointer");
System::memset(b, 0, n * x);
return b;
#else
@@ -553,6 +1425,7 @@ void* System::calloc(size_t n, size_t x) {
#endif
}
+
void* System::realloc(void* block, size_t bytes) {
#ifndef NO_BUFFERPOOL
initMem();
@@ -562,6 +1435,7 @@ void* System::realloc(void* block, size_t bytes) {
#endif
}
+
void System::free(void* p) {
#ifndef NO_BUFFERPOOL
bufferpool->free(p);
@@ -570,80 +1444,303 @@ void System::free(void* p) {
#endif
}
+
void* System::alignedMalloc(size_t bytes, size_t alignment) {
+
alwaysAssertM(isPow2(alignment), "alignment must be a power of 2");
// We must align to at least a word boundary.
- alignment = iMax((int)alignment, sizeof(void *));
+ alignment = iMax(alignment, sizeof(void *));
// Pad the allocation size with the alignment size and the
// size of the redirect pointer.
- size_t totalBytes = bytes + alignment + sizeof(intptr_t);
+ size_t totalBytes = bytes + alignment + sizeof(void*);
- void* truePtr = System::malloc(totalBytes);
+ size_t truePtr = (size_t)System::malloc(totalBytes);
- if (!truePtr) {
+ if (truePtr == 0) {
// malloc returned NULL
return NULL;
}
- debugAssert(isValidHeapPointer(truePtr));
+ debugAssert(isValidHeapPointer((void*)truePtr));
#ifdef G3D_WIN32
// The blocks we return will not be valid Win32 debug heap
- // pointers because they are offset
- // debugAssert(_CrtIsValidPointer(truePtr, totalBytes, TRUE) );
+ // pointers because they are offset
+ // debugAssert(_CrtIsValidPointer((void*)truePtr, totalBytes, TRUE) );
#endif
// The return pointer will be the next aligned location (we must at least
// leave space for the redirect pointer, however).
- char* alignedPtr = ((char*)truePtr)+ sizeof(intptr_t);
+ size_t alignedPtr = truePtr + sizeof(void*);
-#if 0
// 2^n - 1 has the form 1111... in binary.
uint32 bitMask = (alignment - 1);
// Advance forward until we reach an aligned location.
- while ((((intptr_t)alignedPtr) & bitMask) != 0) {
+ while ((alignedPtr & bitMask) != 0) {
alignedPtr += sizeof(void*);
}
-#else
- alignedPtr += alignment - (((intptr_t)alignedPtr) & (alignment - 1));
- // assert((alignedPtr - truePtr) + bytes <= totalBytes);
-#endif
- debugAssert((alignedPtr - truePtr) + bytes <= totalBytes);
+ debugAssert(alignedPtr - truePtr + bytes <= totalBytes);
// Immediately before the aligned location, write the true array location
// so that we can free it correctly.
- intptr_t* redirectPtr = (intptr_t*)(alignedPtr - sizeof(intptr_t));
- redirectPtr[0] = (intptr_t)truePtr;
+ size_t* redirectPtr = (size_t *)(alignedPtr - sizeof(void *));
+ redirectPtr[0] = truePtr;
- debugAssert(isValidHeapPointer(truePtr));
+ debugAssert(isValidHeapPointer((void*)truePtr));
#ifdef G3D_WIN32
- debugAssert( _CrtIsValidPointer(alignedPtr, bytes, TRUE) );
+ debugAssert( _CrtIsValidPointer((void*)alignedPtr, bytes, TRUE) );
#endif
- return (void*)alignedPtr;
+ return (void *)alignedPtr;
}
+
void System::alignedFree(void* _ptr) {
if (_ptr == NULL) {
return;
}
- char* alignedPtr = (char*)_ptr;
+ size_t alignedPtr = (size_t)_ptr;
// Back up one word from the pointer the user passed in.
// We now have a pointer to a pointer to the true start
// of the memory block.
- intptr_t* redirectPtr = (intptr_t*)(alignedPtr - sizeof(intptr_t));
+ size_t* redirectPtr = (size_t*)(alignedPtr - sizeof(void *));
// Dereference that pointer so that ptr = true start
- void* truePtr = (void*)(redirectPtr[0]);
+ void* truePtr = (void*)redirectPtr[0];
- debugAssert(isValidHeapPointer(truePtr));
+ debugAssert(isValidHeapPointer((void*)truePtr));
System::free(truePtr);
}
-} // namespace
+void System::setEnv(const std::string& name, const std::string& value) {
+ std::string cmd = name + "=" + value;
+# ifdef G3D_WIN32
+ _putenv(cmd.c_str());
+# else
+ // Many linux implementations of putenv expect char*
+ putenv(const_cast<char*>(cmd.c_str()));
+# endif
+}
+
+
+const char* System::getEnv(const std::string& name) {
+ return getenv(name.c_str());
+}
+
+
+static void var(TextOutput& t, const std::string& name, const std::string& val) {
+ t.writeSymbols(name,"=");
+ t.writeString(val);
+ t.writeNewline();
+}
+
+
+static void var(TextOutput& t, const std::string& name, const bool val) {
+ t.writeSymbols(name, "=", val ? "Yes" : "No");
+ t.writeNewline();
+}
+
+
+static void var(TextOutput& t, const std::string& name, const int val) {
+ t.writeSymbols(name,"=");
+ t.writeNumber(val);
+ t.writeNewline();
+}
+
+
+void System::describeSystem(
+ std::string& s) {
+
+ TextOutput t;
+ describeSystem(t);
+ t.commitString(s);
+}
+
+void System::describeSystem(
+ TextOutput& t) {
+
+ t.writeSymbols("App", "{");
+ t.writeNewline();
+ t.pushIndent();
+ {
+ var(t, "Name", System::currentProgramFilename());
+ char cwd[1024];
+ getcwd(cwd, 1024);
+ var(t, "cwd", std::string(cwd));
+ }
+ t.popIndent();
+ t.writeSymbols("}");
+ t.writeNewline();
+ t.writeNewline();
+
+ t.writeSymbols("OS", "{");
+ t.writeNewline();
+ t.pushIndent();
+ {
+ var(t, "Name", System::operatingSystem());
+ }
+ t.popIndent();
+ t.writeSymbols("}");
+ t.writeNewline();
+ t.writeNewline();
+
+ t.writeSymbols("CPU", "{");
+ t.writeNewline();
+ t.pushIndent();
+ {
+ var(t, "Vendor", System::cpuVendor());
+ var(t, "Architecture", System::cpuArchitecture());
+ var(t, "hasCPUID", System::hasCPUID());
+ var(t, "hasMMX", System::hasMMX());
+ var(t, "hasSSE", System::hasSSE());
+ var(t, "hasSSE2", System::hasSSE2());
+ var(t, "hasSSE3", System::hasSSE3());
+ var(t, "has3DNow", System::has3DNow());
+ var(t, "hasRDTSC", System::hasRDTSC());
+ var(t, "numCores", System::numCores());
+ }
+ t.popIndent();
+ t.writeSymbols("}");
+ t.writeNewline();
+ t.writeNewline();
+
+ t.writeSymbols("G3D", "{");
+ t.writeNewline();
+ t.pushIndent();
+ {
+ var(t, "Link version", G3D_VER);
+ var(t, "Compile version", System::version());
+ }
+ t.popIndent();
+ t.writeSymbols("}");
+ t.writeNewline();
+ t.writeNewline();
+}
+
+
+void System::setClipboardText(const std::string& s) {
+# ifdef G3D_WIN32
+ if (OpenClipboard(NULL)) {
+ HGLOBAL hMem = GlobalAlloc(GHND | GMEM_DDESHARE, s.size() + 1);
+ if (hMem) {
+ char *pMem = (char*)GlobalLock(hMem);
+ strcpy(pMem, s.c_str());
+ GlobalUnlock(hMem);
+
+ EmptyClipboard();
+ SetClipboardData(CF_TEXT, hMem);
+ }
+
+ CloseClipboard();
+ GlobalFree(hMem);
+ }
+# endif
+}
+
+
+std::string System::getClipboardText() {
+ std::string s;
+
+# ifdef G3D_WIN32
+ if (OpenClipboard(NULL)) {
+ HANDLE h = GetClipboardData(CF_TEXT);
+
+ if (h) {
+ char* temp = (char*)GlobalLock(h);
+ if (temp) {
+ s = temp;
+ }
+ temp = NULL;
+ GlobalUnlock(h);
+ }
+ CloseClipboard();
+ }
+# endif
+ return s;
+}
+
+
+std::string System::currentDateString() {
+ time_t t1;
+ ::time(&t1);
+ tm* t = localtime(&t1);
+ return format("%d-%02d-%02d", t->tm_year + 1900, t->tm_mon + 1, t->tm_mday);
+}
+
+#ifdef _MSC_VER
+
+// VC on Intel
+void System::cpuid(CPUIDFunction func, uint32& areg, uint32& breg, uint32& creg, uint32& dreg) {
+#if !defined(G3D_64BIT)
+ // Can't copy from assembler direct to a function argument (which is on the stack) in VC.
+ uint32 a,b,c,d;
+
+ // Intel assembler syntax
+ __asm {
+ mov eax, func // eax <- func
+ mov ecx, 0
+ cpuid
+ mov a, eax
+ mov b, ebx
+ mov c, ecx
+ mov d, edx
+ }
+ areg = a;
+ breg = b;
+ creg = c;
+ dreg = d;
+#else
+ int CPUInfo[4];
+ __cpuid(CPUInfo, func);
+ memcpy(&areg, &CPUInfo[0], 4);
+ memcpy(&breg, &CPUInfo[1], 4);
+ memcpy(&creg, &CPUInfo[2], 4);
+ memcpy(&dreg, &CPUInfo[3], 4);
+#endif
+}
+
+#elif defined(G3D_OSX) && ! defined(G3D_OSX_INTEL)
+
+// non-intel OS X; no CPUID
+void System::cpuid(CPUIDFunction func, uint32& eax, uint32& ebx, uint32& ecx, uint32& edx) {
+ eax = 0;
+ ebx = 0;
+ ecx = 0;
+ edx = 0;
+}
+
+#else
+
+// See http://sam.zoy.org/blog/2007-04-13-shlib-with-non-pic-code-have-inline-assembly-and-pic-mix-well
+// for a discussion of why the second version saves ebx; it allows 32-bit code to compile with the -fPIC option.
+// On 64-bit x86, PIC code has a dedicated rip register for PIC so there is no ebx conflict.
+void System::cpuid(CPUIDFunction func, uint32& eax, uint32& ebx, uint32& ecx, uint32& edx) {
+#if ! defined(__PIC__) || defined(__x86_64__)
+ // AT&T assembler syntax
+ asm volatile(
+ "movl $0, %%ecx \n\n" /* Wipe ecx */
+ "cpuid \n\t"
+ : "=a"(eax), "=b"(ebx), "=c"(ecx), "=d"(edx)
+ : "a"(func));
+#else
+ // AT&T assembler syntax
+ asm volatile(
+ "pushl %%ebx \n\t" /* save ebx */
+ "movl $0, %%ecx \n\n" /* Wipe ecx */
+ "cpuid \n\t"
+ "movl %%ebx, %1 \n\t" /* save what cpuid just put in %ebx */
+ "popl %%ebx \n\t" /* restore the old ebx */
+ : "=a"(eax), "=r"(ebx), "=c"(ecx), "=d"(edx)
+ : "a"(func));
+#endif
+}
+
+#endif
+
+} // namespace