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-rw-r--r--dep/src/g3dlite/Vector3int32.cpp57
1 files changed, 57 insertions, 0 deletions
diff --git a/dep/src/g3dlite/Vector3int32.cpp b/dep/src/g3dlite/Vector3int32.cpp
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index 00000000000..3bd8e9f2bc2
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+++ b/dep/src/g3dlite/Vector3int32.cpp
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+/**
+ @file Vector3int32.cpp
+
+ @author Morgan McGuire, http://graphics.cs.williams.edu
+
+ @created 2008-07-01
+ @edited 2008-07-01
+ */
+
+#include "G3D/platform.h"
+#include "G3D/g3dmath.h"
+#include "G3D/Vector3int32.h"
+#include "G3D/Vector3int16.h"
+#include "G3D/Vector3.h"
+#include "G3D/BinaryInput.h"
+#include "G3D/BinaryOutput.h"
+#include "G3D/format.h"
+
+namespace G3D {
+
+Vector3int32::Vector3int32(const class Vector3& v) {
+ x = (int32)iFloor(v.x + 0.5);
+ y = (int32)iFloor(v.y + 0.5);
+ z = (int32)iFloor(v.z + 0.5);
+}
+
+
+Vector3int32::Vector3int32(const class Vector3int16& v) {
+ x = v.x;
+ y = v.y;
+ z = v.z;
+}
+
+
+Vector3int32::Vector3int32(class BinaryInput& bi) {
+ deserialize(bi);
+}
+
+
+void Vector3int32::serialize(class BinaryOutput& bo) const {
+ bo.writeInt32(x);
+ bo.writeInt32(y);
+ bo.writeInt32(z);
+}
+
+
+void Vector3int32::deserialize(class BinaryInput& bi) {
+ x = bi.readInt32();
+ y = bi.readInt32();
+ z = bi.readInt32();
+}
+
+std::string Vector3int32::toString() const {
+ return G3D::format("(%d, %d, %d)", x, y, z);
+}
+
+}