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-rw-r--r--externals/g3dlite/G3D/Vector2int16.h127
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diff --git a/externals/g3dlite/G3D/Vector2int16.h b/externals/g3dlite/G3D/Vector2int16.h
deleted file mode 100644
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--- a/externals/g3dlite/G3D/Vector2int16.h
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@@ -1,127 +0,0 @@
-/**
- @file Vector2int16.h
-
- @maintainer Morgan McGuire, matrix@brown.edu
-
- @created 2003-08-09
- @edited 2004-01-03
-
- Copyright 2000-2006, Morgan McGuire.
- All rights reserved.
- */
-
-#ifndef VECTOR2INT16_H
-#define VECTOR2INT16_H
-
-#include "G3D/platform.h"
-#include "G3D/g3dmath.h"
-#include "G3D/HashTrait.h"
-
-namespace G3D {
-
-/**
- \class Vector2int16
- A Vector2 that packs its fields into uint16s.
- */
-G3D_BEGIN_PACKED_CLASS(2)
-class Vector2int16 {
-private:
- // Hidden operators
- bool operator<(const Vector2int16&) const;
- bool operator>(const Vector2int16&) const;
- bool operator<=(const Vector2int16&) const;
- bool operator>=(const Vector2int16&) const;
-
-public:
- G3D::int16 x;
- G3D::int16 y;
-
- Vector2int16() : x(0), y(0) {}
- Vector2int16(G3D::int16 _x, G3D::int16 _y) : x(_x), y(_y){}
- Vector2int16(const class Vector2& v);
- Vector2int16(class BinaryInput& bi);
-
- inline G3D::int16& operator[] (int i) {
- debugAssert(((unsigned int)i) <= 1);
- return ((G3D::int16*)this)[i];
- }
-
- inline const G3D::int16& operator[] (int i) const {
- debugAssert(((unsigned int)i) <= 1);
- return ((G3D::int16*)this)[i];
- }
-
- inline Vector2int16 operator+(const Vector2int16& other) const {
- return Vector2int16(x + other.x, y + other.y);
- }
-
- inline Vector2int16 operator-(const Vector2int16& other) const {
- return Vector2int16(x - other.x, y - other.y);
- }
-
- inline Vector2int16 operator*(const Vector2int16& other) const {
- return Vector2int16(x * other.x, y * other.y);
- }
-
- inline Vector2int16 operator*(const int s) const {
- return Vector2int16(x * s, y * s);
- }
-
- inline Vector2int16& operator+=(const Vector2int16& other) {
- x += other.x;
- y += other.y;
- return *this;
- }
-
- /** Shifts both x and y */
- inline Vector2int16 operator>>(const int s) const {
- return Vector2int16(x >> s, y >> s);
- }
-
- /** Shifts both x and y */
- inline Vector2int16 operator<<(const int s) const {
- return Vector2int16(x << s, y << s);
- }
-
- inline Vector2int16& operator-=(const Vector2int16& other) {
- x -= other.x;
- y -= other.y;
- return *this;
- }
-
- inline Vector2int16& operator*=(const Vector2int16& other) {
- x *= other.x;
- y *= other.y;
- return *this;
- }
-
- Vector2int16 clamp(const Vector2int16& lo, const Vector2int16& hi);
-
- inline bool operator== (const Vector2int16& rkVector) const {
- return ((int32*)this)[0] == ((int32*)&rkVector)[0];
- }
-
- inline bool operator!= (const Vector2int16& rkVector) const {
- return ((int32*)this)[0] != ((int32*)&rkVector)[0];
- }
-
- Vector2int16 max(const Vector2int16& v) const {
- return Vector2int16(iMax(x, v.x), iMax(y, v.y));
- }
-
- Vector2int16 min(const Vector2int16& v) const {
- return Vector2int16(iMin(x, v.x), iMin(y, v.y));
- }
-
- void serialize(class BinaryOutput& bo) const;
- void deserialize(class BinaryInput& bi);
-}
-G3D_END_PACKED_CLASS(2)
-
-}
-
-template<> struct HashTrait<G3D::Vector2int16> {
- static size_t hashCode(const G3D::Vector2int16& key) { return static_cast<size_t>(key.x + ((int)key.y << 16)); }
-};
-
-#endif