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-rw-r--r--sql/updates/262_world.sql102
1 files changed, 102 insertions, 0 deletions
diff --git a/sql/updates/262_world.sql b/sql/updates/262_world.sql
new file mode 100644
index 00000000000..cd90a3df696
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+++ b/sql/updates/262_world.sql
@@ -0,0 +1,102 @@
+DELETE FROM trinity_string WHERE entry IN (1119,1120,1121);
+
+INSERT INTO trinity_string VALUES
+(1119,'You must use male or female as gender.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(1120,'You change gender of %s to %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(1121,'Your gender changed to %s by %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
+
+
+DELETE FROM command WHERE name IN ('modify gender');
+
+INSERT INTO command VALUES
+('modify gender',2,'Syntax: .modify gender male/female\r\n\r\nChange gender of selected player.');
+
+
+delete from `command` where `name` IN ('senditems','sendmail');
+insert into `command` (`name`, `security`, `help`) values
+('senditems',3,'Syntax: .senditems #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]\r\n\r\nSend a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.'),
+('sendmail',1,'Syntax: .sendmail #playername "#subject" "#text"\r\n\r\nSend a mail to a player. Subject and mail text must be in "".');
+
+
+delete from `command` where `name` = 'sendmoney';
+insert into `command` (`name`, `security`, `help`) values
+('sendmoney',3,'Syntax: .sendmoney #playername "#subject" "#text" #money\r\n\r\nSend mail with money to a player. Subject and mail text must be in "".');
+
+
+DELETE FROM trinity_string WHERE entry IN (453);
+
+
+DROP TABLE IF EXISTS `db_script_string`;
+CREATE TABLE `db_script_string` (
+ `entry` int(11) unsigned NOT NULL default '0',
+ `content_default` text NOT NULL,
+ `content_loc1` text,
+ `content_loc2` text,
+ `content_loc3` text,
+ `content_loc4` text,
+ `content_loc5` text,
+ `content_loc6` text,
+ `content_loc7` text,
+ `content_loc8` text,
+ PRIMARY KEY (`entry`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+
+DELETE FROM `command` WHERE `name` IN (
+ 'server exit',
+ 'server idleshutdown',
+ 'server idleshutdown cancel',
+ 'server idlerestart',
+ 'server idlerestart cancel',
+ 'server restart',
+ 'server restart cancel',
+ 'server shutdown',
+ 'server shutdown cancel'
+);
+
+INSERT INTO `command` (`name`, `security`, `help`) VALUES
+('server exit',4,'Syntax: .server exit\r\n\r\nTerminate trinity-core NOW. Exit code 0.'),
+('server idleshutdown',3,'Syntax: .server idleshutdown #delay [#exist_code]\r\n\r\nShut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.'),
+('server idleshutdown cancel',3,'Syntax: .server idleshutdown cancel\r\n\r\nCancel the restart/shutdown timer if any.'),
+('server idlerestart',3,'Syntax: .server idlerestart #delay\r\n\r\nRestart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.'),
+('server idlerestart cancel',3,'Syntax: .server idlerestart cancel\r\n\r\nCancel the restart/shutdown timer if any.'),
+('server restart',3,'Syntax: .server restart #delay\r\n\r\nRestart the server after #delay seconds. Use #exist_code or 2 as program exist code.'),
+('server restart cancel',3,'Syntax: .server restart cancel\r\n\r\nCancel the restart/shutdown timer if any.'),
+('server shutdown',3,'Syntax: .server shutdown #delay [#exist_code]\r\n\r\nShut the server down after #delay seconds. Use #exist_code or 0 as program exist code.'),
+('server shutdown cancel',3,'Syntax: .server shutdown cancel\r\n\r\nCancel the restart/shutdown timer if any.');
+
+DELETE FROM trinity_string WHERE entry IN (251);
+INSERT INTO trinity_string VALUES
+(251,'Text%d (ID: %i): %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
+ALTER TABLE event_scripts
+ DROP datatext,
+ ADD COLUMN dataint int(11) NOT NULL default '0' AFTER datalong2;
+
+ALTER TABLE gameobject_scripts
+ DROP datatext,
+ ADD COLUMN dataint int(11) NOT NULL default '0' AFTER datalong2;
+
+ALTER TABLE quest_end_scripts
+ DROP datatext,
+ ADD COLUMN dataint int(11) NOT NULL default '0' AFTER datalong2;
+
+ALTER TABLE quest_start_scripts
+ DROP datatext,
+ ADD COLUMN dataint int(11) NOT NULL default '0' AFTER datalong2;
+
+ALTER TABLE spell_scripts
+ DROP datatext,
+ ADD COLUMN dataint int(11) NOT NULL default '0' AFTER datalong2;
+
+ALTER TABLE creature_movement
+ DROP `text1`,
+ DROP `text2`,
+ DROP `text3`,
+ DROP `text4`,
+ DROP `text5`,
+ ADD COLUMN textid1 int(11) NOT NULL default '0' AFTER waittime,
+ ADD COLUMN textid2 int(11) NOT NULL default '0' AFTER textid1,
+ ADD COLUMN textid3 int(11) NOT NULL default '0' AFTER textid2,
+ ADD COLUMN textid4 int(11) NOT NULL default '0' AFTER textid3,
+ ADD COLUMN textid5 int(11) NOT NULL default '0' AFTER textid4;
+