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-rw-r--r--sql/updates/world/master/2020_11_05_00_world.sql80
1 files changed, 80 insertions, 0 deletions
diff --git a/sql/updates/world/master/2020_11_05_00_world.sql b/sql/updates/world/master/2020_11_05_00_world.sql
new file mode 100644
index 00000000000..dcdfdbaeb7d
--- /dev/null
+++ b/sql/updates/world/master/2020_11_05_00_world.sql
@@ -0,0 +1,80 @@
+ALTER TABLE `creature_template` DROP `FadeRegionRadius`;
+
+ALTER TABLE `playerchoice_response`
+ ADD `ResponseIdentifier` smallint(5) unsigned NOT NULL AFTER `ResponseId`,
+ ADD `UiTextureKitID` int(11) NOT NULL DEFAULT '0' AFTER `GroupID`;
+
+--
+-- Table structure for table `playerchoice_response_reward_item_choice`
+--
+DROP TABLE IF EXISTS `playerchoice_response_reward_item_choice`;
+CREATE TABLE `playerchoice_response_reward_item_choice` (
+ `ChoiceId` int(11) NOT NULL,
+ `ResponseId` int(11) NOT NULL,
+ `Index` int(10) unsigned NOT NULL,
+ `ItemId` int(10) unsigned NOT NULL DEFAULT '0',
+ `BonusListIDs` text,
+ `Quantity` int(11) NOT NULL DEFAULT '0',
+ `VerifiedBuild` int(11) NOT NULL DEFAULT '0',
+ PRIMARY KEY (`ChoiceId`,`ResponseId`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Table structure for table `playerchoice_response_maw_power`
+--
+DROP TABLE IF EXISTS `playerchoice_response_maw_power`;
+CREATE TABLE `playerchoice_response_maw_power` (
+ `ChoiceId` int(11) NOT NULL,
+ `ResponseId` int(11) NOT NULL,
+ `TypeArtFileID` int(11) DEFAULT '0',
+ `Rarity` int(11) DEFAULT '0',
+ `RarityColor` int(10) unsigned DEFAULT '0',
+ `SpellID` int(11) DEFAULT '0',
+ `MaxStacks` int(11) DEFAULT '0',
+ `VerifiedBuild` int(11) NOT NULL DEFAULT '0',
+ PRIMARY KEY (`ChoiceId`,`ResponseId`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+ALTER TABLE `quest_poi` ADD `NavigationPlayerConditionID` int(11) NOT NULL DEFAULT '0' AFTER `PlayerConditionID`;
+
+ALTER TABLE `quest_poi_points` ADD `Z` int(11) NOT NULL DEFAULT '0' AFTER `Y`;
+
+--
+-- Table structure for table `quest_reward_choice_items`
+--
+DROP TABLE IF EXISTS `quest_reward_choice_items`;
+CREATE TABLE `quest_reward_choice_items` (
+ `QuestID` int(10) unsigned NOT NULL,
+ `Type1` tinyint(3) unsigned DEFAULT '0',
+ `Type2` tinyint(3) unsigned DEFAULT '0',
+ `Type3` tinyint(3) unsigned DEFAULT '0',
+ `Type4` tinyint(3) unsigned DEFAULT '0',
+ `Type5` tinyint(3) unsigned DEFAULT '0',
+ `Type6` tinyint(3) unsigned DEFAULT '0',
+ `VerifiedBuild` int(11) NOT NULL DEFAULT '0',
+ PRIMARY KEY (`QuestID`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Table structure for table `quest_reward_display_spell`
+--
+DROP TABLE IF EXISTS `quest_reward_display_spell`;
+CREATE TABLE `quest_reward_display_spell` (
+ `QuestID` int(10) unsigned NOT NULL,
+ `Idx` int(10) unsigned NOT NULL,
+ `SpellID` int(10) unsigned DEFAULT '0',
+ `PlayerConditionID` int(10) unsigned DEFAULT '0',
+ `VerifiedBuild` int(11) NOT NULL DEFAULT '0',
+ PRIMARY KEY (`QuestID`,`Idx`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+ALTER TABLE `quest_template`
+ ADD `ContentTuningID` int(10) unsigned NOT NULL DEFAULT '0' AFTER `QuestPackageID`,
+ DROP `QuestLevel`,
+ DROP `ScalingFactionGroup`,
+ DROP `MaxScalingLevel`,
+ DROP `MinLevel`;
+
+ALTER TABLE `scenario_poi` ADD `NavigationPlayerConditionID` int(11) NOT NULL DEFAULT '0' AFTER `PlayerConditionID`;
+
+ALTER TABLE `scenario_poi_points` ADD `Z` int(11) NOT NULL DEFAULT '0' AFTER `Y`;