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Diffstat (limited to 'src/bindings/interface/Readme.txt')
-rw-r--r-- | src/bindings/interface/Readme.txt | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/src/bindings/interface/Readme.txt b/src/bindings/interface/Readme.txt new file mode 100644 index 00000000000..e152162de8e --- /dev/null +++ b/src/bindings/interface/Readme.txt @@ -0,0 +1,32 @@ + +** HOW TO SCRIPT IN C++ ** + +1 - create a file myscript.cpp in scripts folder. +2 - copy the content of script_default.cpp, it as the structure on how the scripting fuctions are organized. + dont forget to change the name of fuctions, like GossipHello_default to GossipHello_myscript. + +3 - in fuction AddSC_default change to AddSC_myscript. +4 - newscript->Name="default"; change the string to "myscript" this name is the one to be called from the db +5 - dont forget to change the name in here to newscript->pGossipHello = &GossipHello_default; this is where the scripted fuctions are stored. +6 - and last thing is in ScriptMgr.cpp + +add your AddSC_myscript in here + +// -- Scripts to be added -- +extern void AddSC_default(); +// ------------------- + +and here + +// -- Inicialize the Scripts to be Added -- + AddSC_default(); + // ---------------------------------------- + +now start using the player fuctions to script ;) +see the sc_defines.h for some fuctions to use. + +hope it helps, any question use our forum. + +copy libscript.so and libscript.a to your server/lib path + +made by: mmcs. |