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Diffstat (limited to 'src/bindings/interface/ScriptMgr.cpp')
-rw-r--r--src/bindings/interface/ScriptMgr.cpp109
1 files changed, 48 insertions, 61 deletions
diff --git a/src/bindings/interface/ScriptMgr.cpp b/src/bindings/interface/ScriptMgr.cpp
index 57e6ea7c224..5b38352769c 100644
--- a/src/bindings/interface/ScriptMgr.cpp
+++ b/src/bindings/interface/ScriptMgr.cpp
@@ -26,11 +26,8 @@
#include "Map.h"
#include "ObjectMgr.h"
-//uint8 loglevel = 0;
-int nrscripts;
+int num_sc_scripts;
Script *m_scripts[MAX_SCRIPTS];
-InstanceDataScript* m_instance_scripts[MAX_INSTANCE_SCRIPTS];
-int num_inst_scripts;
// -- Scripts to be added --
extern void AddSC_default();
@@ -39,26 +36,18 @@ extern void AddSC_default();
TRINITY_DLL_EXPORT
void ScriptsFree()
{ // Free resources before library unload
- for(int i=0;i<nrscripts;i++)
+ for(int i = 0; i < num_sc_scripts; i++)
delete m_scripts[i];
- for(int i=0;i<num_inst_scripts;i++)
- delete m_instance_scripts[i];
-
- nrscripts = 0;
- num_inst_scripts = 0;
+ num_sc_scripts = 0;
}
TRINITY_DLL_EXPORT
void ScriptsInit(char const* cfg_file = "trinitycore.conf")
{
- nrscripts = 0;
- num_inst_scripts = 0;
+ num_sc_scripts = 0;
for(int i=0;i<MAX_SCRIPTS;i++)
- {
- m_scripts[i]=NULL;
- m_instance_scripts[i]=NULL;
- }
+ m_scripts[i]=NULL;
// -- Inicialize the Scripts to be Added --
AddSC_default();
@@ -78,6 +67,19 @@ Script* GetScriptByName(std::string Name)
return NULL;
}
+//*********************************
+//*** Functions used internally ***
+
+void Script::RegisterSelf()
+{
+ int id = GetScriptId(Name.c_str());
+ if(id)
+ {
+ m_scripts[id] = this;
+ ++num_sc_scripts;
+ }
+}
+
//********************************
//*** Functions to be Exported ***
@@ -86,6 +88,7 @@ char const* ScriptsVersion()
{
return "Default Trinity scripting library";
}
+
TRINITY_DLL_EXPORT
bool GossipHello ( Player * player, Creature *_Creature )
{
@@ -121,6 +124,34 @@ bool GossipSelectWithCode( Player *player, Creature *_Creature, uint32 sender, u
}
TRINITY_DLL_EXPORT
+bool GOSelect( Player *player, GameObject *_GO, uint32 sender, uint32 action )
+{
+ if(!_GO)
+ return false;
+ debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
+
+ Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
+ if(!tmpscript || !tmpscript->pGOSelect) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOSelect(player,_GO,sender,action);
+}
+
+TRINITY_DLL_EXPORT
+bool GOSelectWithCode( Player *player, GameObject *_GO, uint32 sender, uint32 action, const char* sCode )
+{
+ if(!_GO)
+ return false;
+ debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
+
+ Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
+ if(!tmpscript || !tmpscript->pGOSelectWithCode) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOSelectWithCode(player,_GO,sender,action,sCode);
+}
+
+TRINITY_DLL_EXPORT
bool QuestAccept( Player *player, Creature *_Creature, Quest const *_Quest )
{
Script *tmpscript = m_scripts[_Creature->GetScriptId()];
@@ -266,7 +297,7 @@ bool ReceiveEmote( Player *player, Creature *_Creature, uint32 emote )
return tmpscript->pReceiveEmote(player, _Creature, emote);
}
-/*TRINITY_DLL_EXPORT
+TRINITY_DLL_EXPORT
InstanceData* CreateInstanceData(Map *map)
{
if (!map->IsDungeon()) return NULL;
@@ -277,47 +308,3 @@ InstanceData* CreateInstanceData(Map *map)
return tmpscript->GetInstanceData(map);
}
-void ScriptedAI::UpdateAI(const uint32)
-{
- //Check if we have a current target
- if( m_creature->isAlive() && m_creature->SelectHostilTarget() && m_creature->getVictim())
- {
- //If we are within range melee the target
- if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
- {
- if( m_creature->isAttackReady() )
- {
- m_creature->AttackerStateUpdate(m_creature->getVictim());
- m_creature->resetAttackTimer();
- }
- }
- }
-}
-
-void ScriptedAI::EnterEvadeMode()
-{
- if( m_creature->isAlive() )
- DoGoHome();
-}
-
-void ScriptedAI::DoStartAttack(Unit* victim)
-{
- if( m_creature->Attack(victim, true) )
- m_creature->GetMotionMaster()->MoveChase(victim);
-}
-
-void ScriptedAI::DoStopAttack()
-{
- if( m_creature->getVictim() != NULL )
- {
- m_creature->AttackStop();
- }
-}
-
-void ScriptedAI::DoGoHome()
-{
- if( !m_creature->getVictim() && m_creature->isAlive() )
- m_creature->GetMotionMaster()->MoveTargetedHome();
-}
-*/
-