diff options
Diffstat (limited to 'src/bindings/interface/ScriptMgr.cpp')
-rw-r--r-- | src/bindings/interface/ScriptMgr.cpp | 644 |
1 files changed, 322 insertions, 322 deletions
diff --git a/src/bindings/interface/ScriptMgr.cpp b/src/bindings/interface/ScriptMgr.cpp index 7c840416a73..bb621f7da68 100644 --- a/src/bindings/interface/ScriptMgr.cpp +++ b/src/bindings/interface/ScriptMgr.cpp @@ -1,322 +1,322 @@ -/* - * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> - * - * Thanks to the original authors: MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "config.h" -#include "ScriptMgr.h" -#include "../../game/GossipDef.h" -#include "../../game/GameObject.h" -#include "../../game/Player.h" -#include "../../game/Map.h" -#include "../../game/ObjectMgr.h" - -//uint8 loglevel = 0; -int nrscripts; -Script *m_scripts[MAX_SCRIPTS]; -InstanceDataScript* m_instance_scripts[MAX_INSTANCE_SCRIPTS]; -int num_inst_scripts; - -// -- Scripts to be added -- -extern void AddSC_default(); -// ------------------- - -TRINITY_DLL_EXPORT -void ScriptsFree() -{ // Free resources before library unload - for(int i=0;i<nrscripts;i++) - delete m_scripts[i]; - - for(int i=0;i<num_inst_scripts;i++) - delete m_instance_scripts[i]; - - nrscripts = 0; - num_inst_scripts = 0; -} - -TRINITY_DLL_EXPORT -void ScriptsInit() -{ - nrscripts = 0; - num_inst_scripts = 0; - for(int i=0;i<MAX_SCRIPTS;i++) - { - m_scripts[i]=NULL; - m_instance_scripts[i]=NULL; - } - - // -- Inicialize the Scripts to be Added -- - AddSC_default(); - // ---------------------------------------- - -} - -Script* GetScriptByName(std::string Name) -{ - if(Name.empty()) - return NULL; - for(int i=0;i<MAX_SCRIPTS;i++) - { - if( m_scripts[i] && m_scripts[i]->Name == Name ) - return m_scripts[i]; - } - return NULL; -} - -//******************************** -//*** Functions to be Exported *** - -TRINITY_DLL_EXPORT -char const* ScriptsVersion() -{ - return "Default Trinity scripting library"; -} -TRINITY_DLL_EXPORT -bool GossipHello ( Player * player, Creature *_Creature ) -{ - Script *tmpscript = m_scripts[_Creature->GetScriptId()]; - if (!tmpscript || !tmpscript->pGossipHello) return false; - - player->PlayerTalkClass->ClearMenus(); - return tmpscript->pGossipHello(player,_Creature); -} - -TRINITY_DLL_EXPORT -bool GossipSelect( Player *player, Creature *_Creature, uint32 sender, uint32 action ) -{ - debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action); - - Script *tmpscript = m_scripts[_Creature->GetScriptId()]; - if (!tmpscript || !tmpscript->pGossipSelect) return false; - - player->PlayerTalkClass->ClearMenus(); - return tmpscript->pGossipSelect(player,_Creature,sender,action); -} - -TRINITY_DLL_EXPORT -bool GossipSelectWithCode( Player *player, Creature *_Creature, uint32 sender, uint32 action, const char* sCode ) -{ - debug_log("TSCR: Gossip selection with code, sender: %d, action: %d",sender, action); - - Script *tmpscript = m_scripts[_Creature->GetScriptId()]; - if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false; - - player->PlayerTalkClass->ClearMenus(); - return tmpscript->pGossipSelectWithCode(player,_Creature,sender,action,sCode); -} - -TRINITY_DLL_EXPORT -bool QuestAccept( Player *player, Creature *_Creature, Quest const *_Quest ) -{ - Script *tmpscript = m_scripts[_Creature->GetScriptId()]; - if (!tmpscript || !tmpscript->pQuestAccept) return false; - - player->PlayerTalkClass->ClearMenus(); - return tmpscript->pQuestAccept(player,_Creature,_Quest); -} - -TRINITY_DLL_EXPORT -bool QuestSelect( Player *player, Creature *_Creature, Quest const *_Quest ) -{ - Script *tmpscript = m_scripts[_Creature->GetScriptId()]; - if (!tmpscript || !tmpscript->pQuestSelect) return false; - - player->PlayerTalkClass->ClearMenus(); - return tmpscript->pQuestSelect(player,_Creature,_Quest); -} - -TRINITY_DLL_EXPORT -bool QuestComplete( Player *player, Creature *_Creature, Quest const *_Quest ) -{ - Script *tmpscript = m_scripts[_Creature->GetScriptId()]; - if (!tmpscript || !tmpscript->pQuestComplete) return false; - - player->PlayerTalkClass->ClearMenus(); - return tmpscript->pQuestComplete(player,_Creature,_Quest); -} - -TRINITY_DLL_EXPORT -bool ChooseReward( Player *player, Creature *_Creature, Quest const *_Quest, uint32 opt ) -{ - Script *tmpscript = m_scripts[_Creature->GetScriptId()]; - if (!tmpscript || !tmpscript->pChooseReward) return false; - - player->PlayerTalkClass->ClearMenus(); - return tmpscript->pChooseReward(player,_Creature,_Quest,opt); -} - -TRINITY_DLL_EXPORT -uint32 NPCDialogStatus( Player *player, Creature *_Creature ) -{ - Script *tmpscript = m_scripts[_Creature->GetScriptId()]; - if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100; - - player->PlayerTalkClass->ClearMenus(); - return tmpscript->pNPCDialogStatus(player,_Creature); -} - -TRINITY_DLL_EXPORT -uint32 GODialogStatus( Player *player, GameObject *_GO ) -{ - Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGODialogStatus) return 100; - - player->PlayerTalkClass->ClearMenus(); - return tmpscript->pGODialogStatus(player,_GO); -} - -TRINITY_DLL_EXPORT -bool ItemHello( Player *player, Item *_Item, Quest const *_Quest ) -{ - Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId]; - if (!tmpscript || !tmpscript->pItemHello) return false; - - player->PlayerTalkClass->ClearMenus(); - return tmpscript->pItemHello(player,_Item,_Quest); -} - -TRINITY_DLL_EXPORT -bool ItemQuestAccept( Player *player, Item *_Item, Quest const *_Quest ) -{ - Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId]; - if (!tmpscript || !tmpscript->pItemQuestAccept) return false; - - player->PlayerTalkClass->ClearMenus(); - return tmpscript->pItemQuestAccept(player,_Item,_Quest); -} - -TRINITY_DLL_EXPORT -bool GOHello( Player *player, GameObject *_GO ) -{ - Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGOHello) return false; - - player->PlayerTalkClass->ClearMenus(); - return tmpscript->pGOHello(player,_GO); -} - -TRINITY_DLL_EXPORT -bool GOQuestAccept( Player *player, GameObject *_GO, Quest const *_Quest ) -{ - Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGOQuestAccept) return false; - - player->PlayerTalkClass->ClearMenus(); - return tmpscript->pGOQuestAccept(player,_GO,_Quest); -} - -TRINITY_DLL_EXPORT -bool GOChooseReward( Player *player, GameObject *_GO, Quest const *_Quest, uint32 opt ) -{ - Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId]; - if (!tmpscript || !tmpscript->pGOChooseReward) return false; - - player->PlayerTalkClass->ClearMenus(); - return tmpscript->pGOChooseReward(player,_GO,_Quest,opt); -} - -TRINITY_DLL_EXPORT -bool AreaTrigger( Player *player, AreaTriggerEntry * atEntry) -{ - Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)]; - if (!tmpscript || !tmpscript->pAreaTrigger) return false; - - return tmpscript->pAreaTrigger(player, atEntry); -} - -TRINITY_DLL_EXPORT -CreatureAI* GetAI(Creature *_Creature) -{ - Script *tmpscript = m_scripts[_Creature->GetScriptId()]; - if (!tmpscript || !tmpscript->GetAI) return NULL; - - return tmpscript->GetAI(_Creature); -} - -TRINITY_DLL_EXPORT -bool ItemUse( Player *player, Item* _Item, SpellCastTargets const& targets) -{ - Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId]; - if (!tmpscript || !tmpscript->pItemUse) return false; - - return tmpscript->pItemUse(player,_Item,targets); -} - -TRINITY_DLL_EXPORT -bool ReceiveEmote( Player *player, Creature *_Creature, uint32 emote ) -{ - Script *tmpscript = m_scripts[_Creature->GetScriptId()]; - if (!tmpscript || !tmpscript->pReceiveEmote) return false; - - return tmpscript->pReceiveEmote(player, _Creature, emote); -} - -/*TRINITY_DLL_EXPORT -InstanceData* CreateInstanceData(Map *map) -{ - if (!map->IsDungeon()) return NULL; - - Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()]; - if (!tmpscript || !tmpscript->GetInstanceData) return NULL; - - return tmpscript->GetInstanceData(map); -} - -void ScriptedAI::UpdateAI(const uint32) -{ - //Check if we have a current target - if( m_creature->isAlive() && m_creature->SelectHostilTarget() && m_creature->getVictim()) - { - //If we are within range melee the target - if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE)) - { - if( m_creature->isAttackReady() ) - { - m_creature->AttackerStateUpdate(m_creature->getVictim()); - m_creature->resetAttackTimer(); - } - } - } -} - -void ScriptedAI::EnterEvadeMode() -{ - if( m_creature->isAlive() ) - DoGoHome(); -} - -void ScriptedAI::DoStartAttack(Unit* victim) -{ - if( m_creature->Attack(victim, true) ) - m_creature->GetMotionMaster()->MoveChase(victim); -} - -void ScriptedAI::DoStopAttack() -{ - if( m_creature->getVictim() != NULL ) - { - m_creature->AttackStop(); - } -} - -void ScriptedAI::DoGoHome() -{ - if( !m_creature->getVictim() && m_creature->isAlive() ) - m_creature->GetMotionMaster()->MoveTargetedHome(); -} -*/ +/*
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
+ *
+ * Thanks to the original authors: MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "config.h"
+#include "ScriptMgr.h"
+#include "../../game/GossipDef.h"
+#include "../../game/GameObject.h"
+#include "../../game/Player.h"
+#include "../../game/Map.h"
+#include "../../game/ObjectMgr.h"
+
+//uint8 loglevel = 0;
+int nrscripts;
+Script *m_scripts[MAX_SCRIPTS];
+InstanceDataScript* m_instance_scripts[MAX_INSTANCE_SCRIPTS];
+int num_inst_scripts;
+
+// -- Scripts to be added --
+extern void AddSC_default();
+// -------------------
+
+TRINITY_DLL_EXPORT
+void ScriptsFree()
+{ // Free resources before library unload
+ for(int i=0;i<nrscripts;i++)
+ delete m_scripts[i];
+
+ for(int i=0;i<num_inst_scripts;i++)
+ delete m_instance_scripts[i];
+
+ nrscripts = 0;
+ num_inst_scripts = 0;
+}
+
+TRINITY_DLL_EXPORT
+void ScriptsInit()
+{
+ nrscripts = 0;
+ num_inst_scripts = 0;
+ for(int i=0;i<MAX_SCRIPTS;i++)
+ {
+ m_scripts[i]=NULL;
+ m_instance_scripts[i]=NULL;
+ }
+
+ // -- Inicialize the Scripts to be Added --
+ AddSC_default();
+ // ----------------------------------------
+
+}
+
+Script* GetScriptByName(std::string Name)
+{
+ if(Name.empty())
+ return NULL;
+ for(int i=0;i<MAX_SCRIPTS;i++)
+ {
+ if( m_scripts[i] && m_scripts[i]->Name == Name )
+ return m_scripts[i];
+ }
+ return NULL;
+}
+
+//********************************
+//*** Functions to be Exported ***
+
+TRINITY_DLL_EXPORT
+char const* ScriptsVersion()
+{
+ return "Default Trinity scripting library";
+}
+TRINITY_DLL_EXPORT
+bool GossipHello ( Player * player, Creature *_Creature )
+{
+ Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pGossipHello) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGossipHello(player,_Creature);
+}
+
+TRINITY_DLL_EXPORT
+bool GossipSelect( Player *player, Creature *_Creature, uint32 sender, uint32 action )
+{
+ debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
+
+ Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pGossipSelect) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGossipSelect(player,_Creature,sender,action);
+}
+
+TRINITY_DLL_EXPORT
+bool GossipSelectWithCode( Player *player, Creature *_Creature, uint32 sender, uint32 action, const char* sCode )
+{
+ debug_log("TSCR: Gossip selection with code, sender: %d, action: %d",sender, action);
+
+ Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGossipSelectWithCode(player,_Creature,sender,action,sCode);
+}
+
+TRINITY_DLL_EXPORT
+bool QuestAccept( Player *player, Creature *_Creature, Quest const *_Quest )
+{
+ Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pQuestAccept) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pQuestAccept(player,_Creature,_Quest);
+}
+
+TRINITY_DLL_EXPORT
+bool QuestSelect( Player *player, Creature *_Creature, Quest const *_Quest )
+{
+ Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pQuestSelect) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pQuestSelect(player,_Creature,_Quest);
+}
+
+TRINITY_DLL_EXPORT
+bool QuestComplete( Player *player, Creature *_Creature, Quest const *_Quest )
+{
+ Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pQuestComplete) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pQuestComplete(player,_Creature,_Quest);
+}
+
+TRINITY_DLL_EXPORT
+bool ChooseReward( Player *player, Creature *_Creature, Quest const *_Quest, uint32 opt )
+{
+ Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pChooseReward) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pChooseReward(player,_Creature,_Quest,opt);
+}
+
+TRINITY_DLL_EXPORT
+uint32 NPCDialogStatus( Player *player, Creature *_Creature )
+{
+ Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pNPCDialogStatus(player,_Creature);
+}
+
+TRINITY_DLL_EXPORT
+uint32 GODialogStatus( Player *player, GameObject *_GO )
+{
+ Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
+ if (!tmpscript || !tmpscript->pGODialogStatus) return 100;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGODialogStatus(player,_GO);
+}
+
+TRINITY_DLL_EXPORT
+bool ItemHello( Player *player, Item *_Item, Quest const *_Quest )
+{
+ Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
+ if (!tmpscript || !tmpscript->pItemHello) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pItemHello(player,_Item,_Quest);
+}
+
+TRINITY_DLL_EXPORT
+bool ItemQuestAccept( Player *player, Item *_Item, Quest const *_Quest )
+{
+ Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
+ if (!tmpscript || !tmpscript->pItemQuestAccept) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pItemQuestAccept(player,_Item,_Quest);
+}
+
+TRINITY_DLL_EXPORT
+bool GOHello( Player *player, GameObject *_GO )
+{
+ Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
+ if (!tmpscript || !tmpscript->pGOHello) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOHello(player,_GO);
+}
+
+TRINITY_DLL_EXPORT
+bool GOQuestAccept( Player *player, GameObject *_GO, Quest const *_Quest )
+{
+ Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
+ if (!tmpscript || !tmpscript->pGOQuestAccept) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOQuestAccept(player,_GO,_Quest);
+}
+
+TRINITY_DLL_EXPORT
+bool GOChooseReward( Player *player, GameObject *_GO, Quest const *_Quest, uint32 opt )
+{
+ Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
+ if (!tmpscript || !tmpscript->pGOChooseReward) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOChooseReward(player,_GO,_Quest,opt);
+}
+
+TRINITY_DLL_EXPORT
+bool AreaTrigger( Player *player, AreaTriggerEntry * atEntry)
+{
+ Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)];
+ if (!tmpscript || !tmpscript->pAreaTrigger) return false;
+
+ return tmpscript->pAreaTrigger(player, atEntry);
+}
+
+TRINITY_DLL_EXPORT
+CreatureAI* GetAI(Creature *_Creature)
+{
+ Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ if (!tmpscript || !tmpscript->GetAI) return NULL;
+
+ return tmpscript->GetAI(_Creature);
+}
+
+TRINITY_DLL_EXPORT
+bool ItemUse( Player *player, Item* _Item, SpellCastTargets const& targets)
+{
+ Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
+ if (!tmpscript || !tmpscript->pItemUse) return false;
+
+ return tmpscript->pItemUse(player,_Item,targets);
+}
+
+TRINITY_DLL_EXPORT
+bool ReceiveEmote( Player *player, Creature *_Creature, uint32 emote )
+{
+ Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pReceiveEmote) return false;
+
+ return tmpscript->pReceiveEmote(player, _Creature, emote);
+}
+
+/*TRINITY_DLL_EXPORT
+InstanceData* CreateInstanceData(Map *map)
+{
+ if (!map->IsDungeon()) return NULL;
+
+ Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()];
+ if (!tmpscript || !tmpscript->GetInstanceData) return NULL;
+
+ return tmpscript->GetInstanceData(map);
+}
+
+void ScriptedAI::UpdateAI(const uint32)
+{
+ //Check if we have a current target
+ if( m_creature->isAlive() && m_creature->SelectHostilTarget() && m_creature->getVictim())
+ {
+ //If we are within range melee the target
+ if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
+ {
+ if( m_creature->isAttackReady() )
+ {
+ m_creature->AttackerStateUpdate(m_creature->getVictim());
+ m_creature->resetAttackTimer();
+ }
+ }
+ }
+}
+
+void ScriptedAI::EnterEvadeMode()
+{
+ if( m_creature->isAlive() )
+ DoGoHome();
+}
+
+void ScriptedAI::DoStartAttack(Unit* victim)
+{
+ if( m_creature->Attack(victim, true) )
+ m_creature->GetMotionMaster()->MoveChase(victim);
+}
+
+void ScriptedAI::DoStopAttack()
+{
+ if( m_creature->getVictim() != NULL )
+ {
+ m_creature->AttackStop();
+ }
+}
+
+void ScriptedAI::DoGoHome()
+{
+ if( !m_creature->getVictim() && m_creature->isAlive() )
+ m_creature->GetMotionMaster()->MoveTargetedHome();
+}
+*/
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