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Diffstat (limited to 'src/bindings/interface/ScriptMgr.cpp')
-rw-r--r--src/bindings/interface/ScriptMgr.cpp644
1 files changed, 322 insertions, 322 deletions
diff --git a/src/bindings/interface/ScriptMgr.cpp b/src/bindings/interface/ScriptMgr.cpp
index 7c840416a73..bb621f7da68 100644
--- a/src/bindings/interface/ScriptMgr.cpp
+++ b/src/bindings/interface/ScriptMgr.cpp
@@ -1,322 +1,322 @@
-/*
- * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
- *
- * Thanks to the original authors: MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "config.h"
-#include "ScriptMgr.h"
-#include "../../game/GossipDef.h"
-#include "../../game/GameObject.h"
-#include "../../game/Player.h"
-#include "../../game/Map.h"
-#include "../../game/ObjectMgr.h"
-
-//uint8 loglevel = 0;
-int nrscripts;
-Script *m_scripts[MAX_SCRIPTS];
-InstanceDataScript* m_instance_scripts[MAX_INSTANCE_SCRIPTS];
-int num_inst_scripts;
-
-// -- Scripts to be added --
-extern void AddSC_default();
-// -------------------
-
-TRINITY_DLL_EXPORT
-void ScriptsFree()
-{ // Free resources before library unload
- for(int i=0;i<nrscripts;i++)
- delete m_scripts[i];
-
- for(int i=0;i<num_inst_scripts;i++)
- delete m_instance_scripts[i];
-
- nrscripts = 0;
- num_inst_scripts = 0;
-}
-
-TRINITY_DLL_EXPORT
-void ScriptsInit()
-{
- nrscripts = 0;
- num_inst_scripts = 0;
- for(int i=0;i<MAX_SCRIPTS;i++)
- {
- m_scripts[i]=NULL;
- m_instance_scripts[i]=NULL;
- }
-
- // -- Inicialize the Scripts to be Added --
- AddSC_default();
- // ----------------------------------------
-
-}
-
-Script* GetScriptByName(std::string Name)
-{
- if(Name.empty())
- return NULL;
- for(int i=0;i<MAX_SCRIPTS;i++)
- {
- if( m_scripts[i] && m_scripts[i]->Name == Name )
- return m_scripts[i];
- }
- return NULL;
-}
-
-//********************************
-//*** Functions to be Exported ***
-
-TRINITY_DLL_EXPORT
-char const* ScriptsVersion()
-{
- return "Default Trinity scripting library";
-}
-TRINITY_DLL_EXPORT
-bool GossipHello ( Player * player, Creature *_Creature )
-{
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
- if (!tmpscript || !tmpscript->pGossipHello) return false;
-
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGossipHello(player,_Creature);
-}
-
-TRINITY_DLL_EXPORT
-bool GossipSelect( Player *player, Creature *_Creature, uint32 sender, uint32 action )
-{
- debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
-
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
- if (!tmpscript || !tmpscript->pGossipSelect) return false;
-
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGossipSelect(player,_Creature,sender,action);
-}
-
-TRINITY_DLL_EXPORT
-bool GossipSelectWithCode( Player *player, Creature *_Creature, uint32 sender, uint32 action, const char* sCode )
-{
- debug_log("TSCR: Gossip selection with code, sender: %d, action: %d",sender, action);
-
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
- if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false;
-
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGossipSelectWithCode(player,_Creature,sender,action,sCode);
-}
-
-TRINITY_DLL_EXPORT
-bool QuestAccept( Player *player, Creature *_Creature, Quest const *_Quest )
-{
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
- if (!tmpscript || !tmpscript->pQuestAccept) return false;
-
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pQuestAccept(player,_Creature,_Quest);
-}
-
-TRINITY_DLL_EXPORT
-bool QuestSelect( Player *player, Creature *_Creature, Quest const *_Quest )
-{
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
- if (!tmpscript || !tmpscript->pQuestSelect) return false;
-
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pQuestSelect(player,_Creature,_Quest);
-}
-
-TRINITY_DLL_EXPORT
-bool QuestComplete( Player *player, Creature *_Creature, Quest const *_Quest )
-{
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
- if (!tmpscript || !tmpscript->pQuestComplete) return false;
-
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pQuestComplete(player,_Creature,_Quest);
-}
-
-TRINITY_DLL_EXPORT
-bool ChooseReward( Player *player, Creature *_Creature, Quest const *_Quest, uint32 opt )
-{
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
- if (!tmpscript || !tmpscript->pChooseReward) return false;
-
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pChooseReward(player,_Creature,_Quest,opt);
-}
-
-TRINITY_DLL_EXPORT
-uint32 NPCDialogStatus( Player *player, Creature *_Creature )
-{
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
- if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100;
-
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pNPCDialogStatus(player,_Creature);
-}
-
-TRINITY_DLL_EXPORT
-uint32 GODialogStatus( Player *player, GameObject *_GO )
-{
- Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
- if (!tmpscript || !tmpscript->pGODialogStatus) return 100;
-
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGODialogStatus(player,_GO);
-}
-
-TRINITY_DLL_EXPORT
-bool ItemHello( Player *player, Item *_Item, Quest const *_Quest )
-{
- Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
- if (!tmpscript || !tmpscript->pItemHello) return false;
-
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pItemHello(player,_Item,_Quest);
-}
-
-TRINITY_DLL_EXPORT
-bool ItemQuestAccept( Player *player, Item *_Item, Quest const *_Quest )
-{
- Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
- if (!tmpscript || !tmpscript->pItemQuestAccept) return false;
-
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pItemQuestAccept(player,_Item,_Quest);
-}
-
-TRINITY_DLL_EXPORT
-bool GOHello( Player *player, GameObject *_GO )
-{
- Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
- if (!tmpscript || !tmpscript->pGOHello) return false;
-
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGOHello(player,_GO);
-}
-
-TRINITY_DLL_EXPORT
-bool GOQuestAccept( Player *player, GameObject *_GO, Quest const *_Quest )
-{
- Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
- if (!tmpscript || !tmpscript->pGOQuestAccept) return false;
-
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGOQuestAccept(player,_GO,_Quest);
-}
-
-TRINITY_DLL_EXPORT
-bool GOChooseReward( Player *player, GameObject *_GO, Quest const *_Quest, uint32 opt )
-{
- Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
- if (!tmpscript || !tmpscript->pGOChooseReward) return false;
-
- player->PlayerTalkClass->ClearMenus();
- return tmpscript->pGOChooseReward(player,_GO,_Quest,opt);
-}
-
-TRINITY_DLL_EXPORT
-bool AreaTrigger( Player *player, AreaTriggerEntry * atEntry)
-{
- Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)];
- if (!tmpscript || !tmpscript->pAreaTrigger) return false;
-
- return tmpscript->pAreaTrigger(player, atEntry);
-}
-
-TRINITY_DLL_EXPORT
-CreatureAI* GetAI(Creature *_Creature)
-{
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
- if (!tmpscript || !tmpscript->GetAI) return NULL;
-
- return tmpscript->GetAI(_Creature);
-}
-
-TRINITY_DLL_EXPORT
-bool ItemUse( Player *player, Item* _Item, SpellCastTargets const& targets)
-{
- Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
- if (!tmpscript || !tmpscript->pItemUse) return false;
-
- return tmpscript->pItemUse(player,_Item,targets);
-}
-
-TRINITY_DLL_EXPORT
-bool ReceiveEmote( Player *player, Creature *_Creature, uint32 emote )
-{
- Script *tmpscript = m_scripts[_Creature->GetScriptId()];
- if (!tmpscript || !tmpscript->pReceiveEmote) return false;
-
- return tmpscript->pReceiveEmote(player, _Creature, emote);
-}
-
-/*TRINITY_DLL_EXPORT
-InstanceData* CreateInstanceData(Map *map)
-{
- if (!map->IsDungeon()) return NULL;
-
- Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()];
- if (!tmpscript || !tmpscript->GetInstanceData) return NULL;
-
- return tmpscript->GetInstanceData(map);
-}
-
-void ScriptedAI::UpdateAI(const uint32)
-{
- //Check if we have a current target
- if( m_creature->isAlive() && m_creature->SelectHostilTarget() && m_creature->getVictim())
- {
- //If we are within range melee the target
- if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
- {
- if( m_creature->isAttackReady() )
- {
- m_creature->AttackerStateUpdate(m_creature->getVictim());
- m_creature->resetAttackTimer();
- }
- }
- }
-}
-
-void ScriptedAI::EnterEvadeMode()
-{
- if( m_creature->isAlive() )
- DoGoHome();
-}
-
-void ScriptedAI::DoStartAttack(Unit* victim)
-{
- if( m_creature->Attack(victim, true) )
- m_creature->GetMotionMaster()->MoveChase(victim);
-}
-
-void ScriptedAI::DoStopAttack()
-{
- if( m_creature->getVictim() != NULL )
- {
- m_creature->AttackStop();
- }
-}
-
-void ScriptedAI::DoGoHome()
-{
- if( !m_creature->getVictim() && m_creature->isAlive() )
- m_creature->GetMotionMaster()->MoveTargetedHome();
-}
-*/
+/*
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
+ *
+ * Thanks to the original authors: MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "config.h"
+#include "ScriptMgr.h"
+#include "../../game/GossipDef.h"
+#include "../../game/GameObject.h"
+#include "../../game/Player.h"
+#include "../../game/Map.h"
+#include "../../game/ObjectMgr.h"
+
+//uint8 loglevel = 0;
+int nrscripts;
+Script *m_scripts[MAX_SCRIPTS];
+InstanceDataScript* m_instance_scripts[MAX_INSTANCE_SCRIPTS];
+int num_inst_scripts;
+
+// -- Scripts to be added --
+extern void AddSC_default();
+// -------------------
+
+TRINITY_DLL_EXPORT
+void ScriptsFree()
+{ // Free resources before library unload
+ for(int i=0;i<nrscripts;i++)
+ delete m_scripts[i];
+
+ for(int i=0;i<num_inst_scripts;i++)
+ delete m_instance_scripts[i];
+
+ nrscripts = 0;
+ num_inst_scripts = 0;
+}
+
+TRINITY_DLL_EXPORT
+void ScriptsInit()
+{
+ nrscripts = 0;
+ num_inst_scripts = 0;
+ for(int i=0;i<MAX_SCRIPTS;i++)
+ {
+ m_scripts[i]=NULL;
+ m_instance_scripts[i]=NULL;
+ }
+
+ // -- Inicialize the Scripts to be Added --
+ AddSC_default();
+ // ----------------------------------------
+
+}
+
+Script* GetScriptByName(std::string Name)
+{
+ if(Name.empty())
+ return NULL;
+ for(int i=0;i<MAX_SCRIPTS;i++)
+ {
+ if( m_scripts[i] && m_scripts[i]->Name == Name )
+ return m_scripts[i];
+ }
+ return NULL;
+}
+
+//********************************
+//*** Functions to be Exported ***
+
+TRINITY_DLL_EXPORT
+char const* ScriptsVersion()
+{
+ return "Default Trinity scripting library";
+}
+TRINITY_DLL_EXPORT
+bool GossipHello ( Player * player, Creature *_Creature )
+{
+ Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pGossipHello) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGossipHello(player,_Creature);
+}
+
+TRINITY_DLL_EXPORT
+bool GossipSelect( Player *player, Creature *_Creature, uint32 sender, uint32 action )
+{
+ debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
+
+ Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pGossipSelect) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGossipSelect(player,_Creature,sender,action);
+}
+
+TRINITY_DLL_EXPORT
+bool GossipSelectWithCode( Player *player, Creature *_Creature, uint32 sender, uint32 action, const char* sCode )
+{
+ debug_log("TSCR: Gossip selection with code, sender: %d, action: %d",sender, action);
+
+ Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGossipSelectWithCode(player,_Creature,sender,action,sCode);
+}
+
+TRINITY_DLL_EXPORT
+bool QuestAccept( Player *player, Creature *_Creature, Quest const *_Quest )
+{
+ Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pQuestAccept) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pQuestAccept(player,_Creature,_Quest);
+}
+
+TRINITY_DLL_EXPORT
+bool QuestSelect( Player *player, Creature *_Creature, Quest const *_Quest )
+{
+ Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pQuestSelect) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pQuestSelect(player,_Creature,_Quest);
+}
+
+TRINITY_DLL_EXPORT
+bool QuestComplete( Player *player, Creature *_Creature, Quest const *_Quest )
+{
+ Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pQuestComplete) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pQuestComplete(player,_Creature,_Quest);
+}
+
+TRINITY_DLL_EXPORT
+bool ChooseReward( Player *player, Creature *_Creature, Quest const *_Quest, uint32 opt )
+{
+ Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pChooseReward) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pChooseReward(player,_Creature,_Quest,opt);
+}
+
+TRINITY_DLL_EXPORT
+uint32 NPCDialogStatus( Player *player, Creature *_Creature )
+{
+ Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pNPCDialogStatus(player,_Creature);
+}
+
+TRINITY_DLL_EXPORT
+uint32 GODialogStatus( Player *player, GameObject *_GO )
+{
+ Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
+ if (!tmpscript || !tmpscript->pGODialogStatus) return 100;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGODialogStatus(player,_GO);
+}
+
+TRINITY_DLL_EXPORT
+bool ItemHello( Player *player, Item *_Item, Quest const *_Quest )
+{
+ Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
+ if (!tmpscript || !tmpscript->pItemHello) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pItemHello(player,_Item,_Quest);
+}
+
+TRINITY_DLL_EXPORT
+bool ItemQuestAccept( Player *player, Item *_Item, Quest const *_Quest )
+{
+ Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
+ if (!tmpscript || !tmpscript->pItemQuestAccept) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pItemQuestAccept(player,_Item,_Quest);
+}
+
+TRINITY_DLL_EXPORT
+bool GOHello( Player *player, GameObject *_GO )
+{
+ Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
+ if (!tmpscript || !tmpscript->pGOHello) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOHello(player,_GO);
+}
+
+TRINITY_DLL_EXPORT
+bool GOQuestAccept( Player *player, GameObject *_GO, Quest const *_Quest )
+{
+ Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
+ if (!tmpscript || !tmpscript->pGOQuestAccept) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOQuestAccept(player,_GO,_Quest);
+}
+
+TRINITY_DLL_EXPORT
+bool GOChooseReward( Player *player, GameObject *_GO, Quest const *_Quest, uint32 opt )
+{
+ Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
+ if (!tmpscript || !tmpscript->pGOChooseReward) return false;
+
+ player->PlayerTalkClass->ClearMenus();
+ return tmpscript->pGOChooseReward(player,_GO,_Quest,opt);
+}
+
+TRINITY_DLL_EXPORT
+bool AreaTrigger( Player *player, AreaTriggerEntry * atEntry)
+{
+ Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)];
+ if (!tmpscript || !tmpscript->pAreaTrigger) return false;
+
+ return tmpscript->pAreaTrigger(player, atEntry);
+}
+
+TRINITY_DLL_EXPORT
+CreatureAI* GetAI(Creature *_Creature)
+{
+ Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ if (!tmpscript || !tmpscript->GetAI) return NULL;
+
+ return tmpscript->GetAI(_Creature);
+}
+
+TRINITY_DLL_EXPORT
+bool ItemUse( Player *player, Item* _Item, SpellCastTargets const& targets)
+{
+ Script *tmpscript = m_scripts[_Item->GetProto()->ScriptId];
+ if (!tmpscript || !tmpscript->pItemUse) return false;
+
+ return tmpscript->pItemUse(player,_Item,targets);
+}
+
+TRINITY_DLL_EXPORT
+bool ReceiveEmote( Player *player, Creature *_Creature, uint32 emote )
+{
+ Script *tmpscript = m_scripts[_Creature->GetScriptId()];
+ if (!tmpscript || !tmpscript->pReceiveEmote) return false;
+
+ return tmpscript->pReceiveEmote(player, _Creature, emote);
+}
+
+/*TRINITY_DLL_EXPORT
+InstanceData* CreateInstanceData(Map *map)
+{
+ if (!map->IsDungeon()) return NULL;
+
+ Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()];
+ if (!tmpscript || !tmpscript->GetInstanceData) return NULL;
+
+ return tmpscript->GetInstanceData(map);
+}
+
+void ScriptedAI::UpdateAI(const uint32)
+{
+ //Check if we have a current target
+ if( m_creature->isAlive() && m_creature->SelectHostilTarget() && m_creature->getVictim())
+ {
+ //If we are within range melee the target
+ if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
+ {
+ if( m_creature->isAttackReady() )
+ {
+ m_creature->AttackerStateUpdate(m_creature->getVictim());
+ m_creature->resetAttackTimer();
+ }
+ }
+ }
+}
+
+void ScriptedAI::EnterEvadeMode()
+{
+ if( m_creature->isAlive() )
+ DoGoHome();
+}
+
+void ScriptedAI::DoStartAttack(Unit* victim)
+{
+ if( m_creature->Attack(victim, true) )
+ m_creature->GetMotionMaster()->MoveChase(victim);
+}
+
+void ScriptedAI::DoStopAttack()
+{
+ if( m_creature->getVictim() != NULL )
+ {
+ m_creature->AttackStop();
+ }
+}
+
+void ScriptedAI::DoGoHome()
+{
+ if( !m_creature->getVictim() && m_creature->isAlive() )
+ m_creature->GetMotionMaster()->MoveTargetedHome();
+}
+*/