diff options
Diffstat (limited to 'src/bindings/scripts/ScriptMgr.cpp')
-rw-r--r-- | src/bindings/scripts/ScriptMgr.cpp | 113 |
1 files changed, 111 insertions, 2 deletions
diff --git a/src/bindings/scripts/ScriptMgr.cpp b/src/bindings/scripts/ScriptMgr.cpp index 7d38c82a278..0b48f5f7cef 100644 --- a/src/bindings/scripts/ScriptMgr.cpp +++ b/src/bindings/scripts/ScriptMgr.cpp @@ -1,6 +1,7 @@ /* Copyright (C) 2006 - 2008 TrinityScript <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ + #include "precompiled.h" #include "Config/Config.h" #include "Database/DatabaseEnv.h" @@ -9,30 +10,39 @@ #include "ProgressBar.h" #include "../system/ScriptLoader.h" #include "../system/system.h" + #define _FULLVERSION "TrinityScript" + #ifndef _TRINITY_SCRIPT_CONFIG # define _TRINITY_SCRIPT_CONFIG "trinitycore.conf" #endif _TRINITY_SCRIPT_CONFIG + int num_sc_scripts; Script *m_scripts[MAX_SCRIPTS]; + Config TScriptConfig; + void FillSpellSummary(); void LoadOverridenSQLData(); void LoadOverridenDBCData(); + void LoadDatabase() { //Get db string from file std::string dbstring = TScriptConfig.GetStringDefault("WorldDatabaseInfo", ""); + if (dbstring.empty()) { error_log("TSCR: Missing world database info from configuration file. Load database aborted."); return; } + //Initialize connection to DB if (!dbstring.empty() && TScriptDB.Initialize(dbstring.c_str())) { outstring_log("TSCR: TrinityScript database initialized successfully."); outstring_log(""); + pSystemMgr.LoadVersion(); pSystemMgr.LoadScriptTexts(); pSystemMgr.LoadScriptTextsCustom(); @@ -43,22 +53,29 @@ void LoadDatabase() error_log("TSCR: Unable to connect to database at %s. Load database aborted.", dbstring.c_str()); return; } + TScriptDB.HaltDelayThread(); + } + struct TSpellSummary { uint8 Targets; // set of enum SelectTarget uint8 Effects; // set of enum SelectEffect }extern *SpellSummary; + TRINITY_DLL_EXPORT void ScriptsFree() { // Free Spell Summary delete []SpellSummary; + // Free resources before library unload - for (uint16 i =0; i<MAX_SCRIPTS; ++i) + for(uint16 i =0;i<MAX_SCRIPTS;++i) delete m_scripts[i]; + num_sc_scripts = 0; } + TRINITY_DLL_EXPORT void ScriptsInit(char const* cfg_file = "trinitycore.conf") { @@ -71,30 +88,41 @@ void ScriptsInit(char const* cfg_file = "trinitycore.conf") outstring_log(" |___/ |_| "); outstring_log("Trinity Script initializing %s", _FULLVERSION); outstring_log(""); + //Get configuration file if (!TScriptConfig.SetSource(cfg_file)) error_log("TSCR: Unable to open configuration file. Database will be unaccessible. Configuration values will use default."); else outstring_log("TSCR: Using configuration file %s",cfg_file); + outstring_log(""); + //Load database (must be called after SD2Config.SetSource). LoadDatabase(); + outstring_log("TSCR: Loading C++ scripts"); barGoLink bar(1); bar.step(); outstring_log(""); - for (uint16 i =0; i<MAX_SCRIPTS; ++i) + + for(uint16 i =0;i<MAX_SCRIPTS;++i) m_scripts[i]=NULL; + FillSpellSummary(); + AddScripts(); + outstring_log(">> Loaded %i C++ Scripts.", num_sc_scripts); + outstring_log(">> Load Overriden SQL Data."); LoadOverridenSQLData(); outstring_log(">> Load Overriden DBC Data."); LoadOverridenDBCData(); } + //********************************* //*** Functions used globally *** + void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget) { if (!pSource) @@ -102,18 +130,23 @@ void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget) error_log("TSCR: DoScriptText entry %i, invalid Source pointer.", iTextEntry); return; } + if (iTextEntry >= 0) { error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry); return; } + const StringTextData* pData = pSystemMgr.GetTextData(iTextEntry); + if (!pData) { error_log("TSCR: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", pSource->GetEntry(), pSource->GetTypeId(), pSource->GetGUIDLow(), iTextEntry); return; } + debug_log("TSCR: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", iTextEntry, pData->uiSoundId, pData->uiType, pData->uiLanguage, pData->uiEmote); + if(pData->uiSoundId) { if(GetSoundEntriesStore()->LookupEntry(pData->uiSoundId)) @@ -123,6 +156,7 @@ void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget) else error_log("TSCR: DoScriptText entry %i tried to process invalid sound id %u.", iTextEntry, pData->uiSoundId); } + if(pData->uiEmote) { if (pSource->GetTypeId() == TYPEID_UNIT || pSource->GetTypeId() == TYPEID_PLAYER) @@ -130,6 +164,7 @@ void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget) else error_log("TSCR: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", iTextEntry, pSource->GetTypeId()); } + switch(pData->uiType) { case CHAT_TYPE_SAY: @@ -163,8 +198,10 @@ void DoScriptText(int32 iTextEntry, WorldObject* pSource, Unit* pTarget) break; } } + //********************************* //*** Functions used internally *** + void Script::RegisterSelf() { int id = GetScriptId(Name.c_str()); @@ -179,8 +216,10 @@ void Script::RegisterSelf() delete this; } } + //******************************** //*** Functions to be Exported *** + TRINITY_DLL_EXPORT void OnLogin(Player *pPlayer) { @@ -188,6 +227,7 @@ void OnLogin(Player *pPlayer) if (!tmpscript || !tmpscript->pOnLogin) return; tmpscript->pOnLogin(pPlayer); } + TRINITY_DLL_EXPORT void OnLogout(Player *pPlayer) { @@ -195,6 +235,7 @@ void OnLogout(Player *pPlayer) if (!tmpscript || !tmpscript->pOnLogout) return; tmpscript->pOnLogout(pPlayer); } + TRINITY_DLL_EXPORT void OnPVPKill(Player *killer, Player *killed) { @@ -202,6 +243,7 @@ void OnPVPKill(Player *killer, Player *killed) if (!tmpscript || !tmpscript->pOnPVPKill) return; tmpscript->pOnPVPKill(killer, killed); } + TRINITY_DLL_EXPORT bool OnSpellCast (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGoTarget, uint32 i, SpellEntry const *spell) { @@ -209,6 +251,7 @@ bool OnSpellCast (Unit *pUnitTarget, Item *pItemTarget, GameObject *pGoTarget, u if (!tmpscript || !tmpscript->pOnSpellCast) return true; return tmpscript->pOnSpellCast(pUnitTarget,pItemTarget,pGoTarget,i,spell); } + TRINITY_DLL_EXPORT uint32 OnGetXP(Player *pPlayer, uint32 amount) { @@ -216,6 +259,7 @@ uint32 OnGetXP(Player *pPlayer, uint32 amount) if (!tmpscript || !tmpscript->pOnGetXP) return amount; return tmpscript->pOnGetXP(pPlayer,amount); } + TRINITY_DLL_EXPORT uint32 OnGetMoney(Player *pPlayer, int32 amount) { @@ -223,6 +267,7 @@ uint32 OnGetMoney(Player *pPlayer, int32 amount) if (!tmpscript || !tmpscript->pOnGetMoney) return amount; return tmpscript->pOnGetMoney(pPlayer,amount); } + TRINITY_DLL_EXPORT bool OnPlayerChat(Player *pPlayer, const char *text) { @@ -230,6 +275,7 @@ bool OnPlayerChat(Player *pPlayer, const char *text) if (!tmpscript || !tmpscript->pOnPlayerChat) return true; return tmpscript->pOnPlayerChat(pPlayer,text); } + TRINITY_DLL_EXPORT void OnServerStartup() { @@ -237,6 +283,7 @@ void OnServerStartup() if (!tmpscript || !tmpscript->pOnServerStartup) return; tmpscript->pOnServerStartup(); } + TRINITY_DLL_EXPORT void OnServerShutdown() { @@ -244,6 +291,7 @@ void OnServerShutdown() if (!tmpscript || !tmpscript->pOnServerShutdown) return; tmpscript->pOnServerShutdown(); } + TRINITY_DLL_EXPORT void OnAreaChange(Player *pPlayer, AreaTableEntry const *pArea) { @@ -251,6 +299,7 @@ void OnAreaChange(Player *pPlayer, AreaTableEntry const *pArea) if (!tmpscript || !tmpscript->pOnAreaChange) return; tmpscript->pOnAreaChange(pPlayer, pArea); } + TRINITY_DLL_EXPORT bool OnItemClick (Player *pPlayer, Item *pItem) { @@ -258,6 +307,7 @@ bool OnItemClick (Player *pPlayer, Item *pItem) if (!tmpscript || !tmpscript->pOnItemClick) return true; return tmpscript->pOnItemClick(pPlayer,pItem); } + TRINITY_DLL_EXPORT bool OnItemOpen (Player *pPlayer, Item *pItem) { @@ -265,6 +315,7 @@ bool OnItemOpen (Player *pPlayer, Item *pItem) if (!tmpscript || !tmpscript->pOnItemOpen) return true; return tmpscript->pOnItemOpen(pPlayer,pItem); } + TRINITY_DLL_EXPORT bool OnGoClick (Player *pPlayer, GameObject *pGameObject) { @@ -272,6 +323,7 @@ bool OnGoClick (Player *pPlayer, GameObject *pGameObject) if (!tmpscript || !tmpscript->pOnGoClick) return true; return tmpscript->pOnGoClick(pPlayer,pGameObject); } + TRINITY_DLL_EXPORT void OnCreatureKill (Player *pPlayer, Creature *pCreature) { @@ -279,202 +331,259 @@ void OnCreatureKill (Player *pPlayer, Creature *pCreature) if (!tmpscript || !tmpscript->pOnCreatureKill) return; tmpscript->pOnCreatureKill(pPlayer,pCreature); } + TRINITY_DLL_EXPORT char const* ScriptsVersion() { return "Default Trinity scripting library"; } + TRINITY_DLL_EXPORT bool GossipHello (Player * pPlayer, Creature* pCreature) { Script *tmpscript = m_scripts[pCreature->GetScriptId()]; if (!tmpscript || !tmpscript->pGossipHello) return false; + pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pGossipHello(pPlayer, pCreature); } + TRINITY_DLL_EXPORT bool GossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) { debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction); + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; if (!tmpscript || !tmpscript->pGossipSelect) return false; + pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pGossipSelect(pPlayer, pCreature, uiSender, uiAction); } + TRINITY_DLL_EXPORT bool GossipSelectWithCode(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction, const char* sCode) { debug_log("TSCR: Gossip selection with code, sender: %d, action: %d", uiSender, uiAction); + Script *tmpscript = m_scripts[pCreature->GetScriptId()]; if (!tmpscript || !tmpscript->pGossipSelectWithCode) return false; + pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pGossipSelectWithCode(pPlayer, pCreature, uiSender, uiAction, sCode); } + TRINITY_DLL_EXPORT bool GOSelect(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction) { if(!pGO) return false; debug_log("TSCR: Gossip selection, sender: %d, action: %d", uiSender, uiAction); + Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; if(!tmpscript || !tmpscript->pGOSelect) return false; + pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pGOSelect(pPlayer, pGO, uiSender, uiAction); } + TRINITY_DLL_EXPORT bool GOSelectWithCode(Player* pPlayer, GameObject* pGO, uint32 uiSender, uint32 uiAction, const char* sCode) { if(!pGO) return false; debug_log("TSCR: Gossip selection, sender: %d, action: %d",uiSender, uiAction); + Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; if(!tmpscript || !tmpscript->pGOSelectWithCode) return false; + pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pGOSelectWithCode(pPlayer, pGO, uiSender ,uiAction, sCode); } + TRINITY_DLL_EXPORT bool QuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest) { Script *tmpscript = m_scripts[pCreature->GetScriptId()]; if (!tmpscript || !tmpscript->pQuestAccept) return false; + pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pQuestAccept(pPlayer, pCreature, pQuest); } + TRINITY_DLL_EXPORT bool QuestSelect(Player* pPlayer, Creature* pCreature, Quest const* pQuest) { Script *tmpscript = m_scripts[pCreature->GetScriptId()]; if (!tmpscript || !tmpscript->pQuestSelect) return false; + pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pQuestSelect(pPlayer, pCreature, pQuest); } + TRINITY_DLL_EXPORT bool QuestComplete(Player* pPlayer, Creature* pCreature, Quest const* pQuest) { Script *tmpscript = m_scripts[pCreature->GetScriptId()]; if (!tmpscript || !tmpscript->pQuestComplete) return false; + pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pQuestComplete(pPlayer, pCreature, pQuest); } + TRINITY_DLL_EXPORT bool ChooseReward(Player* pPlayer, Creature* pCreature, Quest const* pQuest, uint32 opt) { Script *tmpscript = m_scripts[pCreature->GetScriptId()]; if (!tmpscript || !tmpscript->pChooseReward) return false; + pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pChooseReward(pPlayer, pCreature, pQuest, opt); } + TRINITY_DLL_EXPORT uint32 NPCDialogStatus(Player* pPlayer, Creature* pCreature) { Script *tmpscript = m_scripts[pCreature->GetScriptId()]; if (!tmpscript || !tmpscript->pNPCDialogStatus) return 100; + pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pNPCDialogStatus(pPlayer, pCreature); } + TRINITY_DLL_EXPORT uint32 GODialogStatus(Player* pPlayer, GameObject* pGO) { Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; if (!tmpscript || !tmpscript->pGODialogStatus) return 100; + pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pGODialogStatus(pPlayer, pGO); } + TRINITY_DLL_EXPORT bool ItemHello(Player* pPlayer, Item* pItem, Quest const* pQuest) { Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; if (!tmpscript || !tmpscript->pItemHello) return false; + pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pItemHello(pPlayer, pItem, pQuest); } + TRINITY_DLL_EXPORT bool ItemQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest) { Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; if (!tmpscript || !tmpscript->pItemQuestAccept) return false; + pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pItemQuestAccept(pPlayer, pItem, pQuest); } + TRINITY_DLL_EXPORT bool GOHello(Player* pPlayer, GameObject* pGO) { Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; if (!tmpscript || !tmpscript->pGOHello) return false; + pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pGOHello(pPlayer, pGO); } + TRINITY_DLL_EXPORT bool GOQuestAccept(Player* pPlayer, GameObject* pGO, Quest const* pQuest) { Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; if (!tmpscript || !tmpscript->pGOQuestAccept) return false; + pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pGOQuestAccept(pPlayer, pGO, pQuest); } + TRINITY_DLL_EXPORT bool GOChooseReward(Player* pPlayer, GameObject* pGO, Quest const* pQuest, uint32 opt) { Script *tmpscript = m_scripts[pGO->GetGOInfo()->ScriptId]; if (!tmpscript || !tmpscript->pGOChooseReward) return false; + pPlayer->PlayerTalkClass->ClearMenus(); return tmpscript->pGOChooseReward(pPlayer, pGO, pQuest, opt); } + TRINITY_DLL_EXPORT bool AreaTrigger(Player* pPlayer, AreaTriggerEntry * atEntry) { Script *tmpscript = m_scripts[GetAreaTriggerScriptId(atEntry->id)]; if (!tmpscript || !tmpscript->pAreaTrigger) return false; + return tmpscript->pAreaTrigger(pPlayer, atEntry); } + TRINITY_DLL_EXPORT CreatureAI* GetAI(Creature* pCreature) { Script *tmpscript = m_scripts[pCreature->GetScriptId()]; if (!tmpscript || !tmpscript->GetAI) return NULL; + return tmpscript->GetAI(pCreature); } + TRINITY_DLL_EXPORT bool ItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets) { Script *tmpscript = m_scripts[pItem->GetProto()->ScriptId]; if (!tmpscript || !tmpscript->pItemUse) return false; + return tmpscript->pItemUse(pPlayer, pItem, targets); } + TRINITY_DLL_EXPORT bool ItemExpire(Player* pPlayer, ItemPrototype const * pItemProto) { Script *tmpscript = m_scripts[pItemProto->ScriptId]; if (!tmpscript || !tmpscript->pItemExpire) return true; + return tmpscript->pItemExpire(pPlayer, pItemProto); } + TRINITY_DLL_EXPORT bool EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget) { Script *tmpscript = m_scripts[crTarget->GetScriptId()]; + if (!tmpscript || !tmpscript->pEffectDummyCreature) return false; + return tmpscript->pEffectDummyCreature(caster, spellId, effIndex, crTarget); } + TRINITY_DLL_EXPORT bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget) { Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId]; + if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false; + return tmpscript->pEffectDummyGameObj(caster, spellId, effIndex, gameObjTarget); } + TRINITY_DLL_EXPORT bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget) { Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId]; + if (!tmpscript || !tmpscript->pEffectDummyItem) return false; + return tmpscript->pEffectDummyItem(caster, spellId, effIndex, itemTarget); } + TRINITY_DLL_EXPORT InstanceData* CreateInstanceData(Map *map) { if (!map->IsDungeon()) return NULL; + Script *tmpscript = m_scripts[((InstanceMap*)map)->GetScriptId()]; if (!tmpscript || !tmpscript->GetInstanceData) return NULL; + return tmpscript->GetInstanceData(map); } |