diff options
Diffstat (limited to 'src/bindings/scripts/base')
| -rw-r--r-- | src/bindings/scripts/base/escort_ai.cpp | 24 | ||||
| -rw-r--r-- | src/bindings/scripts/base/escort_ai.h | 6 | ||||
| -rw-r--r-- | src/bindings/scripts/base/guard_ai.cpp | 5 | ||||
| -rw-r--r-- | src/bindings/scripts/base/guard_ai.h | 4 |
4 files changed, 34 insertions, 5 deletions
diff --git a/src/bindings/scripts/base/escort_ai.cpp b/src/bindings/scripts/base/escort_ai.cpp index f4979487d31..2c28aa6b9a6 100644 --- a/src/bindings/scripts/base/escort_ai.cpp +++ b/src/bindings/scripts/base/escort_ai.cpp @@ -19,6 +19,25 @@ enum POINT_HOME = 0xFFFFFE }; +npc_escortAI::npc_escortAI(Creature* pCreature) : ScriptedAI(pCreature), + IsBeingEscorted(false), + IsOnHold(false), + PlayerGUID(0), + MaxPlayerDistance(DEFAULT_MAX_PLAYER_DISTANCE), + CanMelee(true), + m_uiPlayerCheckTimer(1000), + m_uiWPWaitTimer(2500), + m_bIsReturning(false), + m_bIsActiveAttacker(true), + m_bIsRunning(false), + DespawnAtEnd(true), + DespawnAtFar(true), + m_pQuestForEscort(NULL), + m_bCanInstantRespawn(false), + m_bCanReturnToStart(false), + ScriptWP(false) +{} + void npc_escortAI::AttackStart(Unit* pWho) { if (!pWho) @@ -159,7 +178,10 @@ void npc_escortAI::UpdateAI(const uint32 uiDiff) if (!IsOnHold) { m_creature->GetMotionMaster()->MovePoint(CurrentWP->id, CurrentWP->x, CurrentWP->y, CurrentWP->z); - debug_log("TSCR: EscortAI Next WP is: %u, %f, %f, %f", CurrentWP->id, CurrentWP->x, CurrentWP->y, CurrentWP->z); + debug_log("TSCR: EscortAI start waypoint %u (%f, %f, %f).", CurrentWP->id, CurrentWP->x, CurrentWP->y, CurrentWP->z); + + WaypointStart(CurrentWP->id); + m_uiWPWaitTimer = 0; } } diff --git a/src/bindings/scripts/base/escort_ai.h b/src/bindings/scripts/base/escort_ai.h index 5d27aebfec6..663e11d79f6 100644 --- a/src/bindings/scripts/base/escort_ai.h +++ b/src/bindings/scripts/base/escort_ai.h @@ -28,12 +28,12 @@ struct Escort_Waypoint struct TRINITY_DLL_DECL npc_escortAI : public ScriptedAI { public: - explicit npc_escortAI(Creature* pCreature) : ScriptedAI(pCreature), - IsBeingEscorted(false), IsOnHold(false), PlayerGUID(0), MaxPlayerDistance(DEFAULT_MAX_PLAYER_DISTANCE), CanMelee(true), m_uiPlayerCheckTimer(1000), m_uiWPWaitTimer(2500), m_bIsReturning(false), m_bIsActiveAttacker(true), m_bIsRunning(false), DespawnAtEnd(true), DespawnAtFar(true), m_pQuestForEscort(NULL), m_bCanInstantRespawn(false), m_bCanReturnToStart(false), ScriptWP(false) {} + explicit npc_escortAI(Creature* pCreature); ~npc_escortAI() {} // Pure Virtual Functions - virtual void WaypointReached(uint32) = 0; + virtual void WaypointReached(uint32 uiPointId) = 0; + virtual void WaypointStart(uint32 uiPointId) {} // CreatureAI functions void AttackStart(Unit* who); diff --git a/src/bindings/scripts/base/guard_ai.cpp b/src/bindings/scripts/base/guard_ai.cpp index 7f1daa1e2df..b55eae2dbad 100644 --- a/src/bindings/scripts/base/guard_ai.cpp +++ b/src/bindings/scripts/base/guard_ai.cpp @@ -32,6 +32,11 @@ EndScriptData */ #define SAY_GUARD_SIL_AGGRO2 -1070002 #define SAY_GUARD_SIL_AGGRO3 -1070003 +guardAI::guardAI(Creature* pCreature) : ScriptedAI(pCreature), + GlobalCooldown(0), + BuffTimer(0) +{} + void guardAI::Reset() { GlobalCooldown = 0; diff --git a/src/bindings/scripts/base/guard_ai.h b/src/bindings/scripts/base/guard_ai.h index 85baa30fb9d..a7fff32e3ab 100644 --- a/src/bindings/scripts/base/guard_ai.h +++ b/src/bindings/scripts/base/guard_ai.h @@ -9,7 +9,9 @@ struct TRINITY_DLL_DECL guardAI : public ScriptedAI { - guardAI(Creature *c) : ScriptedAI(c) {} + public: + explicit guardAI(Creature* pCreature); + ~guardAI() {} uint32 GlobalCooldown; //This variable acts like the global cooldown that players have (1.5 seconds) uint32 BuffTimer; //This variable keeps track of buffs |
