diff options
Diffstat (limited to 'src/bindings/scripts/base')
| -rw-r--r-- | src/bindings/scripts/base/escort_ai.cpp | 14 | ||||
| -rw-r--r-- | src/bindings/scripts/base/escort_ai.h | 9 |
2 files changed, 14 insertions, 9 deletions
diff --git a/src/bindings/scripts/base/escort_ai.cpp b/src/bindings/scripts/base/escort_ai.cpp index 37c8c31981b..34b4efcbe60 100644 --- a/src/bindings/scripts/base/escort_ai.cpp +++ b/src/bindings/scripts/base/escort_ai.cpp @@ -22,7 +22,7 @@ enum npc_escortAI::npc_escortAI(Creature* pCreature) : ScriptedAI(pCreature), IsBeingEscorted(false), IsOnHold(false), - PlayerGUID(0), + m_uiPlayerGUID(0), MaxPlayerDistance(DEFAULT_MAX_PLAYER_DISTANCE), CanMelee(true), m_uiPlayerCheckTimer(1000), @@ -63,10 +63,10 @@ void npc_escortAI::MoveInLineOfSight(Unit* pWho) void npc_escortAI::JustDied(Unit* pKiller) { - if (!IsBeingEscorted || !PlayerGUID || !m_pQuestForEscort) + if (!IsBeingEscorted || !m_uiPlayerGUID || !m_pQuestForEscort) return; - if (Player* pPlayer = Unit::GetPlayer(PlayerGUID)) + if (Player* pPlayer = GetPlayerForEscort()) { if (Group* pGroup = pPlayer->GetGroup()) { @@ -132,7 +132,7 @@ void npc_escortAI::EnterEvadeMode() bool npc_escortAI::IsPlayerOrGroupInRange() { - if (Player* pPlayer = Unit::GetPlayer(PlayerGUID)) + if (Player* pPlayer = GetPlayerForEscort()) { if (Group* pGroup = pPlayer->GetGroup()) { @@ -216,7 +216,7 @@ void npc_escortAI::UpdateAI(const uint32 uiDiff) } //Check if player or any member of his group is within range - if (IsBeingEscorted && PlayerGUID && !m_creature->getVictim() && !m_bIsReturning) + if (IsBeingEscorted && m_uiPlayerGUID && !m_creature->getVictim() && !m_bIsReturning) { if (m_uiPlayerCheckTimer < uiDiff) { @@ -404,7 +404,7 @@ void npc_escortAI::Start(bool bIsActiveAttacker, bool bRun, uint64 uiPlayerGUID, m_bIsActiveAttacker = bIsActiveAttacker; m_bIsRunning = bRun; - PlayerGUID = uiPlayerGUID; + m_uiPlayerGUID = uiPlayerGUID; m_pQuestForEscort = pQuest; m_bCanInstantRespawn = bInstantRespawn; @@ -423,7 +423,7 @@ void npc_escortAI::Start(bool bIsActiveAttacker, bool bRun, uint64 uiPlayerGUID, //disable npcflags m_creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); - debug_log("TSCR: EscortAI started with %d waypoints. ActiveAttacker = %d, Run = %d, PlayerGUID = %d", WaypointList.size(), m_bIsActiveAttacker, m_bIsRunning, PlayerGUID); + debug_log("TSCR: EscortAI started with %d waypoints. ActiveAttacker = %d, Run = %d, PlayerGUID = %d", WaypointList.size(), m_bIsActiveAttacker, m_bIsRunning, m_uiPlayerGUID); CurrentWP = WaypointList.begin(); diff --git a/src/bindings/scripts/base/escort_ai.h b/src/bindings/scripts/base/escort_ai.h index 243e64d6d21..60e555dcfd4 100644 --- a/src/bindings/scripts/base/escort_ai.h +++ b/src/bindings/scripts/base/escort_ai.h @@ -58,6 +58,11 @@ struct TRINITY_DLL_DECL npc_escortAI : public ScriptedAI bool IsPlayerOrGroupInRange(); + Player* GetPlayerForEscort() + { + return Unit::GetPlayer(m_uiPlayerGUID); + } + void FillPointMovementListForCreature(); void Start(bool bIsActiveAttacker = true, bool bRun = false, uint64 uiPlayerGUID = 0, const Quest* pQuest = NULL, bool bInstantRespawn = false, bool bCanLoopPath = false); @@ -76,15 +81,15 @@ struct TRINITY_DLL_DECL npc_escortAI : public ScriptedAI bool GetIsBeingEscorted() { return IsBeingEscorted; }//used in EnterEvadeMode override void SetReturning(bool returning) { m_bIsReturning = returning; }//used in EnterEvadeMode override void SetCanAttack(bool attack) { m_bIsActiveAttacker = attack; } - uint64 GetEventStarterGUID() { return PlayerGUID; } + uint64 GetEventStarterGUID() { return m_uiPlayerGUID; } // EscortAI variables protected: - uint64 PlayerGUID; bool IsBeingEscorted; bool IsOnHold; private: + uint64 m_uiPlayerGUID; uint32 m_uiWPWaitTimer; uint32 m_uiPlayerCheckTimer; float MaxPlayerDistance; |
