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-rw-r--r--src/bindings/scripts/base/escort_ai.cpp14
-rw-r--r--src/bindings/scripts/base/escort_ai.h9
2 files changed, 14 insertions, 9 deletions
diff --git a/src/bindings/scripts/base/escort_ai.cpp b/src/bindings/scripts/base/escort_ai.cpp
index 37c8c31981b..34b4efcbe60 100644
--- a/src/bindings/scripts/base/escort_ai.cpp
+++ b/src/bindings/scripts/base/escort_ai.cpp
@@ -22,7 +22,7 @@ enum
npc_escortAI::npc_escortAI(Creature* pCreature) : ScriptedAI(pCreature),
IsBeingEscorted(false),
IsOnHold(false),
- PlayerGUID(0),
+ m_uiPlayerGUID(0),
MaxPlayerDistance(DEFAULT_MAX_PLAYER_DISTANCE),
CanMelee(true),
m_uiPlayerCheckTimer(1000),
@@ -63,10 +63,10 @@ void npc_escortAI::MoveInLineOfSight(Unit* pWho)
void npc_escortAI::JustDied(Unit* pKiller)
{
- if (!IsBeingEscorted || !PlayerGUID || !m_pQuestForEscort)
+ if (!IsBeingEscorted || !m_uiPlayerGUID || !m_pQuestForEscort)
return;
- if (Player* pPlayer = Unit::GetPlayer(PlayerGUID))
+ if (Player* pPlayer = GetPlayerForEscort())
{
if (Group* pGroup = pPlayer->GetGroup())
{
@@ -132,7 +132,7 @@ void npc_escortAI::EnterEvadeMode()
bool npc_escortAI::IsPlayerOrGroupInRange()
{
- if (Player* pPlayer = Unit::GetPlayer(PlayerGUID))
+ if (Player* pPlayer = GetPlayerForEscort())
{
if (Group* pGroup = pPlayer->GetGroup())
{
@@ -216,7 +216,7 @@ void npc_escortAI::UpdateAI(const uint32 uiDiff)
}
//Check if player or any member of his group is within range
- if (IsBeingEscorted && PlayerGUID && !m_creature->getVictim() && !m_bIsReturning)
+ if (IsBeingEscorted && m_uiPlayerGUID && !m_creature->getVictim() && !m_bIsReturning)
{
if (m_uiPlayerCheckTimer < uiDiff)
{
@@ -404,7 +404,7 @@ void npc_escortAI::Start(bool bIsActiveAttacker, bool bRun, uint64 uiPlayerGUID,
m_bIsActiveAttacker = bIsActiveAttacker;
m_bIsRunning = bRun;
- PlayerGUID = uiPlayerGUID;
+ m_uiPlayerGUID = uiPlayerGUID;
m_pQuestForEscort = pQuest;
m_bCanInstantRespawn = bInstantRespawn;
@@ -423,7 +423,7 @@ void npc_escortAI::Start(bool bIsActiveAttacker, bool bRun, uint64 uiPlayerGUID,
//disable npcflags
m_creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
- debug_log("TSCR: EscortAI started with %d waypoints. ActiveAttacker = %d, Run = %d, PlayerGUID = %d", WaypointList.size(), m_bIsActiveAttacker, m_bIsRunning, PlayerGUID);
+ debug_log("TSCR: EscortAI started with %d waypoints. ActiveAttacker = %d, Run = %d, PlayerGUID = %d", WaypointList.size(), m_bIsActiveAttacker, m_bIsRunning, m_uiPlayerGUID);
CurrentWP = WaypointList.begin();
diff --git a/src/bindings/scripts/base/escort_ai.h b/src/bindings/scripts/base/escort_ai.h
index 243e64d6d21..60e555dcfd4 100644
--- a/src/bindings/scripts/base/escort_ai.h
+++ b/src/bindings/scripts/base/escort_ai.h
@@ -58,6 +58,11 @@ struct TRINITY_DLL_DECL npc_escortAI : public ScriptedAI
bool IsPlayerOrGroupInRange();
+ Player* GetPlayerForEscort()
+ {
+ return Unit::GetPlayer(m_uiPlayerGUID);
+ }
+
void FillPointMovementListForCreature();
void Start(bool bIsActiveAttacker = true, bool bRun = false, uint64 uiPlayerGUID = 0, const Quest* pQuest = NULL, bool bInstantRespawn = false, bool bCanLoopPath = false);
@@ -76,15 +81,15 @@ struct TRINITY_DLL_DECL npc_escortAI : public ScriptedAI
bool GetIsBeingEscorted() { return IsBeingEscorted; }//used in EnterEvadeMode override
void SetReturning(bool returning) { m_bIsReturning = returning; }//used in EnterEvadeMode override
void SetCanAttack(bool attack) { m_bIsActiveAttacker = attack; }
- uint64 GetEventStarterGUID() { return PlayerGUID; }
+ uint64 GetEventStarterGUID() { return m_uiPlayerGUID; }
// EscortAI variables
protected:
- uint64 PlayerGUID;
bool IsBeingEscorted;
bool IsOnHold;
private:
+ uint64 m_uiPlayerGUID;
uint32 m_uiWPWaitTimer;
uint32 m_uiPlayerCheckTimer;
float MaxPlayerDistance;