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-rw-r--r--src/bindings/scripts/docs/EventAI.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/bindings/scripts/docs/EventAI.txt b/src/bindings/scripts/docs/EventAI.txt
index ade6ec7fe1e..3dac5c271e8 100644
--- a/src/bindings/scripts/docs/EventAI.txt
+++ b/src/bindings/scripts/docs/EventAI.txt
@@ -122,6 +122,7 @@ Params are always read from Param1, then Param2, then Param3.
36 ACTION_T_UPDATE_TEMPLATE TemplateId, Team Changes the creature to a new creature template of (param1) with team = Alliance if (param2) = false or Horde if (param2) = true
37 ACTION_T_DIE No Params Kills the creature
38 ACTION_T_ZONE_COMBAT_PULSE No Params Places all players within the instance into combat with the creature. Only works in combat and only works inside of instances.
+39 ACTION_T_SUMMON_GO GameObjectID, DespawnTime Summons object (param1). Despawns after param2. Spawns on top of current creature. DespawnTime is in ms.
* = Use -1 to specify that if this param is picked to do nothing. Random is constant between actions within an event. So if you have a random Yell and a random Sound they will match up (ex: param2 with param2)