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-rw-r--r--src/bindings/scripts/include/sc_creature.cpp1
-rw-r--r--src/bindings/scripts/include/sc_creature.h2
2 files changed, 2 insertions, 1 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index aa2a3fbf324..347330c2006 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -621,7 +621,6 @@ BossAI::BossAI(Creature *c, uint32 id) : ScriptedAI(c)
void BossAI::_Reset()
{
- me->setActive(false);
events.Reset();
summons.DespawnAll();
if(instance)
diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h
index 6208d10c39e..88801227493 100644
--- a/src/bindings/scripts/include/sc_creature.h
+++ b/src/bindings/scripts/include/sc_creature.h
@@ -219,11 +219,13 @@ struct TRINITY_DLL_DECL BossAI : public ScriptedAI
void Reset() { _Reset(); }
void EnterCombat(Unit *who) { _EnterCombat(); }
void JustDied(Unit *killer) { _JustDied(); }
+ void JustReachedHome() { me->setActive(false); }
protected:
void _Reset();
void _EnterCombat();
void _JustDied();
+ void _JustReachedHome() { me->setActive(false); }
bool CheckInRoom()
{