aboutsummaryrefslogtreecommitdiff
path: root/src/bindings/scripts/include
diff options
context:
space:
mode:
Diffstat (limited to 'src/bindings/scripts/include')
-rw-r--r--src/bindings/scripts/include/sc_creature.cpp10
-rw-r--r--src/bindings/scripts/include/sc_creature.h6
2 files changed, 8 insertions, 8 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index bc1d38b58b6..7e981c89912 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -164,7 +164,7 @@ Creature* ScriptedAI::DoSpawnCreature(uint32 uiId, float fX, float fY, float fZ,
return m_creature->SummonCreature(uiId, m_creature->GetPositionX()+fX, m_creature->GetPositionY()+fY, m_creature->GetPositionZ()+fZ, fAngle, (TempSummonType)uiType, uiDespawntime);
}
-Unit* ScriptedAI::SelectUnit(SelectAggroTarget target, uint32 uiPosition)
+Unit* ScriptedAI::SelectUnit(SelectAggroTarget pTarget, uint32 uiPosition)
{
//ThreatList m_threatlist;
std::list<HostilReference*>& threatlist = m_creature->getThreatManager().getThreatList();
@@ -174,7 +174,7 @@ Unit* ScriptedAI::SelectUnit(SelectAggroTarget target, uint32 uiPosition)
if (uiPosition >= threatlist.size() || !threatlist.size())
return NULL;
- switch (target)
+ switch (pTarget)
{
case SELECT_TARGET_RANDOM:
advance (itr , uiPosition + (rand() % (threatlist.size() - uiPosition ) ));
@@ -197,7 +197,7 @@ Unit* ScriptedAI::SelectUnit(SelectAggroTarget target, uint32 uiPosition)
SpellEntry const* ScriptedAI::SelectSpell(Unit* pTarget, int32 uiSchool, int32 uiMechanic, SelectTargetType selectTargets, uint32 uiPowerCostMin, uint32 uiPowerCostMax, float fRangeMin, float fRangeMax, SelectEffect selectEffects)
{
- //No target so we can't cast
+ //No pTarget so we can't cast
if (!pTarget)
return false;
@@ -264,7 +264,7 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* pTarget, int32 uiSchool, int32 u
if (fRangeMax && m_creature->GetSpellMaxRangeForTarget(pTarget, pTempRange) > fRangeMax)
continue;
- //Check if our target is in range
+ //Check if our pTarget is in range
if (m_creature->IsWithinDistInMap(pTarget, m_creature->GetSpellMinRangeForTarget(pTarget, pTempRange)) || !m_creature->IsWithinDistInMap(pTarget, m_creature->GetSpellMaxRangeForTarget(pTarget, pTempRange)))
continue;
@@ -282,7 +282,7 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* pTarget, int32 uiSchool, int32 u
bool ScriptedAI::CanCast(Unit* pTarget, SpellEntry const* pSpell, bool bTriggered)
{
- //No target so we can't cast
+ //No pTarget so we can't cast
if (!pTarget || !pSpell)
return false;
diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h
index 32015dbb340..19d386c7f3e 100644
--- a/src/bindings/scripts/include/sc_creature.h
+++ b/src/bindings/scripts/include/sc_creature.h
@@ -49,7 +49,7 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
//CreatureAI Functions
//*************
- void AttackStartNoMove(Unit *target);
+ void AttackStartNoMove(Unit *pTarget);
// Called at any Damage from any attacker (before damage apply)
void DamageTaken(Unit* pDone_by, uint32& uiDamage) {}
@@ -73,7 +73,7 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
void SpellHit(Unit* caster, const SpellEntry *spell) {}
// Called when spell hits a target
- void SpellHitTarget(Unit* target, const SpellEntry *spell) {}
+ void SpellHitTarget(Unit *pTarget, const SpellEntry *spell) {}
//Called at waypoint reached or PointMovement end
void MovementInform(uint32 type, uint32 id){}
@@ -153,7 +153,7 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
Creature* DoSpawnCreature(uint32 uiId, float fX, float fY, float fZ, float fAngle, uint32 uiType, uint32 uiDespawntime);
//Selects a unit from the creature's current aggro list
- Unit* SelectUnit(SelectAggroTarget target, uint32 uiPosition);
+ Unit* SelectUnit(SelectAggroTarget pTarget, uint32 uiPosition);
bool HealthBelowPct(uint32 pct) const { return me->GetHealth() * 100 < m_creature->GetMaxHealth() * pct; }