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-rw-r--r--src/bindings/scripts/include/sc_creature.cpp13
1 files changed, 5 insertions, 8 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index 2c0ab471bda..a31418419bb 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -233,21 +233,18 @@ void ScriptedAI::DoWhisper(const char* text, Unit* reciever, bool IsBossWhisper)
m_creature->MonsterWhisper(text, reciever->GetGUID(), IsBossWhisper);
}
-void ScriptedAI::DoPlaySoundToSet(Unit* unit, uint32 sound)
+void ScriptedAI::DoPlaySoundToSet(Unit* pSource, uint32 uiSoundId)
{
- if (!unit)
+ if (!pSource)
return;
- if (!GetSoundEntriesStore()->LookupEntry(sound))
+ if (!GetSoundEntriesStore()->LookupEntry(uiSoundId))
{
- error_log("SD2: Invalid soundId %u used in DoPlaySoundToSet (by unit TypeId %u, guid %u)", sound, unit->GetTypeId(), unit->GetGUID());
+ error_log("SD2: Invalid soundId %u used in DoPlaySoundToSet (by unit TypeId %u, guid %u)", uiSoundId, pSource->GetTypeId(), pSource->GetGUID());
return;
}
- WorldPacket data(4);
- data.SetOpcode(SMSG_PLAY_SOUND);
- data << uint32(sound);
- unit->SendMessageToSet(&data,false);
+ pSource->PlayDirectSound(uiSoundId);
}
Creature* ScriptedAI::DoSpawnCreature(uint32 id, float x, float y, float z, float angle, uint32 type, uint32 despawntime)