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-rw-r--r--src/bindings/scripts/include/precompiled.h3
-rw-r--r--src/bindings/scripts/include/sc_creature.cpp26
-rw-r--r--src/bindings/scripts/include/sc_creature.h20
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/boss_supremus.cpp4
4 files changed, 10 insertions, 43 deletions
diff --git a/src/bindings/scripts/include/precompiled.h b/src/bindings/scripts/include/precompiled.h
index 2c36cc924e0..fa676f460ef 100644
--- a/src/bindings/scripts/include/precompiled.h
+++ b/src/bindings/scripts/include/precompiled.h
@@ -12,10 +12,11 @@
#include "GridNotifiersImpl.h"
#include "Unit.h"
#include "GameObject.h"
-#include "TemporarySummon.h"
#include "sc_creature.h"
#include "sc_gossip.h"
#include "sc_instance.h"
+#include "AggressorAI.h"
+#include "NullCreatureAI.h"
#ifdef WIN32
#include <windows.h>
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index e5a6eb958e0..0b874773ffc 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -9,6 +9,7 @@
#include "Item.h"
#include "Spell.h"
#include "ObjectMgr.h"
+#include "TemporarySummon.h"
// Spell summary for ScriptedAI::SelectSpell
struct TSpellSummary {
@@ -56,7 +57,10 @@ void SummonList::DespawnAll()
{
erase(begin());
summon->SetVisibility(VISIBILITY_OFF);
- summon->setDeathState(JUST_DIED);
+ if(summon->HasSummonMask(SUMMON_MASK_SUMMON) && !summon->isPet())
+ ((TempSummon*)summon)->UnSummon();
+ else
+ summon->setDeathState(JUST_DIED);
summon->RemoveCorpse();
}
}
@@ -109,26 +113,6 @@ void ScriptedAI::UpdateAI(const uint32 diff)
}
}
-void ScriptedAI::EnterEvadeMode()
-{
- //m_creature->InterruptNonMeleeSpells(true);
- m_creature->RemoveAllAuras();
- m_creature->DeleteThreatList();
- m_creature->CombatStop();
- m_creature->LoadCreaturesAddon();
- m_creature->SetLootRecipient(NULL);
-
- if(m_creature->isAlive())
- m_creature->GetMotionMaster()->MoveTargetedHome();
-
- Reset();
-}
-
-void ScriptedAI::JustRespawned()
-{
- Reset();
-}
-
void ScriptedAI::DoStartMovement(Unit* victim, float distance, float angle)
{
if (!victim)
diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h
index 444b16e6cdf..0fb716bbe0e 100644
--- a/src/bindings/scripts/include/sc_creature.h
+++ b/src/bindings/scripts/include/sc_creature.h
@@ -58,9 +58,6 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
void AttackStart(Unit *);
void AttackStart(Unit *, bool melee);
- //Called at stoping attack by any attacker
- void EnterEvadeMode();
-
// Called at any Damage from any attacker (before damage apply)
void DamageTaken(Unit *done_by, uint32 &damage) {}
@@ -85,9 +82,6 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
// Called when spell hits a target
void SpellHitTarget(Unit* target, const SpellEntry*) {}
- // Called when creature is spawned or respawned (for reseting variables)
- void JustRespawned();
-
//Called at waypoint reached or PointMovement end
void MovementInform(uint32 type, uint32 id){}
@@ -204,20 +198,6 @@ struct TRINITY_DLL_DECL Scripted_NoMovementAI : public ScriptedAI
void AttackStart(Unit *);
};
-struct TRINITY_DLL_DECL NullCreatureAI : public ScriptedAI
-{
- NullCreatureAI(Creature* c) : ScriptedAI(c) {}
- ~NullCreatureAI() {}
-
- void Reset() {}
- void EnterCombat(Unit*) {}
- void MoveInLineOfSight(Unit *) {}
- void AttackStart(Unit *) {}
- void EnterEvadeMode() {}
-
- void UpdateAI(const uint32) {}
-};
-
struct TRINITY_DLL_DECL BossAI : public ScriptedAI
{
BossAI(Creature *c, uint32 id) : ScriptedAI(c), bossId(id)
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_supremus.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_supremus.cpp
index fdfdef396bb..ff90f7e6a81 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/boss_supremus.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/boss_supremus.cpp
@@ -53,7 +53,9 @@ EndScriptData */
struct TRINITY_DLL_DECL molten_flameAI : public NullCreatureAI
{
- molten_flameAI(Creature *c) : NullCreatureAI(c)
+ molten_flameAI(Creature *c) : NullCreatureAI(c) {}
+
+ void InitializeAI()
{
float x, y, z;
me->GetNearPoint(me, x, y, z, 1, 50, M_PI*2*rand_norm());