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Diffstat (limited to 'src/common/Collision/Management/VMapManager2.h')
-rw-r--r-- | src/common/Collision/Management/VMapManager2.h | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/src/common/Collision/Management/VMapManager2.h b/src/common/Collision/Management/VMapManager2.h new file mode 100644 index 00000000000..553145cda4b --- /dev/null +++ b/src/common/Collision/Management/VMapManager2.h @@ -0,0 +1,142 @@ +/* + * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef _VMAPMANAGER2_H +#define _VMAPMANAGER2_H + +#include <mutex> +#include <unordered_map> +#include <vector> +#include "Define.h" +#include "IVMapManager.h" + +//=========================================================== + +#define MAP_FILENAME_EXTENSION2 ".vmtree" + +#define FILENAMEBUFFER_SIZE 500 + +/** +This is the main Class to manage loading and unloading of maps, line of sight, height calculation and so on. +For each map or map tile to load it reads a directory file that contains the ModelContainer files used by this map or map tile. +Each global map or instance has its own dynamic BSP-Tree. +The loaded ModelContainers are included in one of these BSP-Trees. +Additionally a table to match map ids and map names is used. +*/ + +//=========================================================== + +namespace G3D +{ + class Vector3; +} + +namespace VMAP +{ + class StaticMapTree; + class WorldModel; + + class ManagedModel + { + public: + ManagedModel() : iModel(nullptr), iRefCount(0) { } + void setModel(WorldModel* model) { iModel = model; } + WorldModel* getModel() { return iModel; } + void incRefCount() { ++iRefCount; } + int decRefCount() { return --iRefCount; } + protected: + WorldModel* iModel; + int iRefCount; + }; + + typedef std::unordered_map<uint32, StaticMapTree*> InstanceTreeMap; + typedef std::unordered_map<std::string, ManagedModel> ModelFileMap; + + enum DisableTypes + { + VMAP_DISABLE_AREAFLAG = 0x1, + VMAP_DISABLE_HEIGHT = 0x2, + VMAP_DISABLE_LOS = 0x4, + VMAP_DISABLE_LIQUIDSTATUS = 0x8 + }; + + class VMapManager2 : public IVMapManager + { + protected: + // Tree to check collision + ModelFileMap iLoadedModelFiles; + InstanceTreeMap iInstanceMapTrees; + bool thread_safe_environment; + // Mutex for iLoadedModelFiles + std::mutex LoadedModelFilesLock; + + bool _loadMap(uint32 mapId, const std::string& basePath, uint32 tileX, uint32 tileY); + /* void _unloadMap(uint32 pMapId, uint32 x, uint32 y); */ + + static uint32 GetLiquidFlagsDummy(uint32) { return 0; } + static bool IsVMAPDisabledForDummy(uint32 /*entry*/, uint8 /*flags*/) { return false; } + + InstanceTreeMap::const_iterator GetMapTree(uint32 mapId) const; + + public: + // public for debug + G3D::Vector3 convertPositionToInternalRep(float x, float y, float z) const; + static std::string getMapFileName(unsigned int mapId); + + VMapManager2(); + ~VMapManager2(void); + + void InitializeThreadUnsafe(std::unordered_map<uint32, std::vector<uint32>> const& mapData); + int loadMap(const char* pBasePath, unsigned int mapId, int x, int y) override; + + void unloadMap(unsigned int mapId, int x, int y) override; + void unloadMap(unsigned int mapId) override; + + bool isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2) override ; + /** + fill the hit pos and return true, if an object was hit + */ + bool getObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist) override; + float getHeight(unsigned int mapId, float x, float y, float z, float maxSearchDist) override; + + bool processCommand(char* /*command*/) override { return false; } // for debug and extensions + + bool getAreaInfo(unsigned int pMapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const override; + bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const override; + + WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename); + void releaseModelInstance(const std::string& filename); + + // what's the use of this? o.O + virtual std::string getDirFileName(unsigned int mapId, int /*x*/, int /*y*/) const override + { + return getMapFileName(mapId); + } + virtual bool existsMap(const char* basePath, unsigned int mapId, int x, int y) override; + public: + void getInstanceMapTree(InstanceTreeMap &instanceMapTree); + + typedef uint32(*GetLiquidFlagsFn)(uint32 liquidType); + GetLiquidFlagsFn GetLiquidFlagsPtr; + + typedef bool(*IsVMAPDisabledForFn)(uint32 entry, uint8 flags); + IsVMAPDisabledForFn IsVMAPDisabledForPtr; + }; +} + +#endif |