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-rw-r--r--src/common/Collision/Maps/MapTree.cpp477
1 files changed, 477 insertions, 0 deletions
diff --git a/src/common/Collision/Maps/MapTree.cpp b/src/common/Collision/Maps/MapTree.cpp
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index 00000000000..862f3e1cefe
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+++ b/src/common/Collision/Maps/MapTree.cpp
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+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "MapTree.h"
+#include "ModelInstance.h"
+#include "VMapManager2.h"
+#include "VMapDefinitions.h"
+#include "Log.h"
+#include "Errors.h"
+
+#include <string>
+#include <sstream>
+#include <iomanip>
+#include <limits>
+
+using G3D::Vector3;
+
+namespace VMAP
+{
+
+ class MapRayCallback
+ {
+ public:
+ MapRayCallback(ModelInstance* val): prims(val), hit(false) { }
+ bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit=true)
+ {
+ bool result = prims[entry].intersectRay(ray, distance, pStopAtFirstHit);
+ if (result)
+ hit = true;
+ return result;
+ }
+ bool didHit() { return hit; }
+ protected:
+ ModelInstance* prims;
+ bool hit;
+ };
+
+ class AreaInfoCallback
+ {
+ public:
+ AreaInfoCallback(ModelInstance* val): prims(val) { }
+ void operator()(const Vector3& point, uint32 entry)
+ {
+#ifdef VMAP_DEBUG
+ TC_LOG_DEBUG("maps", "AreaInfoCallback: trying to intersect '%s'", prims[entry].name.c_str());
+#endif
+ prims[entry].intersectPoint(point, aInfo);
+ }
+
+ ModelInstance* prims;
+ AreaInfo aInfo;
+ };
+
+ class LocationInfoCallback
+ {
+ public:
+ LocationInfoCallback(ModelInstance* val, LocationInfo &info): prims(val), locInfo(info), result(false) { }
+ void operator()(const Vector3& point, uint32 entry)
+ {
+#ifdef VMAP_DEBUG
+ TC_LOG_DEBUG("maps", "LocationInfoCallback: trying to intersect '%s'", prims[entry].name.c_str());
+#endif
+ if (prims[entry].GetLocationInfo(point, locInfo))
+ result = true;
+ }
+
+ ModelInstance* prims;
+ LocationInfo &locInfo;
+ bool result;
+ };
+
+ //=========================================================
+
+ std::string StaticMapTree::getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY)
+ {
+ std::stringstream tilefilename;
+ tilefilename.fill('0');
+ tilefilename << std::setw(4) << mapID << '_';
+ //tilefilename << std::setw(2) << tileX << '_' << std::setw(2) << tileY << ".vmtile";
+ tilefilename << std::setw(2) << tileY << '_' << std::setw(2) << tileX << ".vmtile";
+ return tilefilename.str();
+ }
+
+ bool StaticMapTree::getAreaInfo(Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
+ {
+ AreaInfoCallback intersectionCallBack(iTreeValues);
+ iTree.intersectPoint(pos, intersectionCallBack);
+ if (intersectionCallBack.aInfo.result)
+ {
+ flags = intersectionCallBack.aInfo.flags;
+ adtId = intersectionCallBack.aInfo.adtId;
+ rootId = intersectionCallBack.aInfo.rootId;
+ groupId = intersectionCallBack.aInfo.groupId;
+ pos.z = intersectionCallBack.aInfo.ground_Z;
+ return true;
+ }
+ return false;
+ }
+
+ bool StaticMapTree::GetLocationInfo(const Vector3 &pos, LocationInfo &info) const
+ {
+ LocationInfoCallback intersectionCallBack(iTreeValues, info);
+ iTree.intersectPoint(pos, intersectionCallBack);
+ return intersectionCallBack.result;
+ }
+
+ StaticMapTree::StaticMapTree(uint32 mapID, const std::string &basePath) :
+ iMapID(mapID), iIsTiled(false), iTreeValues(NULL),
+ iNTreeValues(0), iBasePath(basePath)
+ {
+ if (iBasePath.length() > 0 && iBasePath[iBasePath.length()-1] != '/' && iBasePath[iBasePath.length()-1] != '\\')
+ {
+ iBasePath.push_back('/');
+ }
+ }
+
+ //=========================================================
+ //! Make sure to call unloadMap() to unregister acquired model references before destroying
+ StaticMapTree::~StaticMapTree()
+ {
+ delete[] iTreeValues;
+ }
+
+ //=========================================================
+ /**
+ If intersection is found within pMaxDist, sets pMaxDist to intersection distance and returns true.
+ Else, pMaxDist is not modified and returns false;
+ */
+
+ bool StaticMapTree::getIntersectionTime(const G3D::Ray& pRay, float &pMaxDist, bool pStopAtFirstHit) const
+ {
+ float distance = pMaxDist;
+ MapRayCallback intersectionCallBack(iTreeValues);
+ iTree.intersectRay(pRay, intersectionCallBack, distance, pStopAtFirstHit);
+ if (intersectionCallBack.didHit())
+ pMaxDist = distance;
+ return intersectionCallBack.didHit();
+ }
+ //=========================================================
+
+ bool StaticMapTree::isInLineOfSight(const Vector3& pos1, const Vector3& pos2) const
+ {
+ float maxDist = (pos2 - pos1).magnitude();
+ // return false if distance is over max float, in case of cheater teleporting to the end of the universe
+ if (maxDist == std::numeric_limits<float>::max() || !std::isfinite(maxDist))
+ return false;
+
+ // valid map coords should *never ever* produce float overflow, but this would produce NaNs too
+ ASSERT(maxDist < std::numeric_limits<float>::max());
+ // prevent NaN values which can cause BIH intersection to enter infinite loop
+ if (maxDist < 1e-10f)
+ return true;
+ // direction with length of 1
+ G3D::Ray ray = G3D::Ray::fromOriginAndDirection(pos1, (pos2 - pos1)/maxDist);
+ if (getIntersectionTime(ray, maxDist, true))
+ return false;
+
+ return true;
+ }
+ //=========================================================
+ /**
+ When moving from pos1 to pos2 check if we hit an object. Return true and the position if we hit one
+ Return the hit pos or the original dest pos
+ */
+
+ bool StaticMapTree::getObjectHitPos(const Vector3& pPos1, const Vector3& pPos2, Vector3& pResultHitPos, float pModifyDist) const
+ {
+ bool result=false;
+ float maxDist = (pPos2 - pPos1).magnitude();
+ // valid map coords should *never ever* produce float overflow, but this would produce NaNs too
+ ASSERT(maxDist < std::numeric_limits<float>::max());
+ // prevent NaN values which can cause BIH intersection to enter infinite loop
+ if (maxDist < 1e-10f)
+ {
+ pResultHitPos = pPos2;
+ return false;
+ }
+ Vector3 dir = (pPos2 - pPos1)/maxDist; // direction with length of 1
+ G3D::Ray ray(pPos1, dir);
+ float dist = maxDist;
+ if (getIntersectionTime(ray, dist, false))
+ {
+ pResultHitPos = pPos1 + dir * dist;
+ if (pModifyDist < 0)
+ {
+ if ((pResultHitPos - pPos1).magnitude() > -pModifyDist)
+ {
+ pResultHitPos = pResultHitPos + dir*pModifyDist;
+ }
+ else
+ {
+ pResultHitPos = pPos1;
+ }
+ }
+ else
+ {
+ pResultHitPos = pResultHitPos + dir*pModifyDist;
+ }
+ result = true;
+ }
+ else
+ {
+ pResultHitPos = pPos2;
+ result = false;
+ }
+ return result;
+ }
+
+ //=========================================================
+
+ float StaticMapTree::getHeight(const Vector3& pPos, float maxSearchDist) const
+ {
+ float height = G3D::finf();
+ Vector3 dir = Vector3(0, 0, -1);
+ G3D::Ray ray(pPos, dir); // direction with length of 1
+ float maxDist = maxSearchDist;
+ if (getIntersectionTime(ray, maxDist, false))
+ {
+ height = pPos.z - maxDist;
+ }
+ return(height);
+ }
+
+ //=========================================================
+
+ bool StaticMapTree::CanLoadMap(const std::string &vmapPath, uint32 mapID, uint32 tileX, uint32 tileY)
+ {
+ std::string basePath = vmapPath;
+ if (basePath.length() > 0 && basePath[basePath.length()-1] != '/' && basePath[basePath.length()-1] != '\\')
+ basePath.push_back('/');
+ std::string fullname = basePath + VMapManager2::getMapFileName(mapID);
+ bool success = true;
+ FILE* rf = fopen(fullname.c_str(), "rb");
+ if (!rf)
+ return false;
+ /// @todo check magic number when implemented...
+ char tiled;
+ char chunk[8];
+ if (!readChunk(rf, chunk, VMAP_MAGIC, 8) || fread(&tiled, sizeof(char), 1, rf) != 1)
+ {
+ fclose(rf);
+ return false;
+ }
+ if (tiled)
+ {
+ std::string tilefile = basePath + getTileFileName(mapID, tileX, tileY);
+ FILE* tf = fopen(tilefile.c_str(), "rb");
+ if (!tf)
+ success = false;
+ else
+ {
+ if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
+ success = false;
+ fclose(tf);
+ }
+ }
+ fclose(rf);
+ return success;
+ }
+
+ //=========================================================
+
+ bool StaticMapTree::InitMap(const std::string &fname, VMapManager2* vm)
+ {
+ VMAP_DEBUG_LOG("maps", "StaticMapTree::InitMap() : initializing StaticMapTree '%s'", fname.c_str());
+ bool success = false;
+ std::string fullname = iBasePath + fname;
+ FILE* rf = fopen(fullname.c_str(), "rb");
+ if (!rf)
+ return false;
+
+ char chunk[8];
+ char tiled = '\0';
+
+ if (readChunk(rf, chunk, VMAP_MAGIC, 8) && fread(&tiled, sizeof(char), 1, rf) == 1 &&
+ readChunk(rf, chunk, "NODE", 4) && iTree.readFromFile(rf))
+ {
+ iNTreeValues = iTree.primCount();
+ iTreeValues = new ModelInstance[iNTreeValues];
+ success = readChunk(rf, chunk, "GOBJ", 4);
+ }
+
+ iIsTiled = tiled != '\0';
+
+ // global model spawns
+ // only non-tiled maps have them, and if so exactly one (so far at least...)
+ ModelSpawn spawn;
+#ifdef VMAP_DEBUG
+ TC_LOG_DEBUG("maps", "StaticMapTree::InitMap() : map isTiled: %u", static_cast<uint32>(iIsTiled));
+#endif
+ if (!iIsTiled && ModelSpawn::readFromFile(rf, spawn))
+ {
+ WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name);
+ VMAP_DEBUG_LOG("maps", "StaticMapTree::InitMap() : loading %s", spawn.name.c_str());
+ if (model)
+ {
+ // assume that global model always is the first and only tree value (could be improved...)
+ iTreeValues[0] = ModelInstance(spawn, model);
+ iLoadedSpawns[0] = 1;
+ }
+ else
+ {
+ success = false;
+ VMAP_ERROR_LOG("misc", "StaticMapTree::InitMap() : could not acquire WorldModel pointer for '%s'", spawn.name.c_str());
+ }
+ }
+
+ fclose(rf);
+ return success;
+ }
+
+ //=========================================================
+
+ void StaticMapTree::UnloadMap(VMapManager2* vm)
+ {
+ for (loadedSpawnMap::iterator i = iLoadedSpawns.begin(); i != iLoadedSpawns.end(); ++i)
+ {
+ iTreeValues[i->first].setUnloaded();
+ for (uint32 refCount = 0; refCount < i->second; ++refCount)
+ vm->releaseModelInstance(iTreeValues[i->first].name);
+ }
+ iLoadedSpawns.clear();
+ iLoadedTiles.clear();
+ }
+
+ //=========================================================
+
+ bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
+ {
+ if (!iIsTiled)
+ {
+ // currently, core creates grids for all maps, whether it has terrain tiles or not
+ // so we need "fake" tile loads to know when we can unload map geometry
+ iLoadedTiles[packTileID(tileX, tileY)] = false;
+ return true;
+ }
+ if (!iTreeValues)
+ {
+ VMAP_ERROR_LOG("misc", "StaticMapTree::LoadMapTile() : tree has not been initialized [%u, %u]", tileX, tileY);
+ return false;
+ }
+ bool result = true;
+
+ std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
+ FILE* tf = fopen(tilefile.c_str(), "rb");
+ if (tf)
+ {
+ char chunk[8];
+
+ if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
+ result = false;
+ uint32 numSpawns = 0;
+ if (result && fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
+ result = false;
+ for (uint32 i=0; i<numSpawns && result; ++i)
+ {
+ // read model spawns
+ ModelSpawn spawn;
+ result = ModelSpawn::readFromFile(tf, spawn);
+ if (result)
+ {
+ // acquire model instance
+ WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name);
+ if (!model)
+ VMAP_ERROR_LOG("misc", "StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY);
+
+ // update tree
+ uint32 referencedVal;
+
+ if (fread(&referencedVal, sizeof(uint32), 1, tf) == 1)
+ {
+ if (!iLoadedSpawns.count(referencedVal))
+ {
+ if (referencedVal > iNTreeValues)
+ {
+ VMAP_ERROR_LOG("maps", "StaticMapTree::LoadMapTile() : invalid tree element (%u/%u) referenced in tile %s", referencedVal, iNTreeValues, tilefile.c_str());
+ continue;
+ }
+
+ iTreeValues[referencedVal] = ModelInstance(spawn, model);
+ iLoadedSpawns[referencedVal] = 1;
+ }
+ else
+ {
+ ++iLoadedSpawns[referencedVal];
+#ifdef VMAP_DEBUG
+ if (iTreeValues[referencedVal].ID != spawn.ID)
+ TC_LOG_DEBUG("maps", "StaticMapTree::LoadMapTile() : trying to load wrong spawn in node");
+ else if (iTreeValues[referencedVal].name != spawn.name)
+ TC_LOG_DEBUG("maps", "StaticMapTree::LoadMapTile() : name collision on GUID=%u", spawn.ID);
+#endif
+ }
+ }
+ else
+ result = false;
+ }
+ }
+ iLoadedTiles[packTileID(tileX, tileY)] = true;
+ fclose(tf);
+ }
+ else
+ iLoadedTiles[packTileID(tileX, tileY)] = false;
+ return result;
+ }
+
+ //=========================================================
+
+ void StaticMapTree::UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
+ {
+ uint32 tileID = packTileID(tileX, tileY);
+ loadedTileMap::iterator tile = iLoadedTiles.find(tileID);
+ if (tile == iLoadedTiles.end())
+ {
+ VMAP_ERROR_LOG("misc", "StaticMapTree::UnloadMapTile() : trying to unload non-loaded tile - Map:%u X:%u Y:%u", iMapID, tileX, tileY);
+ return;
+ }
+ if (tile->second) // file associated with tile
+ {
+ std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
+ FILE* tf = fopen(tilefile.c_str(), "rb");
+ if (tf)
+ {
+ bool result=true;
+ char chunk[8];
+ if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
+ result = false;
+ uint32 numSpawns;
+ if (fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
+ result = false;
+ for (uint32 i=0; i<numSpawns && result; ++i)
+ {
+ // read model spawns
+ ModelSpawn spawn;
+ result = ModelSpawn::readFromFile(tf, spawn);
+ if (result)
+ {
+ // release model instance
+ vm->releaseModelInstance(spawn.name);
+
+ // update tree
+ uint32 referencedNode;
+
+ if (fread(&referencedNode, sizeof(uint32), 1, tf) != 1)
+ result = false;
+ else
+ {
+ if (!iLoadedSpawns.count(referencedNode))
+ VMAP_ERROR_LOG("misc", "StaticMapTree::UnloadMapTile() : trying to unload non-referenced model '%s' (ID:%u)", spawn.name.c_str(), spawn.ID);
+ else if (--iLoadedSpawns[referencedNode] == 0)
+ {
+ iTreeValues[referencedNode].setUnloaded();
+ iLoadedSpawns.erase(referencedNode);
+ }
+ }
+ }
+ }
+ fclose(tf);
+ }
+ }
+ iLoadedTiles.erase(tile);
+ }
+}