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Diffstat (limited to 'src/common/Collision/Maps/MapTree.cpp')
-rw-r--r-- | src/common/Collision/Maps/MapTree.cpp | 477 |
1 files changed, 477 insertions, 0 deletions
diff --git a/src/common/Collision/Maps/MapTree.cpp b/src/common/Collision/Maps/MapTree.cpp new file mode 100644 index 00000000000..b493ec18f5f --- /dev/null +++ b/src/common/Collision/Maps/MapTree.cpp @@ -0,0 +1,477 @@ +/* + * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> + * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "MapTree.h" +#include "ModelInstance.h" +#include "VMapManager2.h" +#include "VMapDefinitions.h" +#include "Log.h" +#include "Errors.h" + +#include <string> +#include <sstream> +#include <iomanip> +#include <limits> + +using G3D::Vector3; + +namespace VMAP +{ + + class MapRayCallback + { + public: + MapRayCallback(ModelInstance* val): prims(val), hit(false) { } + bool operator()(const G3D::Ray& ray, uint32 entry, float& distance, bool pStopAtFirstHit=true) + { + bool result = prims[entry].intersectRay(ray, distance, pStopAtFirstHit); + if (result) + hit = true; + return result; + } + bool didHit() { return hit; } + protected: + ModelInstance* prims; + bool hit; + }; + + class AreaInfoCallback + { + public: + AreaInfoCallback(ModelInstance* val): prims(val) { } + void operator()(const Vector3& point, uint32 entry) + { +#ifdef VMAP_DEBUG + TC_LOG_DEBUG("maps", "AreaInfoCallback: trying to intersect '%s'", prims[entry].name.c_str()); +#endif + prims[entry].intersectPoint(point, aInfo); + } + + ModelInstance* prims; + AreaInfo aInfo; + }; + + class LocationInfoCallback + { + public: + LocationInfoCallback(ModelInstance* val, LocationInfo &info): prims(val), locInfo(info), result(false) { } + void operator()(const Vector3& point, uint32 entry) + { +#ifdef VMAP_DEBUG + TC_LOG_DEBUG("maps", "LocationInfoCallback: trying to intersect '%s'", prims[entry].name.c_str()); +#endif + if (prims[entry].GetLocationInfo(point, locInfo)) + result = true; + } + + ModelInstance* prims; + LocationInfo &locInfo; + bool result; + }; + + //========================================================= + + std::string StaticMapTree::getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY) + { + std::stringstream tilefilename; + tilefilename.fill('0'); + tilefilename << std::setw(3) << mapID << '_'; + //tilefilename << std::setw(2) << tileX << '_' << std::setw(2) << tileY << ".vmtile"; + tilefilename << std::setw(2) << tileY << '_' << std::setw(2) << tileX << ".vmtile"; + return tilefilename.str(); + } + + bool StaticMapTree::getAreaInfo(Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const + { + AreaInfoCallback intersectionCallBack(iTreeValues); + iTree.intersectPoint(pos, intersectionCallBack); + if (intersectionCallBack.aInfo.result) + { + flags = intersectionCallBack.aInfo.flags; + adtId = intersectionCallBack.aInfo.adtId; + rootId = intersectionCallBack.aInfo.rootId; + groupId = intersectionCallBack.aInfo.groupId; + pos.z = intersectionCallBack.aInfo.ground_Z; + return true; + } + return false; + } + + bool StaticMapTree::GetLocationInfo(const Vector3 &pos, LocationInfo &info) const + { + LocationInfoCallback intersectionCallBack(iTreeValues, info); + iTree.intersectPoint(pos, intersectionCallBack); + return intersectionCallBack.result; + } + + StaticMapTree::StaticMapTree(uint32 mapID, const std::string &basePath) : + iMapID(mapID), iIsTiled(false), iTreeValues(NULL), + iNTreeValues(0), iBasePath(basePath) + { + if (iBasePath.length() > 0 && iBasePath[iBasePath.length()-1] != '/' && iBasePath[iBasePath.length()-1] != '\\') + { + iBasePath.push_back('/'); + } + } + + //========================================================= + //! Make sure to call unloadMap() to unregister acquired model references before destroying + StaticMapTree::~StaticMapTree() + { + delete[] iTreeValues; + } + + //========================================================= + /** + If intersection is found within pMaxDist, sets pMaxDist to intersection distance and returns true. + Else, pMaxDist is not modified and returns false; + */ + + bool StaticMapTree::getIntersectionTime(const G3D::Ray& pRay, float &pMaxDist, bool pStopAtFirstHit) const + { + float distance = pMaxDist; + MapRayCallback intersectionCallBack(iTreeValues); + iTree.intersectRay(pRay, intersectionCallBack, distance, pStopAtFirstHit); + if (intersectionCallBack.didHit()) + pMaxDist = distance; + return intersectionCallBack.didHit(); + } + //========================================================= + + bool StaticMapTree::isInLineOfSight(const Vector3& pos1, const Vector3& pos2) const + { + float maxDist = (pos2 - pos1).magnitude(); + // return false if distance is over max float, in case of cheater teleporting to the end of the universe + if (maxDist == std::numeric_limits<float>::max() || !std::isfinite(maxDist)) + return false; + + // valid map coords should *never ever* produce float overflow, but this would produce NaNs too + ASSERT(maxDist < std::numeric_limits<float>::max()); + // prevent NaN values which can cause BIH intersection to enter infinite loop + if (maxDist < 1e-10f) + return true; + // direction with length of 1 + G3D::Ray ray = G3D::Ray::fromOriginAndDirection(pos1, (pos2 - pos1)/maxDist); + if (getIntersectionTime(ray, maxDist, true)) + return false; + + return true; + } + //========================================================= + /** + When moving from pos1 to pos2 check if we hit an object. Return true and the position if we hit one + Return the hit pos or the original dest pos + */ + + bool StaticMapTree::getObjectHitPos(const Vector3& pPos1, const Vector3& pPos2, Vector3& pResultHitPos, float pModifyDist) const + { + bool result=false; + float maxDist = (pPos2 - pPos1).magnitude(); + // valid map coords should *never ever* produce float overflow, but this would produce NaNs too + ASSERT(maxDist < std::numeric_limits<float>::max()); + // prevent NaN values which can cause BIH intersection to enter infinite loop + if (maxDist < 1e-10f) + { + pResultHitPos = pPos2; + return false; + } + Vector3 dir = (pPos2 - pPos1)/maxDist; // direction with length of 1 + G3D::Ray ray(pPos1, dir); + float dist = maxDist; + if (getIntersectionTime(ray, dist, false)) + { + pResultHitPos = pPos1 + dir * dist; + if (pModifyDist < 0) + { + if ((pResultHitPos - pPos1).magnitude() > -pModifyDist) + { + pResultHitPos = pResultHitPos + dir*pModifyDist; + } + else + { + pResultHitPos = pPos1; + } + } + else + { + pResultHitPos = pResultHitPos + dir*pModifyDist; + } + result = true; + } + else + { + pResultHitPos = pPos2; + result = false; + } + return result; + } + + //========================================================= + + float StaticMapTree::getHeight(const Vector3& pPos, float maxSearchDist) const + { + float height = G3D::finf(); + Vector3 dir = Vector3(0, 0, -1); + G3D::Ray ray(pPos, dir); // direction with length of 1 + float maxDist = maxSearchDist; + if (getIntersectionTime(ray, maxDist, false)) + { + height = pPos.z - maxDist; + } + return(height); + } + + //========================================================= + + bool StaticMapTree::CanLoadMap(const std::string &vmapPath, uint32 mapID, uint32 tileX, uint32 tileY) + { + std::string basePath = vmapPath; + if (basePath.length() > 0 && basePath[basePath.length()-1] != '/' && basePath[basePath.length()-1] != '\\') + basePath.push_back('/'); + std::string fullname = basePath + VMapManager2::getMapFileName(mapID); + bool success = true; + FILE* rf = fopen(fullname.c_str(), "rb"); + if (!rf) + return false; + /// @todo check magic number when implemented... + char tiled; + char chunk[8]; + if (!readChunk(rf, chunk, VMAP_MAGIC, 8) || fread(&tiled, sizeof(char), 1, rf) != 1) + { + fclose(rf); + return false; + } + if (tiled) + { + std::string tilefile = basePath + getTileFileName(mapID, tileX, tileY); + FILE* tf = fopen(tilefile.c_str(), "rb"); + if (!tf) + success = false; + else + { + if (!readChunk(tf, chunk, VMAP_MAGIC, 8)) + success = false; + fclose(tf); + } + } + fclose(rf); + return success; + } + + //========================================================= + + bool StaticMapTree::InitMap(const std::string &fname, VMapManager2* vm) + { + VMAP_DEBUG_LOG("maps", "StaticMapTree::InitMap() : initializing StaticMapTree '%s'", fname.c_str()); + bool success = false; + std::string fullname = iBasePath + fname; + FILE* rf = fopen(fullname.c_str(), "rb"); + if (!rf) + return false; + + char chunk[8]; + char tiled = '\0'; + + if (readChunk(rf, chunk, VMAP_MAGIC, 8) && fread(&tiled, sizeof(char), 1, rf) == 1 && + readChunk(rf, chunk, "NODE", 4) && iTree.readFromFile(rf)) + { + iNTreeValues = iTree.primCount(); + iTreeValues = new ModelInstance[iNTreeValues]; + success = readChunk(rf, chunk, "GOBJ", 4); + } + + iIsTiled = tiled != '\0'; + + // global model spawns + // only non-tiled maps have them, and if so exactly one (so far at least...) + ModelSpawn spawn; +#ifdef VMAP_DEBUG + TC_LOG_DEBUG("maps", "StaticMapTree::InitMap() : map isTiled: %u", static_cast<uint32>(iIsTiled)); +#endif + if (!iIsTiled && ModelSpawn::readFromFile(rf, spawn)) + { + WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name); + VMAP_DEBUG_LOG("maps", "StaticMapTree::InitMap() : loading %s", spawn.name.c_str()); + if (model) + { + // assume that global model always is the first and only tree value (could be improved...) + iTreeValues[0] = ModelInstance(spawn, model); + iLoadedSpawns[0] = 1; + } + else + { + success = false; + VMAP_ERROR_LOG("misc", "StaticMapTree::InitMap() : could not acquire WorldModel pointer for '%s'", spawn.name.c_str()); + } + } + + fclose(rf); + return success; + } + + //========================================================= + + void StaticMapTree::UnloadMap(VMapManager2* vm) + { + for (loadedSpawnMap::iterator i = iLoadedSpawns.begin(); i != iLoadedSpawns.end(); ++i) + { + iTreeValues[i->first].setUnloaded(); + for (uint32 refCount = 0; refCount < i->second; ++refCount) + vm->releaseModelInstance(iTreeValues[i->first].name); + } + iLoadedSpawns.clear(); + iLoadedTiles.clear(); + } + + //========================================================= + + bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm) + { + if (!iIsTiled) + { + // currently, core creates grids for all maps, whether it has terrain tiles or not + // so we need "fake" tile loads to know when we can unload map geometry + iLoadedTiles[packTileID(tileX, tileY)] = false; + return true; + } + if (!iTreeValues) + { + VMAP_ERROR_LOG("misc", "StaticMapTree::LoadMapTile() : tree has not been initialized [%u, %u]", tileX, tileY); + return false; + } + bool result = true; + + std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY); + FILE* tf = fopen(tilefile.c_str(), "rb"); + if (tf) + { + char chunk[8]; + + if (!readChunk(tf, chunk, VMAP_MAGIC, 8)) + result = false; + uint32 numSpawns = 0; + if (result && fread(&numSpawns, sizeof(uint32), 1, tf) != 1) + result = false; + for (uint32 i=0; i<numSpawns && result; ++i) + { + // read model spawns + ModelSpawn spawn; + result = ModelSpawn::readFromFile(tf, spawn); + if (result) + { + // acquire model instance + WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name); + if (!model) + VMAP_ERROR_LOG("misc", "StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY); + + // update tree + uint32 referencedVal; + + if (fread(&referencedVal, sizeof(uint32), 1, tf) == 1) + { + if (!iLoadedSpawns.count(referencedVal)) + { + if (referencedVal > iNTreeValues) + { + VMAP_ERROR_LOG("maps", "StaticMapTree::LoadMapTile() : invalid tree element (%u/%u) referenced in tile %s", referencedVal, iNTreeValues, tilefile.c_str()); + continue; + } + + iTreeValues[referencedVal] = ModelInstance(spawn, model); + iLoadedSpawns[referencedVal] = 1; + } + else + { + ++iLoadedSpawns[referencedVal]; +#ifdef VMAP_DEBUG + if (iTreeValues[referencedVal].ID != spawn.ID) + TC_LOG_DEBUG("maps", "StaticMapTree::LoadMapTile() : trying to load wrong spawn in node"); + else if (iTreeValues[referencedVal].name != spawn.name) + TC_LOG_DEBUG("maps", "StaticMapTree::LoadMapTile() : name collision on GUID=%u", spawn.ID); +#endif + } + } + else + result = false; + } + } + iLoadedTiles[packTileID(tileX, tileY)] = true; + fclose(tf); + } + else + iLoadedTiles[packTileID(tileX, tileY)] = false; + return result; + } + + //========================================================= + + void StaticMapTree::UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm) + { + uint32 tileID = packTileID(tileX, tileY); + loadedTileMap::iterator tile = iLoadedTiles.find(tileID); + if (tile == iLoadedTiles.end()) + { + VMAP_ERROR_LOG("misc", "StaticMapTree::UnloadMapTile() : trying to unload non-loaded tile - Map:%u X:%u Y:%u", iMapID, tileX, tileY); + return; + } + if (tile->second) // file associated with tile + { + std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY); + FILE* tf = fopen(tilefile.c_str(), "rb"); + if (tf) + { + bool result=true; + char chunk[8]; + if (!readChunk(tf, chunk, VMAP_MAGIC, 8)) + result = false; + uint32 numSpawns; + if (fread(&numSpawns, sizeof(uint32), 1, tf) != 1) + result = false; + for (uint32 i=0; i<numSpawns && result; ++i) + { + // read model spawns + ModelSpawn spawn; + result = ModelSpawn::readFromFile(tf, spawn); + if (result) + { + // release model instance + vm->releaseModelInstance(spawn.name); + + // update tree + uint32 referencedNode; + + if (fread(&referencedNode, sizeof(uint32), 1, tf) != 1) + result = false; + else + { + if (!iLoadedSpawns.count(referencedNode)) + VMAP_ERROR_LOG("misc", "StaticMapTree::UnloadMapTile() : trying to unload non-referenced model '%s' (ID:%u)", spawn.name.c_str(), spawn.ID); + else if (--iLoadedSpawns[referencedNode] == 0) + { + iTreeValues[referencedNode].setUnloaded(); + iLoadedSpawns.erase(referencedNode); + } + } + } + } + fclose(tf); + } + } + iLoadedTiles.erase(tile); + } +} |