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Diffstat (limited to 'src/common/Collision/Maps/MapTree.h')
-rw-r--r--src/common/Collision/Maps/MapTree.h27
1 files changed, 14 insertions, 13 deletions
diff --git a/src/common/Collision/Maps/MapTree.h b/src/common/Collision/Maps/MapTree.h
index 4c088a7bad2..049b1c416b5 100644
--- a/src/common/Collision/Maps/MapTree.h
+++ b/src/common/Collision/Maps/MapTree.h
@@ -20,13 +20,14 @@
#include "Define.h"
#include "BoundingIntervalHierarchy.h"
+#include <span>
#include <unordered_map>
namespace VMAP
{
class ModelInstance;
class GroupModel;
- class VMapManager2;
+ class VMapManager;
enum class LoadResult : uint8;
enum class ModelIgnoreFlags : uint32;
@@ -60,27 +61,27 @@ namespace VMAP
std::string iBasePath;
private:
- bool getIntersectionTime(const G3D::Ray& pRay, float &pMaxDist, bool pStopAtFirstHit, ModelIgnoreFlags ignoreFlags) const;
+ bool getIntersectionTime(G3D::Ray const& pRay, float& pMaxDist, bool pStopAtFirstHit, ModelIgnoreFlags ignoreFlags) const;
//bool containsLoadedMapTile(unsigned int pTileIdent) const { return(iLoadedMapTiles.containsKey(pTileIdent)); }
public:
- static uint32 packTileID(uint32 tileX, uint32 tileY) { return tileX<<16 | tileY; }
- static void unpackTileID(uint32 ID, uint32 &tileX, uint32 &tileY) { tileX = ID >> 16; tileY = ID & 0xFF; }
- static LoadResult CanLoadMap(const std::string &basePath, uint32 mapID, uint32 tileX, uint32 tileY, VMapManager2* vm);
+ static uint32 packTileID(uint32 tileX, uint32 tileY) { return tileX << 16 | tileY; }
+ static void unpackTileID(uint32 ID, uint32& tileX, uint32& tileY) { tileX = ID >> 16; tileY = ID & 0xFF; }
+ static LoadResult CanLoadMap(std::string const& basePath, uint32 mapID, uint32 tileX, uint32 tileY, VMapManager* vm);
- StaticMapTree(uint32 mapID, const std::string &basePath);
+ StaticMapTree(uint32 mapID, std::string const& basePath);
~StaticMapTree();
- bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2, ModelIgnoreFlags ignoreFlags) const;
- bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist) const;
- float getHeight(const G3D::Vector3& pPos, float maxSearchDist) const;
- bool GetLocationInfo(const G3D::Vector3 &pos, LocationInfo &info) const;
+ bool isInLineOfSight(G3D::Vector3 const& pos1, G3D::Vector3 const& pos2, ModelIgnoreFlags ignoreFlags) const;
+ bool getObjectHitPos(G3D::Vector3 const& pos1, G3D::Vector3 const& pos2, G3D::Vector3& pResultHitPos, float pModifyDist) const;
+ float getHeight(G3D::Vector3 const& pPos, float maxSearchDist) const;
+ bool GetLocationInfo(G3D::Vector3 const& pos, LocationInfo& info) const;
LoadResult InitMap(std::string const& fname);
void UnloadMap();
- LoadResult LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm);
- void UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm);
+ LoadResult LoadMapTile(uint32 tileX, uint32 tileY, VMapManager* vm);
+ void UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager* vm);
uint32 numLoadedTiles() const { return uint32(iLoadedTiles.size()); }
- void getModelInstances(ModelInstance* &models, uint32 &count);
+ std::span<ModelInstance const> getModelInstances() const;
private:
StaticMapTree(StaticMapTree const& right) = delete;