aboutsummaryrefslogtreecommitdiff
path: root/src/common/Collision/Maps/MapTree.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/common/Collision/Maps/MapTree.h')
-rw-r--r--src/common/Collision/Maps/MapTree.h103
1 files changed, 103 insertions, 0 deletions
diff --git a/src/common/Collision/Maps/MapTree.h b/src/common/Collision/Maps/MapTree.h
new file mode 100644
index 00000000000..08bd5c3d3a1
--- /dev/null
+++ b/src/common/Collision/Maps/MapTree.h
@@ -0,0 +1,103 @@
+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef _MAPTREE_H
+#define _MAPTREE_H
+
+#include "Define.h"
+#include "BoundingIntervalHierarchy.h"
+#include <unordered_map>
+
+namespace VMAP
+{
+ class ModelInstance;
+ class GroupModel;
+ class VMapManager2;
+
+ struct LocationInfo
+ {
+ LocationInfo(): hitInstance(nullptr), hitModel(nullptr), ground_Z(-G3D::finf()) { }
+ const ModelInstance* hitInstance;
+ const GroupModel* hitModel;
+ float ground_Z;
+ };
+
+ class StaticMapTree
+ {
+ typedef std::unordered_map<uint32, bool> loadedTileMap;
+ typedef std::unordered_map<uint32, uint32> loadedSpawnMap;
+ private:
+ uint32 iMapID;
+ bool iIsTiled;
+ BIH iTree;
+ ModelInstance* iTreeValues; // the tree entries
+ uint32 iNTreeValues;
+
+ // Store all the map tile idents that are loaded for that map
+ // some maps are not splitted into tiles and we have to make sure, not removing the map before all tiles are removed
+ // empty tiles have no tile file, hence map with bool instead of just a set (consistency check)
+ loadedTileMap iLoadedTiles;
+ // stores <tree_index, reference_count> to invalidate tree values, unload map, and to be able to report errors
+ loadedSpawnMap iLoadedSpawns;
+ std::string iBasePath;
+
+ private:
+ bool getIntersectionTime(const G3D::Ray& pRay, float &pMaxDist, bool pStopAtFirstHit) const;
+ //bool containsLoadedMapTile(unsigned int pTileIdent) const { return(iLoadedMapTiles.containsKey(pTileIdent)); }
+ public:
+ static std::string getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY);
+ static uint32 packTileID(uint32 tileX, uint32 tileY) { return tileX<<16 | tileY; }
+ static void unpackTileID(uint32 ID, uint32 &tileX, uint32 &tileY) { tileX = ID>>16; tileY = ID&0xFF; }
+ static bool CanLoadMap(const std::string &basePath, uint32 mapID, uint32 tileX, uint32 tileY);
+
+ StaticMapTree(uint32 mapID, const std::string &basePath);
+ ~StaticMapTree();
+
+ bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2) const;
+ bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist) const;
+ float getHeight(const G3D::Vector3& pPos, float maxSearchDist) const;
+ bool getAreaInfo(G3D::Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const;
+ bool GetLocationInfo(const G3D::Vector3 &pos, LocationInfo &info) const;
+
+ bool InitMap(const std::string &fname, VMapManager2* vm);
+ void UnloadMap(VMapManager2* vm);
+ bool LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm);
+ void UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm);
+ bool isTiled() const { return iIsTiled; }
+ uint32 numLoadedTiles() const { return iLoadedTiles.size(); }
+ void getModelInstances(ModelInstance* &models, uint32 &count);
+
+ private:
+ StaticMapTree(StaticMapTree const& right) = delete;
+ StaticMapTree& operator=(StaticMapTree const& right) = delete;
+ };
+
+ struct AreaInfo
+ {
+ AreaInfo(): result(false), ground_Z(-G3D::finf()), flags(0), adtId(0),
+ rootId(0), groupId(0) { }
+ bool result;
+ float ground_Z;
+ uint32 flags;
+ int32 adtId;
+ int32 rootId;
+ int32 groupId;
+ };
+} // VMAP
+
+#endif // _MAPTREE_H