diff options
Diffstat (limited to 'src/common/Collision/Maps/TileAssembler.cpp')
-rw-r--r-- | src/common/Collision/Maps/TileAssembler.cpp | 34 |
1 files changed, 19 insertions, 15 deletions
diff --git a/src/common/Collision/Maps/TileAssembler.cpp b/src/common/Collision/Maps/TileAssembler.cpp index dd096850d3f..d9133301223 100644 --- a/src/common/Collision/Maps/TileAssembler.cpp +++ b/src/common/Collision/Maps/TileAssembler.cpp @@ -84,7 +84,7 @@ namespace VMAP if (entry->second.flags & MOD_M2) { if (!calculateTransformedBound(entry->second)) - break; + continue; } else if (entry->second.flags & MOD_WORLDSPAWN) // WMO maps and terrain maps use different origin, so we need to adapt :/ { @@ -92,7 +92,7 @@ namespace VMAP //entry->second.iPos += Vector3(533.33333f*32, 533.33333f*32, 0.f); entry->second.iBound = entry->second.iBound + Vector3(533.33333f*32, 533.33333f*32, 0.f); } - mapSpawns.push_back(&(entry->second)); + mapSpawns.push_back(&entry->second); spawnedModelFiles.insert(entry->second.name); } @@ -110,9 +110,6 @@ namespace VMAP } // ===> possibly move this code to StaticMapTree class - std::map<uint32, uint32> modelNodeIdx; - for (uint32 i=0; i<mapSpawns.size(); ++i) - modelNodeIdx.insert(pair<uint32, uint32>(mapSpawns[i]->ID, i)); // write map tree file std::stringstream mapfilename; @@ -139,7 +136,17 @@ namespace VMAP for (TileMap::iterator glob=globalRange.first; glob != globalRange.second && success; ++glob) { - success = ModelSpawn::writeToFile(mapfile, map_iter->second->UniqueEntries[glob->second]); + success = ModelSpawn::writeToFile(mapfile, map_iter->second->UniqueEntries[glob->second.Id]); + } + + // spawn id to index map + if (success && fwrite("SIDX", 4, 1, mapfile) != 1) success = false; + uint32 mapSpawnsSize = mapSpawns.size(); + if (success && fwrite(&mapSpawnsSize, sizeof(uint32), 1, mapfile) != 1) success = false; + for (uint32 i = 0; i < mapSpawnsSize; ++i) + { + if (success && fwrite(&mapSpawns[i]->ID, sizeof(uint32), 1, mapfile) != 1) success = false; + if (success && fwrite(&i, sizeof(uint32), 1, mapfile) != 1) success = false; } fclose(mapfile); @@ -151,8 +158,9 @@ namespace VMAP TileMap::iterator tile; for (tile = tileEntries.begin(); tile != tileEntries.end(); ++tile) { - const ModelSpawn &spawn = map_iter->second->UniqueEntries[tile->second]; - if (spawn.flags & MOD_WORLDSPAWN) // WDT spawn, saved as tile 65/65 currently... + if (tile->second.Flags & MOD_WORLDSPAWN) // WDT spawn, saved as tile 65/65 currently... + continue; + if (tile->second.Flags & MOD_PARENT_SPAWN) // tile belongs to parent map continue; uint32 nSpawns = tileEntries.count(tile->first); std::stringstream tilefilename; @@ -172,16 +180,12 @@ namespace VMAP { if (s) ++tile; - const ModelSpawn &spawn2 = map_iter->second->UniqueEntries[tile->second]; + const ModelSpawn &spawn2 = map_iter->second->UniqueEntries[tile->second.Id]; success = success && ModelSpawn::writeToFile(tilefile, spawn2); - // MapTree nodes to update when loading tile: - std::map<uint32, uint32>::iterator nIdx = modelNodeIdx.find(spawn2.ID); - if (success && fwrite(&nIdx->second, sizeof(uint32), 1, tilefile) != 1) success = false; } fclose(tilefile); } } - // break; //test, extract only first map; TODO: remvoe this line } // add an object models, listed in temp_gameobject_models file @@ -239,9 +243,9 @@ namespace VMAP printf("spawning Map %u\n", mapID); mapData[mapID] = current = new MapSpawns(); } - else current = (*map_iter).second; + else current = map_iter->second; current->UniqueEntries.insert(pair<uint32, ModelSpawn>(spawn.ID, spawn)); - current->TileEntries.insert(pair<uint32, uint32>(StaticMapTree::packTileID(tileX, tileY), spawn.ID)); + current->TileEntries.insert(pair<uint32, TileSpawn>(StaticMapTree::packTileID(tileX, tileY), TileSpawn{ spawn.ID, spawn.flags })); } bool success = (ferror(dirf) == 0); fclose(dirf); |