diff options
Diffstat (limited to 'src/common/Collision/Models/ModelInstance.cpp')
-rw-r--r-- | src/common/Collision/Models/ModelInstance.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/common/Collision/Models/ModelInstance.cpp b/src/common/Collision/Models/ModelInstance.cpp index 3689824e50b..385702a25ad 100644 --- a/src/common/Collision/Models/ModelInstance.cpp +++ b/src/common/Collision/Models/ModelInstance.cpp @@ -24,13 +24,13 @@ using G3D::Ray; namespace VMAP { - ModelInstance::ModelInstance(const ModelSpawn &spawn, WorldModel* model): ModelSpawn(spawn), iModel(model) + ModelInstance::ModelInstance(ModelSpawn const& spawn, WorldModel* model) : ModelSpawn(spawn), iModel(model) { - iInvRot = G3D::Matrix3::fromEulerAnglesZYX(G3D::pif()*iRot.y/180.f, G3D::pif()*iRot.x/180.f, G3D::pif()*iRot.z/180.f).inverse(); - iInvScale = 1.f/iScale; + iInvRot = G3D::Matrix3::fromEulerAnglesZYX(G3D::pif() * iRot.y / 180.f, G3D::pif() * iRot.x / 180.f, G3D::pif() * iRot.z / 180.f).inverse(); + iInvScale = 1.f / iScale; } - bool ModelInstance::intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit, ModelIgnoreFlags ignoreFlags) const + bool ModelInstance::intersectRay(G3D::Ray const& pRay, float& pMaxDist, bool pStopAtFirstHit, ModelIgnoreFlags ignoreFlags) const { if (!iModel) { @@ -63,7 +63,7 @@ namespace VMAP return hit; } - void ModelInstance::intersectPoint(const G3D::Vector3& p, AreaInfo &info) const + void ModelInstance::intersectPoint(const G3D::Vector3& p, AreaInfo& info) const { if (!iModel) { @@ -97,7 +97,7 @@ namespace VMAP } } - bool ModelInstance::GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const + bool ModelInstance::GetLocationInfo(const G3D::Vector3& p, LocationInfo& info) const { if (!iModel) { @@ -133,7 +133,7 @@ namespace VMAP return false; } - bool ModelInstance::GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const + bool ModelInstance::GetLiquidLevel(const G3D::Vector3& p, LocationInfo& info, float& liqHeight) const { // child bounds are defined in object space: Vector3 pModel = iInvRot * (p - iPos) * iInvScale; @@ -149,7 +149,7 @@ namespace VMAP return false; } - bool ModelSpawn::readFromFile(FILE* rf, ModelSpawn &spawn) + bool ModelSpawn::readFromFile(FILE* rf, ModelSpawn& spawn) { uint32 check = 0, nameLen; check += fread(&spawn.flags, sizeof(uint32), 1, rf); @@ -195,9 +195,9 @@ namespace VMAP return true; } - bool ModelSpawn::writeToFile(FILE* wf, const ModelSpawn &spawn) + bool ModelSpawn::writeToFile(FILE* wf, ModelSpawn const& spawn) { - uint32 check=0; + uint32 check = 0; check += fwrite(&spawn.flags, sizeof(uint32), 1, wf); check += fwrite(&spawn.adtId, sizeof(uint16), 1, wf); check += fwrite(&spawn.ID, sizeof(uint32), 1, wf); |